Casual: IsotopeX (Whitestar Order) vs. Pentatronic (Growth/Disease/Strength)

"P1T4


Tech StartingHand Workers

TECH
Young Lightning Dragon
Young Lightning Dragon


STARTING HAND
Sensei’s Advice
Morningstar Flagbearer
Smoker (1/1)
Hidden Ninja


WORKERS
Grappling Hook
Savior Monk
Fox Primus
Smoker (1/1)


NextHand

Hidden Ninja
Fox Viper (2/1A)
Sparring Partner
Snapback
Safe Attacking


Discard

Morningstar Flagbearer
Hidden Ninja
Sensei’s Advice
Young Lightning Dragon
Young Lightning Dragon


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 DISCIPRINE - ($2)
Summon Rook - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rambasa Twin Alpha (3/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]: Rambasa Twin Beta (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Ugh losing Sets hurts

"

ouch bro, ouch.

"P2T4


Tech StartingHand Workers

TECH
Drill Sergeant
Flagstone Garrison


STARTING HAND
Building Inspector (1/1 Buildings 1 more expensive)
Jail
Overeager Cadet (Tech I)
Brave Knight (Tech I)


WORKERS
Traffic Director
Bluecoat Musketeer
Porkhand Magistrate
Building Inspector (1/1 Buildings 1 more expensive)


NextHand

Boot Camp (Peace Magic)
Flagstone Garrison
Lawful Search
Tax Collector (Tech I)


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Quince turns a Mirror Illusion into a Rambasa Twin (doesn’t really matter which twin) - ($5)
Mirror Rambasa trades with the real thing
Spectral Aven kills other Rambasa
Overeager Cadet
Tech II (Peace) - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet (2/2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mirror Illusion (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Reputable Newsman (0/2 Blocking cost 1) 1 damage exhausted
    [B]In Play:[/B]
  • Tower
  • Quince Lv. 3 (1/4)
  • Spectral Aven (2/2 flying)

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
    "

"P1T5


Tech StartingHand Workers

TECH
Bird’s Nest
Bird’s Nest


STARTING HAND
Safe Attacking
Hidden Ninja
Sparring Partner
Fox Viper (2/1A)
Snapback
Morningstar Flagbearer
Bird’s Nest


WORKERS
Grappling Hook
Savior Monk
Fox Primus
Smoker (1/1)
Fox Viper (2/1A)


NextHand

Sensei’s Advice
Young Lightning Dragon
Rambasa Twin Beta (3/2)
Hidden Ninja
Young Lightning Dragon


Discard

Hidden Ninja
Morningstar Flagbearer
Snapback
Sparring Partner
Safe Attacking


Tech 2 card(s)
Get Paid - ($8)
technician draw
Worker - ($7)
summon setsuki - ($5)
play hidden ninja on sets and rook - ($3)
Rook casts birds nest - ($1)

Float ($1)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Woody (1/1A), flying
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tweety (1/1), flying
  • :pschip: [I]Technician[/I]: Aged Sensei (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Rook (2/4)
  • Bird’s Nest
  • L1 Setsuki (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

no good options for cheap targeting spells or abilities is a boner.

"

Eventually we’re gonna have a major clash.

P2T5


Tech StartingHand Workers

TECH
Overeager Cadet (Tech I)
Drill Sergeant (Tech II)


STARTING HAND
Tax Collector (Tech I)
Boot Camp (Peace Magic)
Flagstone Garrison
Lawful Search
Drill Sergeant
Jail


WORKERS
Traffic Director
Bluecoat Musketeer
Porkhand Magistrate
Building Inspector (1/1 Buildings 1 more expensive)


NextHand

Manufactured Truth
Arrest
Tax Collector (Tech I)
Brave Knight (Tech I)


Tech 2 card(s)
Get Paid + float - ($10)
Quince conducts a Lawful Search of your hand - ($9)
Oh, dear, THAT’S not good.
Flagstone Garrison - ($6)
Drill Sergeant + card draw - ($3)
Jail - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet (2/2+1A)
  • :psfist: [I]Elite[/I]: Reputable Newsman (0+1/2 Blocking cost 1) 1 damage exhausted
  • :ps_: [I]Scavenger[/I]: Mirror Illusion (0/1)
  • :pschip: [I]Technician[/I]: Drill Sergeant (3/3)
  • :target: [I]Lookout[/I]: Spectral Aven (2/2 flying)
    [B]In Play:[/B]
  • Tower
  • Quince Lv. 3 (1/4)
  • Flagstone Garrison (4 hp)
  • Jail (3 hp)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

Isn’t white supposed to have wrath of god :grinning:

Who needs God when you have a giant rock monster and cute porcupines?

1 Like

Oh man I’ve been trying to figure out this turn forever now. So many ways this could go.

I have to assume most of those ways involve summoning at least one dragon. Hopefully the Jail keeps that under control. @penatronic

I owe you a turn, but IRL stuff is crazy for me right now and I’m trying to prioritize my CAPS game and games that require much less thinking :grinning:

No worries.

Your dagnab wall of things protecting your things!

"P1T6


Tech StartingHand Workers

TECH
Focus Master
Focus Master


STARTING HAND
Young Lightning Dragon
Sensei’s Advice
Young Lightning Dragon
Hidden Ninja
Rambasa Twin Beta (3/2)


WORKERS
Grappling Hook
Savior Monk
Fox Primus
Smoker (1/1)
Fox Viper (2/1A)


NextHand

Safe Attacking
Focus Master
Bird’s Nest
Focus Master
Morningstar Flagbearer


Tech 2 card(s)
Get Paid + float - ($10)
No worker
aged sensei advises Setsuki
midband setsuki - ($7)
Setsuki kills drill sergeant
Rook & Woody kill overager Cadet
Midband Rook - ($3)
Play YLD (in jail) - ($0)

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Tweety (2/1), flying
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Rook (3/5)
  • Bird’s Nest
  • L4 Setsuki (2/3), costs 1 to attack
  • Aged Sensei (1/1)
  • Young Lightning Dragon (in Jail)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

where is my wrath of god? I should have probably been more aggressive on the board, he’s got too much of a wall now infront of his buildings.

"

To ensure Peace requires a dagnab wall of things.

"P2T6


Tech StartingHand Workers

TECH
Patriot Gryphon (Tech III)
Air Hammer (Tech II)


STARTING HAND
Manufactured Truth
Arrest
Brave Knight (Tech I)
Tax Collector (Tech I)
Boot Camp (Peace Magic)
Lawful Search
Drill Sergeant (Tech II)
Overeager Cadet (Tech I)
Air Hammer (Tech II)


WORKERS
Traffic Director
Bluecoat Musketeer
Porkhand Magistrate
Building Inspector (1/1 Buildings 1 more expensive)


NextHand

Overeager Cadet (2/2+1A)
Drill Sergeant (3/3)
Patriot Gryphon (Tech III)
Lawful Search
Manufactured Truth


Discard

Boot Camp (Peace Magic)
Tax Collector (Tech I)
Arrest
Air Hammer (Tech II)


Tech 2 card(s)
Get Paid - ($9)
Technician card draw
Quince turns Mirror Illusion into Spectral Aven
Mirror Aven trades with Tweety Bird
Quince casts Manufactured Truth, turns Reputable Newsman into Spectral Aven
Reputable Aven, Spectral Aven, and Quince kill Rook
Quince takes 3 damage, gains 2 levels, goes to maxband
Quince creates Mirror Illusion - ($7)
Brave Knight - ($4)
Flagstone Garrison draws a card
Quince makes Mirror Illusion into copy of Brave Knight
Quince conducts Lawful Search of your hand, draws a card - ($3)
Drill Sergeant - ($0)
Flagstone Garrison draws a card
Overeager Cadet
Drill Sergeant gains a rune
Flagstone Garrison draws a card

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight (3/3+1A Readiness Returns to hand from combat damage)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Drill Sergeant (4/4 gains runes) (has 1 +1/+1 rune)
  • :pschip: [I]Technician[/I]: Overeager Cadet (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Tower
  • Flagstone Garrison (4 hp)
  • Jail (3 hp): currently holding YLD
  • Reputable Newsman (0/2 Blocking cost 1) 1 damage exhausted
  • Spectral Aven (2/2 flying) exhuasted
  • Quince Lv. 5 (1/5) exhuasted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

Man, Peace turns get REALLY LONG.

Not sure if I have a good answer… learning lessons the hard way.

Yeah, you’re in a tough spot. You can attack with Sets and get the Dragon out of Jail, but I think I’ve got enough of a Peace engine going that I’ll be able to rapidly replace any losses. Having the Spectral Aven around has really paid off for me because of how many times I’ve been able to Mirror him. Last turn I wrestled with putting out Tech III, but after Lawful Search gave me the Drill Sergeant it made more sense to put out troops.

Mono-White is short on ways to target Illusions which aren’t patrolling, especially Discipline.

Well I totally blew it by workeribg my only targeting spells immediately, total mistake against blue starter.

1 Like

Did you Worker Grappling Hook? Yeah, that would hurt.

Do you want to concede or play it out a bit more? This is by no means a lock for me.

After rereading my previous turn I realized that I made a really dumb mistake. Turning the Mirror Illusion into the Spectral Aven should have cost 2 money, which leaves me without enough to make the second Mirror Illusion (which became the copy of the Brave Knight). Nothing really changes except that the Mirror Brave Knight is gone. I’ve updated the earlier post.

looking at my hand I don’t think theres anything I can do to come back on this board. GG.

Good game!