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[Casual] FrozenStorm ([Balance]/Truth/Necromancy) vs codexnewb ([Demonology]/Anarchy/Balance)

GL HF @codexnewb !

Game 1, Player 1, Turn 1

P1 BTN vs P2 [Demonology]/Anarchy/Balance

Starting Hand

Playful Panda
Young Treant
Spore Shambler
Verdant Tree
Merfolk Prospector

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Midori (2)
  • Merfolk Prospector (1)
  • Worker (0)
Workers

Verdant Tree

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Midori (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Merfolk Prospector (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:


Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Rich Earth
Ironbark Treant
Forest’s Favor
Rampant Growth
Tiger Cub

End of Turn Discard
My Thoughts

I don’t think this deck is particularly strong but I wanted to try it anyway!


GLHF!

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Sacrifice the Weak
Thieving Imp
Pestering Haunt
Poisonblade Rogue
Jandra, the Negator


WORKERS
Jandra, the Negator


NextHand

Deteriorate
Summon Skeletons
Skeletal Archery
Graveyard
Skeleton Javelineer


Discard

Poisonblade Rogue
Sacrifice the Weak
Pestering Haunt


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
thieving imp, you discard #1 of 5 - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

i dont think a hero is safe at the moment…if he has RG, he can wipe out jandra. so might as well get a return on my T1 investment and drop TI.

Game 1, Player 1, Turn 2

P1 BTN vs P2 [Demonology]/Anarchy/Balance

Starting Hand

Rich Earth (discarded, bleh)
Ironbark Treant
Forest’s Favor
Rampant Growth
Tiger Cub

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bone Collector, Tiny Basilisk


Main:

  • Prospect for gooolld (6)
  • Ironbark Treant (3)
  • Worker (2)
  • Tech 1 (0)
Workers

Forest’s Favor, Verdant Tree

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Ironbark Treant (1+1/2+2armor)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Midori (2/3 lvl 1)
  • Merfolk Prospector (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Tiny Basilisk
Rich Earth
Bone Collector
Tiger Cub

End of Turn Discard
My Thoughts

BC seems like the way to start, and Tiny B will be good for keeping Vandy away


[b]P2T2[/b]
Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Summon Skeletons
Deteriorate
Skeleton Javelineer
Graveyard
Skeletal Archery


WORKERS
Jandra, the Negator
Skeletal Archery


NextHand

Tiny Basilisk
Tiny Basilisk
Summon Skeletons
Poisonblade Rogue


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($4)
vandy - ($2)
deteriorate merfolk
skeleton javlineer - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Vandy, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

hmmmm, green is so scary when it has stuff on the board to swing with. i could be looking at a circle of life, some boosted spectral hounds, or just standard BC’s.

i think i’ll go double TB since they deal with almost all o his tech 1’s, plus can swing back at midori if i lose vandy.

Game 1, Player 1, Turn 3

P1 BTN vs P2 [Demonology]/Anarchy/Balance

Starting Hand

Tiny Basilisk
Rich Earth
Bone Collector
Tiger Cub

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Nether Drain, Lich’s Bargain
Bone Collector, Tiny Basilisk


Main:

  • Bone Collector (4)
  • Tiny Basilisk (2)
  • Midori hits Imp to 1hp, takes 2
  • Worker (1)
Workers

Rich Earth, Forest’s Favor, Verdant Tree

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2+3armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Tiny Basilisk (1/2)

In Play:

  • Midori (2/1 lvl 1)
  • Bone Collector (3/3)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Rampant Growth
Spore Shambler
Playful Panda

End of Turn Discard

Merfolk Prospector
Nether Drain
Lich’s Bargain
Tiger Cub

My Thoughts

I feel pretty backed into a corner, maybe Midori was the wrong choice…


[b]P2T3[/b]
Tech StartingHand Workers

TECH
Wandering Mimic
Wandering Mimic


STARTING HAND
Tiny Basilisk
Tiny Basilisk
Poisonblade Rogue
Summon Skeletons


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue


NextHand

Deteriorate
Graveyard
Pestering Haunt


Discard

Thieving Imp (2/1)
Summon Skeletons
Wandering Mimic
Wandering Mimic


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
mid vandy - ($5)
tiny basilisk x2 - ($1)
imp runs into treant for armor and 1
vandy kills treant
sk jav throws spear past your tiny basilisk, kills midori, vandy to maxband.
…vandy maxband boost your bone collector and my sk jav

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tiny Basilisk (1/2)
  • :pschip: Technician: Tiny Basilisk (1/2)
  • :target: Lookout:

In Play:

  • Vandy, lvl 5, (4/5)
  • Skeleton Javelineer (3/3) doomed

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

well, i dont really want to max vandy, but i think i need to given the draw he had. good thing i had an equally good draw.

next turn, probably just tech up. teching double WM as a well balanced option.

Lol fold, I suck

lol, no worries. im down to try again.

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Poisonblade Rogue
Skeleton Javelineer
Thieving Imp
Skeletal Archery
Sacrifice the Weak


WORKERS
Skeletal Archery


NextHand

Summon Skeletons
Jandra, the Negator
Graveyard
Pestering Haunt
Deteriorate


Discard

Sacrifice the Weak
Thieving Imp
Poisonblade Rogue


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
vandy - ($1)
sk jav - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 1, (2/3)
  • Sk jav (1/1)*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

I’ll run it back but I kinda hate playing this deck lol, so probably done after this. GL HF @codexnewb !

Game 2, Player 2, Turn 1

P2 BTN vs P1 [Demonology]/Anarchy/Balance

Starting Hand

Verdant Tree
Merfolk Prospector
Playful Panda
Tiger Cub
Young Treant

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Tiger Cub (3)
  • Playful Panda (1)
  • Worker (0)
Workers

Verdant Tree

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Tiger Cub (2+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Playful Panda (2/2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Forest’s Favor
Ironbark Treant
Rampant Growth
Rich Earth

End of Turn Discard
My Thoughts

Green starter vs Black + Vandy just suuuuuckkks lol


oh no worries man. i have a few other games open, so please, no pressure.

1 Like

Yeah let’s ditch it then, GG WP :slight_smile:

1 Like