[Casual] FrozenStorm [Past/Future]/Finesse vs CodexNewb [Discipline/Strength]/Finesse

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Two Step
Nimble Fencer


STARTING HAND
Safe Attacking
Discord
Grappling Hook
Morningstar Flagbearer
Snapback


WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer


NextHand

Nimble Fencer
Aged Sensei
Sensei’s Advice
Snapback


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
river - ($5)
discord, nullcraft dies - ($3)
grappling hook fargo to lookout
savior monk kills fargo, takes 1
mid grave - ($1)
grave readily hits your tech 1 to 2

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 3, (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: river, lvl 1, (2/3)
  • :target: Lookout:

In Play:

  • savior monk (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

hmmm, not quite what i expected. this is quite the predicament, because he could have two step, seers or fencers and they would all be good options. kind of a “who can delay longer” game.

can’t stop plasmo and mox. but hopefully can get snapback on the reshuffle to bounce river out of there, or maybe his beefy hero if he gets a double hero snipe on me.

teching two step to pair with savior monk and then another fencer

Game 3, Player 1, Turn 4

P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse

Starting Hand

Tinkerer
Temporal Research
Nimble Fencer
Knight of the Conclave
Nullcraft (bumr)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Seer, Knight of the Conclave
Seer, Nimble Fencer
Nimble Fencer, Two Step


Main:

  • Prynn (5)
  • Temporal Research, rs draw 2 (3)
  • Nullcraft, kills Monk (1)
  • Knight of the Conclave
  • Worker (0)
Workers

Tinkerer, Time Spiral, Forgotten Fighter, Neo Plexus

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 2

In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Prynn (1/3 lvl 1)
  • :target: Lookout:

In Play:

  • Knight of the Conclave (forecast 3)
  • Plasmodium (forecast 1)
  • Nullcraft (1/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Fading Argonaut
Seer
Seer

End of Turn Discard
My Thoughts

Maybe I can get a seer on the wrap, okay Seer + KotC, see if Plasmo can wreak havoc.

Bummer, okay then. discord is a little rough for seers but hopefully we can get moving


[b]P2T4[/b]
Tech StartingHand Workers

TECH
Leaping Lizard
Leaping Lizard


STARTING HAND
Nimble Fencer
Aged Sensei
Sensei’s Advice
Snapback


WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer


NextHand

Smoker
Nimble Fencer
Two Step
Grappling Hook


Discard

savior monk (2/1)
Snapback
Sensei’s Advice
Aged Sensei
Leaping Lizard
Leaping Lizard


Tech 2 card(s)
Get Paid + float - ($9)
mid river, tap, sideline mox - ($7)
snapback prynn for river - ($4)
grave readily kills your river, goes to lvl 5
max grave, heals - ($2)
nimble fencer, breaks your tech 1 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave, lvl 7, (4/5)
  • :target: Lookout:

In Play:

  • river, lvl 3, (2/4)
  • Nimble Fencer (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmm, okay, ill skip worker to get the tech break. no risk of two step, fencers, or seers. all he has is plasmo, mox, and nullcraft. river should be safe. i can discord next turn. maybe even fencer, discord, two step. his options are probably gg 8, worker 7, vir 5, tower 2, fargo, 0

he knows i have discord, so ill put grave in tech to maximize my next turn.

regarding teching…im hurting for cards here, and need some gold efficency. im going leaping lizards and two step all the way. double lizards for now.

Note your tech1 on 4hp

Game 3, Player 1, Turn 5

P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse

Starting Hand

Fading Argonaut
Seer
Seer

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Knight of the Conclave, Origin Story
Seer, Knight of the Conclave
Seer, Nimble Fencer
Nimble Fencer, Two Step


Main:

  • Vir + lvl 5 (2)
  • Nullcraft pings Grave, Plasmo trades, you get a card, Vir maxbands
  • Hero’s Hall (0)
Workers

Tinkerer, Time Spiral, Forgotten Fighter, Neo Plexus

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Vir (3/5 lvl 7)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Knight of the Conclave (forecast 2)
  • Mech (forecast 2)
  • Nullcraft (1/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Two Step
Nimble Fencer
Temporal Research
Plasmodium
Origin Story

End of Turn Discard
My Thoughts

Hmm, interesting choice, clearly fearing Two Step. Well lucky for me I know I’m drawing into it, and I can get a mech right now, so that’s a plus.


[b]P2T5[/b]
Tech StartingHand Workers

TECH
Grounded Guide
Grounded Guide


STARTING HAND
Nimble Fencer
Smoker
Two Step
Grappling Hook
Discord
Safe Attacking


WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer
Smoker


NextHand

martial mastery
Nimble Fencer
Leaping Lizard
Safe Attacking
Snapback


Tech 2 card(s)
Get Paid - ($8)
tech draw
Worker - ($7)
tech 2 finesse - ($3)
nimble fencer #2 ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fencer (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:Nimble Fencer (2/3)
  • :pschip: Technician: River, lvl 3, (2/4)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

well, not a great situation to be in. might have beena msitake to snapback prynn instead of teching up.

im going to have to risk it that he did NOT tech Vir maxband spell.

teching double MM to get the cycle going again. will need tech 3 as win condition most likely…that’s as good a hand as i could have hoped for.

discord seems to have been played for free. Am I missing smth?

woops, nice catch. updated
-no rook
-fencer instead of discord
-patrol everyone

Note your tech1 on 4hp

Game 3, Player 1, Turn 6

P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse

Starting Hand

Two Step
Nimble Fencer
Temporal Research
Plasmodium
Origin Story

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Two Step, Gilded Glaxx
Knight of the Conclave, Origin Story
Seer, Knight of the Conclave
Seer, Nimble Fencer
Nimble Fencer, Two Step


Main:

  • River (6)
  • Nimble Fencer (4)
  • Two Step fencer and Mox (2)
  • Mox kills SQL
  • Fencer kills River, you draw 1, my river midbands
  • Vir kills other fencer, you get 1g
  • Nullcraft hits your tech2 to 4hp
  • Worker (1)
Workers

Plasmodium, Tinkerer, Time Spiral, Forgotten Fighter, Neo Plexus

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: River (2/4+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vir (3/3 lvl 7)
  • Knight of the Conclave (forecast 1)
  • Mech (forecast 1)
  • Hardened Mox (4/3 dancin)
  • Nimble Fencer (4/3 dancin)
  • Nullcraft (1/1)
  • Battle Suits
  • Two Step

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Fading Argonaut
Knight of the Conclave
Nimble Fencer
Seer

End of Turn Discard
My Thoughts

Okay, time to wipe some fools :wink: no Fencer so tech2 not too scary


[b]P2T6[/b]
Tech StartingHand Workers

TECH
Grounded Guide
Grounded Guide


STARTING HAND
Safe Attacking
Nimble Fencer
Snapback
martial mastery
Leaping Lizard
savior monk (2/1)
martial mastery
Grappling Hook
Two Step
Leaping Lizard
Sensei’s Advice


WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer
Smoker
Sensei’s Advice


NextHand

Aged Sensei
Grappling Hook
Discord
Safe Attacking
Nimble Fencer (2/3+A)


Tech 2 card(s)
Get Paid + float - ($10)
tech draw, scav gold - ($11)
Worker - ($10)
grave - ($8)
martial mastery, discard 1, draw 2, looka t your hand - ($7)
masrtial mastery - ($6)
leaping lizard - ($5)
leaping lizard - ($4)

Float ($4)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Leaping Lizard (3/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Leaping Lizard (3/5)
  • :target: Lookout:

In Play:

  • Grave, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Finesse)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 10
Thoughts

not looking very good.

Game 3, Player 1, Turn 7

P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse

Starting Hand

Fading Argonaut
Knight of the Conclave
Nimble Fencer
Seer

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Nebula x2
Two Step, Gilded Glaxx
Knight of the Conclave, Origin Story
Seer, Knight of the Conclave
Seer, Nimble Fencer
Nimble Fencer, Two Step


Main:

  • Mox + River kill sql
  • Fencer and Nullcraft trade with techn, no more dancin
  • Nimble Fencer (8)
  • Fencer and Vir break your tech 2, your base to 18
  • Tech 2 Future (4)
  • Knight of the Conclave
  • Seer, outlook on KotC sooner than expected (3)
  • Worker (2)
Workers

Fading Argonaut, Plasmodium, Tinkerer, Time Spiral, Forgotten Fighter, Neo Plexus

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 1 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 FUTURE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Mech (6/7 untargetable)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Seer (3/1)
  • :target: Lookout: Knight of the Conclave (5/4 resist 2)

In Play:

  • Vir (3/3 lvl 7)
  • River (2/1 lvl 3)
  • Hardened Mox (2/1)
  • Nimble Fencer (2/3 dancin)
  • Knight of the Conclave (forecast 2)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 2
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10

End of Turn Hand

Seer
Origin Story

End of Turn Discard
My Thoughts

Take down the tech 2 just in time for a big ol float from him, we’ll see what he tries to do with that but with tech2 down it won’t be too bad, probably maxband Rook.


[b]P2T7[/b]
StartingHand Workers

STARTING HAND
Aged Sensei
Discord
Nimble Fencer (2/3+A)
Grappling Hook
Safe Attacking


WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer
Smoker
Sensei’s Advice
Aged Sensei


NextHand

Nimble Fencer (2/3)
Grounded Guide
Two Step
martial mastery
Grounded Guide


Discard

Leaping Lizard (3/5+A)
Leaping Lizard (3/5)
Safe Attacking
Discord
Grappling Hook


Tech 0 card(s)
Get Paid + float - ($14)
Worker - ($13)
rebuild tech 2, base to 18
nimble fencer - ($11)
max rook - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: fencer (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: rook (4/6)
  • :target: Lookout:

In Play:

  • Grave, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 11

Game 3, Player 1, Turn 8

P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse

Starting Hand

Seer
Origin Story

Events of Turn:


Upkeep:

  • Get Gold (10+2float)
  • no techs
All Teched Cards

Nebula x2
Two Step, Gilded Glaxx
Knight of the Conclave, Origin Story
Seer, Knight of the Conclave
Seer, Nimble Fencer
Nimble Fencer, Two Step


Main:

  • Prynn (10)
  • KotC kills sql, takes 2
  • Origin Story Rook, bai (7)
  • Vir (3) River (2) Seer (3) Mech (6) Mox (2) Fencer (2) destroy your base, GG WP!

Lucky Origin Story for me there on the RS, runback to you when you’re ready

nice one! i knew it was a possibility. im going to switch to finesse/peace/truth just to try something new before the summer swiss.

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Bloom
Wither
Older Brother
Brick Thief
Tenderfoot


WORKERS
Bloom


NextHand

Spark
Timely Messenger
Fruit Ninja
Helpful Turtle
Granfalloon Flagbearer


Discard

Wither
Brick Thief
Older Brother


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
tenderfoot - ($2)
Oni - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Tenderfoot (1/2)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

i think i prefer this deck to the previous because it plays a little better as P1 and P2.

Cool, I’m starting to think I will end up going with this deck for CAMS. It’s pretty well balanced

Game 4, Player 2, Turn 1

P2 [Past/Future]/Finesse vs P1 [Finesse]/Peace/Truth

Starting Hand

Neo Plexus
Tinkerer
Temporal Research
Nullcraft
Time Spiral

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Nullcraft, ping Tenderfoot (3)
  • Neo Plexus (1)
  • Worker (0)
Workers

Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Neo Plexus (2/2)
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Hardened Mox
Forgotten Fighter
Battle Suits
Fading Argonaut

End of Turn Discard
My Thoughts

Against neutral starter Mox is going to have a tougher time, probably will have to play this one more straight-up Tech 2. Hive’s no good against River, Void Star would be good though, and Xeno + Two Step is also strong. Can also try to run Past or Finesse engines, though I don’t feel as strong synergies with those (TR helps I spose though). We’ll see what makes sense, but for now let’s just hit the board strong and try to trade well. Having Vir for anti-peace is really nice, but I might need some Illusion hate w/ Vortoss Emblem or something.


[b]P1T2[/b]
Tech StartingHand Workers

TECH
Elite Training
Elite Training


STARTING HAND
Helpful Turtle
Granfalloon Flagbearer
Timely Messenger
Spark
Fruit Ninja


WORKERS
Bloom
Fruit Ninja


NextHand

Brick Thief
Helpful Turtle (1/2)
Elite Training
Spark
timely messenger (1/1)


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
oni kills neo
mid oni, heals - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Oni, lvl 5, (3/4)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

not sure i like the options here. skipping tech 1 to just get some value. elite training to help clear stuff. fingers crossed for messenger, elite training, and tech 1 next turn. ideally i can trade Oni effeciently before he drops origin story.

lol, just realized i got the order wrong on that. do you mind if oni kills neo first, then midband to heal?

no worries in not. totally get it.

no that’s fine, go ahead and be healthy

@codexnewb edited my turn in here

Game 4, Player 2, Turn 2

P2 [Past/Future]/Finesse vs P1 [Finesse]/Peace/Truth

Starting Hand

Hardened Mox
Forgotten Fighter
Battle Suits
Fading Argonaut
Plasmodium

Events of Turn:


Upkeep:

  • Get Gold (6)
  • draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Nimble Fencer, Discord


Main:

  • Fading Argonaut (4)
  • Tech1 (3)
  • Vir (1)
  • Nullcraft pings Oni to 3hp
  • Worker (0)
Workers

Forgotten Fighter, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Fading Argonaut (2+1/3 fade 3)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vir (2/3 lvl 1)
  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Battle Suits
Discord
Neo Plexus
Time Spiral
Nimble Fencer

End of Turn Discard
My Thoughts

Gonna hold onto mox just a bit longer, in case I want to drop Two Step & it together later. For now, though, Fencer + Discord, he’s signalling that he’s going Elite training or something into maxband. That’s fine, just no patrolling for an easy kill.


1 Like
[b]P1T3[/b]
Tech StartingHand Workers

TECH
Flagstone Garrison
Free Speech


STARTING HAND
Brick Thief
Elite Training
Spark
timely messenger (1/1)
Helpful Turtle (1/2)


WORKERS
Bloom
Fruit Ninja
Spark


NextHand

Older Brother
Granfalloon Flagbearer
Wither
Elite Training


Discard

Tenderfoot
Elite Training
timely messenger (1/1)
Brick Thief
Helpful Turtle (1/2)
Flagstone Garrison
Free Speech


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
timely messenger - ($3)
elite training Oni and tenderfoot - ($1)
Oni safely kills fargo, takes 2 damage
tenderfoot and messengerer trade with vir, oni to lvl 7
max oni, summon soldiers, heal - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni, lvl 8, (5/5+A) anti air
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier (1/1)
  • :pschip: Technician: Soldier (1/1)
  • :target: Lookout:

In Play:

  • Soldier (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

i think i’ll go garrisons. i should be able to get enough value to counter an assimilate. not to mentioned a free speech would put it on lockdown.

max oni is worth the soldiers at this point. just one more gold, saves the card, etc…

if he has discord, i can tech up and hit down his sql. quince coming in next is a big threat for him.

Game 4, Player 2, Turn 3

P2 [Past/Future]/Finesse vs P1 [Finesse]/Peace/Truth

Starting Hand

Battle Suits
Discord
Neo Plexus
Time Spiral
Nimble Fencer

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Origin Story, Vortoss Emblem
Nimble Fencer, Discord


Main:

  • River (5)
  • Discord, bye soldiers, you get a card and a gold (3)
  • Worker (2)
Workers

Time Spiral, Forgotten Fighter, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: River (2/3 lvl 1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8

End of Turn Hand

Temporal Research
Plasmodium
Hardened Mox
Vortoss Emblem
Nimble Fencer

End of Turn Discard
My Thoughts

Discord those soldiers away, grab origin story and… I’m probably TR-ing for the OS, so why not a Vortoss Emblem? Just in case I want it later for Hounds, or in case he nabs an AoW with that reshuffle (if he went for it)


[b]P1T4[/b]
Tech StartingHand Workers

TECH
Flagstone Garrison
Overeager Cadet


STARTING HAND
Elite Training
Older Brother
Wither
Granfalloon Flagbearer
Tenderfoot


WORKERS
Bloom
Fruit Ninja
Spark
Granfalloon Flagbearer


NextHand

Brick Thief
Elite Training
timely messenger (1/1)
Free Speech
Flagstone Garrison


Discard

Older Brother
Wither
Elite Training
Flagstone Garrison
Overeager Cadet


Tech 2 card(s)
Get Paid - ($7)
reshuffle, tech draw, scav gold - ($8)
then tech 2 cards
worker - ($7)
tech 2 peace - ($3)
tenderfoot - ($2)
Oni kills River, lvl fizzle

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician:
  • :target: Lookout: Oni, lvl 8, (4/3)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

Well that was expected. Decent gold trade for me, and his deck has those two spells now. Expecting an assimilate as well at some point. Hopefully I can catch him turn by turn with the wrong spells (seems to work for me all the time, lol). Thing another garrison and a cadet to help cycle. If I can get one good swing with garrisons, then I can cycle free speech very turn

so the question is, would i rather face two step, or origin story?not attacking leaves him wiwth more board position, maybe max river and summon cheaper units. he can always suicide river anyways.

id rather give him the extra gold since it seems like he can origin story me regardless. odds are he drew it given the reshuffle. just put oni in lookout to make him pay extra…