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(Casual) MindstabThrull vs FrozenStorm


#1

I rolled a 27. Going to go with White, you can use whatever specs you’d like. @FrozenStorm


#2

I don’t usually get much time on weekends to play, but I will take mono green and I randomed 40, so I will go first (though maybe not till Monday)


#3

All good. I’m in no rush.


#4

Ok GL HF!

Game 1, Player 1, Turn 1

P1 Green vs P2 White

Starting Hand

Playful Panda
Rampant Growth
Verdant Tree
Ironbark Treant
Forest’s Favor

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Main:

  • Ironbark Treant (1)
  • Worker (0)
Workers

Verdant Tree

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Ironbark Treant (3/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Rich Earth
Merfolk Prospector
Tiger Cub
Young Treant
Spore Shambler

End of Turn Discard
My Thoughts

Rough starting hand, oh well



#5

P2T1


StartingHand Workers

STARTING HAND
Fox Viper
Smoker
Fox Primus
Safe Attacking
Aged Sensei


WORKERS
Fox Primus


NextHand

Snapback
Sensei's Advice
Morningstar Flagbearer
Savior Monk
Grappling Hook


Discard

Safe Attacking
Smoker
Fox Viper


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Aged Sensei - ($3)
Rook - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Aged Sensei (1/1+1)
  • :psfist: Elite:
  • :ps_: Scavenger: Rook (Level 1 2/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Putting Rook in Squad Leader is just asking for a Rampant Growth killing him. Green lacks hard hero removal, so I think grabbing Hero's Hall and leveraging Rook and Grave is the way to go. Similarly, little need for Mind Parry, so I'll likely go Strength to stand up against big smashy green critters.


#6

Game 1, Player 1, Turn 2

P1 Green vs P2 White

Starting Hand

Rich Earth
Merfolk Prospector
Tiger Cub
Young Treant
Spore Shambler

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Tiny Basilisk, Centaur


Main:

  • Calamandra (3)
  • Merfolk Prospector (2)
  • Ironbark kills Sensei, takes 1
  • Worker (1)
  • Tech 1 (0)
Workers

Rich Earth, Verdant Tree

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Cala (2/3+1a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Merfolk Prospector (1/1)

In Play:

  • Ironbark Treant (3/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Forest’s Favor
Spore Shambler
Tiny Basilisk
Rampant Growth
Young Treant

End of Turn Discard
My Thoughts

Going to gamble on no hook (or no appetite to). Bit reckless, perhaps… But w/e



#7

P2T2


Tech StartingHand Workers

TECH
Bird's Nest
Sparring Partner


STARTING HAND
Grappling Hook
Morningstar Flagbearer
Savior Monk
Sensei's Advice
Snapback


WORKERS
Fox Primus
Morningstar Flagbearer


NextHand

Smoker
Sparring Partner
Grappling Hook
Safe Attacking


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Grappling Hook Calamandra into Elite
Sensei's Advice, Rook gains +1/1 armor (now 3/5) - ($5)
Rook whomps Cala, gains 2 levels, takes 1 damage after armor
Rook gains 2 levels, goes to midband and heals - ($3)
Tech 1 - ($2)
Heroes Hall - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook (Level 5 3/5 ignore single patroller)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Bit pricey in terms of cards, but Cala’s gotta die, and now. If I can get the Nest out, and Rook to max, they’ll pay off nicely.


#8

Unfortunately, Sensei’s Advice can only affect units.


#9

Grah, yes. Should have checked the database. Will update.


#10

Np easy to forget, just lmk when it’s updated


#11

@MindstabThrull how about that update eh?