[details=Thoughts]Objectives I can have this turn:
Break Tech 1
SMASH BASE FACE
Hero’s Hall? Probably not.
Drawing Fencer, Wither and Tenderfoot means I could potentially do a lot this turn.
Fencer+Tenderfoot gives two more attacking bodies - wither FA, OB > FA, Sets dinks mox, fencer+tenderfoot can kill drakk.
Another route I can take easily enough is to simply bypass his Fargo and/or Mox via hidden ninja. Older Brother can kill Drakk (and anything else can be stealth’d; probably sets); I can also stealth fencer + Sets/tenderfoot to kill Drakk depending on where I want my damage to be taken.
With bloom I could invest in buffing sets up.
I don’t REALLY care much about what I might draw off hidden ninja if I target sets; I doubt anything makes a substantial difference.
I’m choosing to keep my 3/3+A OB on patrol and tenderfoot will take the lookout spot as I’m 90% sure it is too expensive to get to sets through all that, while she is 1/2 level 3 she is vulnerable – but we bring in a maestro and a sparring partner expecting to either go tech 2 soon and/or maxband sets while setting up a sparring ring and looking to bring in 1-2 fox’s den students depending on what next turn looks like.[/details]
Tech StartingHand Workers
Tech 2 card(s)
Get Paid - ($6)
Nimble Fencer - ($4)
Hidden Ninja Setsuki and Nimble Fencer, I draw a card - ($2)
Nimble Fencer and Setsuki kill Drakk, my base takes 1 – setsuki to level 3
Tenderfoot - ($1)
Worker - ($0)
Discard 2, draw 3, reshuffle, draw 1
[I]Squad Leader[/I]: Older Brother (3/3+A)
[I]Lookout[/I]: Tenderfoot (1/2) Resist 1
- Setsuki level 3 (1/2) Costs 1 to attack
- Nimble Fencer (2/2)
Base HP: 19
Tech I HP: 5
- Hand: 4
- Deck: 4
- Disc: 0
- Gold: 0
- Workers: 7