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Casual: Kaelii [Finesse]/Ninjutsu/Discipline vs Cstick [Feral]/Necromancy/Anarchy


#1

@cstick here we go!

"P1T1


StartingHand Workers

STARTING HAND
Timely Messenger
Helpful Turtle
Granfalloon Flagbearer
Brick Thief
Spark


WORKERS
Helpful Turtle


NextHand

Wither
Fruit Ninja
Older Brother
Tenderfoot
Bloom


Discard

Brick Thief
Granfalloon Flagbearer
Spark


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Timely Messenger, bops your noggin for 1 - ($2)
Setsuki - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Setsuki level 1 (1/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Timely Messenger (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

#2

P2T1


StartingHand Workers

STARTING HAND
Playful Panda
Tiger Cub
Forest’s Favor
Rich Earth
Verdant Tree


WORKERS
Rich Earth


NextHand

Rampant Growth
Spore Shambler
Merfolk Prospector
Young Treant
Ironbark Treant


Discard

Tiger Cub
Verdant Tree
Forest’s Favor


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Playful Panda - ($2)
Play Calamandra - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: L1 Calamandra (2/3)
    [B]In Play:[/B]
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#3

Downloading @ARMed_PIrate executable file.
Installing aggressive subroutines.
Skipping worker.
“Bloodburn” activated.

P1T2


Tech StartingHand Workers

TECH
Fox’s Den Students
Fox’s Den Students


STARTING HAND
Wither
Older Brother
Fruit Ninja
Tenderfoot
Bloom


WORKERS
Helpful Turtle


NextHand

Tenderfoot
Wither
Brick Thief
Fox’s Den Students
Timely Messenger


Tech 2 card(s)
Get Paid - ($5)
Wither wisp, it dies - ($3)
Midband Setsuki - ($0)
Timely messenger doinks
Setsuki kills Calamandra swiftly, maxbands

Float ($0)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Setsuki level 6 (3/4) Costs 1 to attack
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

#4

P2T2


Tech StartingHand Workers

TECH
Lich’s Bargain
Lich’s Bargain


STARTING HAND
Rampant Growth
Merfolk Prospector
Spore Shambler
Young Treant
Ironbark Treant


WORKERS
Rich Earth
Ironbark Treant


NextHand

Verdant Tree
Rampant Growth
Tiger Cub
Lich’s Bargain
Forest’s Favor


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Zane - ($3)
Zane & Panda kill Setsuki - ($1)
Play Merfolk Prospector - ($0)

Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold:
  • Workers: 7

#5

P1T3


Tech StartingHand Workers

TECH
Harmony
Nimble Fencer


STARTING HAND
Fox’s Den Students
Tenderfoot
Timely Messenger
Wither
Brick Thief


WORKERS
Helpful Turtle
Fox’s Den Students


NextHand

Older Brother
Spark
Fruit Ninja
Granfalloon Flagbearer
Fox’s Den Students


Discard

Timely Messenger
Brick Thief
Wither
Tenderfoot
Harmony
Nimble Fencer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
River - ($2)
Timely Messenger, trades with Merfolk Prospector you gain a gold. - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: River level 1 (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#6

P2T3


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Forest’s Favor
Rampant Growth
Lich’s Bargain
Verdant Tree
Tiger Cub


WORKERS
Ironbark Treant
Verdant Tree


NextHand

Lich’s Bargain
Playful Panda
Spore Shambler
Bone Collector
Young Treant


Tech 2 card(s)
Get Paid + Scavenger - ($8)
Worker - ($7)
Build Tech 1 - ($5)
Play Garth - ($3)
Play Lich’s Bargain - ($1)
Summon a Skeleton - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Horror (3/3+A)
  • :psfist: [I]Elite[/I]: Zombie (3/2)
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Garth (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#7

O-oh my that’s no bueno for me isn’t it?

P1T4


Tech StartingHand Workers

TECH
Reversal
Suriken Hail


STARTING HAND
Spark
Granfalloon Flagbearer
Older Brother
Fruit Ninja
Fox’s Den Students


WORKERS
Helpful Turtle
Fox’s Den Students
Fruit Ninja


NextHand

Bloom
Wither
Nimble Fencer
Fox’s Den Students
Tenderfoot


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tower - ($2)
Older Brother - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Older Brother (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: River level 1 (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#8

P2T4


Tech StartingHand Workers

TECH
Surprise Attack
Barkcoat Bear


STARTING HAND
Playful Panda
Young Treant
Spore Shambler
Lich’s Bargain
Bone Collector


WORKERS
Ironbark Treant
Verdant Tree
Spore Shambler


NextHand

Lich’s Bargain
Tiger Cub
Forest’s Favor
Merfolk Prospector
Bone Collector


Discard

Young Treant
Playful Panda
Lich’s Bargain
Surprise Attack
Barkcoat Bear


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Play Bone Collector - ($4)
Build Tech 2: Feral - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Horror (3/3+A)
  • :psfist: [I]Elite[/I]: Zombie (3/2)
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]: Bone Collector (3/3)
    [B]In Play:[/B]
  • L1 Garth (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#9

P1T5


Tech StartingHand Workers

TECH
Glorious Ninja
Porcupine


STARTING HAND
Bloom
Nimble Fencer
Wither
Tenderfoot
Fox’s Den Students


WORKERS
Helpful Turtle
Fox’s Den Students
Fruit Ninja
Bloom


NextHand

Brick Thief
Timely Messenger
Reversal
Harmony
Spark


Discard

Tenderfoot
Fox’s Den Students
Wither
Glorious Ninja
Porcupine


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2, Ninjutsu - ($2)
Nimble Fencer - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Older Brother (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nimble Fencer (2/3)
  • :pschip: [I]Technician[/I]: River level 1 (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#10

P2T5


Tech StartingHand Workers

TECH
Doom Grasp
Surprise Attack


STARTING HAND
Merfolk Prospector
Lich’s Bargain
Bone Collector
Tiger Cub
Forest’s Favor


WORKERS
Ironbark Treant
Verdant Tree
Spore Shambler
Tiger Cub


NextHand

Young Treant
Forest’s Favor
Rampant Growth
Bone Collector
Lich’s Bargain


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Midband Garth - ($4)
Garth + Skeleton kill Older Brother
Zombie + Skeleton kill Fencer
Horror trades with River, Garth to L6
Play Zane - ($2)
Zane + Bone Collector break Tech 2, make a Skeleton
Maxband Garth, getting a Barkcoat Bear - ($1)
Play Merfolk Prospector - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Barkcoat Bear (5/5+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Merfolk Prospector (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Garth (3/4)
  • L1 Zane (2/1)
  • Bone Collector (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#11

BAD NEWS BEARS

P1T6


Tech StartingHand Workers

TECH
Glorious Ninja
Porcupine


STARTING HAND
Harmony
Brick Thief
Spark
Reversal
Timely Messenger
Granfalloon Flagbearer


WORKERS
Helpful Turtle
Fox’s Den Students
Fruit Ninja
Bloom
Spark


NextHand

Wither
Shuriken Hail
Brick Theif
Older Brother
Nimble Fencer


Tech 2 card(s)
Get Paid + Scavenger - ($9)
Worker - ($8)
Rebuild Tech 2
Grave - ($6)
Reversal stupid bear, dealing 2 and disabling it - ($1)
Timely Messenger - ($0)
Try not to die
Die a lot

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Timely Messenger (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#12

P2T6


Tech StartingHand Workers

TECH
Behind the Ferns
Chaos Mirror


STARTING HAND
Rampant Growth
Lich’s Bargain
Forest’s Favor
Bone Collector
Young Treant


WORKERS
Verdant Tree
Spore Shambler
Tiger Cub
Young Treant


NextHand

Lich’s Bargain
Surprise Attack
Playful Panda
Surprise Attack


Discard

Merfolk Prospector
Lich’s Bargain
Rampant Growth
Forest’s Favor
Behind the Ferns
Chaos Mirror


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Garth + Skeleton kill Grave, Zane to L3
Prospector trades with Messenger
Midband Zane - ($7)
Zane + Bone Collector break Tech 2, make a skeleton
Make a Skeleton - ($6)
Play Bone Collector - ($4)
Play Lich’s Bargain - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Horror (3/3+A)
  • :psfist: [I]Elite[/I]: Zombie (3/2)
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]: Bone Collector (3/3)
    [B]In Play:[/B]
  • L7 Garth (3/4)
  • Bone Collector (3/1)
  • Barkcoat Bear (5/2)
  • L4 Zane (3/2)
  • Skeleton (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9

#13

Note: Garth took 3 damage and should be a 3/1

I’m mostly curious at this point to see exactly how I die.

P1T7


Tech StartingHand Workers

TECH
Discord
Speed of the Fox


STARTING HAND
Shuriken Hail
Wither
Nimble Fencer
Brick Theif
Older Brother
Reversal


WORKERS
Helpful Turtle
Fox’s Den Students
Fruit Ninja
Bloom
Spark
Older Brother


NextHand

Tenderfoot
Fox’s Den Students
Harmony
Porcupine


Discard

Timely Messenger
Shuriken Hail
Discord
Speed of the Fox
Reversal
Wither


Tech 2 card(s)
Get Paid - ($9)
Rebuild Tech 2
Brick Theif, steal a base health from you for mine (17) - ($7)
Setsuki - ($5)
Shuriken Hail, plinkity plinkity, two skeletons die; damage to other things - draw a card and gain a gold - ($4)
Nimble Fencer - ($2)
Worker - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Setsuki (1/3+A)
  • :psfist: [I]Elite[/I]: Nimble Fencer (3/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Brick Thief (2/1) Resist 1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

#14

GG.

P2T7


Tech StartingHand Workers

TECH
Chaos Mirror
Behind the Ferns


STARTING HAND
Surprise Attack
Playful Panda
Surprise Attack
Lich’s Bargain
Doom Grasp


WORKERS
Verdant Tree
Spore Shambler
Tiger Cub
Young Treant


NextHand

Lich’s Bargain
Chaos Mirror
Merfolk Prospector
Playful Panda
Behind the Ferns


Tech 2 card(s)
Get Paid + float + Scavenger - ($12)
Bear kills Setsuki + Brick Thief. Zane maxbands and shoves Fencer to Lookout.
Zombie trades with Fencer
Play Surprise Attack - ($7)
Play Surprise Attack - ($2)
Combined forces hit your base for 29

Float ($2)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L6 Zane (4/3)
  • Bone Collector (3/2)
  • Horror (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9

#15

Good game.

I hrm’d and haw’d a bunch about what to do on T2.
The correct play was probably something like bloom, kill wisp with bloom’d sets, worker+tech 1+tenderfoot; OR open with Grave who can threaten a bloom/spark/wither (possibly also midband) to kill a hero against Calamandra.

OR I guess I could’ve gone for wither+bloom and tenderfoot instead of maxband sets?

I was pretty sure I didn’t want to leave calamandra alive as I don’t have snapback to answer something like “Ditch some cards, hunt hero with Calamandra + (spell/midband) – follow up workers and Fetch Tigers” which seemed like a rather significant problem.

Ah well.


#16

Yeah, I’m slowly learning not to skip workers as Player 1 until later in the game.

@Eijolend has also been having some trouble getting the most out of Finesse starter, so if either of y’all have a game where it really seems to come together, you should ping the other one to let them know what you did. And me so I can start using River with more confidence!


#17

Re: Finesse starter:

Check out some of my games with [Finesse]/Present/Discipline.


#18

I think Calamandra + my turn 1 told me to skip a worker.
Zane was the correct punishment for skipping the worker;
A Feral + [other green hero] probably could correctly punish as well with Hero+Rampant Growth tiger cub+worker.

If Sets survived (no zane, no rampant growth) I think I could’ve made it work.
If he had to skip worker and tech 1 to kill sets I’m not sure.

Against his deck I probably should’ve expected sets to die here and tech’d something else (Harmony and fencer/IPN maybe?).


#19

I think you just should have led with Grave. You would have been able to threaten more damage on turn 2, so leading with Calamandra would have been riskier for me. With that said, I think that skipping a worker to kill Calamandra and max Sets was also wrong, given that I had a guaranteed Setsuki kill using Zane. I think that you would have been better off trying to develop normally and taking your chances against Calamandra.