P1T6
Tech StartingHand Workers
TECH
Blademaster
Grounded Guide
STARTING HAND
Aged Sensei (1/1)
Sensei's Advice
Maestro
WORKERS
Fox Primus
Morningstar Flagbearer
Snapback
Fox Viper
Smoker (1/1)
Sensei's Advice
NextHand
Star-Crossed Starlet
Martial Mastery
Maestro
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
maestro - ($5)
tech 3 - ($0)
tap fencer, break your tech 1, your base to 16
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Maestro (3/5+A)
-
Elite:
-
Scavenger:
-
Technician: Nimble Fencer (2/3)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
-
Tech III HP: 5
Economy Info:
Cards:
Gold:
Thoughts
nice draw for him. maybe i don't feel so bad after all. just tech up and keep going. tehcing a BM and a GG. hoping MM can get me whatever i need.
Game 2, Player 2, Turn 6
P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse
Starting Hand
Battle Suits
Two Step
Neo Plexus
Events of Turn:
Upkeep:
- Get Gold (9+1float)
- Tech 2 cards (except turn 1)
All Teched Cards
Seer, Appel Stomp
Nimble Fencer, Star-Crossed Starlet
Two Step, Nimble Fencer
Two Step, Origin Story
Stewardess of the Undone, Gilded Glaxx
Main:
- Neo Plexus (9)
- Battle Suits (7)
- Hero’s Hall (5)
- Fencer pings into Maestro, Mox takes him down
- River midband sidelines techn
- Fargo breaks your tech 2, your base to 18
Workers
Plasmodium, Time Spiral, Forgotten Fighter, Tinkerer
-
-
Patrol as below
- Discard 1 Draw 1 rs Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 5
- Hero’s Hall HP: 4
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Neo Plexus (3/2)
-
Lookout:
In Play:
- River (3/4 lvl 5)
- Hardened Mox (4/3 dancin)
- Fading Argonaut (5/5 fade 2 dancin)
- Battle Suits
- Two Step
Economy Info:
Cards:
Gold:
End of Turn Hand
Nullcraft
Nimble Fencer
Stewardess of the Undone
End of Turn Discard
My Thoughts
Would really love to have built tech 2 here but nbd, hero’s hall it is
btw, i was wrong on your base health. updated my other turns. you’ll be at 16 to start this turn,
"P1T7
StartingHand Workers
STARTING HAND
Star-Crossed Starlet
Maestro
Martial Mastery
Savior Monk
Blademaster
WORKERS
Fox Primus
Morningstar Flagbearer
Snapback
Fox Viper
Smoker (1/1)
Sensei’s Advice
NextHand
Grounded Guide
Sparring Partner (2/1)
Martial Mastery
Aged Sensei (1/1)
Discard
Maestro
Maestro
Martial Mastery
Star-Crossed Starlet
Savior Monk
Tech 0 card(s)
Get Paid - ($10)
rebuild tech 2, base to 18
grave - ($8)
martial mastery, discard 1, draw 2, look at that hand - ($7)
blade master - ($1)
skinny fencer swift strike kills neo
blade master kills river, two step goes away, grave to lvl 3
buff fencer hits your base to 13
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Grave, lvl 3, (3/4+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Nimble Fencer (3/2)+
- Nimble Fencer (2/3)
- Blademaster (7/5)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
-
Tech III HP: 5
Economy Info:
Cards:
Gold:
Thoughts
good call to hit my tech 2. but i got luck y and got the tech 3. that’s probably game.
"
Blademaster, nice draw, can’t have that though
Game 2, Player 2, Turn 7
P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse
Starting Hand
Battle Suits
Two Step
Neo Plexus
Events of Turn:
Upkeep:
- Get Gold (9+5float)
- Draw 1 techn
- Tech 2 cards (except turn 1)
All Teched Cards
Nebula x2
Seer, Appel Stomp
Nimble Fencer, Star-Crossed Starlet
Two Step, Nimble Fencer
Two Step, Origin Story
Stewardess of the Undone, Gilded Glaxx
Main:
- Prynn + instamax (7)
- Prynn banishes Blademaster
- Mox and Fargo kill Grave, levels fizzle
-
Nimble Fencer, trades with buff fencer (5)
-
Nimble Fencer, play footsies with other fencer (3)
-
Nullcraft, kills your fencer (1)
- Worker (0)
Workers
Stewardess of the Undone, Plasmodium, Time Spiral, Forgotten Fighter, Tinkerer
-
-
Patrol as below
- Discard 1 Draw 1 rs Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 13
- Tech1 HP: 5
- Hero’s Hall HP: 4
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Prynn (3/5 fade 2, holding hostage blademaster)
In Play:
- Hardened Mox (2/1)
- Nullcraft (1/1)
- Nimble Fencer (2/1)
- Battle Suits
Economy Info:
Cards:
Gold:
End of Turn Hand
Temporal Research
Gilded Glaxx
End of Turn Discard
Neo Plexus
Fading Argonaut
Nebula
Two Step
Nebula
Nimble Fencer
My Thoughts
Hey, Prynn can do Prynn things… Maybe it buys me enough time to get to tech 3 for Nebula
i think you’ll have to update. fargo can’t get through grave’s swift strike.
Hmm, I forgot heroes do that too. In that case, I won’t bring out Vir, use that 2g for maxing Prynn & ditching BM first, and levels will fizzle. I’ll re-draw my hand
okay. very interesting game. let’s see what happens.
P1T8
Tech StartingHand Workers
TECH
Reversal
Reversal
STARTING HAND
Sparring Partner (2/1)
Aged Sensei (1/1)
Martial Mastery
Grounded Guide
WORKERS
Fox Primus
Morningstar Flagbearer
Snapback
Fox Viper
Smoker (1/1)
Sensei's Advice
NextHand
Martial Mastery
Nimble Fencer (3/2)+
Safe Attacking
Grappling Hook
Tech 2 card(s)
Get Paid + float - ($11)
max rook - ($2)
sparring partner - ($1)
aged sensei - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Aged Sensei (1/1+A)
-
Elite:
-
Scavenger:
-
Technician: Sparring Partner (2/2)
-
Lookout: Rook lvl 8, (4/6)
In Play:
- Blademaster (7/5) trashed
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
-
Tech III HP: 5
Economy Info:
Cards:
Gold:
Thoughts
darn it, he jsut keeps coming back…teching discord in case he origin stories rooka nd wrecks my tech's. teching reversal to hopefully clear a lone patroller and haste at his stuff.
Game 2, Player 2, Turn 8
P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse
Starting Hand
Temporal Research (swapped out)
Gilded Glaxx
Origin Story on topdeck… probably worth doing even if it means skipping tech2
Events of Turn:
Upkeep:
All Teched Cards
Nebula x2
Seer, Appel Stomp
Nimble Fencer, Star-Crossed Starlet
Two Step, Nimble Fencer
Two Step, Origin Story
Stewardess of the Undone, Gilded Glaxx
Main:
- Gilded Glaxx (7)
- Vir (5)
- Swap topdeck (4)
-
Origin Story Rooks butt (0)
- Prynn kills SQL, fade 2
- Mox kills techn, you draw 1
- Fencer hits your tech3 to 3hp
- Nullcraft hits your tech1 to 4hp
Workers
Stewardess of the Undone, Plasmodium, Time Spiral, Forgotten Fighter, Tinkerer
-
-
Patrol as below
- Discard 0 Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 13
- Tech1 HP: 5
- Hero’s Hall HP: 4
In Patrol:
-
Squad Leader: Vir (2/3+1armor lvl 1)
-
Elite:
-
Scavenger:
-
Technician: Gilded Glaxx (4/4)
-
Lookout:
In Play:
- Prynn (3/4 lvl 7 fade 2, Blademaster hostage)
- Hardened Mox (2/1)
- Nullcraft (1/1)
- Nimble Fencer (2/1)
- Battle Suits
Economy Info:
Cards:
Gold:
End of Turn Hand
End of Turn Discard
Neo Plexus
Fading Argonaut
Nebula
Two Step
Nebula
Nimble Fencer
Origin Story
My Thoughts
"P1T9
StartingHand Workers
STARTING HAND
Safe Attacking
Grappling Hook
Nimble Fencer (3/2)+
Martial Mastery
Maestro
Star-Crossed Starlet
Maestro
WORKERS
Fox Primus
Morningstar Flagbearer
Snapback
Fox Viper
Smoker (1/1)
Sensei’s Advice
NextHand
Grounded Guide
Martial Mastery
Reversal
Savior Monk
Discard
Aged Sensei (1/1+A)
Sparring Partner (2/2)
Safe Attacking
Martial Mastery
Maestro (3/5)
Grappling Hook
Tech 0 card(s)
Get Paid - ($10)
tech draw
grave - ($8)
martial mastery, discard 1, draw 2, look at your hand - ($7)
maestro - ($4)
river - ($2)
nimble fencer for free
star crossed starlet for free
tap fencer and starlet, your base to 9
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Maestro (3/5+A)
-
Elite:
-
Scavenger: River (2/3)
-
Technician: Grave (2/3)
-
Lookout:
In Play:
- Blademaster (7/5) trashed
- Nimble Fencer (3/2)+
- Star-Crossed Starlet
Buildings:
-
Base HP: 18
-
Tech I HP: 4
-
Tech II HP: 5 (Finesse)
-
Tech III HP: 3
Economy Info:
Cards:
Gold:
Thoughts
lol, not feeling good about this one. need him to run out of steam…
"
This has turned into quite a game!
Game 2, Player 2, Turn 9
P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse
Starting Hand
Temporal Research
Seer
Appel Stomp (on top, not worth swapping for)
Events of Turn:
Upkeep:
- Get Gold (10)
- Tech 2 cards in
All Teched Cards
Seer, Star-Crossed Starlet
Nebula x2
Seer, Appel Stomp
Nimble Fencer, Star-Crossed Starlet
Two Step, Nimble Fencer
Two Step, Origin Story
Stewardess of the Undone, Gilded Glaxx
Main:
- Peek topdeck
- Glaxx and Mox take down Maestro
- Prynn kills River, Vir to level 3, you get a gold
-
Midband Vir, kill Grave, you draw 1, Vir maxbands and Mech forecasts (8)
- Nullcraft pings Starlet to doom her
- Tech 2 Finesse (4)
- Seer, Mech at forecast 1 (3)
Workers
Stewardess of the Undone, Plasmodium, Time Spiral, Forgotten Fighter, Tinkerer
-
-
Patrol as below
- Discard 1 Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 9
- Tech1 HP: 5
- Tech2 HP: 5 FINESSE
- Hero’s Hall HP: 4
In Patrol:
-
Squad Leader: Seer (3/1+1armor)
-
Elite:
-
Scavenger:
-
Technician: Nimble Fencer (2/1)
-
Lookout:
In Play:
- Prynn (3/2 lvl 7 fade 2, Blademaster hostage)
- Vir (3/5 lvl 7)
- Hardened Mox (2/1)
- Nullcraft (1/1)
- Gilded Glaxx (4/1)
- Battle Suits
Economy Info:
Cards:
Gold:
End of Turn Hand
Appel Stomp
Two Step
Star-Crossed Starlet
End of Turn Discard
Neo Plexus
Fading Argonaut
Nebula
Two Step
Nebula
Nimble Fencer
Origin Story
Seer
Star-Crossed Starlet
Temporal Research
My Thoughts
Stalllllllll. I’m starting to think he workered Snapback. I’m gonna bring the other Seer and Starlet, likely I’ll want them. If there is Two Step on topdeck I probably want that and give up Vir
…
Nope, I’ll just get the mech, then
this is slipping…this place looks familiar…
"P1T10
StartingHand Workers
STARTING HAND
Savior Monk
Martial Mastery
Grounded Guide
Reversal
Reversal
WORKERS
Fox Primus
Morningstar Flagbearer
Snapback
Fox Viper
Smoker (1/1)
Sensei’s Advice
Reversal
NextHand
Safe Attacking
Grappling Hook
Sparring Partner (2/2)
Maestro (3/5+A)
Nimble Fencer (2/3)
Tech 0 card(s)
Get Paid + float - ($12)
tech draw, scav gold - ($13)
max rook - ($4)
savior monk - ($2)
fencer trades with seer
worker - ($1)
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Rook, lvl 8, (4/6+A)
-
Elite:
-
Scavenger:
-
Technician: Savior Monk (2/2)
-
Lookout:
In Play:
- Blademaster (7/5) trashed
Buildings:
-
Base HP: 18
-
Tech I HP: 4
-
Tech II HP: 5 (Finesse)
-
Tech III HP: 3
Economy Info:
Cards:
Gold:
Thoughts
it is over…
"
This is for real epic lol… Where is snapback dog? You should have your blademaster back by now
Game 2, Player 2, Turn 10
P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse
Starting Hand
Appel Stomp
Two Step
Star-Crossed Starlet
Events of Turn:
Upkeep:
- Get Gold (10+3float)
- no techs
All Teched Cards
Seer, Star-Crossed Starlet
Nebula x2
Seer, Appel Stomp
Nimble Fencer, Star-Crossed Starlet
Two Step, Nimble Fencer
Two Step, Origin Story
Stewardess of the Undone, Gilded Glaxx
Main:
- River + Midband (9)
-
Star-Crossed Starlet, pings rook to 4hp (7)
-
Two Step Mox and Glaxx, Mox takes Rooks first life (5)
- Glaxx trades with Rook’s crumbled self, River maxbands, no more dancin’
- Vir kills Monk, you draw 1
- Fencer hits your tech3 to 1hp
- Nullcraft and Prynn kill your tech 1, your base to 14
- Tech 3 (0)
Workers
Stewardess of the Undone, Plasmodium, Time Spiral, Forgotten Fighter, Tinkerer
-
-
Patrol as below
- Discard 1 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 9
- Tech1 HP: 5
- Tech2 HP: 5 FINESSE
- Tech3 HP: 5
- Hero’s Hall HP: 4
In Patrol:
-
Squad Leader: Mech (6/7+1armor, untargetable)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Prynn (3/2 lvl 7 fade 2, Blademaster hostage)
- Vir (3/3 lvl 7)
- River (3/4 lvl 5)
- Nimble Fencer (2/1)
- Hardened Mox (2/1)
- Nullcraft (1/1)
- Battle Suits
Economy Info:
Cards:
Gold:
End of Turn Hand
Nimble Fencer
Seer
Gilded Glaxx
End of Turn Discard
My Thoughts
Ok so the obvious is to break everything up, the question is just how… Mox + Starlet + Glaxx + Two Step seems the obvious play to take Rook, but what about after that? What building(s) do I want to break? I think definitely the tech 1… That takes haste and 4 fencer/starlets away… I think I want to keep my Fencer more than I want to break the tech 3, so let’s put it in nullcraft-able distance and move forward
aight, ill GG it there. worker’d the damn snapback T3 due to tough and poor life choices. lesson learned. that’s why these practice games are good. lol.
T1 to you.
1 Like
daaaamnn dude, GG WP! That was an epic game, I was gonna fold when Blademaster dropped but figured it was worth at least trying to Banish it to the Phantom Zone, didn’t think it’d actually be enough to retake control!
I’ll probably wait for tomorrow night or Monday to start another, gonna be fun to look back through what each turn looked like though.
One thing’s for sure, I gotta make sure I can actually protect River if I wanna bring her out t1
yeah man, makes all the sense. have a great weekend!
Okay, running it back for the two razor’s edge close games, GL HF!
Game 3, Player 1, Turn 1
P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse
Starting Hand
Hardened Mox
Battle Suits
Temporal Research
Neo Plexus
Fading Argonaut
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Hardened Mox (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Forgotten Fighter
Time Spiral
Tinkerer
Nullcraft
Plasmodium
End of Turn Discard
My Thoughts
I finally got mox t1! though next turn no Fargo, and no Battle Suits… Maybe I’ll try Plasmo + 2x Seer? We’ll see, I feel like Two-Step early is the way to go still
"P2T1
StartingHand Workers
STARTING HAND
Safe Attacking
Fox Primus
Savior Monk
Sensei’s Advice
Aged Sensei
WORKERS
Fox Primus
NextHand
Morningstar Flagbearer
Smoker
Grappling Hook
Snapback
Fox Viper
Discard
Sensei’s Advice
Aged Sensei
Safe Attacking
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
grave - ($2)
savior monk - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Grave, lvl 1, (2/3+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
early mox…try and use grappling hook to deal with it.
idealy, i can trade grave into another hero, bring out river, and counter him with discord.
"
Game 3, Player 1, Turn 2
P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse
Starting Hand
Forgotten Fighter
Time Spiral
Tinkerer
Nullcraft
Plasmodium
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Plasmodium (3)
- Tech1 (2)
- Worker (1)
Workers
Forgotten Fighter, Neo Plexus
-
-
Patrol as below
- Discard 3 rs Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader:
-
Elite: Hardened Mox (1+1/1)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Battle Suits
Time Spiral
Fading Argonaut
Two Step
Nullcraft
End of Turn Discard
My Thoughts
Plasmo seems low commitment, and I’ll have a float so I can grab Two Step + a Fencer and hope I draw both. Fingers crossed!
[b]P2T2[/b]
Tech StartingHand Workers
TECH
Discord
Nimble Fencer
STARTING HAND
Smoker
Morningstar Flagbearer
Fox Viper
Snapback
Grappling Hook
WORKERS
Fox Primus
Fox Viper
NextHand
Grappling Hook
Safe Attacking
Snapback
Discord
Morningstar Flagbearer
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
hero’s hall - ($2)
smoker - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Smoker (1/1+A)
-
Elite:
-
Scavenger:
-
Technician: savior monk (2/2)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
well, i think it’s a guessing game for what he’s going for. teching discord and fencer to have some options.
Game 3, Player 1, Turn 3
P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse
Starting Hand
Battle Suits
Time Spiral
Fading Argonaut
Two Step
Nullcraft
Events of Turn:
Upkeep:
- Get Gold (6+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Seer, Nimble Fencer
Nimble Fencer, Two Step
Main:
- Battle Suits (5)
- Fading Argonuat (3)
- Mox kills Smoker
-
Nullcraft, hits your tech1 to 4hp (1)
- Worker (0)
Workers
Time Spiral, Forgotten Fighter, Neo Plexus
-
-
Patrol as below
- Discard 1 Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Fading Argonaut (3/3+1armor fade 3)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Hardened Mox (2/1)
- Plasmodium (forecast 2)
- Nullcraft (1/1)
- Battle Suits
Economy Info:
Cards:
Gold:
End of Turn Hand
Tinkerer
Temporal Research
Nimble Fencer
End of Turn Discard
My Thoughts
I’m gonna delay cycle and not put River out, I have a feeling he’s expecting that, so instead let’s pound on stuff. Can always pivot next turn to Prynn + TR + KOTC / Seers