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Casual game, Andreas (monoblack) vs Armed_Pirate (Necro/Discipline/Past)


#1

Gl hf @ARMed_PIrate

"P1T2


StartingHand Workers

STARTING HAND
Graveyard
Deteriorate
Skeleton Javelineer
Thieving Imp
Jandra, the Negator


WORKERS
Summon Skeletons


NextHand

Jandra, the Negator
Deteriorate
Skeleton Javelineer
Thieving Imp
Graveyard


Discard

Poisonblade Rogue
Sacrifice the Weak
Skeletal Archery


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Pestering Haunt

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
    "

#2

Went ahead and moved this to the play-by-forum sub-forum for you. Also, I notice that your turn is marked as turn 2, even though this is turn 1, and your Starting Hand and Next Hand seem to be the same.


#3

Thanks @Hobusu. I’m not sure what happened, so I reset and started anew. Looks to be ok now. Start from here @ARMed_PIrate

"P1T1


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Pestering Haunt


WORKERS
Jandra, the Negator


NextHand

Thieving Imp
Graveyard
Skeleton Javelineer
Deteriorate
Sacrifice the Weak


Discard

Skeletal Archery
Poisonblade Rogue
Summon Skeletons


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Pestering Haunt

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
    "

#4

Well met, sir! This is my first time trying this deck out, and you got the nasty opening. At least no Javelineer on Turn 1!

P2T1


StartingHand Workers

STARTING HAND
Graveyard
Poisonblade Rogue
Thieving Imp
Sacrifice the Weak
Deteriorate

WORKERS

Poisonblade Rogue

NextHand

Jandra, the Negator
Pestering Haunt
Summon Skeletons
Skeleton Javelineer
Skeletal Archery

Discard

Deteriorate
Sacrifice the Weak
Graveyard
Thieving Imp

Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Garth - ($2)
Garth makes a skeleton - ($1)
Garth casts Deteriorate on your Haunt, preemptively exorcising it

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Garth Torken, Lv. 1 (1/3)
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

[details=Thoughts][spoiler]
Starting against that Vandy opening is always brutal. I thought about just dropping midband Grave, or even Deteriorate+Grave, in Elite or SQL, but he can still kill him and survive. It would be really costly, but doesn’t make me happy.

What I did here is much riskier. If he has Deteriorate in his second hand, I’m probably hosed. But if he doesn’t, then I can play my whole hand, workering Jandra, or Tech 2x Nether Drain or 2x Lich’s Bargain and just start sac’ing skele’s until I draw into it. That would be kinda hilarious. If I draw into one, I could sac that skele and try to draw into the other. If I can draw them both with two initial skeles (unlikely), I’ll have enough to play both.

By the way, this is @Kaelii’s “Die in the past, die forever” deck. The goal is to get max Prynn out, maybe a Seer to boost her runes, swallow the opponent’s Tech II unit(s), then Netherdrain Prynn with Garth so it
goes away for good. [/spoiler]

[/details]


#5

Game on.

"P1T2


Tech StartingHand Workers

TECH
Crypt Crawler
Shadow Blade


STARTING HAND
Graveyard
Deteriorate
Thieving Imp
Sacrifice the Weak
Skeleton Javelineer


WORKERS
Jandra, the Negator
Thieving Imp


NextHand

Poisonblade Rogue
Skeletal Archery
Shadow Blade
Summon Skeletons
Graveyard


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Vandy casts deteriorate and kills Skeleton
Level up Vandy to L3 (3/4) - ($3)
Vandy kills Garth, levels to max (4/5)
Build Tech 1 - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 6
    "

#6

P2T2


Tech StartingHand Workers

TECH

Netherdrain
Rambasa Twin


STARTING HAND
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Pestering Haunt
Skeleton Javelineer

WORKERS

Poisonblade Rogue
Skeletal Archery

NextHand

Deteriorate
Summon Skeletons
Skeleton Javelineer
Netherdrain
Pestering Haunt

Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Build Tech I - ($4)
Recruit Jandra, the Negator - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Jandra, the Negator (3+1/3, Overpower)
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

[details=Thoughts]
I teched a Netherdrain for later and a Rambasa Twin for now. The problem with random shuffling is that the cards don’t always arrive in the ideal order. Sac the Weak could put a big dent in my Tech. Hopefully I can tech up to Discipline next turn, plus Grave (or maybe Prynn to get her dying early) and Tech Lab (Necro). I’m going for Resurrectors and Training Grounds. I expect to lose, but I want to toss some units into the void!

[/details]


#7

"P1T3


Tech StartingHand Workers

TECH
Dark Pact
Hooded Executioner


STARTING HAND
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Graveyard
Shadow Blade


WORKERS
Jandra, the Negator
Thieving Imp
Summon Skeletons


NextHand

Crypt Crawler
Sacrifice the Weak
Skeleton Javelineer


Discard

Shadow Blade
Skeletal Archery
Dark Pact
Hooded Executioner


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Vandy casts Shadow blade to kill Jandra, you discard Card #2 - ($4)
Graveyard - ($2)
Poisonblade Rogue - ($0)
Vandy pings your Tech 1 for 4 HP

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Poisonblade Rogue
    [B]In Play:[/B]
  • Vandy (4/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Graveyard: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

#8

P2T3


Tech StartingHand Workers

TECH

Training Grounds
Focus Master


STARTING HAND
Skeleton Javelineer
Netherdrain
Summon Skeletons
Deteriorate
Pestering Haunt

WORKERS

Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer (1/1)

NextHand

Sacrifice the Weak
Graveyard
Thieving Imp

Discard

Jandra, the Negator
Summon Skeletons
Deteriorate
Netherdrain
Training Grounds
Focus Master

Discard card #2
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Build Tech II (Discipline) - ($3)
Summon Garth - ($1)
Garth Deteriorates your Lookout Rogue, to Graveyard - ($0)
Recruit Haunt

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Garth Torken, Lv. 1 (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1, Unstoppable)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 1
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts]
Really want a beefier Discipline unit, but I need to save hero money. Really wanted Grave or Skele, but needed to pop Rogue, and Looky made it difficult.
…Really wanted to draw Rambasa, but it’ll have to wait for dead Garth. Didn’t Netherdrain because I didn’t want him just maxbanding Vandy again, and he’s stuck with her for now. Death of a thousand cuts, lady! (Please no second Shadowblade.)

[/details]


#9

"P1T4


Tech StartingHand Workers

TECH
Blackhand Dozer
Blackhand Dozer


STARTING HAND
Skeleton Javelineer
Crypt Crawler
Sacrifice the Weak


WORKERS
Jandra, the Negator
Thieving Imp
Summon Skeletons


NextHand

Dark Pact
Shadow Blade
Crypt Crawler
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build tech II (Demonology) - ($2)
Poisonblade Rogue from Graveyard - ($0)
Vandy kills Garth (you draw)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Poisonblade Rogue
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy L5, (4/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

#10

P2T4


Tech StartingHand Workers

TECH

Seer
Netherdrain


STARTING HAND
Graveyard
Thieving Imp
Sacrifice the Weak
Rambasa Twin

WORKERS

Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Graveyard

NextHand

Netherdrain
Sacrifice the Weak
Summon Skeletons
Thieving Imp

Tech 2 card(s)
Get Paid - ($8)
Draw from Technician
Worker - ($7)
Recruit Rambasa Twin, who brings his sis - ($3)
Build a Tower - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Rambasa Twin Jayna (3/2) “Shape of… a tiger-man!”
  • :exhaust: [I]Technician[/I]: Rambasa Twin Zan (3/2) “Form of… an…?..ice tiger-man!”
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1, Unstoppable)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 1
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts]
Max Vandy + Tech II means I need a Tower to help answer Meta. So no Tech Lab or Resurrectors. The techs are really tricky here. Should I add another Training Grounds? Another Nether Drain? A Seer? I’m going to go with another Nether Drain generally useful and a Seer (for the body). I probably should be doing Doom Grasp or Lich’s Bargain instead (I really need lots of bodies, and one deadly would help), but I want those workers to spend on max Prynn in a bit. If I can somehow store up 11 for Prynn+Garth+Netherdrain in one turn, that would be sweet. If I can get the Training Grounds up first, it’ll save a lot of cash.

After the draw… All spells and an imp. Not great, esp. if Vandy Shadow Blades one of my twins. Still, he’s been going down on cards, too, so Imp+Grave+worker for $6 might let me stall enough, and would definitely get me the money for the following turn. Assuming my twins die, I’ll actually have $10, and Imp+midGrave+worker for $8 would still give me plenty to work with.

[/details]


#11

Editted to include 1 worker from last turn and 2 Tech cards this turn.

"P1T5


Tech StartingHand Workers

TECH
Dark Pact
Voidblocker


STARTING HAND
Shadow Blade
Dark Pact
Crypt Crawler
Sacrifice the Weak

WORKERS
Jandra, the Negator
Thieving Imp
Summon Skeletons
Skeleton Javelineer
Skeletal Archery


NextHand

Blackhand Dozer
Dark Pact
Skeleton Javelineer
Hooded Executioner


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Vandy casts Dark Pact on myself, draw 2 cards
Stw, kills one twin (Scavenger) - ($5)
Poisonblade Rogue suicides to kill other Twin and go to graveyard (you draw)
Blackhand Dozer - ($1)
Vandy takes out your tower, takes 1 damage, 2 dmg to your base

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Blackhand Dozer
    [B]In Play:[/B]
  • Vandy L5, (4/3)
  • Graveyard: Poisonblade Rogue
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
    "

#12

@Andreas I just realized that something went wrong with your workers. You paid for one T4, but your worker count didn’t increase. Which also means you were short one gold compared to what you should have had on T5. If you really want, we can roll it back, but if you’re willing to just float it, that’s easier.

The bigger issue will be going back to your T4 and figuring out what card you accidentally deleted instead of workering. The worker was your only card from hand (3-card hand), and you discarded 2 at the end of T4, so your hands should be good as is.

You should have had $8 last turn, floating $1, plus 9 workers at the beginning of this coming turn means $10 this next turn.

Edit: Remembered Shadow Blade was a thing and put Grave in SQL. (;
Doesn’t matter that I’ve seen my next hand, as I had exactly 5 cards in deck before drawing.

P2T5


Tech StartingHand Workers

TECH

Origin Story
Versatile Style


STARTING HAND
Thieving Imp
Sacrifice the Weak
Netherdrain
Summon Skeletons
Seer

WORKERS

Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Graveyard
Summon Skeletons

NextHand

Focus Master
Deteriorate
Training Grounds
Jandra, the Negator
Netherdrain

Discard

Rambasa Twin
Sacrifice the Weak
Pestering Haunt
Thieving Imp
Netherdrain
Seer
Origin Story
Versatile Style

Tech 2 card(s)
Get Paid - ($9)
Scavenger bonus - ($10)
Draw from Technician
Worker - ($9)
Rebuild Tower - ($6)
Summon Grave - ($4)
Grave casts expensive Sac the Weak; Dozer dies (Lookout doesn’t help, since StW doesn’t target) - ($1)
Haunt suicides into Vandy for 1

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave Stormborne, Lv. 1 (2/3+a, Sparkshot)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 1
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

[details=Thoughts][spoiler]
I had a hard time deciding between Imp and Tower, but ultimately blocking Vandy seemed more important than bringing us both down on cards.

I had to StW, I think. As much as I’d like to cast that Dozer into oblivion, leaving it and Meta Vandy on the board at once seems bad.

I have no idea how (if?) I’m planning on winning this. I teched a Versatile Style to have another detector. If I get it the same turn as Origin Story, and I have access to Prynn and Grave, I should be able to bounce a demon hero? LOL. I am so goofy.
[/spoiler]

[/details]


#13

You also seem to have forgotten to tech two cards from your codex.


#14

That last one was in T5. Good catch @Hobusu.

Also, don’t feel bad about these mistakes!
They’re pretty common for getting used to the spreadsheet.
I’ve experienced the accidentally deleted worker myself several times, and while I don’t forget to tech online as much as I do offline, it definitely happens!

Since you did reshuffle on T5, make sure you roll back the spreadsheet using the history to just before you discarded/drew, then tech in, then hit Discard/draw again.

And if you can remember what you meant to tech before my turn, that’d be appreciated, though I’m not sure my turn gives you much one way or the other. (:


#15

Ok. I did realize I didn’t tech 2 cards afterward. ugh! Hard getting used to. I just didn’t have a chance to come back online until now. I haven’t looked at your move, so I’ll tech my 2 cards, and fix the turn before coming up to speed. Will let you know if it alters the end result of my last turn.

Also will look into the gold issue.

Edit: the Teching of 2 cards won’t change the outcome of my turn regardless, since I had enough cards in my deck to avoid a re-shuffling with discard pile

Ok T5 was editted to reflect worker and 2 Tech Cards. We should be good to go now.


#16

Nothing affects my turn, either, so you’re up for T6! (:


#17

Here we go!:

"P1T6


Tech StartingHand Workers

TECH
Zarramonde
Zarramonde


STARTING HAND
Blackhand Dozer
Dark Pact
Skeleton Javelineer
Hooded Executioner

WORKERS
Jandra, the Negator
Thieving Imp
Summon Skeletons
Skeleton Javelineer
Skeletal Archery
Skeleton Javelineer


NextHand

Zarramonde
Sacrifice the Weak
Crypt Crawler
Dark Pact
Blackhand Dozer


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Vandy- Dark Pacts myself, draw 2
Build tech 3 - ($4)
Garth L1 - ($2)

Float ($2)
Discard 4, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garth L1 (1/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Vandy L5, (4/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard: Poisonblade Rogue, Blackhand Dozer
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10
    "

#18

P2T6


Tech StartingHand Workers

TECH

Hooded Executioner


STARTING HAND
Focus Master
Training Grounds
Jandra, the Negator
Netherdrain
Deteriorate

WORKERS

Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Graveyard
Summon Skeletons

NextHand

Netherdrain
Focus Master
Seer
Thieving Imp
Rambasa Twin

Tech 2 card(s)
Get Paid + float - ($11)
Skip worker
Summon Garth Torken - ($9)
EDIT: Garth casts Nether Drain on GARTH, who loses nothing; Grave still midbands - ($8)
Build a Training Grounds (my heroes get +1 ATK) - ($7)
Grave (4/4, Readiness) kills your evil Garth, taking 1 damage and gaining 2 levels
Max Grave, who heals and gains a sword rune - ($5)
EDIT: Grave exhausts and pays $1 to strike down Vandy with a sword; no Meta for you! But you do get $1; Garth to Lv. 3 - ($4)
Max Garth, resurrecting the corpse of a Mind Parry monk that happened to be in my discard pile: - ($0)
my units and heroes cannot be targeted by your spells or abilities, Zarramonde (;

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Garth Torken, Lv. 7 (4/4)
  • :exhaust: [I]Technician[/I]: Mind-Parry Monk (5/4) “Bring it!”
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave Stormborne, Lv. 7 (5/5, Sparkshot)
  • :heart: Training Grounds HP: 4
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 1
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]
Well, that worked out really well. It took me a while to figure out how to minimize the Z-Man’s impact. Now he can’t pop something without first popping the Monk, who can only be popped with Sac the Weak or Hooded Executioner (much like Z-Man himself). And he doesn’t have enough $ to play Z after Orpal+StW. Speaking of which, I’m teching an Executioner myself, for the chance to eliminate Z neatly. Plus, Grave and MPM have almost enough to take out Z on their own. I’m in the clear for a turn.

After the draw…Nether Drain, Seer, and the T-Grounds in play sets me up nicely for my own personal victory condition. Into oblivion, some random non-Z dude! I’m really wishing I’d workered Imp instead of Summon Skeletons last turn, though, because I may need to skele-fish for HE/Sac the Weak, neither of which I drew.
[/spoiler]

[/details]


#19

Well played sir! However, Vandy has resist 1 so nether drain will cost 1 additional gold if I’m not mistaken?


#20

Actually, the sword from Grave will also cost 1 additional, and that really hurts. I may have to re-do more substantially! Very good catch, and apologies for missing it!

@Andreas
There we go. I figured out a way to make it legal without any major changes: Garth is the initial target of the Nether Drain, so Grave still gets his levels. Vandy doesn’t lose levels, which doesn’t matter, since I’m swording her. But that allows me to kill her with the sword using my extra money. So no float.