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[Casual] hardy83 vs. Steve44

Hey @Steve44!

Good to have you here! You should have a slight advantage in this matchup(see https://docs.google.com/spreadsheets/d/1kznu5QLzxHzeVUJ3PIk4HBGcBOLVHnws48ael5xvbJc/edit#gid=0…) no pressure! :wink:

do you have Autocard Anywhere (https://www.autocardanywhere.com/) installed in your browser? it makes playing way smoother…

well, here’s my opening, glhf!

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Lawful Search
Building Inspector
Manufactured Truth
Bluecoat Musketeer
Porkhand Magistrate


WORKERS
Bluecoat Musketeer


NextHand

Spectral Aven
Reputable Newsman
Traffic Director
Jail
Arrest


Discard

Porkhand Magistrate
Manufactured Truth
Lawful Search


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
hire bi - ($2)
summon oni - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • General Onimaru, L1 (2/3) - frenzy

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Hi @hardy83!
Thank´s for the warm welcome and the information! I will have a look at it.
here´s my first turn…

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Jandra, the Negator
Thieving Imp
Skeletal Archery
Graveyard
Sacrifice the Weak


WORKERS
Graveyard


NextHand

Deteriorate
Skeleton Javelineer
Summon Skeletons
Pestering Haunt
Poisonblade Rogue


Discard

Thieving Imp
Sacrifice the Weak
Skeletal Archery


Tech card(s)
Get Paid - ($5)
Worker - ($4)
Play Jandra, the Negator (3/3) Overpower - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Play Jandra, the Negator (3/3) Overpower
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
[b]P1T2[/b]
Tech StartingHand Workers

TECH
Boot Camp
Overeager Cadet


STARTING HAND
Jail
Arrest
Spectral Aven
Reputable Newsman
Traffic Director


WORKERS
Bluecoat Musketeer
Traffic Director


NextHand

Porkhand Magistrate
Jail
Boot Camp
Reputable Newsman
Arrest


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Arrest Jandra - ($2)
Tech I - ($1)
Oni hits your Base for 3 dmg

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • General Onimaru, L1 (2/3) - frenzy :exhaust:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
[b]P2T2[/b]
Tech StartingHand Workers

TECH
Soul Stone
Twilight Baron


STARTING HAND
Deteriorate
Pestering Haunt
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer


WORKERS
Graveyard
Skeleton Javelineer


NextHand

Skeletal Archery
Twilight Baron
Sacrifice the Weak
Pestering Haunt
Summon Skeletons


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Play Vandy Anadrose (2/3) Sparkshot - ($4)
Play Deteriorate: kill Building Inspector: you get 1 gold
Build Tech 1 - ($3)
Level Vandy to Level 3 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy Anadrose (3/4) Level3, Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jandra, the Negator (3/3) Overpower :exhaust:

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

huh… that was a good counter :thinking:

P1T3


Tech StartingHand Workers

TECH
Overeager Cadet
Tax Collector


STARTING HAND
Boot Camp
Arrest
Reputable Newsman
Porkhand Magistrate
Jail


WORKERS
Bluecoat Musketeer
Traffic Director
Jail


NextHand

Lawful Search
Spectral Aven
Overeager Cadet
Porkhand Magistrate
Manufactured Truth


Tech 2 card(s)
Get Paid + float + scavenger - ($8)
Worker - ($7)
Oni to max level - ($0)
Oni kills Vandy, lvsl fizzle (sooh… expensive!)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier (1/1a)
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier (1/1)
  • :pschip: Technician: Soldier (1/1)
  • :target: Lookout:

In Play:

  • General Onimaru, L8 (4/2) - frenzy, readiness

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

calling for desperate measures? pump oni, kill vandy, maybe mt on jandra next turn with one remaining soldier? if he hasn’t deteriorate again…

I try my best… :wink: Oni is really powerful…I´m afraid of him… :grimacing:…my next turn is tomorrow… have a good night!

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Hooded Executioner
Sickness


STARTING HAND
Skeletal Archery
Summon Skeletons
Twilight Baron
Sacrifice the Weak
Pestering Haunt


WORKERS
Graveyard
Skeleton Javelineer
Skeletal Archery


NextHand

Soul Stone
Poisonblade Rogue
Pestering Haunt
Deteriorate
Thieving Imp


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Play Twilight Baron (4/4) overpower - ($3)
Jandra kills Soldier (Squad Leader) and Soldier (Technician) with overpower, you draw 1 card
Play Garth Torken (1/3) - ($1)
Summon a 1/1 black Skeleton - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1)+1A
  • :psfist: Elite: Garth Torken (1/3) Level1 +1 attack
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Twilight Baron (4/4) overpower

In Play:

  • Jandra, the Negator (3/2) Overpower :exhaust:

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

wow… that turn and your hand really gave me a headache :woozy_face:
guess i lost the game already. but i’ll let you figure it out :wink:

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Drill Sergeant
Drill Sergeant


STARTING HAND
Spectral Aven
Manufactured Truth
Overeager Cadet
Lawful Search
Porkhand Magistrate
Reputable Newsman
Boot Camp
Tax Collector


WORKERS
Bluecoat Musketeer
Traffic Director
Jail
Spectral Aven


NextHand

Porkhand Magistrate
Overeager Cadet
Building Inspector (1/1)
Lawful Search
Arrest


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
hire an Overeager Cadet
perform a lawful search of your hand + draw a card - ($5)
cast Manufactured Truth to make my remaining soldier a Twilight Baron - ($4)
cast Boot Camp to exhaust your skeleton (and buff it), i draw - ($3)
Onimaru suicides into your Twilight Baron, Garth to lvl 3
summon Quince - ($1)
my copied Twilight baron kills Garth and Overpowers one more damage onto Jandra, Quince to lvl 3

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion (0/1)
  • :pschip: Technician: Sirus Quince, L3 (1/4)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

ouch… i don’t see any good outcome here. if i kill garth, i’ll probably see a soul-stone buffed jandra + strong vandy next turn. plus i’d also have to boot camp his skeleton…

if i let garth live, he’ll probably max out and return twilight baron to play.

with boot camp i got the chance to draw into my second cadet which could help at least a bit. but that’s a very thin straw to cling to…

Thank`s for sending my Skeleton to the boot camp :wink:
I´m not sure that you lost the game … it could happen so much … I don´t feel really save

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Banefire Golem
Voidblocker


STARTING HAND
Deteriorate
Soul Stone
Poisonblade Rogue
Thieving Imp
Pestering Haunt


WORKERS
Graveyard
Skeleton Javelineer
Skeletal Archery
Pestering Haunt


NextHand

Sacrifice the Weak
Sickness
Summon Skeletons


Discard

Twilight Baron
Soul Stone
Deteriorate
Poisonblade Rogue
Banefire Golem
Voidblocker


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play Vandy Anadrose (2/3) Sparkshot - ($5)
Cast Soul Stone on Jandra she gets +/+ - ($3)
Play Deteriorate on your Overeager Cadet
My trained Skeleton (1/1)+/+ kills your Overeager Cadet
Jandra (3/1) +/+ kills Quince, Vandy to Level3, you draw a card
Play Thieving Imp (2/2) you discard a card: Card Nr: 6 - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy Anadrose (3/4) Level3, Sparkshot, Resist1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Jandra, the Negator (3/0) +/+ Overpower, Soul Stone :exhaust:
  • Skeleton (1/0) +/+ :exhaust:

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

yeah well… not feeling save is good advice in codex. nevertheless I don’t see me coming back :slight_smile:

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Judgment Day
Flagstone Garrison


STARTING HAND
Arrest
Building Inspector (1/1)
Overeager Cadet
Lawful Search
Porkhand Magistrate
Reputable Newsman


WORKERS
Bluecoat Musketeer
Traffic Director
Jail
Spectral Aven
Lawful Search


NextHand

Drill Sergeant
Drill Sergeant
Manufactured Truth


Discard

Reputable Newsman
Overeager Cadet (2/2)
Arrest
Judgment Day
Flagstone Garrison


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 - Peace - ($4)
Overeager Cadet
BI - ($3)
Porky - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate (2/3a)
  • :psfist: Elite: Mirror Illusion (1/1)
  • :ps_: Scavenger: Building Inspector (1/1)
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

probably made some bad tech decisions (besides the questionable move with oni on vandy). injunction might have been better than drill sergeants? and I certainly thought about art of war earlier… not sure how that would have played out

oh sorry, forgot to move the worker in the spreadsheet… playing on my tiny mobile can get tricky. let me fix it…

done, go on… crush my bones :wink:

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Terras Q, the Shackled
Shrine of Forbidden Knowledge


STARTING HAND
Summon Skeletons
Sacrifice the Weak
Sickness


WORKERS
Graveyard
Skeleton Javelineer
Skeletal Archery
Pestering Haunt
Summon Skeletons


NextHand

Poisonblade Rogue
Hooded Executioner
Sacrifice the Weak
Twilight Baron


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Jandra kills Porkhand Magistrate, sacrifice Soul Stone, remove all damage
Vandy kills Mirror Illusion and Building Inspector with sparkshot; you get 1 Gold
Black Skeleton suicides in Overeager Cadet and kills him: you draw 1 card
Max Vandy: Thieving Imp: +2/+2 - ($6)
Thieving Imp deals 4 damage to your Tech 2
Build Tech 2 - ($2)

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jandra, the Negator (3/3) +/+ Overpower :exhaust:
  • Vandy Anadrose (4/5)) Level5, Sparkshot, Resist1 :exhaust:
  • Thieving Imp (2/2)+2/+2 :exhaust: dies at my next upkeep

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
[b]P1T6[/b]
Tech StartingHand Workers

TECH
Lawbringer Gryphon
Lawbringer Gryphon


STARTING HAND
Manufactured Truth
Drill Sergeant
Drill Sergeant
Tax Collector


WORKERS
Bluecoat Musketeer
Traffic Director
Jail
Spectral Aven
Lawful Search
Manufactured Truth


NextHand

Drill Sergeant
Boot Camp
Overeager Cadet (2/2)


Tech 2 card(s)
Get Paid + scav - ($10)
Worker - ($9)
hire Drill Sergeant - ($6)
hire a Tax Collector and steal one gold from you, Serge gets a rune - ($5)
build Tech 3 - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tax Collector (2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drill Sergeant (4/4), +
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1 (Peace)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

missing one gold for a tech lab… i guess lawbringer gryphon is better in case he plays meta.

My feelings get better and better…I´m curious about your next move… :crazy_face:

"P2T6


StartingHand Workers

STARTING HAND
Hooded Executioner
Poisonblade Rogue
Sacrifice the Weak
Twilight Baron


WORKERS
Graveyard
Skeleton Javelineer
Skeletal Archery
Pestering Haunt
Summon Skeletons


NextHand

Shrine of Forbidden Knowledge
Soul Stone
Deteriorate
Banefire Golem


Discard

Thieving Imp
Sacrifice the Weak
Twilight Baron
Poisonblade Rogue


Tech 0 card(s)
Get Paid + float - ($12)
you stole 1 Gold - ($11)
Summon Garth Torken (1/3) - ($9)
Pay 1 summon a Black Skeleton (1/1) - ($8)
Play Hooded Executioner (3/3) and Boost him: destroy your Tax Collector - ($3)
Cast Sacrifice the Weak: I sacrifice my Skeleton; you sacrifice your Drill Sergeant - ($1)
Jandra deals 4 damage to your Tech3
Vandy destroys your Tech 3, your Base takes 2 damage

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner (3/3)
  • :psfist: Elite:
  • :ps_: Scavenger: Garth Torken (1/3) Level1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jandra, the Negator (3/3) +/+ Overpower :exhaust:
  • Vandy Anadrose (4/5)) Level5, Sparkshot, Resist1 :exhaust:

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10
    "

build up a big wall! isn’t that a good solution for most problems? don’t build bridges, build walls! :wink:

P1T7


Tech StartingHand Workers

TECH
Free Speech
Free Speech


STARTING HAND
Boot Camp
Drill Sergeant
Overeager Cadet (2/2)
Overeager Cadet (2/2)


WORKERS
Bluecoat Musketeer
Traffic Director
Jail
Spectral Aven
Lawful Search
Manufactured Truth


NextHand

Judgment Day
Lawbringer Gryphon
Arrest


Discard

Tax Collector (2/3a)
Drill Sergeant (4/4), +
Boot Camp
Free Speech
Free Speech


Tech 2 card(s)
Get Paid + draw for technician - ($10)
rebuild tech 3
Drill Sergeant - ($7)
Tech Lab - Law - ($6)
Overeager Cadet x 2, 2 runes to Serge
Onimaru - ($4)
Quince and a mirror illusion - ($2)
redistribute one rune to cadet

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (3/3a) +
  • :psfist: Elite: Overeager Cadet (3/2)
  • :ps_: Scavenger: General Onimaru, L1 (2/3) - frenzy
  • :pschip: Technician: Sirus Quince, L1 (1/3)
  • :target: Lookout: Drill Sergeant (4/4) +

In Play:

  • Mirror Illusion (0/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1 (Peace)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Law)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

meta is game over… everything else could turn out interesting - if i draw well… maybe? hoping

Hey Donald! Your walls are really big but next turn I will tear them down and make Flagstone Dominion great again… :face_with_raised_eyebrow:

[b]P2T7[/b]
Tech StartingHand Workers

TECH
Metamorphosis
Metamorphosis


STARTING HAND
Soul Stone
Shrine of Forbidden Knowledge
Banefire Golem
Deteriorate


WORKERS
Graveyard
Skeleton Javelineer
Skeletal Archery
Pestering Haunt
Summon Skeletons


NextHand

Sickness
Terras Q, the Shackled
Metamorphosis
Voidblocker


Tech 2 card(s)
Get Paid + float - ($11)
Cast Deteriorate on Overeager Cadet (Squad Leader)
Hooded Executioner (3/3) kills Overeager Cadet (Squad Leader)
Vandy (4/5) kills Drill Sargeant and gives Sirius Quince one damage with her sparkshot ability
Jandra (4/4)+ kills Sirius Quince and deals excess combat damage (2) to General Onimaru, you draw 1 card; Garth levels to Level 3
Garth (1/3) kills General Onimaru; you get 1 Gold, Garth levels to Level5 and heals all damage
Play Banefire Golem (7/7) - ($5)
Play Shrine of Forbidden Knowledge - ($2)
Max Garth Torken: Play Twilight Baron (4/4) Overpower - ($0)

Float ($0)
Discard 1, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Banefire Golem (7/7)
  • :pschip: Technician: Twilight Baron (4/4) Overpower
  • :target: Lookout:

In Play:

  • Jandra, the Negator (4/3) +Overpower :exhaust:
  • Vandy Anadrose (4/1)) Level5, Sparkshot, Resist1 :exhaust:
  • Hooded Executioner (3/1) :exhaust:
  • Garth Torken (3/4) Level7 :exhaust:

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

actually, Jandra should be a (3/3), right? you lost soul stone two turns ago… sorry, didn’t see it earlier, because my notation is a bit different

anyway, it shouldn’t make a big difference :wink:

…be sure to read my thoughts afterwards… :smiley:

BTW: Shrine of Forbidden Knowledge doesn’t show up on your board. I guess you marked it right in your spreadsheet as you drew 4 cards.

P1T8


Tech StartingHand Workers

TECH
Spectral Hound
Spectral Hound


STARTING HAND
Arrest
Lawbringer Gryphon
Judgment Day
Lawbringer Gryphon


WORKERS
Bluecoat Musketeer
Traffic Director
Jail
Spectral Aven
Lawful Search
Manufactured Truth


NextHand

Porkhand Magistrate (2/3a)
Flagstone Garrison
Lawbringer Gryphon
Reputable Newsman
Building Inspector (1/1)


Discard

Tax Collector (2/3a)
Drill Sergeant (4/4), +
Boot Camp
Free Speech
Free Speech
Overeager Cadet (3/3a) +
Drill Sergeant (4/4) +
Judgment Day
Overeager Cadet (3/2)
Arrest
Lawbringer Gryphon
Spectral Hound
Spectral Hound


Tech 2 card(s)
Get Paid + float + scavenger - ($13)
summon Bigby, lvl him to max - ($7)
cast Judgment Day :exploding_head: ($3)
you get a gold and a card

Float ($3)
Stash 1, Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bigby Hayes, L5 (3/4a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1 (Peace)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Law)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 13

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

ok, this is… :poop:! managed to keep tech 3 standing for gryphon, BUT he has access to STW (especially with his shrine…) so he kills all my units and plays STW afterwards and I get to sacrifice this majestic creature myself. what a shame!

and on top i drew the second gryphon for technician kill. so i’ll have to wait a whole cycle to get it back.

guess it’s judgment day time after all :smiley: meta threat still living of course, but at least he spent a bit of gold on leveling up and vandy’s down to 1hp… i guess he doesn’t think about using meta at all, good for me

the question is: do i tech in spectral hounds (or flagbearers) to get more units on the ground with garrison? i guess the answer is yes

but this brings me to another issue: he’ll probably destroy my tech 2 next turn. he won’t be able to destroy tech 3, so he’ll take the next best thing. well, i guess it’s still highly likely that i lose.

OH SHIT - I CAN STASH!!! :smiley:

I just realized (after drawing) that he probably hasn’t STW in hand after all… he only drew one card after reshuffle… so I can’t play gryphon next turn either, i guess… huh

wait… i guess that line matters after all? you can’t kill oni like this, right?

…sorry, you can. you deal three damage to quince, one overpowers to oni, level garth to midband and hit with 2 dmg, right?

oh no! i think i could have won last turn... read after finishing the game

i forgot about obliterate 4!!! if i had played lawbringer gryphon and you don’t have sacrifice the weak at hand - which is pretty unlikely, because you only drew 1 card after reshuffle, my gryphon would have obliterated your army when attacking… i’m soooo stupid :open_mouth: