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Casual: IsotopeX (Whitestar Order) vs. Pentatronic (Growth/Disease/Strength)


#1

Good luck, @Penatronic.

P1T1


StartingHand Workers

STARTING HAND
Grappling Hook
Fox Viper
Fox Primus
Sensei’s Advice
Snapback


WORKERS
Fox Primus


NextHand

Morningstar Flagbearer
Safe Attacking
Savior Monk
Aged Sensei
Smoker


Discard

Sensei’s Advice
Grappling Hook
Fox Viper
Snapback


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave STORMBORNE!!! - ($1)

Float ($1)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave Lv. 1 (2/3+1A Sparkshot)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
    "

#2

"P2T1


StartingHand Workers

STARTING HAND
Forest’s Favor
Ironbark Treant
Merfolk Prospector
Playful Panda
Rampant Growth


WORKERS
Ironbark Treant


NextHand

Verdant Tree
Rich Earth
Tiger Cub
Young Treant
Spore Shambler


Discard

Rampant Growth
Forest’s Favor
Playful Panda


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
summon Rook - ($2)
play merfolk prospector - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (2/4A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

feels a little greedy floating gold and playing merfolk but he only has one thing to swing with and I have the rock wall in the way

"


#3

P1T2


Tech StartingHand Workers

TECH
Sparring Partner (Tech I)
Rambasa Twin (Tech I)


STARTING HAND
Savior Monk
Safe Attacking
Aged Sensei
Morningstar Flagbearer
Smoker


WORKERS
Fox Primus
Morningstar Flagbearer


NextHand

Smoker
Rambasa Twin (Tech I)
Grappling Hook
Snapback


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($4)
Aged Sensei - ($3)
Savior Monk - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave Lv. 1 (2/3+1A Sparkshot)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Aged Sensei (1/1)
  • Savior Monk (2/2 Healing 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
    "

#4

How did I miss this 13 hours ago?!

"P2T2


Tech StartingHand Workers

TECH
Bird’s Nest
Plague Spitter


STARTING HAND
Tiger Cub
Young Treant
Rich Earth
Spore Shambler
Verdant Tree
Playful Panda


WORKERS
Ironbark Treant
Verdant Tree


NextHand

Rampant Growth
Plague Spitter
Forest’s Favor
Bird’s Nest
Spore Shambler


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
prospector - ($7)
tier 1 - ($5)
play young treant, draw - ($3)
play tiger cub - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiger Cub (2/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Rook (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

would have been nice to have had rampant growth this turn, seems ballsy to put grave up there like that with a 50% chance of me getting what I need to kill him… I could go for spore shambler onto prospector then trade him to kill grave, but then that leaves me with just the shambler on defense. I don’t know what tricks he has but it seems like with advice, grappling hook and the sensei in play he has a great chance of being able to kill rook. so I can either go Yolo kill grave and sacrifice my prospector or play treant and hope I get rampant growth or one of my techs… hrmm. well treant draw was shit but at least I am guaranteed to have a solid draw next turn.

"


#5

"P1T3


Tech StartingHand Workers

TECH
Fuzz Cuddles (Tech I)
Reversal (Discipline Magic)


STARTING HAND
Snapback
Rambasa Twin (Tech I)
Grappling Hook
Smoker


WORKERS
Fox Primus
Morningstar Flagbearer
Smoker


NextHand

Safe Attacking
Fox Viper
Sparring Partner (Tech I)
Sensei’s Advice


Discard

Snapback
Grappling Hook
Fuzz Cuddles (Tech I)
Reversal (Discipline Magic)


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Rambasa Twin and his buddy appear - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rambasa Twin #1 (3/2+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Rambasa Twin #2 (3/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Aged Sensei (1/1)
  • Savior Monk (2/2 Healing 1)
  • Grave Lv. 1 (2/3 Sparkshot)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
    "

#6

You forgot your t1 building… actually we both did

AND you paid too much for your t1


#7

…I’m not seeing anything that he paid the wrong amount for. His tech 1 building cost 1, and that’s what he paid. All his units check out too, unless I’m missing something.


#8

Yeah, I just didn’t list Tech I at the beginning of the turn, just didn’t want to retype everything.


#9

Whoops I was looking at my turn when I said he paid too much! Lol, carry on.


#10

"P2T3


Tech StartingHand Workers

TECH
Plague Spitter
Giant Panda


STARTING HAND
Plague Spitter
Bird’s Nest
Rampant Growth
Forest’s Favor
Spore Shambler


WORKERS
Ironbark Treant
Verdant Tree
Forest’s Favor


NextHand

Giant Panda
Rich Earth
Tiger Cub (2/2A)
Playful Panda


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
cast bird’s Nest - ($5)
prospector - ($6)
play plague Spitter - ($3)
cast rampant growth on Rook - ($0)
Rook takes out SQL rambasa
Tony the tiger takes out rambasa 2, you get 1 gold.

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3A), anti air, deals gross dmg
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Woody (1/1), flying
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • L1 Rook (2/3)
  • Bird’s Nest (channeling)
  • Tweety (1/1), flying
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

I feel pretty safe here, the plague Spitter is a mean threat for grave and the birds are also scary. next turn I go t2… felt like I didn’t want to let him get tempo by going t2 this turn and not wiping out both rambasas. I put a bird in look out so that he can’t shove a patroller there.

"


#11

"P1T4


Tech StartingHand Workers

TECH
Young Lightning Dragon (Tech II Discipline)
Entangling Vines (Strength Magic)


STARTING HAND
Safe Attacking
Sparring Partner (Tech I)
Fox Viper
Sensei’s Advice


WORKERS
Fox Primus
Morningstar Flagbearer
Smoker
Safe Attacking


NextHand

Rambasa Twin
Grappling Hook
Sensei’s Advice
Fox Viper


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Scavenger - ($9)
Sparring Partner - ($8)
Tech II (Discipline) - ($4)
Tower - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk (2/2 Healing 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Aged Sensei (1/1)
  • Grave Lv. 1 (2/3 Sparkshot)
  • Sparring Partner (2/2)
  • Tower
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "

#12

"P2T4


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Rich Earth
Playful Panda
Tiger Cub (2/2A)
Giant Panda


WORKERS
Ironbark Treant
Verdant Tree
Forest’s Favor
Rich Earth


NextHand

Giant Panda (2/4)
Plague Spitter
Blooming Ancient
Rampant Growth
Spore Shambler


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
build t2 - ($3)
prospector - ($4)
level rook to 5 - ($0)
Rook walks past to hit tower
Woody attacks tower, they both die, your base takes 2
Tweety attacks and kills the old man.
Plague Spitter attacks and kills the Savior monk

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • L5 Rook (3/4)
  • Bird’s Nest (channeling)
  • Tweety (1/1), flying
  • Plague Spitter (3/1), anti air, deals gross dmg
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

so many options… towers are great. most plays I’m seeing here require me to invest in rook, which just seems like a bad idea with snapback being a thing, I don’t want him to be TOO juicy a target. I give it a decent chance he kills rook next turn. at least this way I keep a bird and my plague Spitter

"


#13

This ain’t going well for me.

"P1T5


Tech StartingHand Workers

TECH
Mind Parry Monk (Tech II)
Focus Master (Tech II)


STARTING HAND
Rambasa Twin
Fox Viper
Sensei’s Advice
Grappling Hook


WORKERS
Fox Primus
Morningstar Flagbearer
Smoker
Safe Attacking
Fox Viper


NextHand

Snapback
Reversal (Discipline Magic)
Entangling Vines (Strength Magic)


Discard

Savior Monk (2/2+1A Healing 1)
Grappling Hook
Sparring Partner (2/2)
Sensei’s Advice
Mind Parry Monk (Tech II)
Focus Master (Tech II)


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Grave uses Grappling Hook, sending Treant to Lookout
Grave kills Young Treant
Sparring Partner trades with Plague Spitter
Summon Rambasa Twin and his partner - ($4)
Summon Rook - ($2)

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rambasa Twin #1 (3/2+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Rambasa Twin #2 (3/2)
  • :target: [I]Lookout[/I]: Rook Lv. 1 (2/4)
    [B]In Play:[/B]
  • Grave Lv. 1 (2/3 Sparkshot) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9
    "

#14

"P2T5


Tech StartingHand Workers

TECH
Plague Lab
Plague Lab


STARTING HAND
Spore Shambler
Plague Spitter
Rampant Growth
Blooming Ancient
Giant Panda (2/4)


WORKERS
Ironbark Treant
Verdant Tree
Forest’s Favor
Rich Earth
Spore Shambler


NextHand

Tiger Cub (2/2A)
Playful Panda
Plague Spitter
Blooming Ancient


Tech 2 card(s)
Get Paid - ($9)
Resummon Woody
Prospector - ($10)
Worker - ($9)
Blooming Ancient - ($5)
Summon Arg & Wisp, 2 runes to Ancient - ($3)
Summon Giant Panda & Wisp, 2 runes to Ancient - ($0)
Move 3 runes to Tweety, Tweety Kills Rook
Arg goes to lvl3
Rook kills Rambasa #1

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Blooming Ancient (3/5), 1 rune
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • L5 Rook (3/1)
  • Bird’s Nest (channeling)
  • Tweety (4/4), flying, 3 runes
  • Woody (1/1), flying
  • Giant Panda (2/4)
  • Arg (1/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Blooming Ancient and Bird’s Nest is so great. Need to build tech lab next turn. Got pretty much a perfect draw.

"

And you get a flower petal, and you get a flower petal!


#15

Alright, I’m out. No way to recover.


#16

Gg! Wingdings


#17

New match, @Penatronic

P1T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Thieving Imp
Graveyard


WORKERS
Summon Skeletons


NextHand

Pestering Haunt
Jandra, the Negator
Deteriorate
Poisonblade Rogue
Sacrifice the Weak


Discard

Graveyard
Skeletal Archery
Thieving Imp


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy Lv. 1 (2/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Javelineer (1/1 Javelin Rune)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

#18

"P2T1


StartingHand Workers

STARTING HAND
Snapback
Sensei’s Advice
Smoker
Morningstar Flagbearer
Fox Viper


WORKERS
Smoker


NextHand

Aged Sensei
Fox Primus
Savior Monk
Safe Attacking
Grappling Hook


Discard

Snapback
Sensei’s Advice
Morningstar Flagbearer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Rook - ($2)
Play Fox Viper - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (2/4A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Fox Viper
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

well vandy is always scary so this should be fun. Would have been nice to draw sensei’s advice turn 2. I really want to play with Setsuki but going second I feel like I need Rook. Hopefully he doesnt deteriorate the Fox Viper and I can get a good play in with her sparkshot and grappling hook next turn.

"


#19

"P1T2


Tech StartingHand Workers

TECH
Bone Collector (Tech I)
Dark Pact (Demon Magic)


STARTING HAND
Jandra, the Negator
Deteriorate
Pestering Haunt
Sacrifice the Weak
Poisonblade Rogue


WORKERS
Summon Skeletons
Poisonblade Rogue


NextHand

Pestering Haunt
Dark Pact (Demon Magic)
Graveyard
Deteriorate


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy casts Deteriorate on Fox Viper, you draw a card
Tech I - ($3)
Jandra, the Negator - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra the Negator (3/3+1A Overpower)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Javelineer (1/1 Javelin Rune)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy Lv. 1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

#20

"P2T2


Tech StartingHand Workers

TECH
Bird’s Nest
Rambasa Twim


STARTING HAND
Aged Sensei
Safe Attacking
Grappling Hook
Fox Primus
Savior Monk
Sensei’s Advice


WORKERS
Smoker
Fox Primus


NextHand

Fox Viper
Snapback
Rambasa Twin
Bird’s Nest
Morningstar Flagbearer


Discard

Grappling Hook
Safe Attacking
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
T1 - ($4)
Aged Sensei - ($3)
Savior Monk - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk (2/2A), Healing 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Aged Sensei (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

not sure if best play would have been lookout or technician for the Fox Viper… oh well, it feels like I’m going to have a really managable hand and deck. I think I’ll tech in some ninja shit for Setsuki. If I can survive with Rook this next turn I’ll be able to drop Rambasa Twins and Birds.

"