News Shop
Events Forums

Casual: Kaelii [Finesse]/Ninjutsu/Discipline vs Penatronic [Present]/Peace/Blood


#1

@Penatronic

P1T1


StartingHand Workers

STARTING HAND
Wither
Older Brother
Spark
Helpful Turtle
Fruit Ninja


WORKERS
Helpful Turtle


NextHand

Brick Thief
Bloom
Timely Messenger
Tenderfoot
Granfalloon Flagbearer


Discard

Fruit Ninja
Spark
Wither


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Older Brother - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Older Brother (3/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

#2

"P2T1


StartingHand Workers

STARTING HAND
Time Spiral
Hardened Mox
Tinkerer
Battle Suits
Nullcraft


WORKERS
Tinkerer


NextHand

Neo Plexus
Fading Argonaut
Plasmodium
Forgotten Fighter
Temporal Research


Discard

Time Spiral
Nullcraft
Battle Suits


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Hardened Mox - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (2/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
    "

GL HF!


#3

P1T2


Tech StartingHand Workers

TECH
Hidden Ninja
Nimble Fencer


STARTING HAND
Timely Messenger
Brick Thief
Bloom
Granfalloon Flagbearer
Tenderfoot


WORKERS
Helpful Turtle
Timely Messenger


NextHand

Nimble Fencer
Tenderfoot
Bloom
Hidden Ninja
Wither


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Setsuki - ($3)
Bloom Older Brother - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Older Brother (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Setsuki (1/3) Costs 1 to attack
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#4

"P2T2


Tech StartingHand Workers

TECH
Brave Knight
Argonaut


STARTING HAND
Temporal Research
Fading Argonaut
Forgotten Fighter
Plasmodium
Neo Plexus


WORKERS
Tinkerer
Temporal Research


NextHand

Brave Knight
Plasmodium
Nullcraft
Battle Suits
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Build T1 - ($4)
Play Fading Argonaut - ($2)
Summon Drakk - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3A) Fading 3
  • :psfist: [I]Elite[/I]: Hardened Mox (2/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

#5

[details=Thoughts]Objectives I can have this turn:
Kill Drakk
Wither Mox
Break Tech 1
SMASH BASE FACE
Hero’s Hall? Probably not.

Drawing Fencer, Wither and Tenderfoot means I could potentially do a lot this turn.
Fencer+Tenderfoot gives two more attacking bodies - wither FA, OB > FA, Sets dinks mox, fencer+tenderfoot can kill drakk.

Another route I can take easily enough is to simply bypass his Fargo and/or Mox via hidden ninja. Older Brother can kill Drakk (and anything else can be stealth’d; probably sets); I can also stealth fencer + Sets/tenderfoot to kill Drakk depending on where I want my damage to be taken.

With bloom I could invest in buffing sets up.
I don’t REALLY care much about what I might draw off hidden ninja if I target sets; I doubt anything makes a substantial difference.

I’m choosing to keep my 3/3+A OB on patrol and tenderfoot will take the lookout spot as I’m 90% sure it is too expensive to get to sets through all that, while she is 1/2 level 3 she is vulnerable – but we bring in a maestro and a sparring partner expecting to either go tech 2 soon and/or maxband sets while setting up a sparring ring and looking to bring in 1-2 fox’s den students depending on what next turn looks like.[/details]

P1T3


Tech StartingHand Workers

TECH
Sparring Partner
Maestro


STARTING HAND
Nimble Fencer
Tenderfoot
Wither
Hidden Ninja
Bloom
Fruit Ninja


WORKERS
Helpful Turtle
Timely Messenger
Bloom


NextHand

Spark
Brick Thief
Granfalloon Flagbearer
Fruit Ninja


Tech 2 card(s)
Get Paid - ($6)
Nimble Fencer - ($4)
Hidden Ninja Setsuki and Nimble Fencer, I draw a card - ($2)
Nimble Fencer and Setsuki kill Drakk, my base takes 1 – setsuki to level 3
Tenderfoot - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Older Brother (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Tenderfoot (1/2) Resist 1
    [B]In Play:[/B]
  • Setsuki level 3 (1/2) Costs 1 to attack
  • Nimble Fencer (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#6

"P2T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Eager Cadet


STARTING HAND
Brave Knight
Nullcraft
Plasmodium
Battle Suits
Neo Plexus


WORKERS
Tinkerer
Temporal Research
Plasmodium


NextHand

Forgotten Fighter
Nullcraft
Argonaut
Time Spiral


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
play battle suits - ($4)
play brave knight - ($1)
attack brother with fargo, it dies
attack fargo with Mox, both die

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight (4/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits (upgrade)
  • Hardened Mox (2/1), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

welp, I should have known he had that up his sleeve. only 20% chance for drawing the Garrison this turn

"


#7

P1T4


Tech StartingHand Workers

TECH
Maestro
Fox’s Den Students


STARTING HAND
Spark
Brick Thief
Granfalloon Flagbearer
Fruit Ninja


WORKERS
Helpful Turtle
Timely Messenger
Bloom
Fruit Ninja


NextHand

Maestro
Hidden Ninja
Wither


Discard

Older Brother
Tenderfoot
Spark
Nimble Fencer
Granfalloon Flagbearer
Maestro
Fox’s Den Students


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tenderfoot and Nimble Fencer bop into Brave Knight
Spark Brave Knight, who really dies - ($5)
Maxband Setsuki, hit your tech 1 for 3 - ($2)
Brick Theif, your tech 1 takes 1 my base back to 20 - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Brick Thief (2/1) Resist 1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Setsuki level 6 (3/4) Costs 1 to attack
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#8

"P2T4


Tech StartingHand Workers

TECH
Eager Cadet
Now!


STARTING HAND
Forgotten Fighter
Argonaut
Time Spiral
Nullcraft


WORKERS
Tinkerer
Temporal Research
Plasmodium


NextHand

Eager Cadet
Fading Argonaut
Flagstone Garrison
Neo Plexus
Time Spiral


Tech 2 card(s)
Get Paid + float - ($9)
No Worker
Play Nullcraft - ($7)
Build Tower - ($4)
Attack Brick Theif with Nullcraft
Tech 2 - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (3/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits (upgrade)
  • Nullcraft (1/1), Flying, Exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 1
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

This is madness!

"


#9

Which tech 2?
EDIT: Turns out it is unlikely to matter soon.

"P1T5


Tech StartingHand Workers

TECH
Fox’s Den Students
Nimble Fencer


STARTING HAND
Wither
Maestro
Hidden Ninja
Sparring Partner – Tech
Spark - Sets draw #1
Fox’s Den Students - Sets draw #2


WORKERS
Helpful Turtle
Timely Messenger
Bloom
Fruit Ninja
Spark


NextHand

Nimble Fencer
Brick Thief
Tenderfoot
Fox’s Den Students


Discard

Fox’s Den Students
Wither
Maestro
Hidden Ninja


Tech 2 card(s)
Tech draw last card in deck. Tech 2 cards
Get Paid and reshuffle, draw two cards for Setsuki’s maxband - ($8)
Fox’s Den Students - Ninjas A through D - ($4)
Sparring Partner - ($3)
Worker - ($2)
Wither Mox, it is exhausted until it begins your turn with non-zero HP. - ($0)
Ninja A runs into tower, using up detection and dies in the process
Sets+B&C break tech 2, your base to 18
D breaks tech 1, your base to 16

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Sparring Partner (2/2) Resist 1
    [B]In Play:[/B]
  • Setsuki level 6 (3/3) Costs 1 to attack
  • Ninja B (1/1)
  • Ninja C (1/1)
  • Ninja D (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#10

Youre going to have to explain the combat maths to me here- I don’t know how 2 1/1’s can kill my tech 2 (peace by the way sorry) with 5 hp, or how any of the ninjas survive against the tower?

Edit: ok, tower only sees the first one, so the rest get to sneak without being shot at. I guess what’s missing is you attacked my t2 with suki?


#11

"P2T5


Tech StartingHand Workers

TECH
Brave Knight
Ready or not


STARTING HAND
Neo Plexus
Fading Argonaut
Eager Cadet
Flagstone Garrison
Time Spiral


WORKERS
Tinkerer
Temporal Research
Plasmodium
Time Spiral


NextHand

Argonaut
Eager Cadet
Brave Knight
Forgotten Fighter


Discard

Flagstone Garrison
Eager Cadet
Brave Knight
Ready or not


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
play fargo - ($5)
nullcraft attacks ninja B, it dies
play neoplexus
rebuild t1

Float ($5)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (3/3A) Fading 3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Neo Plexus (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits (upgrade)
  • Nullcraft (1/1), Flying, Exhausted
  • Hardened Mox (1/0), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 5
  • Workers: 9
Thoughts

ouch… needed that tower much sooner

"

Getting smoked!


#12

Correct, the tower will only hit the first stealth / invisible unit that attacks, and only prevents one stealth / invisible unit from sneaking past your patrol each round.
Setsuki and two ninjas attacked your tech 2.

Mox received a -1/-1 counter from wither which puts its stats at 1/0. Such counters are not removed by indestructible unlike attachments or damage and persist until nullified by an opposing counter or otherwise removed. Mox is exhausted (tapped, unable to attack or patrol) as long as it has 0 HP.

Having both tech’s broken is pretty rough.

As Mox couldn’t attack or kill sparring partner is there any changes you would like to make to your turn, or same plays minus the Mox attack?


#13

Nope, assume Mox is waxed right now and your sparring parter is OK.


#14

P1T6


Tech StartingHand Workers

TECH
Fuzz Cuddles
Starcrossed Starlet


STARTING HAND
Brick Thief
Fox’s Den Students
Tenderfoot
Nimble Fencer
Granfalloon Flagbearer
Nimble Fencer


WORKERS
Helpful Turtle
Timely Messenger
Bloom
Fruit Ninja
Spark
Granfalloon Flagbearer


NextHand

Brick Thief
Fuzz Cuddles
Maestro
Maestro
Older Brother


Tech 2 card(s)
Get Paid and draw 2 cards for Setsuki - ($9)
Fox’s Den Students, Ninjas E F G H - ($5)
Worker - ($4)
Ninja C runs into Fading argo armor, uses detection and dies terribly
Ninjas DEF disassemble tower, your base to 14
Setsuki swiftly strikes down Fading Argo
Ninjas GH trade with Neo Plexus, draw a card
Sparring partner hits tech 1 for 2
Nimble Fencer - ($2)
Ready sparring partner - ($0)
Spar with Nimble Fencer
Nimble Fencer breaks Tech 1 again – your base to 12

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Setsuki level 6 (3/3) Costs 1 to attack
  • Sparring Partner (2/2)
  • Ninja D (1/1)
  • Ninja E (1/1)
  • Ninja F (1/1)
  • Nimble Fencer (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

#15

"P2T6


Tech StartingHand Workers

TECH
Kidnapping
Kidnapping


STARTING HAND
Eager Cadet
Forgotten Fighter
Argonaut
Brave Knight
Now!


WORKERS
Tinkerer
Temporal Research
Plasmodium
Time Spiral
Forgotten Fighter


NextHand

Kidnapping
Brave Knight
Brave Knight
Eager Cadet
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($14)
Worker - ($13)
Rebuild T1
Rebuild Tower - ($10)
Summon Max Gieger - ($8)
Maxband Max - ($4)
Max phases Mox, removes counter
Cast Now! on Max - ($3)
Pay 1 to attack Setsuki, she ded. - ($2)
Nullcraft kills Ninja D

Float ($2)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (2/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits (upgrade)
  • Nullcraft (1/1), Flying, Exhausted
  • Max Gieger, 3/1, exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10
Thoughts

shit out of luck but want to play it through just to see his deck run more :smiley:

"

sorry i’m not conceding, want to see your deck run more :smiley:


#16

P1T7


StartingHand Workers

STARTING HAND
Maestro
Older Brother
Brick Thief
Fuzz Cuddles
Maestro


WORKERS
Helpful Turtle
Timely Messenger
Bloom
Fruit Ninja
Spark
Granfalloon Flagbearer


NextHand

Wither
Fox’s Den Students
Tenderfoot
Fox’s Den Students
Starcrossed Starlet


Discard

Maestro
Maestro
Fuzz Cuddles


Tech 0 card(s)
Get Paid - ($10)
Nimble Fencer doinks Mox aside
Sparring partner hits Tech 1 for 2
Ready sparring partner, Spar with E - ($8)
E hits tech 1 for 2
River level 3 - ($4)
F suicides into max, River to level 5 - maxband
Brickthief, destroys tech 1, your base to 10 - ($3)
Older Brother - ($2)
Ready Sparring Partner, spars with Sparring Partner - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Older Brother (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Brick Thief (2/1) Resist 1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Sparring Partner (3/2)
  • Nimble Fencer (3/1)
  • Ninja E (2/1)
  • River level 5 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

CHOO CHOO. BREAK ALL THE TECH TRAIN.


#17

I dont think you took into account the tower?


#18

3/4 sparring partner takes 2 from mox +1 for tower. Survives as 3/1.
2/2 Sparring partner attacks tech 1, takes 1 from tower. Survives as 2/1.
Sparring partner spars with himself eventually (+1/+1) now a 3/2.
Sparring partner spars wtih Ninja E 1/1 -> 2/2.
Ninja E attacks tech 1, takes 1 from tower. Survives as 2/1.
Ninja F (1/1) attacks Max Gieger, takes 3 +1 for tower and dies horribly with Max.
Brickthief arrives and deals 1 damage to a building – tech 1 is broken.

Where did I forget tower damage?


#19

I missed the sparring partner moves, sorry!


#20

No worries, legit concern.