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Casual Games: Legion Vs payprplayn


#1

Legion [Present]/Feral/truth vs @payprplayn [Necro]/Blood/Law

usually is truth, not law tho. AS for me my “No P1T1 mox” record is still there…

P1T1

[details=Secrets]

Hand : tinker,tr,bs,nullc,plasmo
Tech: nope
Thoughts : bau [/details]


  1. Get 4 Gold (4), tech 0 cards
  2. Worker (3)
  3. Calamandra (1)
  4. disc 4 draw 5

[details=Secrets]

Workers : 4+tinker
Discard : BS,TR,plasmo,nullc
New Hand : neop, fargo,mox,TS,ff [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : Calamandra 2/3

  • Base : 20
  • Discard : 3
  • Deck : 0
  • Workers : 5
  • Gold: 1
  • Hand : 5

#2

P2T1


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Jandra, the Negator
Deteriorate
Skeletal Archery
Graveyard
Skeleton Javelineer


WORKERS
Jandra, the Negator


NextHand

Thieving Imp
Pestering Haunt
Sacrifice the Weak
Poisonblade Rogue
Summon Skeletons


Discard

Deteriorate
Skeleton Javelineer
Graveyard
Bone Collector
Bone Collector


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Garth - ($2)
Skeletal Archery - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garth lvl 1 (1/3+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

Edit: P.S. By “usually is truth, not law tho”, do you mean that [Necro]/Blood/Truth is a popular build (as opposed to [Necro]/Blood/Law)?


#3

Yes, necro/blood/truth is one of the meta decks (meaning one of the strogest builds found so far)
The others are: [Past]/peace/anarchy; [anarchy]/Growth/Strenght; [Demonology]/Necro/finesse

P1T2

[details=Secrets]

Hand : neop, fargo,mox,TS,ff
Tech: hound+btf
Thoughts : bau [/details]


  1. Get 5 Gold+f (6), tech 2 cards
  2. Worker (5)
  3. Tech I (3)
  4. Fading argo (1)
  5. disc 3 draw 5

[details=Secrets]

Workers : 4+tinker+TS
Discard :
New Hand : neop,plasmo,bs,btf,hound[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Calamandra 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Fading argonaut 2/3
  • :exhaust: Technician:
  • :target: Lookout:

In Play :

  • Base : 20
  • Tech I: 5
  • Discard : 0
  • Deck : 4
  • Workers : 6
  • Gold: 1
  • Hand : 5

#4

Accidentally Teched cards last turn. Fixed it this turn.

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Sacrifice the Weak
Pestering Haunt
Thieving Imp
Poisonblade Rogue
Summon Skeletons


WORKERS
Jandra, the Negator
Poisonblade Rogue


NextHand

Bone Collector
Bone Collector
Graveyard
Deteriorate
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Skeletons - ($2)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garth lvl 1 (1/3+A)
  • :psfist: [I]Elite[/I]: Skeleton (2/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Skeletal Archery
    [B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0

[B]Gold:[/B]

  • Gold: 0
  • Workers: 7

Edit: Switched Garth to Lead


#5

is casual game, do as u wish :wink:


#6

When u edit a post i do not get any notification. So when u do, plz make a new post saiyng fixed or something :wink:

P1T3

[details=Secrets]

Hand : neop,plasmo,bs,btf,hound
Tech: hound+macciatus
Thoughts : bau [/details]


  1. Get 6 Gold+f (7), tech 2 cards
  2. Worker (6)
  3. Maxcala (2) kills garth, lvs fizzle
  4. Spectral hound (1)
  5. disc 3 draw 4 rs draw1

[details=Secrets]

Workers : 4+tinker+TS+plasmo
Discard :
New Hand : tr,nullc,ff,hm,btf[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Fading argonaut 2/3+A %2 resist 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Hound 3/3 resist 2

In Play : Calamandra 4/4 (gives resist 1 to all my units)

  • Base : 20
  • Tech I: 5
  • Discard : 0
  • Deck : 4
  • Workers : 7
  • Gold: 1
  • Hand : 5

#7

Another way to let someone know if you edit a post is to mention them by using the @username format. They’ll always be notified of new mentions, even if they’d already viewed the post before.


#8

P2T3


Tech StartingHand Workers

Tech
Injunction
Nether Drain

STARTING HAND
Sacrifice the Weak
Bone Collector
Bone Collector
Graveyard
Deteriorate


WORKERS
Jandra, the Negator
Poisonblade Rogue
Deteriorate


NextHand

Skeleton Javelineer
Pestering Haunt
Thieving Imp


Discard

Sacrifice the Weak
Injunction
Nether Drain


Tech 0 card(s)
Get Paid - ($7)
Worker - ($6)
Bone Collector - ($4)
Bone Collector- ($2)
Graveyard - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Bone Collector (4/3)
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Skeletal Archery
  • Bone Collector (3/3)

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 3

[B]Gold:[/B]

  • Gold: 0
  • Workers: 8
Thoughts

This sucks. I already feel like I’m losing, and it’s only turn 3. The pressure from Calamandra is immense already and with hound and fargo added to it, things seem hopeless. I’m hoping I can pull out of it by replaying garth/resurrecting Bone collector next turn (assuming it gets killed), but I’m not optimistic. I’ll have to figure out how to deal with this kind of pressure in this build. I must have misplayed the opening.


#9

Bone C is 3/3 mate :wink:

P1T4

[details=Secrets]

Hand : tr,nullc,ff,hm,btf
Tech: tiger+reteller
Thoughts : bau [/details]


  1. Get 7 Gold+f (8), tech 2 cards, fargo fades to 1 rune.
  2. Worker (7)
  3. Tech II Truth (3)
  4. nullcraft (1) pings ur elite BC. Fargo trades with ur elite BC
  5. disc 3 draw 4 rs draw1

[details=Secrets]

Workers : 4+tinker+TS+plasmo+tr
Discard :
New Hand : mac,bs,neop,hound,tiger[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Calamandra 4/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Hound 3/3 resist 2

In Play : nullcraft 1/1 no :target:

  • Base : 20
  • Tech I: 5
  • Tech II Truth: 5
  • Discard : 0
  • Deck : 5
  • Workers : 8
  • Gold: 1
  • Hand : 5

#10

P2T4


Tech StartingHand Workers

TECH
War Drums
Blackhand Resurrector


STARTING HAND
Skeleton Javelineer
Pestering Haunt
Thieving Imp


WORKERS
Jandra, the Negator
Poisonblade Rogue
Deteriorate


NextHand

War Drums
Injunction
Skeleton Javelineer
Summon Skeletons


Tech 2 card(s)
Get Paid - ($8)
No Worker
Midband Drakk - ($3)
Skeleton Pings Calamandra for 2
BC trades with Cala, get a skeleton, Drakk maxbands
Thieving imp with haste, you discard. - ($0)
Thieving imp trades with hound.
skeleton pings down nullcraft

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drakk Lvl 6 (3/4+A), 1 to your base when he dies.
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
  • Graveyard (4) [Bone Collector x2]
  • 2x Skeleton (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

So, yeah. I misrememberd Bone Collector’s stats. I’m now much more comfortable with the decision I made last turn (although I wish I’d patrolled that BC in SQL). I feel my position has stabilized somewhat. I’m not playing anything from hand this turn except possibly a worker in order to resuscitate my drawing power. I think I want to clear his board here, but that will mean delaying tech 2, which I guess I’m okay with. Wait. I just realized that Drakk’s maxband is about units that arrive from my hand, so I can’t give haste to a BC from my graveyard. Drat. Can I get by with skipping a worker here? I already have the 8 I need to build tech 2, so maybe something like No worker, Midband Drakk, BC+ 1 skelly kills Cala (Drakk Maxes), Thieving imp w/haste, trades with hound, skelly pings nullcraft? Seems alright. Don’t like skipping worker and delaying tech 2, but I think this is worth it. Time will tell, I guess.

Tech was a tough decision here. My end goal is either skeleton army + war drums or Lord + tap 5 -> Pirate Gang commander. With Drakk at max, I think war drums is a must (though there’s a good chance he won’t be around for it.) I had a few thoughts for the other one, though. I toyed with the idea of PGC now, thinking that if Drakk gets killed (a distinct possibility) I could play bigby and stash it, then Tech up+ BC, I could then tech in Lord, trade off Bigby, max garth for lord, and tap 5 skellys for PGC. That plan has a lot of moving parts, though, and while I think it actually has a reasonable chance for success, I was wary of it. I’m low on cards, so I also considered Desperation, but teching in 2 blood spells starts to suck if Drakk dies, and desperation is at its best if I want to play a bunch of units from hand. With my 2 best units in my graveyard, I didn’t consider it a good play. Other options were Lord (because he’s always good with skeletons), Hooded Executioner (because I can play him right away, and (especially if drakk lives) he can contribute substantially to maintaining my board dominance in the face of my opponents tech advantage, and crash bomber (for basically the same reasons as HE, but he’s cheaper and his ability is great value against illusions).


#11

P1T5

[details=Secrets]

Hand : mac,bs,neop,hound,tiger
Tech: eye+reteller
Thoughts : bau [/details]


  1. Get 8 Gold+f (9), tech 2 cards, discard
  2. Worker (8)
  3. Macciatus (6)
  4. Tiger (3)+ hound (2)
  5. disc 0 draw 2

[details=Secrets]

Workers : 4+tinker+TS+plasmo+tr+bs
Discard :
New Hand : reteller,mox[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Tiger 6/6+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician: Hound 4/4
  • :target: Lookout:

In Play : Macciatus the whisperer 3/3

  • Base : 20
  • Tech I: 5
  • Tech II Truth: 5
  • Discard : 4
  • Deck : 3
  • Workers : 9
  • Gold: 2
  • Hand : 2

#12

P2T6


Tech StartingHand Workers

TECH
2x Bloodlust

STARTING HAND
War Drums
Injunction
Skeleton Javelineer
Summon Skeletons

WORKERS
Jandra, the Negator
Poisonblade Rogue
Deteriorate


NextHand

Sacrifice the Weak
Pestering Haunt
Blackhand Resurrector


Tech 0 card(s)
Get Paid - ($8)
No Worker
War Drums - ($6)
Summon Skeletons - ($2)
Skeleton Javelineer (w/haste) - ($1)
Skeleton pings down tiger
Skeleton pings down Hound
Skeleton+Javelineer+Drakk hit your base for 19

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (7/1) anti-air
  • :pschip: [I]Technician[/I]: Skeleton (7/1) anti-air
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Skeletal Archery
  • Graveyard (4) [Bone Collector x2]
  • 3x Skeleton (7/1)
  • Skeleton Javelineer (7/1)
  • Drakk Lvl 6 (3/4), 1 to your base when he dies.
  • War Drums

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 2

[B]Gold:[/B]

  • Gold: 1
  • Workers: 8
Thoughts

I expect a scoop here since even if he somehow wipes my board, I win from Drakk’s deathblow.


CAPS 2017: EricF ([Peace]/Balance/Anarchy) vs. payprplayn ([Necro]/Blood/Law)
#13

and that’s it. gg


#14

Care to go again?