Casual hardy83 (mono purple) vs NikoBolas (mono white)

Here’s a legal turn then :wink:

"P2T5


Tech StartingHand Workers

TECH
Hidden Ninja
Fox’s Den School


STARTING HAND
Sparring Partner
Versatile Style
Sensei’s Advice
Ardra’s Boulder


WORKERS
Morningstar Flagbearer
Smoker
Safe Attacking
Savior Monk
Ardra’s Boulder


NextHand

Sensei’s Advice
Grappling Hook
Snapback
Glorious Ninja


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Sparring Partner ‘A’ teaches Graves how to go for the jugular, giving him a +1/+1 rune.
L3 Graves (4/5) attacks Bigby AND Sparkshots the Building Inspector! Bigby dies, you get a gold. Building Inspector dies, you draw a card. Graves takes 2 damage and gains 2 levels.
Graves gains more 2 levels, going to max level and healing! - ($7)
Hire Sparring Partner ‘B’ - ($6)
Build a Surplus - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L7 ‘Always Ready’ Graves (5/6+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Sparring Partner ‘B’ (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Sparring Partner ‘A’ (2/2), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

Sorry about that!

yeah, you better stick to the LAW so we can make PEACE in your rebellion against the order…

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Patriot Gryphon
Free Speech


STARTING HAND (including draws and stash…)
Flagstone Spy
Flagstone Spy
Jail
Spectral Aven
Flagstone Garrison
Drill Sergeant
Overeager Cadet
Overeager Cadet
Lawful Search
Injunction
Free Speech


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Traffic Director
Manufactured Truth
Reputable Newsman
Spectral Aven


NextHand

Elite Training
Injunction
Arrest
Building Inspector
Patriot Gryphon


Discard

Lawful Search
Free Speech
Jail
Flagstone Spy


Tech 2 card(s)
Get Paid + scavenger - ($10)
Draw cards from technician & upkeep
build Flagstone Garrison - ($7)
hire Drill Sergeant draw Card - ($4)
hire Overeager Cadet and draw card
same again: hire Overeager Cadet …
hire Flagstone Spy and draw card - ($1)
redistribute 3 plus (1/1) runes from Drill Sergeant
Worker - ($0)

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet (3/3+A) -> 1+rune
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Drill Sergeant (3/3)
  • :pschip: [I]Technician[/I]: Overeager Cadet (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • :heart: Flagstone Garrison HP: 4
  • Flagstone Spy (5/5) -> 2+runes / invisible
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Whoah, sorry. I had already drawn off the surplus and workered him in a previous spreadsheet turn I was prepping. No Versatile Style for me. I didn’t notice til I looked at my hand and saw it was 6 cards…

Here is my real turn!

Sorry about the mixup, I set up my turn then went to the store and thought I hadn’t drawn for my surplus (which is why I thought I got Versatile Style). Anyway, here is the real turn.

P2T6


StartingHand Workers

STARTING HAND
Glorious Ninja
Snapback
Grappling Hook
Sensei’s Advice
Aged Sensei


WORKERS
Morningstar Flagbearer
Smoker
Safe Attacking
Savior Monk
Ardra’s Boulder


NextHand

Glorious Ninja
Versatile Style
Fox’s Den School
Fox Primus
Hidden Ninja


Discard

Sensei’s Advice
Sparring Partner
Grappling Hook
Aged Sensei
Snapback


Tech 0 card(s)
Get Paid + float - ($11)
Draw a card for Surplus.
Hire Glorious Ninja - ($6)
Graves casts Sensei’s Advice on Sparring Partner ‘A’ and ‘B’ - ($5)
Glorious Ninja (4/3) swiftly attacks and kills SL Cadet before he can react.
Sparring Partner ‘A’ (3/2+A) attacks and kills Tech Cadet, taking 1 damage in the process. You draw a card.
Sparring Partner ‘B’ (3/2+A) attacks and trades with Drill Sergeant. You get a gold.
L7 Graves (5/6) attacks your Tech II (Peace) building, destroying it and dealing 2 damage to your base.
Build a Tower, destroying my Surplus. My base takes 2 damage. (Ouch, but necessary I think). - ($2)
Summon Setsuki - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L7 ‘Always Ready’ Graves (5/6+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Sparring Partner ‘A’ (2/1), exhausted
  • Glorious Ninja (4/3), swift strike, exhausted
  • L1 Setsuki (1/3), must pay 1 to attack her
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

@NikoBolas oh shit… of course i cannot hire Drill Sergeant… i need to change a bit, sry

so i got a good solution i think - i drew a card extra for playing Drill Sergeant… but this didn’t have any effects… i didn’t draw any Overeager Cadet, as I hoped anyway…

so i’ll take drill sergeant back on my hand, but i don’t discard it. instead i use bigby’s stash ability… now i have already 6 cards in my hand. so i’ll skip surplus at the beginning of my next turn… in case you destroy my surplus you probably also hit my technician and i would still have 6 cards. are you allright with this?

exciting game… :slight_smile:

[b]P1T7[/b]
Tech StartingHand Workers

TECH
Community Service


STARTING HAND
Building Inspector
Arrest
Injunction
Patriot Gryphon
Elite Training
Jail
Community Service
Drill Sergeant
Lawful Search
Free Speech


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Traffic Director
Manufactured Truth
Reputable Newsman
Spectral Aven


NextHand

Lawful Search
Patriot Gryphon
Overeager Cadet
Flagstone Spy
Overeager Cadet


Tech 1 card(s)
Get Paid + scavenger - ($11)
draw cards for technician/surplus
Rebuild Tech II
hire Building Inspector (to dig for even more cards…) - ($10)
hire Drill Sergeant - ($7)
summon Bigby - ($5)
cast Lawful Search and look at your hand - ($4)
(shit… still not drawn Overeager Cadet …)
(hm… don’t like too much what I see in your hand)
cast Injunction on Tech II with Bigby (no new Tech II things and your Glorious Ninja stays exhausted…) - ($1)
…I’m not happy with what I’ve drawn… no runes on drill sergeant to finish off Grave with my Spy…
Flagstone Spy attacks Grave anyway, dealing 4 damage and dying
I hope for the best

Float ($14)
Discard 6, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drill Sergeant (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L1 Bigby (2/3)
  • :pschip: [I]Technician[/I]: Building Inspector (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • :heart: Flagstone Garrison HP: 4
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
1 Like

Yes, the longer it goes the more nervous I am getting! I’ve got leave for a couple hours, then I can take my turn - just a heads up!

Cursed injunction! :wink:

1 Like

Edit: This turn was illegal!

Sure, sounds fine to me! I think we are approaching an endgame anyway :wink:

"P2T7


Tech StartingHand Workers

TECH
Fox’s Den Students


STARTING HAND
Hidden Ninja
Fox Primus
Fox’s Den School
Glorious Ninja
Versatile Style
Fox Viper


WORKERS
Morningstar Flagbearer
Smoker
Safe Attacking
Savior Monk
Ardra’s Boulder
Aged Sensei
Fox Primus


NextHand

Fox’s Den Students
Fox’s Den School
Glorious Ninja
Versatile Style
Aged Sensei


Tech 1 card(s)
Get Paid - ($10)
Worker - ($9)
Setsuki casts Hidden Ninja on herself and Graves, I draw a card because #ninja! - ($7)
Setsuki gains 3 levels, going to midband. - ($4)
Sparring Partner gives Setsuki some training tips and a +1/+1 rune.
L7 Graves (5/2) stealthily attacks Tech II (Peace) building again, destroying it. Your base takes 2 damage.
L7 Graves readies his katana and slices off Bigby’s head, activating his maxband and using up his sword rune. Finally exhausted, he takes a nap. You get a gold. Setsuki gets 2 levels and hits maxband.
L6 Setsuki (4/5) stealthily attacks Flagstone Garrison, reducing it to rubble with timed explosives.
Hire Fox Viper - ($2)
Sparring Partner gets a bonus check and works overtime (untaps), giving some training tips and a +1/+1 rune to the Fox Viper. - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fox Viper (3/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Sparring Partner (2/1), exhausted.
  • Glorious Ninja (4/3), swift strike, Injunctioned
  • L6 Setsuki (4/5), (must pay 1 to attack her), exhausted.
  • L7 ‘Finally Tired’ Graves (5/2), exhausted.
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu) Injunctioned
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

Crap just realized I can’t cast Hidden Ninja targetting Graves! He has more than 4 ATK. I’ll rework the turn above.

and you can’t summon setsuki, right? because of injunction again… :wink:

She was already in play! :slight_smile:

ah sorry… :slight_smile: right, just a moment of confusion

Lol, I totally undersand. This game has gotten pretty hairy.

Ok @hardy83, this is not the best use of a sword rune, but I’m sick of getting Injunctioned! :slight_smile:

"P2T7


Tech StartingHand Workers

TECH
Fox’s Den Students


STARTING HAND
Hidden Ninja
Fox Primus
Fox’s Den School
Glorious Ninja
Versatile Style
Fox Viper


WORKERS
Morningstar Flagbearer
Smoker
Safe Attacking
Savior Monk
Ardra’s Boulder
Fox Primus


NextHand

Sensei’s Advice
Hidden Ninja
Sparring Partner
Fox’s Den School
Grappling Hook


Tech 1 card(s)
Get Paid - ($10)
Worker - ($9)
Setsuki casts Hidden Ninja on herself and Sparring Partner, I draw a card because #ninja! - ($7)
Sparring Partner (2/1) stealthily attacks Tech II (Peace) dealing 2 damage.
Sparring Partner gets an overtime check (untaps) and gives Setsuki some training tips and a +1/+1 rune. - ($5)
L1 Setsuki gains 3 levels, going to mid-band. - ($2)
L4 Setsuki (3/4) stealthily attacks Tech II (Peace), destroying it. Your base takes 2 damage.
L7 Graves readies his katana then slices off Bigby’s head (using his maxband sword rune) and is finally exhausted. You get a gold. Setsuki gets 2 levels and goes to maxband.
Hire Fox Viper - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fox Viper (2/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Sparring Partner (2/1), exhausted
  • Glorious Ninja (4/3), swift strike, Injunctioned
  • L6+ Setsuki (4/5), must pay 1 to attack her, exhausted.
  • L7+ ‘Finally Tired’ Graves (5/2), exhausted.
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

I decided to use + so I would know who has a +1/+1 rune from Sparring Partner.

1 Like

the end is near, i fear

[b]P1T8[/b]
Tech StartingHand Workers

TECH
The Art of War
General’s Hammer


STARTING HAND
Overeager Cadet
Overeager Cadet
Flagstone Spy
Lawful Search
Patriot Gryphon
Jail
Elite Training
Injunction


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Traffic Director
Manufactured Truth
Reputable Newsman
Spectral Aven
Jail


NextHand

Elite Training
Community Service
Free Speech
Lawful Search
Arrest


Tech 2 card(s)
Get Paid + float + scavenger - ($15)
Worker - ($14)
hire 2 Overeager Cadets and draw cards
Summon Onimaru
rebuild Tech II
perform a Lawful Search - you don’t even need a judge for a search :wink: - ($13)
destroy surplus and build a tower … :wink: 2 dmg on base :frowning: - ($10)
mas Onimaru :wink: get three Soldiers (1/1) with sparkshot - ($3)
worker - ($2)

Float ($2)
Discard 5, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet (2/2+A)
  • :psfist: [I]Elite[/I]: Soldier (1/1) - sparkshot
  • :ps_: [I]Scavenger[/I]: Overeager Cadet (2/2)
  • :pschip: [I]Technician[/I]: Soldier (1/1) - sparkshot
  • :target: [I]Lookout[/I]: Soldier (1/1) - sparkshot
    [B]In Play:[/B]
  • :heart: Flagstone Garrison HP: 4
  • L8 Onimaru (4/5)
  • Building Inspector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 11

GG!

"P2T8


StartingHand Workers

STARTING HAND
Hidden Ninja
Sensei’s Advice
Grappling Hook
Fox’s Den School
Sparring Partner
Glorious Ninja
Snapback
Versatile Style


WORKERS
Morningstar Flagbearer
Smoker
Safe Attacking
Savior Monk
Ardra’s Boulder
Fox Primus


NextHand

Aged Sensei
Hidden Ninja
Fox’s Den Students
Sparring Partner
Versatile Style


Tech 0 card(s)
Get Paid - ($11)
Draw 2 cards for Setsuki maxband.
Hire Glorious Ninja - ($6)
Setsuki casts Hidden Ninja on herself and Sparring Partner, I draw a card because #ninja!
Build Fox’s Den School, paying the Building Inspector’s Tax - ($1)
Attack your base with my invisible force! Sparring Partner goes first and is Detected! He must attack the patrol zone. He attacks your SL and dies, dealing 1 damage. Your tower has used up its detection capabilities however…
Inivisible Glorious Ninjas 1+2 hit your base for 8, Setsuki hits for 4, Fox Viper hits for 2 dealing exactly 14 stealthy/invisible damage.

Whew, that was quite the game! :slight_smile: I was really worried about Bigby and Judgement Day, as well as Community Service. That’s why my early tech was spells/sparring partner - things I wouldn’t mind you stealing or I wouldn’t mind buying over and over. I decided a hasty glorious ninja plan would be my finishing blow and it worked out…barely. Very good game man - that Flagstone Spy was super scary with your garrison/drill sergeant combo.

1 Like

yeah, really gg :slight_smile: gz

Fox’s Den School is quite scary, also the glorious ninja… wanted to get him with community service, and got the spell quick into hand, but this was in turn 7 i think, and then there were other things to do (like illegally hiring Drill Sergeant…)

a pitty I had to sacrifice my Spy to prevent Grave s Sword Rune…

do we go for another one? would you stick with white?

Yeah, it was a desperation play for me to build that tower…but if I hadn’t your spy could have walked all over my base! Believe me, it was a pity using it to kill a level 1 hero. :wink: I think a newsman set to 2 would be really good against me since my favorite spells are Bird’s Nest, Hidden Ninja, and Versatile Style. But I think Blue is tough to play in general because it requires even more knowledge of your opponents’ decks and tendencies.

Edit: No, I’m ready for a change. I’ll try Green! Random.org says 94!

I’ll take the liberty of starting! :slight_smile:

"P1T1


StartingHand Workers

STARTING HAND
Spore Shambler
Merfolk Prospector
Rich Earth
Tiger Cub
Forest’s Favor


WORKERS
Rich Earth


NextHand

Playful Panda
Rampant Growth
Ironbark Treant
Verdant Tree
Young Treant


Discard

Spore Shambler
Forest’s Favor
Tiger Cub


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Merfolk Prospector - ($2)
Summon Calamandra - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calamandra (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

i really like switching colors… :slight_smile: don’t know if this is a good strategy to improve your game… but i always fear to fall into the same patterns when i don’t switch colors. i believe i need some distance from the color i just played to clear my mind :wink:

i’ll try with black red then (hope you are ok with me changing my mind ;))… random.org says 88… phew, that was close again :wink:

1 Like
[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Bloodrage Ogre
Charge
Scorch
Pillage
Bloodburn


WORKERS
Pillage


NextHand

Careless Musketeer
Makeshift Rambaster
Bombaster
Nautical Dog
Mad Man


Discard

Charge
Bloodburn
Scorch


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
hire Bloodrage Ogre - ($2)
build Tech I - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6