[Casual] FrozenStorm [Past/Future]/Finesse vs CodexNewb [Discipline/Strength]/Finesse

P1T6


Tech StartingHand Workers

TECH
Blademaster
Grounded Guide


STARTING HAND
Aged Sensei (1/1)
Sensei's Advice
Maestro


WORKERS
Fox Primus
Morningstar Flagbearer
Snapback
Fox Viper
Smoker (1/1)
Sensei's Advice


NextHand

Star-Crossed Starlet
Martial Mastery
Maestro


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
maestro - ($5)
tech 3 - ($0)
tap fencer, break your tech 1, your base to 16

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Maestro (3/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nimble Fencer (2/3)
  • :target: Lookout:

In Play:

  • Nimble Fencer (3/2)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

nice draw for him. maybe i don't feel so bad after all. just tech up and keep going. tehcing a BM and a GG. hoping MM can get me whatever i need.

Game 2, Player 2, Turn 6

P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse

Starting Hand

Battle Suits
Two Step
Neo Plexus

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards (except turn 1)
All Teched Cards

Seer, Appel Stomp
Nimble Fencer, Star-Crossed Starlet
Two Step, Nimble Fencer
Two Step, Origin Story
Stewardess of the Undone, Gilded Glaxx


Main:

  • Neo Plexus (9)
  • Battle Suits (7)
  • Hero’s Hall (5)
  • Fencer pings into Maestro, Mox takes him down
  • River midband sidelines techn
  • Fargo breaks your tech 2, your base to 18
Workers

Plasmodium, Time Spiral, Forgotten Fighter, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Neo Plexus (3/2)
  • :target: Lookout:

In Play:

  • River (3/4 lvl 5)
  • Hardened Mox (4/3 dancin)
  • Fading Argonaut (5/5 fade 2 dancin)
  • Battle Suits
  • Two Step

Economy Info:

Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 5
  • Workers: 9

End of Turn Hand

Nullcraft
Nimble Fencer
Stewardess of the Undone

End of Turn Discard
My Thoughts

Would really love to have built tech 2 here but nbd, hero’s hall it is


btw, i was wrong on your base health. updated my other turns. you’ll be at 16 to start this turn,

"P1T7


StartingHand Workers

STARTING HAND
Star-Crossed Starlet
Maestro
Martial Mastery
Savior Monk
Blademaster


WORKERS
Fox Primus
Morningstar Flagbearer
Snapback
Fox Viper
Smoker (1/1)
Sensei’s Advice


NextHand

Grounded Guide
Sparring Partner (2/1)
Martial Mastery
Aged Sensei (1/1)


Discard

Maestro
Maestro
Martial Mastery
Star-Crossed Starlet
Savior Monk


Tech 0 card(s)
Get Paid - ($10)
rebuild tech 2, base to 18
grave - ($8)
martial mastery, discard 1, draw 2, look at that hand - ($7)
blade master - ($1)
skinny fencer swift strike kills neo
blade master kills river, two step goes away, grave to lvl 3
buff fencer hits your base to 13

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 3, (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nimble Fencer (3/2)+
  • Nimble Fencer (2/3)
  • Blademaster (7/5)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

good call to hit my tech 2. but i got luck y and got the tech 3. that’s probably game.

"

Blademaster, nice draw, can’t have that though

Game 2, Player 2, Turn 7

P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse

Starting Hand

Battle Suits
Two Step
Neo Plexus

Events of Turn:


Upkeep:

  • Get Gold (9+5float)
  • Draw 1 techn
  • Tech 2 cards (except turn 1)
All Teched Cards

Nebula x2
Seer, Appel Stomp
Nimble Fencer, Star-Crossed Starlet
Two Step, Nimble Fencer
Two Step, Origin Story
Stewardess of the Undone, Gilded Glaxx


Main:

  • Prynn + instamax (7)
  • Prynn banishes Blademaster
  • Mox and Fargo kill Grave, levels fizzle
  • Nimble Fencer, trades with buff fencer (5)
  • Nimble Fencer, play footsies with other fencer (3)
  • Nullcraft, kills your fencer (1)
  • Worker (0)
Workers

Stewardess of the Undone, Plasmodium, Time Spiral, Forgotten Fighter, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 13
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Prynn (3/5 fade 2, holding hostage blademaster)

In Play:

  • Hardened Mox (2/1)
  • Nullcraft (1/1)
  • Nimble Fencer (2/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Temporal Research
Gilded Glaxx

End of Turn Discard

Neo Plexus
Fading Argonaut
Nebula
Two Step
Nebula
Nimble Fencer

My Thoughts

Hey, Prynn can do Prynn things… Maybe it buys me enough time to get to tech 3 for Nebula


i think you’ll have to update. fargo can’t get through grave’s swift strike.

Hmm, I forgot heroes do that too. In that case, I won’t bring out Vir, use that 2g for maxing Prynn & ditching BM first, and levels will fizzle. I’ll re-draw my hand

okay. very interesting game. let’s see what happens.

P1T8


Tech StartingHand Workers

TECH
Reversal
Reversal


STARTING HAND
Sparring Partner (2/1)
Aged Sensei (1/1)
Martial Mastery
Grounded Guide


WORKERS
Fox Primus
Morningstar Flagbearer
Snapback
Fox Viper
Smoker (1/1)
Sensei's Advice


NextHand

Martial Mastery
Nimble Fencer (3/2)+
Safe Attacking
Grappling Hook


Tech 2 card(s)
Get Paid + float - ($11)
max rook - ($2)
sparring partner - ($1)
aged sensei - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Aged Sensei (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout: Rook lvl 8, (4/6)

In Play:

  • Blademaster (7/5) trashed

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

darn it, he jsut keeps coming back…teching discord in case he origin stories rooka nd wrecks my tech's. teching reversal to hopefully clear a lone patroller and haste at his stuff.

Game 2, Player 2, Turn 8

P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse

Starting Hand

Temporal Research (swapped out)
Gilded Glaxx
Origin Story on topdeck… probably worth doing even if it means skipping tech2

Events of Turn:


Upkeep:

  • Get Gold (10)
  • No techs
All Teched Cards

Nebula x2
Seer, Appel Stomp
Nimble Fencer, Star-Crossed Starlet
Two Step, Nimble Fencer
Two Step, Origin Story
Stewardess of the Undone, Gilded Glaxx


Main:

  • Gilded Glaxx (7)
  • Vir (5)
  • Swap topdeck (4)
  • Origin Story Rooks butt (0)
  • Prynn kills SQL, fade 2
  • Mox kills techn, you draw 1
  • Fencer hits your tech3 to 3hp
  • Nullcraft hits your tech1 to 4hp
Workers

Stewardess of the Undone, Plasmodium, Time Spiral, Forgotten Fighter, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 13
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Vir (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Gilded Glaxx (4/4)
  • :target: Lookout:

In Play:

  • Prynn (3/4 lvl 7 fade 2, Blademaster hostage)
  • Hardened Mox (2/1)
  • Nullcraft (1/1)
  • Nimble Fencer (2/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Temporal Research
Seer

End of Turn Discard

Neo Plexus
Fading Argonaut
Nebula
Two Step
Nebula
Nimble Fencer
Origin Story

My Thoughts

Stallllll


"P1T9


StartingHand Workers

STARTING HAND
Safe Attacking
Grappling Hook
Nimble Fencer (3/2)+
Martial Mastery
Maestro
Star-Crossed Starlet
Maestro


WORKERS
Fox Primus
Morningstar Flagbearer
Snapback
Fox Viper
Smoker (1/1)
Sensei’s Advice


NextHand

Grounded Guide
Martial Mastery
Reversal
Savior Monk


Discard

Aged Sensei (1/1+A)
Sparring Partner (2/2)
Safe Attacking
Martial Mastery
Maestro (3/5)
Grappling Hook


Tech 0 card(s)
Get Paid - ($10)
tech draw
grave - ($8)
martial mastery, discard 1, draw 2, look at your hand - ($7)
maestro - ($4)
river - ($2)
nimble fencer for free
star crossed starlet for free
tap fencer and starlet, your base to 9

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Maestro (3/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger: River (2/3)
  • :pschip: Technician: Grave (2/3)
  • :target: Lookout:

In Play:

  • Blademaster (7/5) trashed
  • Nimble Fencer (3/2)+
  • Star-Crossed Starlet

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 3

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

lol, not feeling good about this one. need him to run out of steam…

"

This has turned into quite a game!

Game 2, Player 2, Turn 9

P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse

Starting Hand

Temporal Research
Seer
Appel Stomp (on top, not worth swapping for)

Events of Turn:


Upkeep:

  • Get Gold (10)
  • Tech 2 cards in
All Teched Cards

Seer, Star-Crossed Starlet
Nebula x2
Seer, Appel Stomp
Nimble Fencer, Star-Crossed Starlet
Two Step, Nimble Fencer
Two Step, Origin Story
Stewardess of the Undone, Gilded Glaxx


Main:

  • Peek topdeck
  • Glaxx and Mox take down Maestro
  • Prynn kills River, Vir to level 3, you get a gold
  • Midband Vir, kill Grave, you draw 1, Vir maxbands and Mech forecasts (8)
  • Nullcraft pings Starlet to doom her
  • Tech 2 Finesse (4)
  • Seer, Mech at forecast 1 (3)
Workers

Stewardess of the Undone, Plasmodium, Time Spiral, Forgotten Fighter, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 9
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Seer (3/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Nimble Fencer (2/1)
  • :target: Lookout:

In Play:

  • Prynn (3/2 lvl 7 fade 2, Blademaster hostage)
  • Vir (3/5 lvl 7)
  • Hardened Mox (2/1)
  • Nullcraft (1/1)
  • Gilded Glaxx (4/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 3
  • Workers: 10

End of Turn Hand

Appel Stomp
Two Step
Star-Crossed Starlet

End of Turn Discard

Neo Plexus
Fading Argonaut
Nebula
Two Step
Nebula
Nimble Fencer
Origin Story
Seer
Star-Crossed Starlet
Temporal Research

My Thoughts

Stalllllllll. I’m starting to think he workered Snapback. I’m gonna bring the other Seer and Starlet, likely I’ll want them. If there is Two Step on topdeck I probably want that and give up Vir

Nope, I’ll just get the mech, then


this is slipping…this place looks familiar…

"P1T10


StartingHand Workers

STARTING HAND
Savior Monk
Martial Mastery
Grounded Guide
Reversal
Reversal


WORKERS
Fox Primus
Morningstar Flagbearer
Snapback
Fox Viper
Smoker (1/1)
Sensei’s Advice
Reversal


NextHand

Safe Attacking
Grappling Hook
Sparring Partner (2/2)
Maestro (3/5+A)
Nimble Fencer (2/3)


Tech 0 card(s)
Get Paid + float - ($12)
tech draw, scav gold - ($13)
max rook - ($4)
savior monk - ($2)
fencer trades with seer
worker - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook, lvl 8, (4/6+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk (2/2)
  • :target: Lookout:

In Play:

  • Blademaster (7/5) trashed

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 3

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

it is over…

"

This is for real epic lol… Where is snapback dog? You should have your blademaster back by now

Game 2, Player 2, Turn 10

P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse

Starting Hand

Appel Stomp
Two Step
Star-Crossed Starlet

Events of Turn:


Upkeep:

  • Get Gold (10+3float)
  • no techs
All Teched Cards

Seer, Star-Crossed Starlet
Nebula x2
Seer, Appel Stomp
Nimble Fencer, Star-Crossed Starlet
Two Step, Nimble Fencer
Two Step, Origin Story
Stewardess of the Undone, Gilded Glaxx


Main:

  • River + Midband (9)
  • Star-Crossed Starlet, pings rook to 4hp (7)
  • Two Step Mox and Glaxx, Mox takes Rooks first life (5)
  • Glaxx trades with Rook’s crumbled self, River maxbands, no more dancin’
  • Vir kills Monk, you draw 1
  • Fencer hits your tech3 to 1hp
  • Nullcraft and Prynn kill your tech 1, your base to 14
  • Tech 3 (0)
Workers

Stewardess of the Undone, Plasmodium, Time Spiral, Forgotten Fighter, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 9
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Tech3 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Mech (6/7+1armor, untargetable)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Prynn (3/2 lvl 7 fade 2, Blademaster hostage)
  • Vir (3/3 lvl 7)
  • River (3/4 lvl 5)
  • Nimble Fencer (2/1)
  • Hardened Mox (2/1)
  • Nullcraft (1/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 3
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Nimble Fencer
Seer
Gilded Glaxx

End of Turn Discard
My Thoughts

Ok so the obvious is to break everything up, the question is just how… Mox + Starlet + Glaxx + Two Step seems the obvious play to take Rook, but what about after that? What building(s) do I want to break? I think definitely the tech 1… That takes haste and 4 fencer/starlets away… I think I want to keep my Fencer more than I want to break the tech 3, so let’s put it in nullcraft-able distance and move forward


aight, ill GG it there. worker’d the damn snapback T3 due to tough and poor life choices. lesson learned. that’s why these practice games are good. lol.

T1 to you.

1 Like

daaaamnn dude, GG WP! That was an epic game, I was gonna fold when Blademaster dropped but figured it was worth at least trying to Banish it to the Phantom Zone, didn’t think it’d actually be enough to retake control!

I’ll probably wait for tomorrow night or Monday to start another, gonna be fun to look back through what each turn looked like though.

One thing’s for sure, I gotta make sure I can actually protect River if I wanna bring her out t1

yeah man, makes all the sense. have a great weekend!

Okay, running it back for the two razor’s edge close games, GL HF!

Game 3, Player 1, Turn 1

P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse

Starting Hand

Hardened Mox
Battle Suits
Temporal Research
Neo Plexus
Fading Argonaut

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Hardened Mox (1)
  • Worker (0)
Workers

Neo Plexus

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Forgotten Fighter
Time Spiral
Tinkerer
Nullcraft
Plasmodium

End of Turn Discard
My Thoughts

I finally got mox t1! though next turn no Fargo, and no Battle Suits… Maybe I’ll try Plasmo + 2x Seer? We’ll see, I feel like Two-Step early is the way to go still


"P2T1


StartingHand Workers

STARTING HAND
Safe Attacking
Fox Primus
Savior Monk
Sensei’s Advice
Aged Sensei


WORKERS
Fox Primus


NextHand

Morningstar Flagbearer
Smoker
Grappling Hook
Snapback
Fox Viper


Discard

Sensei’s Advice
Aged Sensei
Safe Attacking


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
grave - ($2)
savior monk - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • savior monk (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

early mox…try and use grappling hook to deal with it.

idealy, i can trade grave into another hero, bring out river, and counter him with discord.

"

Game 3, Player 1, Turn 2

P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse

Starting Hand

Forgotten Fighter
Time Spiral
Tinkerer
Nullcraft
Plasmodium

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Nimble Fencer, Two Step


Main:

  • Plasmodium (3)
  • Tech1 (2)
  • Worker (1)
Workers

Forgotten Fighter, Neo Plexus

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (forecast 3)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Battle Suits
Time Spiral
Fading Argonaut
Two Step
Nullcraft

End of Turn Discard
My Thoughts

Plasmo seems low commitment, and I’ll have a float so I can grab Two Step + a Fencer and hope I draw both. Fingers crossed!


[b]P2T2[/b]
Tech StartingHand Workers

TECH
Discord
Nimble Fencer


STARTING HAND
Smoker
Morningstar Flagbearer
Fox Viper
Snapback
Grappling Hook


WORKERS
Fox Primus
Fox Viper


NextHand

Grappling Hook
Safe Attacking
Snapback
Discord
Morningstar Flagbearer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
hero’s hall - ($2)
smoker - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Smoker (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: savior monk (2/2)
  • :target: Lookout:

In Play:

  • Grave, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

well, i think it’s a guessing game for what he’s going for. teching discord and fencer to have some options.

Game 3, Player 1, Turn 3

P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse

Starting Hand

Battle Suits
Time Spiral
Fading Argonaut
Two Step
Nullcraft

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Seer, Nimble Fencer
Nimble Fencer, Two Step


Main:

  • Battle Suits (5)
  • Fading Argonuat (3)
  • Mox kills Smoker
  • Nullcraft, hits your tech1 to 4hp (1)
  • Worker (0)
Workers

Time Spiral, Forgotten Fighter, Neo Plexus

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3+1armor fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox (2/1)
  • Plasmodium (forecast 2)
  • Nullcraft (1/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Tinkerer
Temporal Research
Nimble Fencer

End of Turn Discard
My Thoughts

I’m gonna delay cycle and not put River out, I have a feeling he’s expecting that, so instead let’s pound on stuff. Can always pivot next turn to Prynn + TR + KOTC / Seers