[Casual] FrozenStorm ([Past]/Peace/Anarchy) vs UrbanVelvet ([Balance]/Anarchy/Present)

My bad! Went back and edited appropriately.

Game 3, Player 2, Turn 4

P2 [Past]/Peace/Anarchy vs P1 [Anarchy]/Balance/Present

Starting Hand

Fading Argonaut
Overeager Cadet
Hardened Mox
Tinkerer
Chaos Mirror (techn)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • rs draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Pirate Gunship, Marauder
Overeager Cadet, Chaos Mirror
Stewardess of the Undone, Overeager Cadet


Main:

  • Nullcraft hits your tech1 to 4hp
  • Fading Argonaut (6)
  • Overeager Cadet
  • Worker (5)
  • Tech 2 Anarchy (1)
Workers

Hardened Mox, Plasmodium, Forgotten Fighter, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonuat (3/3+1armor fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Overeager Cadet (3/2)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Neo Plexus
Stewardess of the Undone
Temporal Research
Overeager Cadet

End of Turn Discard

Pirate Gunship
Marauder
Chaos Mirror
Tinkerer

My Thoughts

Well at least he built the tech 2… but he burns maxband Geiger on nothing but killing Oni to give me a card? Party city for me I guess…


"P1T5


Tech StartingHand Workers

TECH
Disguised Monkey
Chameleon Lizzo


STARTING HAND
Scorch
Now!
Tiny Basilisk
Temporal Distortion


WORKERS
Bloodburn
Makeshift Rambaster
Careless Musketeer
Scorch


NextHand

Mad Man
Now!
Charge
Nautical Dog
Argonaut


Discard

Tiny Basilisk
Temporal Distortion
Now!
Disguised Monkey
Chameleon Lizzo


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 (Anarchy) - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L5 Geiger (3/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

Womp womp womp

"

Game 3, Player 2, Turn 5

P2 [Past]/Peace/Anarchy vs P1 [Anarchy]/Balance/Present

Starting Hand

Neo Plexus
Stewardess of the Undone
Temporal Research
Overeager Cadet

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Pirate Gunship, Steam Tank
Pirate Gunship, Marauder
Overeager Cadet, Chaos Mirror
Stewardess of the Undone, Overeager Cadet


Main:

  • Prynn (8)
  • Zane (6)
  • Cadet trades with Geiger, you draw 1, Zane to level 3
  • Zane and Fading Argo break your tech 2, your base to 17
  • Nullcraft hits your tech1 to 3hp
  • Overeager Cadet
  • Worker (5)
  • Tech 3 (0)
Workers

Hardened Mox, Plasmodium, Forgotten Fighter, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (3/2+1armor)
  • :psfist: Elite: Prynn (1+1/3 lvl 1 fade 4
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Zane (2/2 lvl 3)
  • Fading Argonaut (3/3 fade 2)
  • Battle Suits
  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Marauder
Pirate Gunship
Tinkerer
Pirate Gunship

End of Turn Discard
My Thoughts

This should be game


"P1T6


Tech StartingHand Workers

TECH
Temporal Distortion
Disguised Monkey


STARTING HAND
Nautical Dog
Mad Man
Charge
Argonaut
Now!
Bombaster


WORKERS
Bloodburn
Makeshift Rambaster
Careless Musketeer
Scorch
Now!


NextHand

Pillage
Disguised Monkey
Charge
Research & Development


Tech 2 card(s)
Get Paid + float - ($10)
Worker
Rebuild tech 2 blood
Hire Zane - ($8)
Midband Zane - ($5)
Hire and Charge Nautical Dog, he kills cadet - ($3)
Hire Argonaut - ($0)
Zane kills prynn, levels and heals

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/4+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Zane (4/4)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Not too bad, but I don’t think it’s gonna be enough. Think my mid game sucks with my deck choices.

"

This costs 3, not 2

1 Like

That it is. It’s 5:30 am and I have been up all night after being called into work. I am gonna do the same thing essentially but need to make just a couple edits.

Since I can’t even focus I’ll fix my turn after I sleep

1 Like

No problem! I’m doubtful it will affect my turn greatly so I will go ahead and post a response anyway

I won’t have Zane is basically all you need to know. Same deaths on your side, and I will have 1 less card in hand

And I float 2g I think. I can’t level Zane so instead a madman and L1 Zane kill cadet, levels to prynn, nautical dog kills prynn.

1 Like

Good deal :slight_smile: I ended up having lethal either way, GG WP!

Game 3, Player 2, Turn 6

P2 [Past]/Peace/Anarchy vs P1 [Anarchy]/Balance/Present

Starting Hand

Marauder
Pirate Gunship
Tinkerer
Pirate Gunship

Events of Turn:


Upkeep:

  • Get Gold (10)
All Teched Cards

Pirate Gunship, Steam Tank
Pirate Gunship, Marauder
Overeager Cadet, Chaos Mirror
Stewardess of the Undone, Overeager Cadet


Main:

  • Pirate Gunship, hits your base to 10, Argo dies to obliterate (4)
  • Marauder, hits your base to 6 (1)
  • Zane, Fargo and Nullcraft finish your base, GG WP!

Thanks for the games!

1 Like