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[Casual] FrozenStorm [Past/Future]/Finesse vs CodexNewb [Discipline/Strength]/Finesse

Game 1, Player 1, Turn 8

P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse

Starting Hand

Discord
Ebbflow Archon
Plasmodium

Events of Turn:


Upkeep:

  • Get Gold (10+2float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Blademaster x2
Two Step, Nimble Fencer
Ebbflow Archon x2
Discord, Two Step
Seer x2
Knight of the Conclave x2
Stewardess of the Undone x2


Main:

  • River and Fargo trade with SQL, Grave gains 2
  • Tinker taps to put Prynn on fade 4
  • Maxband Prynn and Banish techn, Prynn to fade 2 (8)
  • Vir (6)
  • peek topdeck, pay 1 to swap (5)
  • Tech Lab Finesse (4)
  • Prynn kills a fencer, takes 3, goes to fade 3
  • Mox kills Starlet
Workers

Stewardess of the Undone, Stewardess of the Undone, Nullcraft, Neo Plexus, Time Spiral, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 PAST
  • Tech3 HP: 5
  • Tech Lab HP: 4 FINESSE

In Patrol:

  • :psblueshield: Squad Leader: Knight of the Conclave (5/4+1armor resist 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Vir (2/3 lvl 1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox (2/1)
  • Prynn (3/2 lvl 7 fade 3, holding Maestro hostage in the Phantom Zone)
  • Tinkerer (1/2)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 10

End of Turn Hand

Ebbflow Archon
Seer
Plasmodium
Seer
Ebbflow Archon

End of Turn Discard
My Thoughts

Blah. I think I need that Tech Lab for some Blademasters after all, and sadly sacrifice River so I can stash the Archon. Hopefully that’s enough to keep the tech 3, fingers crossed


"P2T8


Tech StartingHand Workers

TECH
Blademaster
Blademaster


STARTING HAND
Discord
Star-Crossed Starlet (3/1)
Sparring Partner


WORKERS
Morningstar Flagbearer
Fox Viper
Aged Sensei
Fox Primus
Smoker (1/1)


NextHand

Snapback
Grappling Hook


Discard

Martial Mastery
Savior Monk (2/2)
Martial Mastery
Sensei’s Advice
Maestro (3/5+a)
Star-Crossed Starlet (3/2)
Fencer (2/3)
Discord
Blademaster
Blademaster


Tech 2 card(s)
Get Paid + float - ($13)
River - ($11)
discord - ($9)
Max Grave - ($5)
Grave readily kills kotc , takes 3
Grave sword rune Vir, river to lvl 3
star crossed starlet ($3)
Fencer and starlet break tech 3
sparring partner - ($2)

Float ($2)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: River lvl 3 (2/4)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Maestro (3/5) trashed
  • Star-Crossed Starlet (3/2)
  • Fencer (2/3)
  • Grave, lvl 7 (4/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

nice, another tech break. alive for one more turn. can i draw what i need? will he wiff? who knows?

i have to drop sparring partner to ensure i protect the fencers/grave. fingers crossed no remember cycle.

"

Where did the starlet come from? I killed the one that was there, you have another in hand?

woops, played it from hand, just didnt mark it in the turn. added star crossed starlet to turn listing and float 2 gold less.

Uggghh this is slipping away…

Game 1, Player 1, Turn 9

P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse

Starting Hand

Ebbflow Archon
Seer
Plasmodium
Seer
Ebbflow Archon

Events of Turn:


Upkeep:

  • Get Gold (10+4float+1scav)
  • No techs
All Teched Cards

Blademaster x2
Two Step, Nimble Fencer
Ebbflow Archon x2
Discord, Two Step
Seer x2
Knight of the Conclave x2
Stewardess of the Undone x2


Main:

  • Plasmodium (13)
  • Seer, begin phasing in Plasmo (12)
  • Seer, still phasing in Plasmo (11)
  • Tinkerer gives Prynn fade 3
  • Prynn borrows SP, goes to fade 1
Workers

Stewardess of the Undone, Stewardess of the Undone, Nullcraft, Neo Plexus, Time Spiral, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 PAST
  • Tech3 HP: 5
  • Tech Lab HP: 4 FINESSE

In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Seer (3/1)
  • :exhaust: Technician:
  • :target: Lookout: Seer (3/1)

In Play:

  • Plasmodium (forecast 1)
  • Prynn (3/2 lvl 7 fade 1, holding Maestro and Sparring Partner hostage in the Phantom Zone)
  • Tinkerer (1/2)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 11
  • Workers: 10

End of Turn Hand

Fading Argonaut
Nimble Fencer
Discord
Temporal Research

End of Turn Discard
My Thoughts

I think i’ve lost…


"P2T9


StartingHand Workers

STARTING HAND
Grappling Hook
Snapback


WORKERS
Morningstar Flagbearer
Fox Viper
Aged Sensei
Fox Primus
Smoker (1/1)


NextHand

Martial Mastery
Snapback
Grappling Hook


Tech 0 card(s)
Get Paid + float - ($14)
starlet takes 1
grappling hook scav to elite
Grave sidelines mox, sparkshot elite seer to death, lvls fizzle
Rook - ($12)
river kills lookout seer, takes 3
max river, heals - ($10)
fencer and starlet break tech 3, your base to 14
max rook - ($3)

Float ($3)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rook, lvl 8, (4/6)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Star-Crossed Starlet (4/1)
  • Fencer (2/3)
  • River lvl 5, (3/4)
  • Sparring Partner (2/2) trashed
  • Maestro (3/5) trashed

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

one more turn!!!

"

GG WP, I can’t recover.

So tldr is fencers >>> kotc lol

would be interestin to see a maestro/fencer/hotter fire combo lol

Hotter fire only affects red damage, though it does feel like it wouldn’t affect much balance wise to open that up

1 Like

yeah, it would still be very hard to pull, imo. Worse than a graveyard/fencer shenan

wow, can’t believe i survived that. i thought i was done for sure after losing rook. i wouldn’t write off KOTC just yet because i REALLY lucked out turn 7.

"P1T1


StartingHand Workers

STARTING HAND
Fox Viper
Savior Monk
Aged Sensei
Safe Attacking
Fox Primus


WORKERS
Fox Primus


NextHand

Grappling Hook
Morningstar Flagbearer
Snapback
Smoker
Sensei’s Advice


Discard

Safe Attacking
Fox Viper
Savior Monk


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
grave - ($1)
aged sensei - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Aged Sensei (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

wow, cant believe i madeit through that last game. lets see if i can do better this time around.

also got the perfect opening split. hopefully some breathing room at last.

"

GL HF!

Game 2, Player 2, Turn 1

P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse

Starting Hand

Fading Argonaut
Nullcraft
Battle Suits
Tinkerer
Temporal Research

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards (except turn 1)
All Teched Cards

Main:

  • Fading Argonaut (3)
  • River (1)
  • Worker (0)
Workers

Stewardess of the Undone, Stewardess of the Undone, Nullcraft, Neo Plexus, Time Spiral, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3 fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • River (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Time Spiral
Neo Plexus
Hardened Mox
Forgotten Fighter
Plasmodium

End of Turn Discard
My Thoughts

Man I’d love to get mox opening one of these times…


"P1T2


Tech StartingHand Workers

TECH
Nimble Fencer
Sparring Partner


STARTING HAND
Sensei’s Advice
Smoker
Morningstar Flagbearer
Grappling Hook
Snapback


WORKERS
Fox Primus
Morningstar Flagbearer


NextHand

Nimble Fencer
Snapback
Safe Attacking
Sparring Partner
Grappling Hook


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Mid Grave - ($2)
tech 1 - ($1)
Aged sensei trains his student grave
Grave kills Fargo
smoker - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Smoker (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave, lvl 3, (3/3)
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

going the classic fencer / spartner.

"

Game 2, Player 2, Turn 2

P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse

Starting Hand

Time Spiral
Neo Plexus
Hardened Mox
Forgotten Fighter
Plasmodium

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards (except turn 1)
All Teched Cards

Stewardess of the Undone, Gilded Glaxx


Main:

  • River kills sql
  • Hardened Mox (3)
  • Tech 1 (2)
  • Worker (1)
Workers

Forgotten Fighter, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • River (2/2 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Battle Suits
Temporal Research
Neo Plexus
Time Spiral
Fading Argonaut

End of Turn Discard
My Thoughts

Well bringing River out was a mistake… Imma go Stew and Glaxx

Aaaaaand I whiffed lol, bad news bears


"P1T3


Tech StartingHand Workers

TECH
Nimble Fencer
Martial Mastery


STARTING HAND
Sparring Partner
Nimble Fencer
Safe Attacking
Grappling Hook
Snapback


WORKERS
Fox Primus
Morningstar Flagbearer
Snapback


NextHand

Sensei’s Advice
Fox Viper
Savior Monk
Smoker


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
nimble fencer - ($3)
sparring partner - ($2)
fencer sidelines mox
grave readily kills river, goes to lvl 5
max grave, heals - ($0)
aged sensei pings your tech 1

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 7, (4/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1)
  • Nimble Fencer (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

teching another fencer and martial mastery. if he planned accordingly and has origin story ready, i at least have sparring partner in tech.

"

Game 2, Player 2, Turn 3

P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse

Starting Hand

Battle Suits
Temporal Research
Neo Plexus
Time Spiral
Fading Argonaut

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards (except turn 1)
All Teched Cards

Two Step, Origin Story
Stewardess of the Undone, Gilded Glaxx


Main:

  • Vir, peek at topdeck (6)
  • Swap topdeck (5)
  • Nullcraft, kill Fencer (3)
  • Fading Argonaut (1)
  • Worker (0)
Workers

Time Spiral, Forgotten Fighter, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Vir (2/3+1armor lvl 1)
  • :psfist: Elite: Hardened Mox (1+1/1)
  • :pspig: Scavenger: Fading Argonaut (2/3 fade 3)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Battle Suits
Stewardess of the Undone
Gilded Glaxx
Plasmodium

End of Turn Discard
My Thoughts

Big ol’ shrug on this game lol


P1T4


Tech StartingHand Workers

TECH
Maestro
Martial Mastery


STARTING HAND
Fox Viper
Sensei's Advice
Savior Monk
Smoker


WORKERS
Fox Primus
Morningstar Flagbearer
Snapback
Fox Viper


NextHand

Grappling Hook
Nimble Fencer
Safe Attacking
Martial Mastery


Discard

Nimble Fencer (2/1)
Sensei's Advice
Smoker (1/1)
Savior Monk
Maestro
Martial Mastery


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
sesnei's advice aged sensei and sparring partner - ($5)
grave readily hits vir, sparkshot (sideline) mox)
tap grave, sword rune nullcraft
spartner kills fargo, takes 1
sensei hits your tech 1 to 2
tech 2 finesse - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1)
  • Sparring Partner (2/1)
  • Grave, lvl 7, (4/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

well, lets get that value out of grave, hopefully no fencer/starlet, etc… should be able to get some good value from spartner next turn.

no real way to preserve grave. guess ill just tech up and get what value i can. double fencer would clear me, but i can wall up well with rook and swing back with fencer

Woof lol

Game 2, Player 2, Turn 4

P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse

Starting Hand

Battle Suits
Stewardess of the Undone
Gilded Glaxx
Plasmodium

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards (except turn 1)
All Teched Cards

Two Step, Nimble Fencer
Two Step, Origin Story
Stewardess of the Undone, Gilded Glaxx


Main:

  • Gilded Glaxx (6)
  • Stewardess of the Undone, bounce Sensei (3)
  • River (1)
  • Worker (0)
Workers

Plasmodium, Time Spiral, Forgotten Fighter, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 2

In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Gilded Glaxx (3/4)
  • :exhaust: Technician:
  • :target: Lookout: Stewardess of the Undone (2/3)

In Play:

  • River (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Origin Story
Fading Argonaut
Temporal Research

End of Turn Discard
My Thoughts

Well lets hope I draw a Two Step and not TR or OS, but this feels like a good way to slow him down.

that draw suuuuucked


that T3 whiff was tough for you. we should definitely run it back.

P1T5


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Maestro


STARTING HAND
Safe Attacking
Nimble Fencer
Grappling Hook
Martial Mastery
Martial Mastery
Nimble Fencer (2/1)
Savior Monk
Smoker (1/1)


WORKERS
Fox Primus
Morningstar Flagbearer
Snapback
Fox Viper
Smoker (1/1)


NextHand

Sensei's Advice
Aged Sensei (1/1)
Maestro


Discard

Martial Mastery
Safe Attacking
Martial Mastery
Grappling Hook
Savior Monk


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
martial mastery, discard 1, reshuffle, draw 2, look at your hand - ($7)
martial mastery, discard 1, draw 2 - ($6)
grappling hook mox to elite
x2 nimble fencer - ($2)
grave trades with glax, sparkshot mox, river to mid
spartner spars with a fencer
buff fencer kills stewardess
skinny fnecer hits your base to 18
rook - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook, lvl 1, (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Sparring Partner (2/1)
  • Nimble Fencer (3/2)+
  • Nimble Fencer (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

first martial mastery, ill discard the aged sensei - nice, got the second mM, and a fencer!

second MM - ill discard safe attacking since it won't prevent my units from dying this turn.

okay, given his hand, don't break tech yet. should have teched the GG, but hindsight is 20/20. this lookings pretty locked up. nto even a rewind late game will assist with maestro and virtuosos. looks like his whiff and my double draw were the deciding factor.

Game 2, Player 2, Turn 5

P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse

Starting Hand

Origin Story
Fading Argonaut
Temporal Research
Nimble Fencer + Two Step

Events of Turn:


Upkeep:

  • Get Gold (9+1scav)
  • Tech 2 cards (except turn 1)
All Teched Cards

Two Step, Nimble Fencer
Two Step, Origin Story
Stewardess of the Undone, Gilded Glaxx


Main:

  • Fading Argo (8)
  • Temporal Research, draw 2 (5)
  • Nimble Fencer (3)
  • Two Step Fargo and Mox (1)
  • Mox and River kill Rook, River maxbands
  • Fencer kills Spartner
Workers

Plasmodium, Time Spiral, Forgotten Fighter, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 2

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (4/5+1armor fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • River (3/4 lvl 5)
  • Hardened Mox (3/3)
  • Nimble Fencer (2/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Battle Suits
Two Step
Neo Plexus

End of Turn Discard
My Thoughts

shruuuug. Actually draw didn’t end up sucking so bad, I had gold to work with and at least Fargo works well together w/ TR