[Casual] FrozenStorm ([Past]/Peace/Anarchy) vs UrbanVelvet ([Balance]/Anarchy/Present)

Arright let’s see how it goes!

Game 2, Player 2, Turn 1

P2 [Past]/Peace/Anarchy vs P1 [Balance]/Anarchy/Present

Starting Hand

Battle Suits
Forgotten Fighter
Plasmodium
Fading Argonaut
Nullcraft

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Fading Argonaut (3)
  • Onimaru (1)
  • Worker (0)
Workers

Plasmodium

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1armor fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Temporal Research
Time Spiral
Hardened Mox
Neo Plexus
Tinkerer

End of Turn Discard
My Thoughts

Rich Earth is also pretty slow so I’m concerned I’ll be able to roll again this game again… going back to juggermox I think though not sure we’ll see


Ugh. I’m already feeling like the base deck is not the right choice. Still want to keep playing but I’m just throwing that out there now

"P1T2


Tech StartingHand Workers

TECH
Argonaut
Now!


STARTING HAND
Merfolk Prospector
Playful Panda
Tiger Cub
Young Treant
Spore Shambler


WORKERS
Verdant Tree
Young Treant


NextHand

Ironbark Treant
Spore Shambler
Now!
Rampant Growth
Tiger Cub


Tech 2 card(s)
Get Paid + float - ($6)
Worker
Hire Playful Panda, wisp arrives - ($4)
Hire Midori (2/3) - ($2)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: L1 Midori (2/3)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Let’s see if I can draw argonaut and now. Should allow me to do damage and defend. That should help me buy time for the theorized roller-coaster of adaptable TDs

"

I’d be fine mulligan-ing this game if you wanna swap it up. Otherwise I’ll take a turn tomorrow morning

Take a turn tomorrow morning. I do want to play it out, it’s a great learning experience. The more I lose the better I am getting I feel, although I don’t like it in the moment haha

1 Like

Game 2, Player 2, Turn 2

P2 [Past]/Peace/Anarchy vs P1 [Balance]/Anarchy/Present

Starting Hand

Temporal Research
Time Spiral
Hardened Mox
Neo Plexus
Tinkerer

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Boot Camp x2


Main:

  • Onimaru kills Midori, you draw 1
  • Fading argo kills scav, you get 1g
  • Neo Plexus (4)
  • Hardened Mox (1)
  • Worker (0)
Workers

Plasmodium

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Hardened Mox (1/1)

In Play:

  • Fading Argonaut (2/3 fade 2)
  • Onimaru (2/1 lvl 3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Temporal Research
Forgotten Fighter
Boot Camp
Time Spiral

End of Turn Discard
My Thoughts

Jugggggermooxxxxxx


"P1T3


Tech StartingHand Workers

TECH
Now!
Tiny Basilisk


STARTING HAND
Now!
Ironbark Treant
Tiger Cub
Rampant Growth
Spore Shambler


WORKERS
Verdant Tree
Young Treant
Spore Shambler


NextHand

Forest’s Favor
Merfolk Prospector
Argonaut
Now!
Now!


Tech 2 card(s)
Get Paid - ($6)
Worker
Hire Ironbark Treant - ($3)

Float ($3)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2+3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Playful Panda (2/2)
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7
Thoughts

No luck with now argonaut, and I don’t have much else. Ugh, let’s see what I draw next time but I think this is over already…

"

You had one scav there and one draw for technician, does that change your turn at all?

I unfortunately can’t seem to back up my spreadsheet to before my turn change, and that kinda could have made a huge difference. Damn, I think this game may actually need to be a mulligan haha. Mind if I reconsider my starting deck choice and take a first turn this weekend? I have an extremely stressful day ahead of me tomorrow and would like to postpone this a day if that’s okay

1 Like

All of that is totally fine!

For future reference, I am usually able to cmd+z (ctrl+z or “undo”) to back my sheet up (it takes maybe 5-10 presses to step back through all the little edits the script does when you discard/draw), although I only really use the draw/deck/discard columns of the sheet so I’m not an authority on the matter. @zhavier is the go to guy on spreadsheet details since he built it

Yea, most people get thrown by the spreadsheet when trying to undo one of the buttons. You have to press it a bunch to get it to take. Also of note, I have noticed that the undo function on my mobile device version of google spreadsheets does not actually undo everything it should, and generally just makes things worse. But it is always possible to recreate the beginning conditions of your turn by just moving everything into its appropriate position. That can be a bit of work though, as there are a lot of fiddly bits that have to be fixed, like turn number, starting gold, discard, workers, etc.

1 Like

@zhavier I am unfortunately playing via mobile. A reliable computer I have not.

In that case, yea, undo wont work, gotta just manually move stuff around, or type in what should be where. Its a real pain. Just make sure you dont actually use the undo function unless its for something you typed. Using it after pressing a button breaks things.

Okay, I think red is a better starting deck choice. Here’s my turn

"P1T1


StartingHand Workers

STARTING HAND
Pillage
Charge
Nautical Dog
Bloodburn
Careless Musketeer


WORKERS
Bloodburn


NextHand

Bombaster
Makeshift Rambaster
Bloodrage Ogre
Mad Man
Scorch


Discard

Pillage
Careless Musketeer
Charge


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Nautical Dog - ($2)
Hire Zane, he does 2 damage to your base - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nautical Dog (1/1)
  • L1 Zane (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Okay. Red should help me to put up better early game pressure.

"

NP, GL HF @UrbanVelvet!

Game 3, Player 2, Turn 1

P2 [Past]/Peace/Anarchy vs P1 [Anarchy]/Balance/Present

Starting Hand

Temporal Research
Fading Argonaut
Tinkerer
Hardened Mox
Time Spiral

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Fading Argonaut (3)
  • Zane, kills dog (1)
  • Worker (0)
Workers

Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1armor fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Zane (2/1 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Plasmodium
Nullcraft
Battle Suits
Neo Plexus
Forgotten Fighter

End of Turn Discard
My Thoughts

I think it’s worth taking out the dog to bring Zane out here, might end up saccing him next turn we’ll see!


"P1T2


Tech StartingHand Workers

TECH
Now!
Now!


STARTING HAND
Bloodrage Ogre
Scorch
Mad Man
Bombaster
Makeshift Rambaster


WORKERS
Bloodburn
Makeshift Rambaster


NextHand

Careless Musketeer
Pillage
Mad Man
Nautical Dog


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Scorch Fargo - ($1)
Zane trades with fargo, your Zane to lvl 3
Hire Mad Man, he trades with Zane - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

And the board is completely empty. I basically gave him player 1 right now?

"

Game 3, Player 2, Turn 2

P2 [Past]/Peace/Anarchy vs P1 [Anarchy]/Balance/Present

Starting Hand

Plasmodium
Nullcraft
Battle Suits
Neo Plexus
Forgotten Fighter

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Stewardess of the Undone, Overeager Cadet


Main:

  • Neo Plexus (4)
  • Tech 1 (2)
  • Worker (1)
Workers

Forgotten Fighter, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Temporal Research
Stewardess of the Undone
Nullcraft
Plasmodium
Battle Suits

End of Turn Discard
My Thoughts

Hmmm. Really poor trade on his part there. 6 gold and 2 cards to take out 4g and 1 card… Gives me a huge opening. He won’t even be on tech 1 next turn…

This feels like a time to go Anarchy Tech 3. Grabbing Stewardess (guaranteed bounce next turn if I draw it) and a Cadet, planning to fast tech + stewardess (if I get it) next turn


"P1T3


Tech StartingHand Workers

TECH
Argonaut
Tiny Basilisk


STARTING HAND
Mad Man
Nautical Dog
Pillage
Careless Musketeer


WORKERS
Bloodburn
Makeshift Rambaster
Careless Musketeer


NextHand

Charge
Bloodrage Ogre
Bombaster
Now!


Discard

Pillage
Mad Man
Nautical Dog
Argonaut
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire Geiger - ($3)
Pillage you, cost 1 extra. Give me your money and base takes 1 - ($2)
Midband Geiger - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Geiger (2/4+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Hopefully geiger gets to live.

"

Game 3, Player 2, Turn 3

P2 [Past]/Peace/Anarchy vs P1 [Anarchy]/Balance/Present

Starting Hand

Temporal Research
Stewardess of the Undone
Nullcraft
Plasmodium
Battle Suits

Events of Turn:


Upkeep:

  • Get Gold (7+1float-1pillage)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Overeager Cadet, Chaos Mirror
Stewardess of the Undone, Overeager Cadet


Main:

  • Battle Suits (5)
  • Nullcraft, ping your base to 19 (3)
  • Onimaru (1)
  • Worker (0)
Workers

Plasmodium, Forgotten Fighter, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (3/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Onimaru (2/3 lvl 1)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc:

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Fading Argonaut
Overeager Cadet
Hardened Mox
Tinkerer

End of Turn Discard
My Thoughts

Another weird move… Pillage and midband Geiger in leiu of a tech 1?? The pillage and lack of unit does make Stewardess a sub-optimal choice, but Battle Suits + Tech up certainly isn’t a bad option… Would I be better off waiting on the tech 2 and putting a hero down for a little more pressure? Yeah, I have no use for the tech 2 next turn so might as well.


"P1T4


Tech StartingHand Workers

TECH
Temporal Distortion
Research & Development


STARTING HAND
Now!
Bloodrage Ogre
Bombaster
Charge


WORKERS
Bloodburn
Makeshift Rambaster
Careless Musketeer


NextHand

Scorch
Temporal Distortion
Tiny Basilisk
Now!


Tech 2 card(s)
Get Paid - ($7)
Skip Worker
Tech 1 - ($5)
Hire Bloodrage Ogre - ($3)
Now! Brogre and he trades with plexus - ($2)
Maxband Geiger - ($0)
Geiger kills oni, you draw

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Geiger (3/2)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Okay, now I just need my whole strat to execute right. The setup is looking good though

"

I just realized you never recorded the 2 dmg Zane did turn 1

1 Like