Casual: Hobusu vs robinz

Player 1 Turn 3


Tech, Starting Hand and Workers

TECH

Shuriken Hail
Hidden Ninja


STARTING HAND

Snapback
Savior Monk
Grappling Hook
Smoker


WORKERS

Fox Viper
Morningstar Flagbearer
Savior Monk


Next Hand

Argonaut
Hidden Ninja
Inverse-Power Ninja
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Fox Primus safely attacks Mox, exhausing it
Aged Sensei trades with Fading Argonaut, you gain a gold
Recruit Smoker - ($4)
Summon Setsuki - ($2)
Patrol as shown below

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Smoker (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Fox Primus (2/1) [Frenzy 1, anti-air]
  • Setsuki Hiruki Lv. 1 (1/3) [Costs 1 to attack]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
Thoughts

I think that was a safe turn, but it’s a little hard to tell… If Setsuki lives I can use Hidden Ninja as a cantrip if nothing else, and since it’s extremely unlikely he can break my Tech I I’ll be able to play my choice of Argonaut or Inverse-Power Ninja next turn. Still unsure of which Tech II to use, but the thought of double Blooming Ancient and Smoker is amazing, so I’m likely to try that.