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Casual: Marto [Strength / Discipline] / Finesse vs Jasonwocky [Purple]


#1

Hey @Marto, I figured I’d tag you to start the thread. You’re P1T1.

To post hidden information, we usually use the little gear icon and pick “Hide details”. Make sure there’s a blank line before any spoilered text, though, otherwise the spoilers don’t work. You might want to post your first move with fake text in the spoilers, make sure the formatting is correct, and then edit the post to put the right info in, just to be safe.


#2

Hey @jasonwocky !
Sorry for the long wait, but I’ve been quite busy these days.
Thanks for the tip, I’m testing that right now !

T1:

Hand

Smoker (W), Aged Sensei, Sensei’s Advice, Snapback, Grappling Hook

Collect 4 gold (4)
Worker (3)
Aged Sensei (2)
Summon Rook (0)

Patrol:
Leader: Aged Sensei 1/1+1
Elite:
Scavenger:
Technician:
Lookout: Rook 2/4

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:
Workers: 5
Spare gold: 0
Hand: 5
Deck: 0
Discard: 3

Redraw

the rest


#3

GL;HF!

Starting Hand and Thoughts

Fading Argonaut, Battle Suits, Forgotten Fighter, Hardened Mox, Plasmodium. His opening looks like he’s setting up for Two-Stepped Birds, perhaps? I’ll worry about that later. For now, I’ll put out Suits-upped Fading Argonaut and patrol in Elite. He’ll have to spend at least one card to get him with Rook, or else he risks getting Nullcrafted next turn.

Worker

Plasmodium

P2T1:

  • Collect 5g (5)
  • Worker (4)
  • Battle Suits (2)
  • Fading Argonaut (0)
  • Patrol as below
  • Discard 2, Draw 4
  • Float 0g

Patrol:

  • SQL:
  • ELITE: Fading Argonaut (3+1/3) @ 3 Runes
  • SCAV:
  • TECHN:
  • LOOKOUT:

Info:

  • Base: 20
  • Buildings:
  • Other: Battle Suits
  • Hand: 4
  • Deck: 1
  • Discard: 2
  • Gold: 0
  • Workers: 6
Next Hand

Tinkerer, Temporal, Time Spiral, Neo Plexus. /sigh, I wouldn’t have minded the Nullcraft next turn.


#4

T2:

[details=Hand]Savior Monk, Fox Viper (W), Fox Primus, Flagbearer, Safe Attacking
Tech Bird’s Nest, Nimble Fencer[/details]

Collect 5 gold (5)
Worker (4)
Savior Monk (2)
Tech I (1)

discard 3, rs, draw 5

Patrol:
Leader: lvl 1 Rook 2/4+1
Elite:
Scavenger: Savior Monk 2/2
Technician: Aged Sensei 1/1
Lookout:

Buildings: Tech I 5hp
Units/Heroes:
Base: 20
Other:

Economy:
Workers: 6
Spare gold: 1
Hand: 5
Deck: 3
Discard: 0

Redraw

Grappling Hook, Snapback, Bird’s Nest, Nimble Fencer, Flagbearer


#5

Wouldn’t Rook take 3dmg? Fargo (2) + Suits + Elite, -1 for Sensei armor?


#6

I read too quickly your board position and saw a 3 as first number; as it’s not Farg’s printed value I assumed all bonuses were applied. Sorry for that.

In that case, as I suspect your T1’s patrol choice implies a Nullcraft beatdown on T2, I won’t attack, and just change my patrol zone.


#7

Ah yeah I can see that. Sorry for the confusion.


#8

[details=Starting Hand and Thoughts]Tinkerer, Temporal, Time Spiral, Neo Plexus. Not having the Nullcraft to ping the Sensei is painful this turn. If he Thunderclaps next turn, he can break my Tech 1 with what he has on the board. Ready or Not would at least allow me to make a bit of a comeback in that case…I think?
[/details]

Worker

Tinkerer

Tech

Ready or Not, Sentry

P2T2:

  • Fading Argonaut loses a rune
  • Collect 6g (6)
  • Worker (5)
  • Tech 1 (4)
  • Neo Plexus (2)
  • Patrol as below
  • Discard 2, Draw 4
  • Float 2g

Patrol:

  • SQL: Fading Argonaut (3/3 + 1) @ 2 Runes
  • ELITE:
  • SCAV:
  • TECHN: Neo Plexus (3/2)
  • LOOKOUT:

Info:

  • Base: 20
  • Buildings: Tech 1 (5)
  • Other: Battle Suits
  • Hand: 4
  • Deck: 3
  • Discard: 0
  • Gold: 2
  • Workers: 7
Next Hand

Nullcraft, Ready or Not, Sentry, Temporal Research


#9

T3:

[details=Hand]Grappling Hook, Snapback, Bird’s Nest, Nimble Fencer, Flagbearer (W)
Tech Two step, Two step[/details]

Collect 6 gold + float (7)
Worker (6)
Bird’s Nest (4)
Midband Rook (0)
Aged Sensei buffs Rook
4/5+1 Rook kills Fading Argo, and takes 2 damage

discard 3, draw 3, rs, draw 2

Patrol:
Leader: Bird 1/1+1
Elite:
Scavenger: Savior Monk 2/2
Technician: Bird 1/1
Lookout:

Buildings: Tech I 5hp
Units/Heroes: lvl 5 Rook 3/3, Aged Sensei 1/1
Base: 20
Other: Bird’s Nest

Economy:
Workers: 7
Spare gold: 0
Hand: 5
Deck: 3
Discard: 0

Redraw

Sensei’s Advice, Safe Attacking, Fox Primus, Nimble Fencer, Two Step


#10

Hey Marto, sorry! Tonight’s my wife’s birthday so I won’t be able to post :slight_smile: I definitely want to finish it up though, despite the fact that the tournament has started! Just give me till tomorrow am to make my next move :slight_smile:

Sorry for the delay!


#11

[details=Starting Hand and Thoughts]Nullcraft, Ready or Not, Sentry, Temporal Research.
Completely whiffed on Ready or Not this turn. I could Vir it to the next turn, but will short me a gold in bringing out the Sentry (which is also not looking so hot right now, even though he did bring out the Bird’s Nest). He’s also threatening a maxband Rook, with a potential Earthquake in 2 turns, so I need to put an Origin Story in right away.
[/details]

Worker

Nullcraft

Tech

Origin Story, Immortal

P2T3:

  • Collect 7g + float (9)
  • Worker (8)
  • Tech 2: Present (4)
  • Neo Plexus trades with Savior Monk. You get a gold.
  • Vir (2)
  • Sentry (0)
  • Patrol as below
  • Discard 2, Draw 3, RS, Draw 1
  • Float 0g

Patrol:

  • SQL: Lvl 1 Vir (2/3 + 1)
  • ELITE:
  • SCAV:
  • TECHN: Sentry (3/2)
  • LOOKOUT:

Info:

  • Base: 20
  • Buildings: Tech 1 (5) , Tech 2 Present (5)
  • Other: Battle Suits
  • Hand: 4
  • Deck: 5
  • Discard: 0
  • Gold: 0
  • Workers: 8
Next Hand

Forgotten Fighter, Hardened Mox, Time Spiral, and Temporal Research off the draw. What a hand…


#12

T4:

[details=Hand]Sensei’s Advice, Safe Attacking, Fox Primus (W), Nimble Fencer, Two Step
Tech Grappler, Doubling Barbarian[/details]

Collect 7 gold + scav (8)
Worker (7)
Tech II Strength (3)
Nimble Fencer (1)
Aged Sensei buffs Rook
4/3+1 Rook kills Vir
Maxband Rook (0)

discard 3, draw 3, rs, draw 2

Patrol:
Leader: Nimble Fencer 2/3+1
Elite:
Scavenger: Bird 1/1
Technician: Bird 1/1
Lookout:

Buildings: Tech I 5hp, Tech II Strength 5hp
Units/Heroes: lvl 8 Rook 4/6, Aged Sensei 1/1
Base: 20
Other: Bird’s Nest

Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck: 4
Discard: 0

Redraw

Hook, Snapback, Two Step, Two Step, Doubling Barbarian


#13

[details=Starting Hand and Thoughts]Forgotten Fighter, Hardened Mox, Time Spiral, Temporal Research. Gah. This is a terrible hand.

Options:

  • Play Prynn & Temporal Research. Hope and pray that I draw Origin Story, b/c I feel that I really need to get that spell cast this cycle. That’s a 40% shot. If I don’t draw it, she dies next turn and I never get to cast it, though at least I’m back up on cards. That’s a big risk of failure, though.

  • Play Geiger & Forgotten Fighter, probably on one of the birds. This keeps him from doing 2 pings I think.

  • Play the Mox & Geiger. If/when Geiger dies, I don’t get to cast Ready or Not next turn.

  • Play the Mox, float some gold. Expect my T1 & T2 to die, expect/hope to cast both Ready or Not + Origin Story next turn (that’s 4 + 3 + 2 + 2 = 11g which means I need to float 2). /sigh. Ok. That.
    [/details]

Worker

Time Spiral

Tech

Hyperion, Hyperion

P2T4:

  • Collect 8g (8))
  • Worker (7)
  • Hardened Mox (4)
  • Heroes Hall (2)
  • Patrol as below
  • Discard 2, Draw 4
  • Float 2g

Patrol:

  • SQL: Hardened Mox (2/1 + 1)
  • ELITE:
  • SCAV: Sentry (3/2)
  • TECHN:
  • LOOKOUT:

Info:

  • Base: 20
  • Buildings: Tech 1 (5) , Tech 2 Present (5), Heroes Hall (4)
  • Other: Battle Suits
  • Hand: 4
  • Deck: 1
  • Discard: 4
  • Gold: 2
  • Workers: 9
Next Hand

Origin Story, Ready or Not, Fading Argonaut, Neo Plexus. Well, that’s about as good a hand as I could have hoped for.


#14

Sorry; editing to correct the fact that the Mox gets the Battle Suits buff.


#15

T5:

[details=Hand]Hook, Snapback (W), Two Step, Two Step, Doubling Barbarian
Tech Grappler, Doubling Barbarian[/details]

Collect 8 gold (8)
Worker (7)
Doubling Barbarian (4)
Summon River (2)
Two Step both birds (0)
Nimble Fencer disables Mox, taking 2 damage
Rook kills Sentry, taking 3 damage
Both 3/3 birds destroy your tech II
Aged Sensei hits Heroes’ Hall for 1 damage

discard 3, draw 3, rs, draw 2

Patrol:
Leader: Doubling Barbarian 3/5+2
Elite:
Scavenger:
Technician:
Lookout: lvl 1 River 2/3

Buildings: Tech I 5hp, Tech II Strength 5hp
Units/Heroes: lvl 8 Rook 4/3, Aged Sensei 1/1, dancing Bird 3/3, dancing Bird 3/3, Nimble Fencer 2/1
Base: 20
Other: Bird’s Nest, Two Step

Economy:
Workers: 9
Spare gold: 0
Hand: 4
Deck: 0
Discard: 4

Redraw

Savior Monk, Grappler, Sensei’s Advice, Safe Attacking


#16

[details=Starting Hand and Thoughts]Origin Story, Ready or Not, Fading Argonaut, Neo Plexus. Draw Immortal off the TECHN death. I think this hand largely plays itself.
[/details]

Worker

None

Tech

Immortal, Stewardess

P2T5:

  • Draw 1 card for TECHN death
  • Tech 2 cards
  • Rebuild Tech 2
  • Collect 9g + Float (11)
  • Prynn (9)
  • Origin Story Rook (6)
  • Geiger (4)
  • Ready or Not pins down your Birds, Aged Sensei, and Nimble Fencer next turn (0)
  • Patrol as below
  • Discard 3, RS, Draw 5
  • Float 0g

Patrol:

  • SQL: Hardened Mox (2/1 + 1)
  • ELITE:
  • SCAV: Lvl 1 Prynn (1/3)
  • TECHN: Lvl 1 Geiger (2/3)
  • LOOKOUT:

Info:

  • Base: 20
  • Buildings: Tech 1 (5) , Tech 2 Present (5), Heroes Hall (3)
  • Other: Battle Suits
  • Hand: 5
  • Deck: 6
  • Discard: 0
  • Gold: 0
  • Workers: 9
Next Hand

Temporal Research, Stewardess, Forgotten Fighter, Immortal, Hyperion


#17

T6:

[details=Hand]Savior Monk, Grappler, Sensei’s Advice, Safe Attacking (W)
Tech Entangling Vines, Nimble Fencer[/details]

Bird’s Nest goes off as Rook leaves play

Collect 9 gold (9)
Worker (8)
Whitestar Grappler (5)
Summon Grave (3)
Sensei’s Advice on Barbarian (2)
5/5+2 Barbarian disables Mox and overpowers 3 damage onto Geiger, killing him. River midbands
Maxband River (0)
River kills Prynn, taking 1 damage. Grave midbands

discard 1, rs, draw 3

Patrol:
Leader:
Elite:
Scavenger:
Technician: lvl 3 Grave 3/4
Lookout:

Buildings: Tech I 5hp, Tech II Strength 5hp
Units/Heroes: lvl 5 River 3/3, Aged Sensei 1/1, dancing Bird 3/3, dancing Bird 3/3, Nimble Fencer 2/1, Doubling Barbarian 3/5, (untapped) Whitestar Grappler 3/5
Base: 20
Other: Two Step

Economy:
Workers: 10
Spare gold: 0
Hand: 3
Deck: 6
Discard: 0

Redraw

Hook, Nimble Fencer, Bird’s Nest


#18
Starting Hand and Thoughts

Temporal Research, Stewardess, Forgotten Fighter, Immortal, Hyperion. Draw Fading Argonaut off of TECHN.

Worker

Forgotten Fighter

Tech

Ready or Not, Now!

P2T6:

  • Draw 1 card for TECHN death
  • Collect SCAV gold (1)
  • Tech 2 cards
  • Collect 9g (10)
  • Mox hits Grave for 2dmg.
  • Immortal (4). Mox is trashed.
  • Stewardess (1), unsummon one of your Birds; discarding Two-Step.
  • Worker (0)
  • Patrol as below
  • Discard 3, Draw 5
  • Float 0g

Patrol:

  • SQL: Immortal (5/5 + 1)
  • ELITE:
  • SCAV: Stewardess of the Undone (3/3)
  • TECHN:
  • LOOKOUT:

Info:

  • Base: 20
  • Buildings: Tech 1 (5) , Tech 2 Present (5), Heroes Hall (3)
  • Other: Battle Suits
  • Hand: 5
  • Deck: 1
  • Discard: 5
  • Gold: 0
  • Workers: 10
Next Hand

Hyperion, Immortal, Origin Story, Neo Plexus, Ready or Not


#19

T7:

[details=Hand]Hook, Nimble Fencer, Bird’s Nest
Tech Entangling Vines[/details]

Tech 1 card
(due to your tech II’s destruction on T5, your base is supposed to have 18 hp if I’m not mistaken ?)

Collect 10 gold (10)
Build Heroes’ Hall (8)
Maxband Grave (4)
Grave throws his sword onto the Immortal, disabling it
Grappler sizes the Stewardess and knocks her down. You gain 1 gold
Aged Sensei buffs Barbarian
5/5+2 Barbarian destroys Tech II
Nimble Fencer (2)
River and full health Nimble Fencer destroy your tech I

discard 2, draw 4

Patrol:
Leader: Nimble Fencer 2/1+1
Elite:
Scavenger:
Technician: lvl 7 Grave 4/5 (no sword)
Lookout: Bird 1/1

Buildings: Tech I 5hp, Tech II Strength 5hp, Heroes’ Hall 4hp
Units/Heroes: lvl 5 River 3/3, Aged Sensei 1/1, Doubling Barbarian 3/5, Whitestar Grappler 3/5, Nimble Fencer 2/3
Base: 20
Other:

Economy:
Workers: 10
Spare gold: 0
Hand: 3
Deck: 6
Discard: 0

Redraw

Savior Monk, Two step, Entangling Vines, Sensei’s Advice


#20

You’re right about base; my mistake!

Starting Hand and Thoughts

Hyperion, Immortal, Origin Story, Neo Plexus, Ready or Not

[details=Worker][/details]

Tech

Argonaut

P2T7:

  • Collect SCAV gold (1)
  • Rebuild T1
  • Opt to tech 1 Card
  • Collect 10g (11)
  • Immortal kills SQL Fencer
  • Geiger (9)
  • Ready or Not readies Immortal, pins down Grappler, Sensei, Barbarian, Fencer (5)
  • Prynn (3)
  • Origin Story Grave
  • Immortal kills River and disables/heals; Geiger to L3
  • Patrol as below
  • Discard 3, Draw 1, RS, Draw 4
  • Float 0g

Patrol:

  • SQL: L3 Geiger (2/4+1)
  • ELITE:
  • SCAV: L1 Prynn (1/3)
  • TECHN:
  • LOOKOUT:

Info:

  • Base: 14
  • Buildings: Tech 1 (5), Heroes Hall (3)
  • Other: Battle Suits, Immortal (5/5)
  • Hand: 5
  • Deck: 1
  • Discard: 5
  • Gold: 0
  • Workers: 10
Next Hand

Sentry, Ready or Not, Ready or Not, Hyperion, Neo Plexus. grr at both RoNs