Hey @Marto, I figure you want to call this one? Makes sense to me; not sure it’s worth getting into a big slog for a casual game.
Assuming so, I was just curious about your thoughts on my Sentry? Was it at all awkward to play around? I wanted something to counter two-step birds, and figured Stewardess is good but awfullly dependent on timing. So I figured I’d try Sentry, but once it was out I wasn’t so sure anymore. Seemed like something I actually had to protect if I wanted to use it, which sounds all wrong!
Sadly I drew Entangling Vines too late, and misprotected my tech II on last turn + got punished by draw. I’m not sure the game is totally over, but as you said, this is supposed to be a casual game, not a mind-wrecking one, so…
The Sentry didn’t change my plan very much - the Ready or Not part did everything. I especially hated when you got both Ready and Origin on turns 5 and 7, after I decided breaking your tech I instead of your Heroes’ Hall…
Yeah, you prompted me into teching early Origin Story with your big investment in Rook. I figured you’d consider it risky to go for Earthquakes vs Prynn, but he’s still a monster at max even if you don’t quake with him. And I started teching the Ready or Nots early due to me fearing T3 Thunderclap of all things. I had an awful T4 draw, but other than that I largely had good cards fall to hand.
I didn’t even think about Entangling Vines; that’s a really great anti-Immortal card. It’s not even a channeling spell. Crazy!
I was so sure you perma-attacked with your Immortal just because you feared patrolling because of Entangling Vines As it is not a channeling spell, and isn’t affected by control change, Purple has no way to deal with it - that is, except not patroling. But would I have it in my T7 hand, the game would’ve changed completely ! I really should have teched it far earlier.