Player 1 Turn 4
Tech, Starting Hand and Workers
TECH
Argonaut
Fox’s Den Students
STARTING HAND
Inverse-Power Ninja
Sensei’s Advice
Argonaut
Hidden Ninja
Grappling Hook
WORKERS
Fox Viper
Morningstar Flagbearer
Savior Monk
Grappling Hook
Next Hand
Aged Sensei
Shuriken Hail
Argonaut
Snapback
Tech 2 card(s)
Get Paid + float - ($9)
Setsuki casts Hidden Ninja on herself and Fox Primus, I draw a card - ($7)
Fox Primus sneaks past your patrollers and safely kills Garth, giving Setsuki 2 free levels
Level Setsuki to max - ($4)
Smoker suicides into Horror to remove its armor
Setsuki swiftly kills Horror
Recruit Argonaut - ($1)
Worker - ($0)
Patrol as shown below
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Argonaut (3/4+a)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Safe Attacking
- Fox Primus (2/1) [Frenzy 1, anti-air]
- Setsuki Hiruki Lv. 6 (3/4) [Costs 1 to attack]
[B]Buildings:[/B] -
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
Thoughts
Well, that was certainly a thing… I’ve defused the main threats, especially if he can’t get rid of Setsuki (Shuriken Hail will eliminate any Skeletons hanging around in his patrol, and drawing 2 cards gives me a decent chance of hitting Fox’s Den Students), but being unable to get to Tech II is worrying. Depending on how things go, I might get double Blooming Ancient to take advantage of Fox’s Den Students and Smoker, or I could go Ninjutsu to get Glorious Ninja. Either way, I’m wondering if I should get any of Geiger’s spells soon… Of course, that depends in part on whether Setsuki survives and/or I can build Tech II.