Don’t forget (like I nearly did) that your first Tech I or Add-on costs extra with multicolor!
Player 1 Turn 2
Tech, Starting Hand and Workers
TECH
Argonaut
Inverse-Power Ninja
STARTING HAND
Safe Attacking
Aged Sensei
Snapback
Smoker
Morningstar Flagbearer
WORKERS
Fox Viper
Morningstar Flagbearer
Next Hand
Snapback
Smoker
Grappling Hook
Savior Monk
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech I - ($2)
Research Safe Attacking - ($1)
Recruit Aged Sensei - ($0)
Fox Primus duels with Fading Argonaut, both combatants suvive with 1 HP
Patrol as shown below
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Aged Sensei (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Safe Attacking
- Fox Primus (2/1) [Frenzy 1, anti-air]
[B]Buildings:[/B] -
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 6
Thoughts
I just had the horrible realization that he has access to Assimilate, so any plan involving Might of Leaf and Claw is far too risky. With that in mind, I’m now looking at Blooming Ancient combined with Temporal Distortion and Fox’s Den Students. I’ll have to look at what he does to see if there’s anything wrong with that plan, of course.