Player 1 Turn 3
Tech, Starting Hand and Workers
TECH
Shuriken Hail
Hidden Ninja
STARTING HAND
Snapback
Savior Monk
Grappling Hook
Smoker
WORKERS
Fox Viper
Morningstar Flagbearer
Savior Monk
Next Hand
Argonaut
Hidden Ninja
Inverse-Power Ninja
Sensei’s Advice
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Fox Primus safely attacks Mox, exhausing it
Aged Sensei trades with Fading Argonaut, you gain a gold
Recruit Smoker - ($4)
Summon Setsuki - ($2)
Patrol as shown below
Float ($2)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: -
[I]Elite[/I]: -
[I]Scavenger[/I]: -
[I]Technician[/I]: Smoker (1/1) -
[I]Lookout[/I]:
[B]In Play:[/B] - Safe Attacking
- Fox Primus (2/1) [Frenzy 1, anti-air]
- Setsuki Hiruki Lv. 1 (1/3) [Costs 1 to attack]
[B]Buildings:[/B] -
Base HP: 20 -
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 2
- Workers: 7
Thoughts
I think that was a safe turn, but it’s a little hard to tell… If Setsuki lives I can use Hidden Ninja as a cantrip if nothing else, and since it’s extremely unlikely he can break my Tech I I’ll be able to play my choice of Argonaut or Inverse-Power Ninja next turn. Still unsure of which Tech II to use, but the thought of double Blooming Ancient and Smoker is amazing, so I’m likely to try that.
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Smoker (1/1)
[I]Lookout[/I]:
Base HP: 20