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Casual monogreen vs monoblue, cinder vs marto


#1

P1T1


StartingHand Workers

STARTING HAND
Playful Panda
Rich Earth
Forest’s Favor
Spore Shambler
Verdant Tree


WORKERS
Verdant Tree
TECH
gemscout owl
tiny basilisk

NextHand

Ironbark Treant
Rampant Growth
Young Treant
Merfolk Prospector
Tiger Cub


Discard

Spore Shambler
Forest’s Favor
Playful Panda
Spore Shambler
Verdant Tree
Forest’s Favor
Rich Earth
Playful Panda


Tech 2 card(s)
Get Paid - ($4)
Worker
Rich Earth - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

@Marto


#2

@cinder hf !

T1:

Hand

Spectral Aven, Jail, Musketeer, Magistrate, Arrest

Collect 5 gold (5)
Worker (4)
Summon Quince (2)
Spectral Aven (0)

discard 3, draw 5

Patrol:
Leader: lvl 1 Quince 1/3+1
Elite:
Scavenger: Mirror 0/1
Technician:
Lookout: Spectral Aven 2/2

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:
Workers: 6
Spare gold: 0
Hand: 5
Deck: 0
Discard: 3

Redraw

Traffic D, Inspector, Newsman, Manufactured Truth, Lawful Search


#3

P1T2


Tech StartingHand Workers

TECH
polymorph
huntress


STARTING HAND
Rampant Growth
Merfolk Prospector
Rich Earth
Forest’s Favor
Verdant Tree
polymorph


WORKERS
Tiger Cub
Verdant Tree


NextHand

spore shanbler
Forest’s Favor
polymorph
playful panda
huntress


Tech 2 card(s)
Get Paid+1 - ($6)
Worker
Young Treant - ($4)
Merfolk Prospector - ($3)
play garg - ($1)
summon wisp
tech 1 - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: wisp
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector
  • :pschip: [I]Technician[/I]: Young Treant
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • garg lv1 1/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#4

T2:

[details=Hand]Traffic D, Inspector, Newsman, Manufactured Truth, Lawful Search
Tech 2x Overeager Cadet
Draw Overeager Cadet from Lawful Search[/details]

Collect 6 gold (6)
Worker (5)
Build Tech I (4)
Lawful Search, looking at your hand, then rs, draw 1 (3)
Spectral Aven kills Wisp
Quince kills Prospector, taking 1 damage back
Reputable Newsman, naming ‘2’ (1)
Building Inspector (0)

discard 2, draw 4

Patrol:
Leader: Reputable Newsman 0/3+1
Elite:
Scavenger: Building Inspector 1/1
Technician:
Lookout: Mirror 0/1

Buildings: Tech I 5hp
Units/Heroes: lvl 1 Quince 1/2, Spectral Aven 2/2
Base: 20
Other:

Economy:
Workers: 7
Spare gold: 0
Hand: 4
Deck: 0
Discard: 3

Redraw

Magistrate, Musketeer, Cadet, Arrest


#5

P1T3


Tech StartingHand Workers

TECH
dinosize
gemscout owl


STARTING HAND
playful panda
huntress
Forest’s Favor
spore shanbler
polymorph


WORKERS
Tiger Cub
Verdant Tree
playful panda


NextHand

Forest’s Favor
dinosize
ironbark eant
Rampant Growth


Discard

merfolk


Tech 2 card(s)
Get Paid+1 - ($7)
Worker
huntress - ($5)
spore shanbler - ($2)
use a spore to give +1 rune to your bird and kill it - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: huntress
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Young Treant
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • garg lv1 1/3
  • spore shanbler
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 1
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

#6

T3:

[details=Hand]Magistrate (W), Musketeer, Cadet, Arrest
Tech 2x Garrison
Draw Overeager Cadet from Lawful Search[/details]

Collect 7 gold (7)
Worker (6)
Build Tech II - Peace (2)

discard 2, rs, draw 4

Patrol:
Leader: Overeager Cadet 2/2+1
Elite:
Scavenger: Reputable Newsman ‘2’ 0/3
Technician: Building Inspector 1/1
Lookout: Mirror 0/1

Buildings: Tech I 5hp, Tech II 5hp
Units/Heroes: lvl 1 Quince 1/2,
Base: 20
Other:

Economy:
Workers: 8
Spare gold: 2
Hand: 4
Deck: 4
Discard: 0

Redraw

Search, Manufactured Truth, Garrison, Musketeer


#7

P1T4


Tech StartingHand Workers

TECH
might of leag and claw
oversized rhino


STARTING HAND
Rampant Growth
ironbark eant
dinosize
Forest’s Favor


WORKERS
Tiger Cub
Verdant Tree
playful panda
Forest’s Favor


NextHand

polymorph
Rampant Growth
gemscout owl
dinosize


Tech 2 card(s)
Get Paid + float - ($8)
Worker
dinosize to spore - ($4)
spore kills your cadet
huntress kills both inspector and newsman
garg kills mirror
tech 2 growth - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Young Treant
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • garg lv1 1/3
  • spore shanbler 1/2,1 rune
  • huntress
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#8

T4:

[details=Hand]Search, Manufactured Truth, Garrison, Musketeer, Aven from techn
Tech 2x Spectral Hound
Draw Flagstone Garrison from Lawful Search
From garrisons: Cadet + Arrest ; Newsman (Worker) + Spectral Hound ; Overeager Cadet + Inspector ; Spectral Hound + Lawful Search[/details]

Collect 8 gold + float + scav (11)
Flagstone Garrison (8)
Lawful Search your hand, draw 1 (7)
Flagstone Garrison (4)
Bluecoat Musketeer, draw 2 (2)
Overeager Cadet, rs, draw 2 (2)
Spectral Hound, draw 2 (1)
Overeager Cadet, draw 2 (1)
Worker (0)

discard 6, rs, draw 5

Patrol:
Leader: Overeager Cadet 2/2+1
Elite: Overeager Cadet 2/2
Scavenger: Bluecoat Musketeer 1/2
Technician:
Lookout: Spectral Hound 3/3

Buildings: Tech I 5hp, Tech II 5hp, Flagstone Garrison 4hp, Flagstone Garrison 4hp
Units/Heroes: lvl 1 Quince 1/2,
Base: 20
Other:

Economy:
Workers: 9
Spare gold: 0
Hand: 5
Deck: 1
Discard: 0

Redraw

Arrest, Building Inspector, Spectral Aven, Spectral Hound, Lawful Search


#9

wow! quite the turn! one question, if i destroy those garrison, they dont cause damage to your base, do they?


#10

No, they don’t. The only buildings that deal damage to the base upon destruction are tech buildings and add-ons !


#11

P1T5


Tech StartingHand Workers

TECH
nature reclaims
circle life


STARTING HAND
gemscout owl
polymorph
dinosize
Rampant Growth


WORKERS
Tiger Cub
Verdant Tree
playful panda
Forest’s Favor
Rampant Growth


NextHand

merfolk
might of leag and claw
ironbark eant
oversized rhino


Discard

spore shanbler
dinosize
polymorph
nature reclaims
stampede


Tech 2 card(s)
Get Paid - ($8)
Worker
level arg to 3 - ($6)
tap him to give shambler +1/+1
attack with huntress to cadet, kill him and one damage to other cadet
remove a rine from shambler to kill your dog - ($4)
attack with shambler to cadet, both die
gemscout owl - ($3)
play midori - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Young Treant
  • :target: [I]Lookout[/I]: gemscout owl
    [B]In Play:[/B]
  • Rich Earth
  • garg lv3 1/4
  • midori
  • huntress3/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

#12

T5:

[details=Hand]Arrest, Building Inspector, Spectral Aven (W), Spectral Hound, Lawful Search
Tech Drill Sergent, Free Speech
Draw Hound from Lawful Search
From garrisons: Manuf Truth + Cadet ; Sergent + Overeager Cadet; Free Speech [/details]

Collect 9 gold (9)
Worker (8)
Spectral Hound, draw 1, rs, draw 1 (7)
Lawful Search, looking at your hand, draw 1 (6)
Overeager Cadet, draw 2 (6)
Drill Sergent, draw 1, empty deck (3)
Free Speech (1)
Overeager Cadet, +1 rune on Sergent (1)
Spectral Hound, +1 rune on Sergent (0)
Quince deals 1 damage to Young Treant

discard 4, rs, draw 5

Patrol:
Leader: Overeager Cadet 2/2+1
Elite: Overeager Cadet 2/2
Scavenger: Bluecoat Musketeer 1/2
Technician: Spectral Hound 3/3
Lookout: Spectral Hound 3/3

Buildings: Tech I 5hp, Tech II 5hp, Flagstone Garrison 4hp, Flagstone Garrison 4hp
Units/Heroes: lvl 1 Quince 1/2, Drill Sergent 5/5
Base: 20
Other: (Free Speech active until my next upkeep)

Economy:
Workers: 10
Spare gold: 0
Hand: 5
Deck: 0
Discard: 0

Redraw

Manuf Truth, Free Speech, Inspector, Lawful Search, Arrest


#13

fear my mighty unicorn!

b]P1T6[/b]


Tech StartingHand Workers

TECH
nature reclaims
oversized rhino


STARTING HAND
might of leag and claw
ironbark eant
merfolk
oversized rhino


WORKERS
Tiger Cub
Verdant Tree
playful panda
Forest’s Favor
Rampant Growth


NextHand

oversized rhino
huntress
nature reclaims
nature reclaims


Tech 2 card(s)
Get Paid + float+owl - ($11)
oversized rhino - ($6)
might of leaf and claw - ($3)
huntress trades with cadet and does 1 damage to other cadet
2 runes to might of leaf and claw
garg attacks and kills wounded cadet, and suffers 3 wounds
3 runes on might
tower - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: oversized rhino
  • :psfist: [I]Elite[/I]: midori lv1 2/3
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Young Treant 0/1
  • :target: [I]Lookout[/I]: gemscout owl
    [B]In Play:[/B]
  • Rich Earth
  • garg lv3 1/1
  • might of leaf and claw 3 runes
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#14

T6:

[details=Hand]Arrest, Building Inspector, Spectral Aven (W), Spectral Hound, Lawful Search
Tech Drill Sergent, Spectral Flagbearer
Draw Hound from Lawful Search
From garrisons: Manuf Truth + Cadet ; Sergent + Overeager Cadet; Free Speech [/details]

Collect 10 gold (10)
Arrest Rhino (8)
Quince kills Young Treant
Spectral Hound #1 trades with Midori. Quince midbands
Bluecoat Musketeer kills Arg with Long Range. Quince maxbands
Quince creates a Mirror token (6)
Building Inspector, rs, draw 2 (5) 3 Runes on Sergent 1
Overeager Cadet, draw 2 (5) 4 Runes on Sergent 1
Drill Sergent #2, draw 1, empty deck. (2) 5 Runes on Sergent 1
Quince’s maxband: mirror becomes a copy of Drill Sergent
Overeager Cadet (2) 6 Runes on Sergent 1, 1 rune on Sergent #2 and mirror
Spectral Hound (1) 7 Runes on Sergent 1, 2 rune on Sergent #2 and mirror
Spectral Flagbearer (0) 8 Runes on Sergent 1, 3 rune on Sergent #2 and mirror
Moving all 6 runes from sergent #2 and mirror onto Sergent #1
Sergent #1 deals 17 damage to your base
Active Spectral Hound deals the final 3 damage to your base

GG !


#15

wow!! thats quite the finish!
gg, i learnt a lot about blue


#16

any advice about things i can bo better against blue?


#17

It took me 5 days to think over that :wink:

Beating blue is very hard with green in my opinion, because you have no way to deal with heroes; if ever you lose the tempo, you’ll find it hard to gain back. You need to keep your opponent under pressure. I think, in our game, that if you’d teched Spirit of the Panda instead of Dinosize/Polymorph, you might have kept a better overall agressive power. Both Polymorph and Dinosize are late game stuff: changing a 2/2 or at best 3/3 into 1/1, or attacking with a 7/8 to kill a 2/3, isn’t worth 3 or 4 gold, whereas Spirit of the Panda raises permanently your strength while slowly repaying itself and granting a nice Healing ability.

All tech II have strengths and weaknesses; growth is OK, but if you choose the Might of Leaf and Claw route - which is fine - you need more things in play. In that case, couple it with Growing Ancient, and play as mamy units as you can: Pandas, Arg’s maxband, maybe Murkwood Allies, so even Peace tech II may break under the constant agression.