Casual hardy83 (mono purple) vs NikoBolas (mono white)

I teched, but the spreadsheet didn’t get it in the automatic post because i Peeked with Vir… i had to shove the entire discard pile together with the two tech cards into the draw column for that because it didn’t do it automatically on clicking Peek… so the spreadheet lost track and i didn’t check… but i teched in two cards - next hand and deck are alright!

oh sorry…:

“If you have no draw pile, looking at the top card of your draw pile does nothing. It does NOT cause you to shuffle your discard pile into your draw pile. — Sirlin”

just checke in the card-db… i didn’t use it anyway. but i’ll shuffle in my last turn’s discard and redraw five to make everything correct

1 Like

yeah… that hurt - what a bad start… i should have made some things differently, i think.

edit: forgot Tower (and Tech I…)

P1T3


Tech StartingHand Workers

TECH
Now!
Seer


STARTING HAND
Tinkerer
Nullcraft
Unphase
Argonaut
Forgotten Fighter


WORKERS
Plasmodium
Hardened Mox
Tinkerer


NextHand

Temporal Research
Time Spiral
Battle Suits
Fading Argonaut (2/3) - 3 runes


Discard

Unphase
Forgotten Fighter
Now!
Seer


Tech 2 card(s)
Get Paid + float + scavenger - ($9)
Worker - ($8)
hire Argonaut - ($5)
build Tower - ($2)
hire Nullcraft - ($0)
Nullcraft gives 1 damage to Tech I

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (3/4+a) - readiness
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1) - exh.
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Overeager Cadet
Nether Drain


STARTING HAND
Forest’s Favor
Bone Collector
Tiger Cub
Verdant Tree


WORKERS
Rich Earth
Ironbark Treant
Verdant Tree


NextHand

Spore Shambler
Young Treant
Merfolk Prospector
Bone Collector


Discard

Forest’s Favor
Tiger Cub
Overeager Cadet
Nether Drain


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire Bone Collector - ($4)
Arg (2/5) attacks Argonaut (3/4+A) for 2 damage, breaks armor and deals 1 damage, takes 4 damage.
Max Arg, makes a Water Elemental, heals - ($2)
Build Heroes’ Hall - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Playful Panda (2/2)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]: Water Elemental (3/3), anti-air, resist 1
    [B]In Play:[/B]
  • Arg+ (2/6), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

So I could’ve gone for Tech II here by not attacking Argonaut, but I really like getting him down to a 3/3. Now he dies to both Water Elemental or Bone Collector. I am expecting Stewardess for Water Elemental, hence Lookout. Tower will make all his trades better so that is bad for me, I went with a Heroes’ Hall so even if he breaks my tech I’m not as stranded (though of course, no EQ this game). I also threw a Nether Drain into tech, because I can see it being pretty good against some of purple’s heroes too! We’ll see if I’m right.

i don’t feel good at all… like making mistakes all the time… maybe should have put Argonaut into Elite-Slot to prevent you from attacking with Arg… (?)

P1T4


Tech StartingHand Workers

TECH
Temporal Distortion
Hyperion


STARTING HAND
Temporal Research
Battle Suits
Fading Argonaut (2/3) - 3 runes
Time Spiral


WORKERS
Plasmodium
Hardened Mox
Tinkerer
Time Spiral


NextHand

Temporal Distortion
Now!
Seer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
hire Fading Argonaut - ($4)
upgrade Battle Suits - ($2)
Argonaut trades with Bone Collector
Nullcraft kills technician Wisp, you draw a card - u would need elemental in SQL, right?

Float ($2)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Fading Argonaut (3/3) - 3 runes
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft (1/1) - exh.
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

Hmm, I’m not sure about that. I think you are right though. Nullcraft didn’t have to “fly over” anything to attack the tech wisp after SL is dead, so maybe anti-air doesn’t do anything unless you try to attack Tech I - then nullcraft has to fly over.

1 Like

"P2T4


Tech StartingHand Workers

TECH
Overeager Cadet
Drill Sergeant


STARTING HAND
Spore Shambler
Bone Collector
Merfolk Prospector
Young Treant
Rampant Growth


WORKERS
Rich Earth
Ironbark Treant
Verdant Tree
Spore Shambler


NextHand

Drill Sergeant
Forest’s Favor
Young Treant
Merfolk Prospector


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Draw for tech wisp death.
Arg gives Playful Panda +1/+1A bubble shield
Playful Panda (3/2+A) trades with FArgo (3/3) tech. You draw a card.
Arg casts Rampant Growth on Water Elemental.
Water Elemental (5/3+2A) attacks your Tech I, destroys it and armor absorbs Tower damage. Your base takes 2 damage.
Hire Bone Collector - ($5)
Build Tech II (Peace) - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Garth (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg+ (2/6), exhausted
  • Water Elemental (3/3), exhausted.
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II (Peace) HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

Well, this is going well. I seem to be ahead on trades and this turn I pull ahead on Tech as well. Origin Story could be good for him if he suspects Stampede, but of course I’m planning on using Garth next turn to draw some cards. I don’t think I’m too worried about anything here, he can trade Nullcraft for elemental, but that’s fine with me.

yeah well, i think that’s it :slight_smile: gg

if you’re up I’d like to try again:

P1T1


StartingHand Workers

STARTING HAND
Plasmodium
Neo Plexus
Temporal Research
Fading Argonaut
Forgotten Fighter


WORKERS
Neo Plexus


NextHand

Time Spiral
Nullcraft
Hardened Mox
Battle Suits
Tinkerer


Discard

Plasmodium
Temporal Research
Forgotten Fighter


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
hire Fading Argonaut - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Fading Argonaut (2/3) - 3 runes
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
1 Like

Ok, I will play one more with the token.dec and then I have another deck I’d like to try out!

P2T1


StartingHand Workers

STARTING HAND
Merfolk Prospector
Tiger Cub
Verdant Tree
Ironbark Treant
Rampant Growth


WORKERS
Verdant Tree


NextHand

Young Treant
Rich Earth
Playful Panda
Forest’s Favor
Spore Shambler


Discard

Rampant Growth
Tiger Cub
Ironbark Treant


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Arg - ($2)
Hire Merfolk Prospector - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector (1/1)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Seer
Stewardess of the Undone


STARTING HAND
Time Spiral
Tinkerer
Hardened Mox
Battle Suits
Nullcraft


WORKERS
Neo Plexus
Tinkerer


NextHand

Forgotten Fighter
Stewardess of the Undone
Seer
Time Spiral
Battle Suits


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
FArgo goes for Prospector, you get a gold
hire Mox - ($2)
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (2/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Fading Argonaut (2/2) - 2 runes - exh.
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

ah… just found the new spot for thoughts in the spreadsheet :slight_smile:

i really lost big time the last match… so what should i do differently? unfortunately i don’t have enough money to get battle suits and mox and build tech i… unless i don’t make a worker. which is no option, i think…

maybe i should tech in vortoss emblem to make his buffs less effective? but then he didn’t actually tech a dinosize in the last few rounds… i really regretted not having gone for stewardess in the last match, so i’ll tech her in

and then i need to know… do i want haste or unphase right away? i really like those two spells, but probably they’ll be more important a bit later… i couldn’t use them last game as i didn’t live long enough… that shouldn’t happen again…

i intend going for present… but i really would like a seer in my deck, as 2 attack (3 with battle suits) is good value for 1 gold… i can use the time runes later for a tricycloid… but up to then it’s wasted resources… anyway i’ll go for two units here, and one will be a seer for its low price… any comments?

"P2T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Playful Panda
Rich Earth
Young Treant
Spore Shambler
Forest’s Favor


WORKERS
Verdant Tree
Rich Earth


NextHand

Forest’s Favor
Spore Shambler
Bone Collector
Young Treant
Tiger Cub


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Get a gold for Scav Prospector death - ($7)
Build Tech I - ($5)
Build Tower - ($2)
Hire Playful Panda - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Arg (2/3)
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda (2/2), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Tricky turn for me. Arg is going to die no matter what I do, so I’ve tried to make sure he takes down stuff with him. Arg in Elite + Tower means FArgo dies. I didn’t bother putting a wisp in SL because I’m really expecting Stewardess this game :wink: He’ll still probably bounce a wisp, but at least I get Scav or Tech if he wants to attack and kill the other one with Mox. He probably won’t. I’m curious which hero he summons with 2 free levels, but if last game is any indication I’m expecting Vir and that means possibly some 6/7 untargetable mechs are his goal. Gotta keep that in mind for spells…

P1T3


Tech StartingHand Workers

TECH
Now!
Seer


STARTING HAND
Seer
Forgotten Fighter
Stewardess of the Undone
Battle Suits
Time Spiral


WORKERS
Neo Plexus
Tinkerer
Time Spiral


NextHand

Seer
Seer
Nullcraft
Plasmodium
Temporal Research


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
hire Stewardess, you take Panda back to your hand - ($3)
summon Geiger - ($1)
FArgo and Mox hit Arg for 3 dmg, dies, Geiger goes to midband

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess of the Undone (2/3+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L3 Max Geiger (2/4)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hardened Mox (1/1) - exh.

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

he’s presenting me Arg on a plate? what do i make of it? and what is he up to? does he want to see my heroe-choice? he’ll get in Garth probably…

i’ll stick to my present plan: get in hyperions boosted by battle suits and cast temporal distortion for tricycloid. maybe boost it with seer. so i’ll get another seer. and maybe now! to attack with a 3/1 soon?

1 Like

P2T3


Tech StartingHand Workers

TECH
Drill Sergeant
Overeager Cadet


STARTING HAND
Tiger Cub
Forest’s Favor
Young Treant
Bone Collector
Spore Shambler


WORKERS
Verdant Tree
Rich Earth
Forest’s Favor


NextHand

Rampant Growth
Merfolk Prospector
Ironbark Treant
Bone Collector
Drill Sergeant


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire Bone Collector - ($4)
Build Tech II (Peace) - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Ooh, Geiger. Hmm, maybe he is trying to become more feisty? But I think my tech II is relatively safe. He has 5 power on board, but I have 3 in the PZ, plus Tower. Nullcraft isn’t too good against a tower I think, and the rest have trouble bashing through. He could give an Argonaut haste with Geiger, that would be really bad for me, but I guess I have to hope he isn’t that lucky. Speaking of luck, I scored a Drill Sergeant on my next hand…

oh sorry… didn’t see your turn up to now… here we go… i go down to the min in handsize - dunno if it’s the best idea:

P1T4


Tech StartingHand Workers

TECH
Hyperion
Temporal Distortion


STARTING HAND
Nullcraft
Temporal Research
Plasmodium
Seer
Seer


WORKERS
Neo Plexus
Tinkerer
Time Spiral
Temporal Research


NextHand

Forgotten Fighter
Fading Argonaut (2/2) - 2 runes - exh.


Discard

Nullcraft
Hyperion
Temporal Distortion
Now!
Seer
Stewardess of the Undone (2/3)


Tech 2 card(s)
Get Paid + float - ($8)
exhaust Geiger, discard a card, draw a card
hire Plasmodium - ($6)
hire 2x Seer, remove two runes from Plasmodium - ($4)
cast Now! on one of the Seers - ($3)
hasty Seer and Stewardess trade with Bonecollector
Worker - ($2)

Float ($2)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (1/1+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Seer (2/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Max Geiger (2/4) - exh.
  • Plasmodium (4/4) - 1 forecast
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
Thoughts

hm… i could really use some battle suits here. shall i draw with geiger / temporal research? and then spend a lot of money and go down on hand size? and don’t go for tech ii this turn?

i think, i’ll try my luck here with a draw by Geiger, maybe get Battle Suits and Tech II this turn and complement my forces with a seer… (?)

ok, i got Now! - so i’ll boost one of my Seers to trade with Bonecollector and go down on cards to the end… i should have some army for next turn to clean his rows if he gets his peace machine going… (hopefully) but still no tech ii :frowning:

P2T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Overeager Cadet


STARTING HAND
Ironbark Treant
Bone Collector
Rampant Growth
Merfolk Prospector
Drill Sergeant


WORKERS
Verdant Tree
Rich Earth
Forest’s Favor
Ironbark Treant


NextHand

Playful Panda
Young Treant
Spore Shambler


Discard

Bone Collector
Rampant Growth
Flagstone Garrison
Overeager Cadet


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire Drill Sergeant - ($4)
Hire Bone Collector, DS gets a rune - ($2)
Hire Merfolk Prospector, DS gets a rune - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drill Sergeant++ (5/5+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Wisp (0/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

Well, it was lucky getting the Drill Sergeant, but I’m just hanging him out to dry. I might even go for tech III this game unless he makes a move soon. Next turn I’m planning on bringing out both Garth and Arg, then going back to a 5-card hand or playing guys to buff the undead Drill Sergeant. We’ll see what he does!

running on my last fuel…

P1T5


Tech StartingHand Workers

TECH
Tricycloid
Unphase


STARTING HAND
Fading Argonaut (2/2) - 2 runes - exh.
Forgotten Fighter


WORKERS
Neo Plexus
Tinkerer
Time Spiral
Temporal Research
Forgotten Fighter


NextHand

Tricycloid
Now!


Tech 2 card(s)
Get Paid + float - ($10)
the just arrived Plasmodium throws itself at DS and leaves the board again…
exhaust Geiger to discard and draw last card on deck…
Worker - ($9)
build Tech II - ($5)
upgrade Battle Suits (late…) - ($3)
Mox attacks DS for 2 and sends him home
…arrgh… no heroe’s hall here and not enough money for a surplus

Float ($3)
Discard 0, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Seer (3/1+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • L3 Max Geiger (2/4) - exh.
  • Hardened Mox (2/1) - exh.
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 9
Thoughts

didn’t draw battle suits again… :stuck_out_tongue: maybe use Geiger’s ability to grab it… then pay a worker and build battle suits and stay down on 2 cards handsize? ouch… maybe build tech ii, worker and get a surplus?

-> really want to kill that DS so battle suits it is…

P2T5


Tech StartingHand Workers

TECH
Doom Grasp
Galina Glimmer


STARTING HAND
Young Treant
Playful Panda
Spore Shambler
Overeager Cadet


WORKERS
Verdant Tree
Rich Earth
Forest’s Favor
Ironbark Treant
Spore Shambler


NextHand

Tiger Cub
Playful Panda
Bone Collector


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Summon Garth - ($7)
Garth to 7, bring back zombie drill sergeant - ($1)
Merfolk digs up a gold - ($2)
Hire Young Treant, DS gets a rune - ($0)
Zombie Sergeant orders Bone Collector to do pull-ups, he can only do 1 so he gets 1 rune.
Bone Collector+ (4/4) attacks SL Seer (3/1+A) and kills her, taking 3 damage. BC makes a skeleton.
Garth sacrifices skeleton to draw a card.
Hire Overeager Cadet, DS gets a rune.

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: ““Zombie”” Drill Sergeant+ (4/4+A)
  • :psfist: [I]Elite[/I]: Overeager Cadet (3/2)
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]: Young Treant (0/2)
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • L7 Garth (3/4)
  • Bone Collector+ (4/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

As usual, I find too many things to do with my gold so no tech III. This deck is cool but I wish I had gone Necromancy this game, I’m a little bored of Peace’s drill sergeants. Still, I can’t deny that it’s powerful…

1 Like

still no Garrison… afraid of being assimilated? :slight_smile:

"P1T6


Tech StartingHand Workers

TECH
Research and Development
Octavian


STARTING HAND
Now!
Tricycloid


WORKERS
Neo Plexus
Tinkerer
Time Spiral
Temporal Research
Forgotten Fighter


NextHand

Temporal Distortion
Seer


Discard

Seer (3/1)
Now!
Research and Development
Octavian


Tech 2 card(s)
Get Paid + float - ($12)
Mox is outdated technology. even if nobody gives a *, he throws himelf against DS in a last sad act of hostility
hire Tricycloid and cast Now! - ($6)
Tricycloid (6/6) finishes DS and unfortunately takes 4 5 dmg
summon Vir - ($4)
remove a rune from Tricycloid and deal 1 damage to Garth

maxx Geiger, trash and get Tricycloid in a fresh state - ($4)
remove three runes from the shiny new TC to kill Garth
Vir lvls twice
max Vir, get forecasted Mech - ($0)

shiny new Tricycloid spends 2 runes on elite Cadet and 1 rune on poor old Bone Collector - both die
summon Vir - ($2)

Float ($02)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tricycloid (3/3+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Vir Garbarean (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • L5 Max Geiger (3/4)

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 6
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 02
  • Workers: 9
Thoughts

completely overlooked R&D up to now… VERY, VERY STUPID NOT HAVING TECHED IT :frowning: well… get into my deck anyway!

cannot worker this turn… so i have to go on teching… let’s see if i can survive thsi long enough to regain a normal hand size…

"

1 Like

Wow, those were 2 good cards! :stuck_out_tongue: I think Trycycloid takes 5 damage, I still have a tower :wink:

oh sorry, didn’t realize that as i always traded my units anyway… so i gotta redo some things as i won’t be able to finish garth like this :frowning:

@NikoBolas …now everything should be alright… maybe even better now - maybe killing BC and Cadet is the smarter move after all - i didn’t see it before as i was too fixed on Garth… anyway the move before wouldn’t have been possible as i forgot to pay for maxing Geiger… (!)

1 Like

Haha, no problem. Sometimes when I have to redo a turn, it turns out better too! Also, I like Garth as a draw engine -skeletons are cheap!

P2T6


StartingHand Workers

STARTING HAND
Tiger Cub
Bone Collector
Playful Panda
Drill Sergeant


WORKERS
Verdant Tree
Rich Earth
Forest’s Favor
Ironbark Treant
Spore Shambler


NextHand

Rampant Growth
Doom Grasp
Flagstone Garrison
Galina Glimmer


Discard

Drill Sergeant
Bone Collector
Overeager Cadet
Tiger Cub
Playful Panda


Tech 0 card(s)
Get Paid - ($10)
Garth makes a skeleton, sacs it to draw a card - ($9)
Hire Drill Sergeant - ($6)
Merfolk Prospector makes a gold - ($7)
Summon Oni - ($5)
Hire Bone Collector, DS gets a rune - ($3)

Float ($3)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3+A)
  • :psfist: [I]Elite[/I]: Oni (3/3)
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]: Wisp (0/1), resist 1
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • L7 Garth (3/4)
  • Drill Sergeant+ (4/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10
Thoughts

Well, this is not going well. The longer it goes the more I think it favors him? The only lucky thing for me is that he doesn’t seem to want to use Prynn and she’s really good at breaking up my combos. I’m expecting either another Trycycloid or a Hyperion! next turn. Fortunately the draws have finally aligned themselves and I can go off next turn with Garrison, DS, and even throw a Doom Grasp out there for whatever meager blocker he puts up! :wink: