Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
grave and Boulder kill Heavy
Hire replacement Boulder (this is the latest model, much bigger and rounder) - ($7)
Tower - ($4)
Tech 2 Strength - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Ardra’s Boulder(2/8a)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Mythmaking(my legendaries have +2/+2, yours have -1/-1)
Legionary Heavy 3/4A
Goblinfire
X
Hierophant
Drow Mighty
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Sticher’s Creation - ($7)
Tech III - ($2)
Midband Taric - ($0)
Tap taric to heal my hand (add an X for discard purposes and will delete from discard afterwards)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Stitcher’s Creation 0/3A
Elite:
Scavenger:
Technician: Undead Peasant 0/1
Lookout:
In Play:
Taric Isbili L3 (2/4) Healing 1 at end of turn
Crow Sisters 2/2 flying, spellcaster, can only attack bases
Tech 0 card(s)
Get Paid - ($10)
Martial Mastery, discard 1, draw 2, look at your hand (hmm no tech 3s but you do have a pesky arcadian double) - ($9)
Grave kills Stitcher’s creation, you get 3/3 token
Hire Jefferson DeGrey, Sisters, peasant and corpse die, you draw 1 - ($6)
Unless you get a cool technician draw your turn won’t be too scary so float the rest!
Float ($6)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Ardra’s Boulder(2/8a)
Elite:
Scavenger:
Technician: Jefferson DeGrey, Ghostly Diplomat(6/5) (cos he’s legendary)
Lookout:
In Play:
Mythmaking(my legendaries have +2/+2, yours have -1/-1)
L7 Grave(4/2) sparkshot, readiness
Buildings:
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Strength)
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 1
Disc: 4
Gold:
Gold: 6
Workers: 10
Thoughts
i would tech spells that may be useful this turn (i.e. hidden ninja or reversal etc. but with a tech 3 up im scared of doing that (this is one of the intended effects of Heirophant, fear of teching spells))
6 float is enough for 2xCollosus and morningstar pass (i.e. “you’re gonna die a lot faster that me”)
WORKERS
Fox Viper
Morningstar Flagbearer
Smoker
Safe Attacking
Fox Primus(2/2a) frenzy, anti-air
Sensei’s Advice
NextHand
Colossus
Ardra’s Boulder(2/2)
Grappling Hook
Tech 2 card(s)
Get Paid + float - ($16)
Hire Setsuki - ($14)
No snapback, but I do have grappling hook!, Grapple Neshamah to Elite
Boulder deals 2dmg to Taric
Grave trades with Neshamah and sparkshots Taric, Setsuki to lvl 5
Hire Colossus - ($8)
Build Morningstar Pass - ($4)
Jefferson hits your base for 6 -even if you have heirophant, I have no discard this turn (frowning because I don’t get to see him unleash his full power)
Maxband Setsuki - ($3)
worker - ($2)
Float ($2)
Discard 1, draw 1, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Colossus(6/7a) unstoppable against a base
Elite:
Scavenger:
Technician:
Lookout: L6 Setsuki(3/4)
In Play:
Mythmaking(my legendaries have +2/+2, yours have -1/-1)
Ardra’s Boulder(2/7)
Jefferson DeGrey, Ghostly Diplomat(6/5) (cos he’s legendary)
Morningstar Pass(6) legendary, pay 1 to attack, prevent all dmg to other buildings
WORKERS
Stepping Stone Villain
Fantassin
Shining Prince
Dwarven Supplies
Take
Pivot
NextHand
Arcadian Double
Stitcher’s Creation 0/3A
Pesh
Legionary Heavy 3/4A
Goblinfire
Discard
Goblin Sapper
Choose Fate
Gentle Giant 1/4A
Tech 0 card(s)
Get Paid, scav - ($11)
No worker
Hierophant - ($3)
Pay 2 - Hierophant casts Pesh and Break (I just tech’d these and they are immediately trashed by Ruin, so my turn will say I tech’d 0 cards) - ($1)
Pesh on Hierophant - now has Deathtouch
Break Mythmaking - inactive until my next Upkeep
Doomed Peasant - ($0)
Grappling Hook
Speed of the Fox
Aged Sensei
Ardra’s Boulder(2/2)
Tech 0 card(s)
Get Paid + float, draw 2 for Setsuki - ($13)
Grappling hook Heirophant to lookout - ($11)
Jefferson deals 4 dmg to Heirophant, dies from deathtouch
Speed of the Fox Setsuki - ($9)
she swiftly kills Heirophant
Colossus deals 6 to your base, it is on 8hp now
hire colossus - ($3)
Float ($3)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Ardra’s Boulder(2/7a)
Elite:
Scavenger:
Technician:
Lookout: Colossus2(6/7) unstoppable against a base
In Play:
Mythmaking(my legendaries have +2/+2, yours have -1/-1)
Morningstar Pass(6) legendary, pay 1 to attack, prevent all dmg to other buildings
Yup, GG. I can Pesh a peasant to kill the boulder, or do another Neshamah/Pesh combo, or even Pesh an Arcardian Double of something to have a deathtouch haste, but I can’t stop the Collossuses (Collossi?).
Perhaps Heirophant should say “you may look at your oppenent’s HAND AND discard”, and let you cast from both of them? Or perhaps cost a bit less. He’s difficult to play and was pretty underwhelming this game!
I had few spells intentionally (which as discussed was an intended effect but i think with a few turns I’d have your base even without spells)
I’ll try Grey next? And with the minor changes we’ve made already in place.
Here’s a ruling question - Arcadain Double + Underequipped soldier. Does the soldier double have the sword/shield rune? Do copied minions have runes in general?
Yeah i thought about that half way through; answer is no runes, the copy will be 2/2. (I actually only remembered because I was wondering why you kept going for a shield instead of a sword and then realised the sword wouldnt carry)
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Catherine and Ss villain kill tinkerer (by what you’ve played im gonna guess that was an anoying first hand)
tech 1 - ($3)
Underequipped Solider, choose shield - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Underequipped Soldier(2/3a) i lose 1g when it dies