Player 1 Turn 5
Tech, Starting Hand and Workers
TECH
Training Grounds
Earthquake
STARTING HAND
Aged Sensei
Grappling Hook
Safe Attacking
Morningstar Flagbearer
WORKERS
Smoker
Fox Viper
Fox Primus
Entangling Vines
Grappling Hook
Next Hand
Mind-Parry Monk
Savior Monk
Training Grounds
Tech 2 card(s)
Get Paid + float - ($9)
Bird’s Nest summons a new bird (and I figured out a better method of marking which one is which, at least for this turn)
Worker - ($8)
Build Discipline Tech II - ($4)
The Bros. team up to take out Gunpoint Taxman; Mario takes a pipe back to the Mushroom Kingdom and Luigi hides in a corner somewhere (aka to Codex and to Discard)
Rook and the Bird that survived last turn ignore Jaina and destroy your Tech II, your base takes 2 damage
Research Safe Attacking - ($3)
Recruit Morningstar Flagbearer - ($0)
Patrol as shown below
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Morningstar Flagbearer (2/2) [Must be targeted if possible]
-
[I]Lookout[/I]:
[B]In Play:[/B] - Safe Attacking
- Garus Rook Lv. 7 (4/6) [Unstoppable by a lone patroller, Two Lives]
- Bird’s Nest
-
(1/1) [Flying]
-
(1/1) [Flying]
[B]Buildings:[/B] -
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
Thoughts
Just keeping up the pressure! Now that I have a Flagbearer in play, he has to get rid of it before he can continue slowing my aerial assault. Shouldn’t be too hard for him to do, but he’ll have to give me a card back, so it all works out in my favor regardless! Also, now that Safe Attacking is up, building a Tower won’t kill an attacking Bird anymore. Unless he has another Taxman, it’s curtains for him!