Tech StartingHand Workers
TECH
Two Step
Nimble Fencer
STARTING HAND
Safe Attacking
Discord
Grappling Hook
Morningstar Flagbearer
Snapback
WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer
NextHand
Nimble Fencer
Aged Sensei
Sensei’s Advice
Snapback
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
river - ($5)
discord, nullcraft dies - ($3)
grappling hook fargo to lookout
savior monk kills fargo, takes 1
mid grave - ($1)
grave readily hits your tech 1 to 2
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Grave, lvl 3, (3/4+A)
- Elite:
- Scavenger:
- Technician: river, lvl 1, (2/3)
- Lookout:
In Play:
- savior monk (2/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
Thoughts
hmmm, not quite what i expected. this is quite the predicament, because he could have two step, seers or fencers and they would all be good options. kind of a “who can delay longer” game.
can’t stop plasmo and mox. but hopefully can get snapback on the reshuffle to bounce river out of there, or maybe his beefy hero if he gets a double hero snipe on me.
teching two step to pair with savior monk and then another fencer