@Andreas I just realized that something went wrong with your workers. You paid for one T4, but your worker count didn't increase. Which also means you were short one gold compared to what you should have had on T5. If you really want, we can roll it back, but if you're willing to just float it, that's easier.
The bigger issue will be going back to your T4 and figuring out what card you accidentally deleted instead of workering. The worker was your only card from hand (3-card hand), and you discarded 2 at the end of T4, so your hands should be good as is.
You should have had $8 last turn, floating $1, plus 9 workers at the beginning of this coming turn means $10 this next turn.
Edit: Remembered Shadow Blade was a thing and put Grave in SQL. (;
Doesn't matter that I've seen my next hand, as I had exactly 5 cards in deck before drawing.
Tech StartingHand Workers
Sacrifice the Weak
Jandra, the Negator
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($9)
Scavenger bonus - ($10)
Draw from Technician
Worker - ($9)
Rebuild Tower - ($6)
Summon Grave - ($4)
Grave casts expensive Sac the Weak; Dozer dies (Lookout doesn't help, since StW doesn't target) - ($1)
Haunt suicides into Vandy for 1
Discard 3, draw 5
* Squad Leader: Grave Stormborne, Lv. 1 (2/3+a, Sparkshot)
* Base HP: 18
* Tech I HP: 1
* Tech II HP: 5
* Tower HP: 4
* Hand: 5
* Deck: 0
* Disc: 8
* Gold: 1
* Workers: 10
I had a hard time deciding between Imp and Tower, but ultimately blocking Vandy seemed more important than bringing us both down on cards.
I had to StW, I think. As much as I'd like to cast that Dozer into oblivion, leaving it and Meta Vandy on the board at once seems bad.
I have no idea how (if?) I'm planning on winning this. I teched a Versatile Style to have another detector. If I get it the same turn as Origin Story, and I have access to Prynn and Grave, I should be able to bounce a demon hero? LOL. I am so goofy.