Hey @Marto, I figured I’d tag you to start the thread. You’re P1T1.
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Fading Argonaut, Battle Suits, Forgotten Fighter, Hardened Mox, Plasmodium. His opening looks like he’s setting up for Two-Stepped Birds, perhaps? I’ll worry about that later. For now, I’ll put out Suits-upped Fading Argonaut and patrol in Elite. He’ll have to spend at least one card to get him with Rook, or else he risks getting Nullcrafted next turn.
Worker
Plasmodium
P2T1:
Collect 5g (5)
Worker (4)
Battle Suits (2)
Fading Argonaut (0)
Patrol as below
Discard 2, Draw 4
Float 0g
Patrol:
SQL:
ELITE: Fading Argonaut (3+1/3) @ 3 Runes
SCAV:
TECHN:
LOOKOUT:
Info:
Base: 20
Buildings:
Other: Battle Suits
Hand: 4
Deck: 1
Discard: 2
Gold: 0
Workers: 6
Next Hand
Tinkerer, Temporal, Time Spiral, Neo Plexus. /sigh, I wouldn’t have minded the Nullcraft next turn.
I read too quickly your board position and saw a 3 as first number; as it’s not Farg’s printed value I assumed all bonuses were applied. Sorry for that.
In that case, as I suspect your T1’s patrol choice implies a Nullcraft beatdown on T2, I won’t attack, and just change my patrol zone.
[details=Starting Hand and Thoughts]Tinkerer, Temporal, Time Spiral, Neo Plexus. Not having the Nullcraft to ping the Sensei is painful this turn. If he Thunderclaps next turn, he can break my Tech 1 with what he has on the board. Ready or Not would at least allow me to make a bit of a comeback in that case…I think?
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Worker
Tinkerer
Tech
Ready or Not, Sentry
P2T2:
Fading Argonaut loses a rune
Collect 6g (6)
Worker (5)
Tech 1 (4)
Neo Plexus (2)
Patrol as below
Discard 2, Draw 4
Float 2g
Patrol:
SQL: Fading Argonaut (3/3 + 1) @ 2 Runes
ELITE:
SCAV:
TECHN: Neo Plexus (3/2)
LOOKOUT:
Info:
Base: 20
Buildings: Tech 1 (5)
Other: Battle Suits
Hand: 4
Deck: 3
Discard: 0
Gold: 2
Workers: 7
Next Hand
Nullcraft, Ready or Not, Sentry, Temporal Research
Hey Marto, sorry! Tonight’s my wife’s birthday so I won’t be able to post I definitely want to finish it up though, despite the fact that the tournament has started! Just give me till tomorrow am to make my next move
[details=Starting Hand and Thoughts]Nullcraft, Ready or Not, Sentry, Temporal Research.
Completely whiffed on Ready or Not this turn. I could Vir it to the next turn, but will short me a gold in bringing out the Sentry (which is also not looking so hot right now, even though he did bring out the Bird’s Nest). He’s also threatening a maxband Rook, with a potential Earthquake in 2 turns, so I need to put an Origin Story in right away.
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Worker
Nullcraft
Tech
Origin Story, Immortal
P2T3:
Collect 7g + float (9)
Worker (8)
Tech 2: Present (4)
Neo Plexus trades with Savior Monk. You get a gold.
Vir (2)
Sentry (0)
Patrol as below
Discard 2, Draw 3, RS, Draw 1
Float 0g
Patrol:
SQL: Lvl 1 Vir (2/3 + 1)
ELITE:
SCAV:
TECHN: Sentry (3/2)
LOOKOUT:
Info:
Base: 20
Buildings: Tech 1 (5) , Tech 2 Present (5)
Other: Battle Suits
Hand: 4
Deck: 5
Discard: 0
Gold: 0
Workers: 8
Next Hand
Forgotten Fighter, Hardened Mox, Time Spiral, and Temporal Research off the draw. What a hand…
[details=Starting Hand and Thoughts]Forgotten Fighter, Hardened Mox, Time Spiral, Temporal Research. Gah. This is a terrible hand.
Options:
Play Prynn & Temporal Research. Hope and pray that I draw Origin Story, b/c I feel that I really need to get that spell cast this cycle. That’s a 40% shot. If I don’t draw it, she dies next turn and I never get to cast it, though at least I’m back up on cards. That’s a big risk of failure, though.
Play Geiger & Forgotten Fighter, probably on one of the birds. This keeps him from doing 2 pings I think.
Play the Mox & Geiger. If/when Geiger dies, I don’t get to cast Ready or Not next turn.
Play the Mox, float some gold. Expect my T1 & T2 to die, expect/hope to cast both Ready or Not + Origin Story next turn (that’s 4 + 3 + 2 + 2 = 11g which means I need to float 2). /sigh. Ok. That.
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[details=Starting Hand and Thoughts]Origin Story, Ready or Not, Fading Argonaut, Neo Plexus. Draw Immortal off the TECHN death. I think this hand largely plays itself.
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Worker
None
Tech
Immortal, Stewardess
P2T5:
Draw 1 card for TECHN death
Tech 2 cards
Rebuild Tech 2
Collect 9g + Float (11)
Prynn (9)
Origin Story Rook (6)
Geiger (4)
Ready or Not pins down your Birds, Aged Sensei, and Nimble Fencer next turn (0)
Tech 1 card
(due to your tech II’s destruction on T5, your base is supposed to have 18 hp if I’m not mistaken ?)
Collect 10 gold (10)
Build Heroes’ Hall (8)
Maxband Grave (4)
Grave throws his sword onto the Immortal, disabling it
Grappler sizes the Stewardess and knocks her down. You gain 1 gold
Aged Sensei buffs Barbarian
5/5+2 Barbarian destroys Tech II
Nimble Fencer (2)
River and full health Nimble Fencer destroy your tech I