Game 1, Player 1, Turn 8
P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse
Starting Hand
Discord
Ebbflow Archon
Plasmodium
Events of Turn:
Upkeep:
Get Gold (10+2float)
Tech 2 cards in (except turn 1)
All Teched Cards
Blademaster x2
Two Step, Nimble Fencer
Ebbflow Archon x2
Discord, Two Step
Seer x2
Knight of the Conclave x2
Stewardess of the Undone x2
Main:
River and Fargo trade with SQL, Grave gains 2
Tinker taps to put Prynn on fade 4
Maxband Prynn and Banish techn, Prynn to fade 2 (8)
Vir (6)
peek topdeck, pay 1 to swap (5)
Tech Lab Finesse (4)
Prynn kills a fencer, takes 3, goes to fade 3
Mox kills Starlet
Workers
Stewardess of the Undone, Stewardess of the Undone, Nullcraft, Neo Plexus, Time Spiral, Forgotten Fighter
Patrol as below
Discard 3 Draw 2 rs Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 18
Tech1 HP: 5
Tech2 HP: 5 PAST
Tech3 HP: 5
Tech Lab HP: 4 FINESSE
In Patrol:
Squad Leader: Knight of the Conclave (5/4+1armor resist 1)
Elite:
Scavenger: Vir (2/3 lvl 1)
Technician:
Lookout:
In Play:
Hardened Mox (2/1)
Prynn (3/2 lvl 7 fade 3, holding Maestro hostage in the Phantom Zone)
Tinkerer (1/2)
Battle Suits
Economy Info:
Cards:
Gold:
End of Turn Hand
Ebbflow Archon
Seer
Plasmodium
Seer
Ebbflow Archon
End of Turn Discard
My Thoughts
Blah. I think I need that Tech Lab for some Blademasters after all, and sadly sacrifice River so I can stash the Archon. Hopefully thatās enough to keep the tech 3, fingers crossed
"P2T8
Tech StartingHand Workers
TECH
Blademaster
Blademaster
STARTING HAND
Discord
Star-Crossed Starlet (3/1)
Sparring Partner
WORKERS
Morningstar Flagbearer
Fox Viper
Aged Sensei
Fox Primus
Smoker (1/1)
NextHand
Snapback
Grappling Hook
Discard
Martial Mastery
Savior Monk (2/2)
Martial Mastery
Senseiās Advice
Maestro (3/5+a)
Star-Crossed Starlet (3/2)
Fencer (2/3)
Discord
Blademaster
Blademaster
Tech 2 card(s)
Get Paid + float - ($13)
River - ($11)
discord - ($9)
Max Grave - ($5)
Grave readily kills kotc , takes 3
Grave sword rune Vir, river to lvl 3
star crossed starlet ($3)
Fencer and starlet break tech 3
sparring partner - ($2)
Float ($2)
Discard 0, draw 2
Board Info:
In Patrol:
Squad Leader : Sparring Partner (2/2+A)
Elite :
Scavenger :
Technician : River lvl 3 (2/4)
Lookout :
In Play:
Safe Attacking
Maestro (3/5) trashed
Star-Crossed Starlet (3/2)
Fencer (2/3)
Grave, lvl 7 (4/2)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
nice, another tech break. alive for one more turn. can i draw what i need? will he wiff? who knows?
i have to drop sparring partner to ensure i protect the fencers/grave. fingers crossed no remember cycle.
"
Where did the starlet come from? I killed the one that was there, you have another in hand?
woops, played it from hand, just didnt mark it in the turn. added star crossed starlet to turn listing and float 2 gold less.
Uggghh this is slipping awayā¦
Game 1, Player 1, Turn 9
P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse
Starting Hand
Ebbflow Archon
Seer
Plasmodium
Seer
Ebbflow Archon
Events of Turn:
Upkeep:
Get Gold (10+4float+1scav)
No techs
All Teched Cards
Blademaster x2
Two Step, Nimble Fencer
Ebbflow Archon x2
Discord, Two Step
Seer x2
Knight of the Conclave x2
Stewardess of the Undone x2
Main:
Plasmodium (13)
Seer, begin phasing in Plasmo (12)
Seer, still phasing in Plasmo (11)
Tinkerer gives Prynn fade 3
Prynn borrows SP, goes to fade 1
Workers
Stewardess of the Undone, Stewardess of the Undone, Nullcraft, Neo Plexus, Time Spiral, Forgotten Fighter
Patrol as below
Discard 2 Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 16
Tech1 HP: 5
Tech2 HP: 5 PAST
Tech3 HP: 5
Tech Lab HP: 4 FINESSE
In Patrol:
Squad Leader: Hardened Mox (2/1+1armor)
Elite:
Scavenger: Seer (3/1)
Technician:
Lookout: Seer (3/1)
In Play:
Plasmodium (forecast 1)
Prynn (3/2 lvl 7 fade 1, holding Maestro and Sparring Partner hostage in the Phantom Zone)
Tinkerer (1/2)
Battle Suits
Economy Info:
Cards:
Gold:
End of Turn Hand
Fading Argonaut
Nimble Fencer
Discord
Temporal Research
End of Turn Discard
My Thoughts
"P2T9
StartingHand Workers
STARTING HAND
Grappling Hook
Snapback
WORKERS
Morningstar Flagbearer
Fox Viper
Aged Sensei
Fox Primus
Smoker (1/1)
NextHand
Martial Mastery
Snapback
Grappling Hook
Tech 0 card(s)
Get Paid + float - ($14)
starlet takes 1
grappling hook scav to elite
Grave sidelines mox, sparkshot elite seer to death, lvls fizzle
Rook - ($12)
river kills lookout seer, takes 3
max river, heals - ($10)
fencer and starlet break tech 3, your base to 14
max rook - ($3)
Float ($3)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician : Rook, lvl 8, (4/6)
Lookout :
In Play:
Safe Attacking
Star-Crossed Starlet (4/1)
Fencer (2/3)
River lvl 5, (3/4)
Sparring Partner (2/2) trashed
Maestro (3/5) trashed
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Tech III HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
one more turn!!!
"
GG WP, I canāt recover.
So tldr is fencers >>> kotc lol
Legion
June 12, 2019, 11:54am
28
would be interestin to see a maestro/fencer/hotter fire combo lol
Hotter fire only affects red damage, though it does feel like it wouldnāt affect much balance wise to open that up
1 Like
Legion
June 12, 2019, 12:03pm
30
yeah, it would still be very hard to pull, imo. Worse than a graveyard/fencer shenan
wow, canāt believe i survived that. i thought i was done for sure after losing rook. i wouldnāt write off KOTC just yet because i REALLY lucked out turn 7.
"P1T1
StartingHand Workers
STARTING HAND
Fox Viper
Savior Monk
Aged Sensei
Safe Attacking
Fox Primus
WORKERS
Fox Primus
NextHand
Grappling Hook
Morningstar Flagbearer
Snapback
Smoker
Senseiās Advice
Discard
Safe Attacking
Fox Viper
Savior Monk
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
grave - ($1)
aged sensei - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Aged Sensei (1/1+A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
wow, cant believe i madeit through that last game. lets see if i can do better this time around.
also got the perfect opening split. hopefully some breathing room at last.
"
GL HF!
Game 2, Player 2, Turn 1
P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse
Starting Hand
Fading Argonaut
Nullcraft
Battle Suits
Tinkerer
Temporal Research
Events of Turn:
Upkeep:
Get Gold (5)
Tech 2 cards (except turn 1)
All Teched Cards
Main:
Fading Argonaut (3)
River (1)
Worker (0)
Workers
Stewardess of the Undone, Stewardess of the Undone, Nullcraft, Neo Plexus, Time Spiral, Forgotten Fighter
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader: Fading Argonaut (2/3 fade 3)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Time Spiral
Neo Plexus
Hardened Mox
Forgotten Fighter
Plasmodium
End of Turn Discard
My Thoughts
Man Iād love to get mox opening one of these timesā¦
"P1T2
Tech StartingHand Workers
TECH
Nimble Fencer
Sparring Partner
STARTING HAND
Senseiās Advice
Smoker
Morningstar Flagbearer
Grappling Hook
Snapback
WORKERS
Fox Primus
Morningstar Flagbearer
NextHand
Nimble Fencer
Snapback
Safe Attacking
Sparring Partner
Grappling Hook
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Mid Grave - ($2)
tech 1 - ($1)
Aged sensei trains his student grave
Grave kills Fargo
smoker - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : Smoker (1/1+A)
Elite :
Scavenger :
Technician : Grave, lvl 3, (3/3)
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
going the classic fencer / spartner.
"
Game 2, Player 2, Turn 2
P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse
Starting Hand
Time Spiral
Neo Plexus
Hardened Mox
Forgotten Fighter
Plasmodium
Events of Turn:
Upkeep:
Get Gold (6)
Tech 2 cards (except turn 1)
All Teched Cards
Stewardess of the Undone, Gilded Glaxx
Main:
River kills sql
Hardened Mox (3)
Tech 1 (2)
Worker (1)
Workers
Forgotten Fighter, Tinkerer
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader:
Elite: Hardened Mox (1+1/1)
Scavenger:
Technician:
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Battle Suits
Temporal Research
Neo Plexus
Time Spiral
Fading Argonaut
End of Turn Discard
My Thoughts
Well bringing River out was a mistakeā¦ Imma go Stew and Glaxx
ā¦
Aaaaaand I whiffed lol, bad news bears
"P1T3
Tech StartingHand Workers
TECH
Nimble Fencer
Martial Mastery
STARTING HAND
Sparring Partner
Nimble Fencer
Safe Attacking
Grappling Hook
Snapback
WORKERS
Fox Primus
Morningstar Flagbearer
Snapback
NextHand
Senseiās Advice
Fox Viper
Savior Monk
Smoker
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
nimble fencer - ($3)
sparring partner - ($2)
fencer sidelines mox
grave readily kills river, goes to lvl 5
max grave, heals - ($0)
aged sensei pings your tech 1
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Grave, lvl 7, (4/5+A)
Elite :
Scavenger :
Technician : Sparring Partner (2/2)
Lookout :
In Play:
Aged Sensei (1/1)
Nimble Fencer (2/1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
teching another fencer and martial mastery. if he planned accordingly and has origin story ready, i at least have sparring partner in tech.
"
Game 2, Player 2, Turn 3
P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse
Starting Hand
Battle Suits
Temporal Research
Neo Plexus
Time Spiral
Fading Argonaut
Events of Turn:
Upkeep:
Get Gold (7+1float)
Tech 2 cards (except turn 1)
All Teched Cards
Two Step, Origin Story
Stewardess of the Undone, Gilded Glaxx
Main:
Vir, peek at topdeck (6)
Swap topdeck (5)
Nullcraft, kill Fencer (3)
Fading Argonaut (1)
Worker (0)
Workers
Time Spiral, Forgotten Fighter, Tinkerer
Patrol as below
Discard 2 Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 4
In Patrol:
Squad Leader: Vir (2/3+1armor lvl 1)
Elite: Hardened Mox (1+1/1)
Scavenger: Fading Argonaut (2/3 fade 3)
Technician:
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Battle Suits
Stewardess of the Undone
Gilded Glaxx
Plasmodium
End of Turn Discard
My Thoughts
Big olā shrug on this game lol
P1T4
Tech StartingHand Workers
TECH
Maestro
Martial Mastery
STARTING HAND
Fox Viper
Sensei's Advice
Savior Monk
Smoker
WORKERS
Fox Primus
Morningstar Flagbearer
Snapback
Fox Viper
NextHand
Grappling Hook
Nimble Fencer
Safe Attacking
Martial Mastery
Discard
Nimble Fencer (2/1)
Sensei's Advice
Smoker (1/1)
Savior Monk
Maestro
Martial Mastery
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
sesnei's advice aged sensei and sparring partner - ($5)
grave readily hits vir, sparkshot (sideline) mox)
tap grave, sword rune nullcraft
spartner kills fargo, takes 1
sensei hits your tech 1 to 2
tech 2 finesse - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Aged Sensei (1/1)
Sparring Partner (2/1)
Grave, lvl 7, (4/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
Gold:
Thoughts
well, lets get that value out of grave, hopefully no fencer/starlet, etcā¦ should be able to get some good value from spartner next turn.
no real way to preserve grave. guess ill just tech up and get what value i can. double fencer would clear me, but i can wall up well with rook and swing back with fencer
Woof lol
Game 2, Player 2, Turn 4
P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse
Starting Hand
Battle Suits
Stewardess of the Undone
Gilded Glaxx
Plasmodium
Events of Turn:
Upkeep:
Get Gold (8+1scav)
Tech 2 cards (except turn 1)
All Teched Cards
Two Step, Nimble Fencer
Two Step, Origin Story
Stewardess of the Undone, Gilded Glaxx
Main:
Gilded Glaxx (6)
Stewardess of the Undone, bounce Sensei (3)
River (1)
Worker (0)
Workers
Plasmodium, Time Spiral, Forgotten Fighter, Tinkerer
Patrol as below
Discard 1 rs Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 2
In Patrol:
Squad Leader: Hardened Mox (1/1+1armor)
Elite:
Scavenger: Gilded Glaxx (3/4)
Technician:
Lookout: Stewardess of the Undone (2/3)
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Origin Story
Fading Argonaut
Temporal Research
End of Turn Discard
My Thoughts
Well lets hope I draw a Two Step and not TR or OS, but this feels like a good way to slow him down.
ā¦
that draw suuuuucked
that T3 whiff was tough for you. we should definitely run it back.
P1T5
Tech StartingHand Workers
TECH
Star-Crossed Starlet
Maestro
STARTING HAND
Safe Attacking
Nimble Fencer
Grappling Hook
Martial Mastery
Martial Mastery
Nimble Fencer (2/1)
Savior Monk
Smoker (1/1)
WORKERS
Fox Primus
Morningstar Flagbearer
Snapback
Fox Viper
Smoker (1/1)
NextHand
Sensei's Advice
Aged Sensei (1/1)
Maestro
Discard
Martial Mastery
Safe Attacking
Martial Mastery
Grappling Hook
Savior Monk
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
martial mastery, discard 1, reshuffle, draw 2, look at your hand - ($7)
martial mastery, discard 1, draw 2 - ($6)
grappling hook mox to elite
x2 nimble fencer - ($2)
grave trades with glax, sparkshot mox, river to mid
spartner spars with a fencer
buff fencer kills stewardess
skinny fnecer hits your base to 18
rook - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader : Rook, lvl 1, (2/4+A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Sparring Partner (2/1)
Nimble Fencer (3/2)+
Nimble Fencer (2/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
Gold:
Thoughts
first martial mastery, ill discard the aged sensei - nice, got the second mM, and a fencer!
second MM - ill discard safe attacking since it won't prevent my units from dying this turn.
okay, given his hand, don't break tech yet. should have teched the GG, but hindsight is 20/20. this lookings pretty locked up. nto even a rewind late game will assist with maestro and virtuosos. looks like his whiff and my double draw were the deciding factor.
Game 2, Player 2, Turn 5
P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse
Starting Hand
Origin Story
Fading Argonaut
Temporal Research
Nimble Fencer + Two Step
Events of Turn:
Upkeep:
Get Gold (9+1scav)
Tech 2 cards (except turn 1)
All Teched Cards
Two Step, Nimble Fencer
Two Step, Origin Story
Stewardess of the Undone, Gilded Glaxx
Main:
Fading Argo (8)
Temporal Research, draw 2 (5)
Nimble Fencer (3)
Two Step Fargo and Mox (1)
Mox and River kill Rook, River maxbands
Fencer kills Spartner
Workers
Plasmodium, Time Spiral, Forgotten Fighter, Tinkerer
Patrol as below
Discard 1 Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 2
In Patrol:
Squad Leader: Fading Argonaut (4/5+1armor fade 3)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
River (3/4 lvl 5)
Hardened Mox (3/3)
Nimble Fencer (2/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Battle Suits
Two Step
Neo Plexus
End of Turn Discard
My Thoughts
shruuuug. Actually draw didnāt end up sucking so bad , I had gold to work with and at least Fargo works well together w/ TR