I teched, but the spreadsheet didn’t get it in the automatic post because i Peeked with Vir… i had to shove the entire discard pile together with the two tech cards into the draw column for that because it didn’t do it automatically on clicking Peek… so the spreadheet lost track and i didn’t check… but i teched in two cards - next hand and deck are alright!
oh sorry…:
“If you have no draw pile, looking at the top card of your draw pile does nothing. It does NOT cause you to shuffle your discard pile into your draw pile. — Sirlin”
just checke in the card-db… i didn’t use it anyway. but i’ll shuffle in my last turn’s discard and redraw five to make everything correct
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire Bone Collector - ($4)
Arg (2/5) attacks Argonaut (3/4+A) for 2 damage, breaks armor and deals 1 damage, takes 4 damage.
Max Arg, makes a Water Elemental, heals - ($2)
Build Heroes’ Hall - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bone Collector (3/3+A)
[I]Elite[/I]:
[I]Scavenger[/I]: Playful Panda (2/2)
[I]Technician[/I]: Wisp (0/1)
[I]Lookout[/I]: Water Elemental (3/3), anti-air, resist 1
[B]In Play:[/B]
Arg+ (2/6), exhausted
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 4
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 1
Disc: 4
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
So I could’ve gone for Tech II here by not attacking Argonaut, but I really like getting him down to a 3/3. Now he dies to both Water Elemental or Bone Collector. I am expecting Stewardess for Water Elemental, hence Lookout. Tower will make all his trades better so that is bad for me, I went with a Heroes’ Hall so even if he breaks my tech I’m not as stranded (though of course, no EQ this game). I also threw a Nether Drain into tech, because I can see it being pretty good against some of purple’s heroes too! We’ll see if I’m right.
i don’t feel good at all… like making mistakes all the time… maybe should have put Argonaut into Elite-Slot to prevent you from attacking with Arg… (?)
P1T4
Tech StartingHand Workers
TECH
Temporal Distortion
Hyperion
STARTING HAND
Temporal Research
Battle Suits
Fading Argonaut (2/3) - 3 runes
Time Spiral
WORKERS
Plasmodium
Hardened Mox
Tinkerer
Time Spiral
NextHand
Temporal Distortion
Now!
Seer
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
hire Fading Argonaut - ($4)
upgrade Battle Suits - ($2)
Argonaut trades with Bone Collector
Nullcraft kills technician Wisp, you draw a card - u would need elemental in SQL, right?
Hmm, I’m not sure about that. I think you are right though. Nullcraft didn’t have to “fly over” anything to attack the tech wisp after SL is dead, so maybe anti-air doesn’t do anything unless you try to attack Tech I - then nullcraft has to fly over.
STARTING HAND
Spore Shambler
Bone Collector
Merfolk Prospector
Young Treant
Rampant Growth
WORKERS
Rich Earth
Ironbark Treant
Verdant Tree
Spore Shambler
NextHand
Drill Sergeant
Forest’s Favor
Young Treant
Merfolk Prospector
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Draw for tech wisp death.
Arg gives Playful Panda +1/+1A bubble shield
Playful Panda (3/2+A) trades with FArgo (3/3) tech. You draw a card.
Arg casts Rampant Growth on Water Elemental.
Water Elemental (5/3+2A) attacks your Tech I, destroys it and armor absorbs Tower damage. Your base takes 2 damage.
Hire Bone Collector - ($5)
Build Tech II (Peace) - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bone Collector (3/3+A)
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton (1/1)
[I]Technician[/I]: Garth (1/3)
[I]Lookout[/I]:
[B]In Play:[/B]
Arg+ (2/6), exhausted
Water Elemental (3/3), exhausted.
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 4
Tech II (Peace) HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 7
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 9
Thoughts
Well, this is going well. I seem to be ahead on trades and this turn I pull ahead on Tech as well. Origin Story could be good for him if he suspects Stampede, but of course I’m planning on using Garth next turn to draw some cards. I don’t think I’m too worried about anything here, he can trade Nullcraft for elemental, but that’s fine with me.
ah… just found the new spot for thoughts in the spreadsheet
i really lost big time the last match… so what should i do differently? unfortunately i don’t have enough money to get battle suits and mox and build tech i… unless i don’t make a worker. which is no option, i think…
maybe i should tech in vortoss emblem to make his buffs less effective? but then he didn’t actually tech a dinosize in the last few rounds… i really regretted not having gone for stewardess in the last match, so i’ll tech her in
and then i need to know… do i want haste or unphase right away? i really like those two spells, but probably they’ll be more important a bit later… i couldn’t use them last game as i didn’t live long enough… that shouldn’t happen again…
i intend going for present… but i really would like a seer in my deck, as 2 attack (3 with battle suits) is good value for 1 gold… i can use the time runes later for a tricycloid… but up to then it’s wasted resources… anyway i’ll go for two units here, and one will be a seer for its low price… any comments?
STARTING HAND
Playful Panda
Rich Earth
Young Treant
Spore Shambler
Forest’s Favor
WORKERS
Verdant Tree
Rich Earth
NextHand
Forest’s Favor
Spore Shambler
Bone Collector
Young Treant
Tiger Cub
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Get a gold for Scav Prospector death - ($7)
Build Tech I - ($5)
Build Tower - ($2)
Hire Playful Panda - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: Arg (2/3)
[I]Scavenger[/I]: Wisp (0/1)
[I]Technician[/I]: Wisp (0/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Playful Panda (2/2), exhausted
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
Thoughts
Tricky turn for me. Arg is going to die no matter what I do, so I’ve tried to make sure he takes down stuff with him. Arg in Elite + Tower means FArgo dies. I didn’t bother putting a wisp in SL because I’m really expecting Stewardess this game He’ll still probably bounce a wisp, but at least I get Scav or Tech if he wants to attack and kill the other one with Mox. He probably won’t. I’m curious which hero he summons with 2 free levels, but if last game is any indication I’m expecting Vir and that means possibly some 6/7 untargetable mechs are his goal. Gotta keep that in mind for spells…
STARTING HAND
Seer
Forgotten Fighter
Stewardess of the Undone
Battle Suits
Time Spiral
WORKERS
Neo Plexus
Tinkerer
Time Spiral
NextHand
Seer
Seer
Nullcraft
Plasmodium
Temporal Research
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
hire Stewardess, you take Panda back to your hand - ($3)
summon Geiger - ($1)
FArgo and Mox hit Arg for 3 dmg, dies, Geiger goes to midband
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Stewardess of the Undone (2/3+a)
[I]Elite[/I]:
[I]Scavenger[/I]: L3 Max Geiger (2/4)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Hardened Mox (1/1) - exh.
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 7
Thoughts
he’s presenting me Arg on a plate? what do i make of it? and what is he up to? does he want to see my heroe-choice? he’ll get in Garth probably…
i’ll stick to my present plan: get in hyperions boosted by battle suits and cast temporal distortion for tricycloid. maybe boost it with seer. so i’ll get another seer. and maybe now! to attack with a 3/1 soon?
STARTING HAND
Tiger Cub
Forest’s Favor
Young Treant
Bone Collector
Spore Shambler
WORKERS
Verdant Tree
Rich Earth
Forest’s Favor
NextHand
Rampant Growth
Merfolk Prospector
Ironbark Treant
Bone Collector
Drill Sergeant
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire Bone Collector - ($4)
Build Tech II (Peace) - ($0)
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bone Collector (3/3+A)
[I]Elite[/I]:
[I]Scavenger[/I]: Wisp (0/1)
[I]Technician[/I]: Wisp (0/1)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
Ooh, Geiger. Hmm, maybe he is trying to become more feisty? But I think my tech II is relatively safe. He has 5 power on board, but I have 3 in the PZ, plus Tower. Nullcraft isn’t too good against a tower I think, and the rest have trouble bashing through. He could give an Argonaut haste with Geiger, that would be really bad for me, but I guess I have to hope he isn’t that lucky. Speaking of luck, I scored a Drill Sergeant on my next hand…
Nullcraft
Hyperion
Temporal Distortion
Now!
Seer
Stewardess of the Undone (2/3)
Tech 2 card(s)
Get Paid + float - ($8)
exhaust Geiger, discard a card, draw a card
hire Plasmodium - ($6)
hire 2x Seer, remove two runes from Plasmodium - ($4)
cast Now! on one of the Seers - ($3)
hasty Seer and Stewardess trade with Bonecollector
Worker - ($2)
Float ($2)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Hardened Mox (1/1+a)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Seer (2/1)
[I]Lookout[/I]:
[B]In Play:[/B]
L3 Max Geiger (2/4) - exh.
Plasmodium (4/4) - 1 forecast
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 2
Deck: 1
Disc: 6
[B]Gold:[/B]
Gold: 2
Workers: 8
Thoughts
hm… i could really use some battle suits here. shall i draw with geiger / temporal research? and then spend a lot of money and go down on hand size? and don’t go for tech ii this turn?
i think, i’ll try my luck here with a draw by Geiger, maybe get Battle Suits and Tech II this turn and complement my forces with a seer… (?)
ok, i got Now! - so i’ll boost one of my Seers to trade with Bonecollector and go down on cards to the end… i should have some army for next turn to clean his rows if he gets his peace machine going… (hopefully) but still no tech ii
STARTING HAND
Ironbark Treant
Bone Collector
Rampant Growth
Merfolk Prospector
Drill Sergeant
WORKERS
Verdant Tree
Rich Earth
Forest’s Favor
Ironbark Treant
NextHand
Playful Panda
Young Treant
Spore Shambler
Discard
Bone Collector
Rampant Growth
Flagstone Garrison
Overeager Cadet
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire Drill Sergeant - ($4)
Hire Bone Collector, DS gets a rune - ($2)
Hire Merfolk Prospector, DS gets a rune - ($1)
Float ($1)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Drill Sergeant++ (5/5+A)
[I]Elite[/I]:
[I]Scavenger[/I]: Wisp (0/1)
[I]Technician[/I]: Bone Collector (3/3)
[I]Lookout[/I]:
[B]In Play:[/B]
Merfolk Prospector (1/1)
Wisp (0/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 2
Disc: 4
[B]Gold:[/B]
Gold: 1
Workers: 9
Thoughts
Well, it was lucky getting the Drill Sergeant, but I’m just hanging him out to dry. I might even go for tech III this game unless he makes a move soon. Next turn I’m planning on bringing out both Garth and Arg, then going back to a 5-card hand or playing guys to buff the undead Drill Sergeant. We’ll see what he does!
WORKERS
Neo Plexus
Tinkerer
Time Spiral
Temporal Research
Forgotten Fighter
NextHand
Tricycloid
Now!
Tech 2 card(s)
Get Paid + float - ($10)
the just arrived Plasmodium throws itself at DS and leaves the board again…
exhaust Geiger to discard and draw last card on deck…
Worker - ($9)
build Tech II - ($5)
upgrade Battle Suits (late…) - ($3)
Mox attacks DS for 2 and sends him home
…arrgh… no heroe’s hall here and not enough money for a surplus
Float ($3)
Discard 0, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Seer (3/1+a)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Battle Suits
L3 Max Geiger (2/4) - exh.
Hardened Mox (2/1) - exh.
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 2
Deck: 8
Disc: 0
[B]Gold:[/B]
Gold: 3
Workers: 9
Thoughts
didn’t draw battle suits again… maybe use Geiger’s ability to grab it… then pay a worker and build battle suits and stay down on 2 cards handsize? ouch… maybe build tech ii, worker and get a surplus?
-> really want to kill that DS so battle suits it is…
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Summon Garth - ($7)
Garth to 7, bring back zombie drill sergeant - ($1)
Merfolk digs up a gold - ($2)
Hire Young Treant, DS gets a rune - ($0)
Zombie Sergeant orders Bone Collector to do pull-ups, he can only do 1 so he gets 1 rune.
Bone Collector+ (4/4) attacks SL Seer (3/1+A) and kills her, taking 3 damage. BC makes a skeleton.
Garth sacrifices skeleton to draw a card.
Hire Overeager Cadet, DS gets a rune.
[I]Lookout[/I]: Young Treant (0/2)
[B]In Play:[/B]
Merfolk Prospector (1/1)
L7 Garth (3/4)
Bone Collector+ (4/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 10
Thoughts
As usual, I find too many things to do with my gold so no tech III. This deck is cool but I wish I had gone Necromancy this game, I’m a little bored of Peace’s drill sergeants. Still, I can’t deny that it’s powerful…
WORKERS
Neo Plexus
Tinkerer
Time Spiral
Temporal Research
Forgotten Fighter
NextHand
Temporal Distortion
Seer
Discard
Seer (3/1)
Now!
Research and Development
Octavian
Tech 2 card(s)
Get Paid + float - ($12)
Mox is outdated technology. even if nobody gives a *, he throws himelf against DS in a last sad act of hostility
hire Tricycloid and cast Now! - ($6)
Tricycloid (6/6) finishes DS and unfortunately takes 4 5 dmg summon Vir - ($4)
remove a rune from Tricycloid and deal 1 damage to Garth
maxx Geiger, trash and get Tricycloid in a fresh state - ($4) remove three runes from the shiny new TC to kill Garth
Vir lvls twice
max Vir, get forecasted Mech - ($0)
shiny new Tricycloid spends 2 runes on elite Cadet and 1 rune on poor old Bone Collector - both die
summon Vir - ($2)
Float ($02)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Tricycloid (3/3+a)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: L1 Vir Garbarean (2/3)
[I]Lookout[/I]:
[B]In Play:[/B]
Battle Suits
L5 Max Geiger (3/4)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 2
Deck: 6
Disc: 4
[B]Gold:[/B]
Gold: 02
Workers: 9
Thoughts
completely overlooked R&D up to now… VERY, VERY STUPID NOT HAVING TECHED IT well… get into my deck anyway!
cannot worker this turn… so i have to go on teching… let’s see if i can survive thsi long enough to regain a normal hand size…
oh sorry, didn’t realize that as i always traded my units anyway… so i gotta redo some things as i won’t be able to finish garth like this
@NikoBolas …now everything should be alright… maybe even better now - maybe killing BC and Cadet is the smarter move after all - i didn’t see it before as i was too fixed on Garth… anyway the move before wouldn’t have been possible as i forgot to pay for maxing Geiger… (!)
Drill Sergeant
Bone Collector
Overeager Cadet
Tiger Cub
Playful Panda
Tech 0 card(s)
Get Paid - ($10)
Garth makes a skeleton, sacs it to draw a card - ($9)
Hire Drill Sergeant - ($6)
Merfolk Prospector makes a gold - ($7)
Summon Oni - ($5)
Hire Bone Collector, DS gets a rune - ($3)
Well, this is not going well. The longer it goes the more I think it favors him? The only lucky thing for me is that he doesn’t seem to want to use Prynn and she’s really good at breaking up my combos. I’m expecting either another Trycycloid or a Hyperion! next turn. Fortunately the draws have finally aligned themselves and I can go off next turn with Garrison, DS, and even throw a Doom Grasp out there for whatever meager blocker he puts up!