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[Casual] flagrantangles [Law]/Peace/Truth vs charnel_mouse [Demonology]/Discipline/Finesse [Ninjitsu]/Blood/Present

Let us begin!

P1T1


Starting Hand Workers

STARTING HAND
Traffic Director
Arrest
Manufactured Truth
Jail
Spectral Aven


WORKERS
Jail


Next Hand

Lawful Search
Porkhand Magistrate
Building Inspector
Reputable Newsman
Bluecoat Musketeer


Discard

Arrest
Manufactured Truth
Spectral Aven


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Traffic Director. - ($2)
Summon General Onimaru. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru (1) 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

I’m not seeing a great deal of targeting in their deck so maybe we can do something fun with illusions? I’ll be annoying to play around Sacrifice the Weak and Deteriorate though. OH WELL.

1: Spectral Hound, Spectral Hound
2: Spectral Flagbearer, Hallucination
3: Macciatus, The Whisperer, Dreamscape
4: Eyes of the Chancellor, Reteller of Truths
5: Liberty Gryphons

@charnel_mouse’s turn!

1 Like

Have fun! I can switch to monocolour later, if you’d prefer?

P2T1

Starting hand: 5

Skeleton Javelineer
Poisonblade Rogue
Graveyard
Sacrifice the Weak
Summon Skeletons

Thoughts

Traffic Director’s a pain here.


Get paid - (5)
Worker - (4)
Vandy Anadrose - (2)
Skeleton Javelineer - (1)
Discard 3, draw 5


:psblueshield: Skeleton Javelineer 1/1+1A
:ps_: Vandy L1 2/3 (sparkshot)

:heart: Base HP: 20


Hand: 5

Pestering Haunt
Jandra, the Negator
Thieving Imp
Skeletal Archery
Deteriorate

Deck: 0
Discard: 3

Graveyard
Sacrifice the Weak
Summon Skeletons

Card-count check (opponent-viewable)

Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers
Total: 10


Gold: 1
Workers: 6

5 x start
T1: Poisonblade Rogue

No worries or concerns on my end! Play whatever you’d like. I don’t mind losing often. :sweat_smile:

P1T2


Tech Starting Hand Workers

TECH
Spectral Hound
Spectral Hound


STARTING HAND
Reputable Newsman
Building Inspector
Lawful Search
Bluecoat Musketeer
Porkhand Magistrate


WORKERS
Jail
Porkhand Magistrate


Next Hand

Lawful Search
Spectral Hound
Spectral Aven
Arrest


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Building Inspector. - ($3)
Build Tech I. - ($2)
Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($0)
Onimaru kills the Skeleton Javelineer.

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman 0/3 [2]
  • :target: Lookout: Building Inspector 1/1

In Play:

  • Onimaru (1) 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I think we go ahead and try for building a board with our tiny baby units and see how it pans out. We’ve taken Sacrifice the Weak out of the works for the moment and we’re also forcing gold loss either through teching up or removing the Building Inspector.

1: Spectral Hound, Spectral Hound
2: Spectral Flagbearer, Hallucination
3: Macciatus, The Whisperer, Dreamscape
4: Eyes of the Chancellor, Reteller of Truths
5: Liberty Gryphons

@charnel_mouse’s turn!

1 Like

P2T2

Starting hand: 5

Pestering Haunt
Jandra, the Negator
Thieving Imp
Skeletal Archery
Deteriorate

Thoughts

Newsman + wounded Onimaru should struggle to get through Imp to Vandy effectively. For techs, my two obvious choices are Virtuosos, or Gargoyles to abuse Sparring Partner / Soul Stone / Doom / Two Step. Not sure what’s best against MonoBlue. I guess Virtuosos are better against its mass weenies.

Teched cards: 2

T2: Dark Pact, Nimble Fencer


Get paid + float - (7)
Worker - (6)
Expensive Deteriorate, Building Inspector dies - (5)
Tech I - (3)
Vandy kills Traffic Director, takes 1 damage
Thieving Imp, you discard card #3 of 4 - (0)
Pestering Haunt
Discard 1, reshuffle, draw 3


:psblueshield: Thieving Imp 2/2+1A

Vandy L1 2/2 (sparkshot; 1 damage)
Pestering Haunt 1/1 (unstoppable; can’t be sacrificed or patrol; attack capped at 1)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 3

Graveyard
Skeleton Javelineer
Nimble Fencer

Deck: 5

Sacrifice the Weak
Summon Skeletons
Dark Pact
Deteriorate
Skeletal Archery

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 2 teched = 12
2 on board
3 in hand
5 in deck
0 in discard
2 in workers
Total: 12


Gold: 0
Workers: 7

5 x start
T1: Poisonblade Rogue
T2: Jandra, the Negator

P1T3


Tech Starting Hand Workers

TECH
Spectral Flagbearer
Free Speech


STARTING HAND
Spectral Hound
Arrest
Lawful Search
Spectral Aven
Bluecoat Musketeer


WORKERS
Jail
Porkhand Magistrate
Bluecoat Musketeer


Next Hand

Spectral Hound
Manufactured Truth


Discard

Building Inspector
Traffic Director
Spectral Aven
Lawful Search
Spectral Flagbearer
Free Speech
Arrest


Tech 2 card(s)
Get Paid - ($6)
Discard card #3.
Onimaru performs a Lawful Search of your hand and draws a card. - ($5)
Worker - ($4)
Onimaru arrests the Thieving Imp, disabling it. - ($2)
Onimaru trades with Vandy.
Hire a Spectral Hound. - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound 3/3A
  • :psfist: Elite: Reputable Newsman 1/3 [2]
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Okay, so we’re going WAY down on cards. Let’s see how this all pans out.

1: Spectral Hound, Spectral Hound
2: Spectral Flagbearer, Free Speech
3: Macciatus, The Whisperer, Dreamscape
4: Eyes of the Chancellor, Reteller of Truths
5: Liberty Gryphons

@charnel_mouse’s turn!

1 Like

P2T3

Starting hand: 3

Graveyard
Skeleton Javelineer
Nimble Fencer

Thoughts

I completely forgot about Arrest. Manufactured Truth is annoying, as well, and if flagrant goes for Truth II I don’t have many efficient targeting abilities. Maybe I try to go for Appel Stomp?

Teched cards: 2

T2: Dark Pact, Nimble Fencer
T3: Nimble Fencer, Grounded Guide


Get paid - (7)
Worker - (6)
Nimble Fencer - (4)
Graveyard - (2)
River Montoya - (0)
Pestering Haunt hits your Tech I to 4
Discard 0, draw 2


:psblueshield: Nimble Fencer 2/3+1A
:exhaust: River L1 2/3

Thieving Imp 2/2 (disabled)
Pestering Haunt 1/1 (unstoppable; can’t be sacrificed or patrol; attack capped at 1)

:heart: Graveyard HP: 3 (4+ units buried: is destroyed)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 2

Summon Skeletons
Dark Pact

Deck: 3

Sacrifice the Weak
Deteriorate
Skeletal Archery

Discard: 2

Nimble Fencer
Grounded Guide

Card-count check (opponent-viewable)

Expected: 10 + 4 teched = 14
4 on board
2 in hand
3 in deck
2 in discard
3 in workers
Total: 14


Gold: 0
Workers: 8

5 x start
T1: Poisonblade Rogue
T2: Jandra, the Negator
T3: Skeleton Javelineer

1 Like

P1T4


Tech Starting Hand Workers

TECH
Reteller of Truths
Dreamscape


STARTING HAND
Manufactured Truth
Spectral Hound


WORKERS
Jail
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth


Next Hand

Spectral Flagbearer
Spectral Aven


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hire another Spectral Hound. - ($6)
Build Tech II - Truth. - ($2)
Summon Bigby Hayes. - ($0)

Float ($0)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound 1 3/3A
  • :psfist: Elite: Reputable Newsman 1/3 [2]
  • :ps_: Scavenger: Bigby (1) 2/3
  • :pschip: Technician: Spectral Hound 2 3/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I’m not feeling great about this. That’s for sure.

1: Spectral Hound, Spectral Hound
2: Spectral Flagbearer, Free Speech
3: Reteller of Truths, Dreamscape
4: Eyes of the Chancellor, Macciatus, The Whisperer
5: Liberty Gryphons

@charnel_mouse’s turn!

P2T4

Starting hand: 2

Summon Skeletons
Dark Pact

Thoughts

Yeah, not feeling comfortable against illusions here. River’s sideline ability just about gets me through for now. Going to bet on River surviving for Appel Stomp, otherwise I don’t know what my good options are.

Teched cards: 2

T2: Dark Pact, Nimble Fencer
T3: Nimble Fencer, Grounded Guide
T4: Appel Stomp, Maestro


Get paid - (8)
Midband River - (6)
River exhausts, Squad Leader Spectral Hound pops
Thieving Imp and Pestering Haunt trade with Bigby, you get a gold, River hits level 5 (maxband)
Tech II Finesse - (2)
Thieving Imp cheaply returns from Graveyard, you discard card 1 of 2 - (0)
Skip worker!
Discard 2, draw 3, reshuffle, draw 1


:psblueshield: Nimble Fencer 2/3+1A
:exhaust: Thieving Imp 2/2

River L5 3/4 (exhaust: sideline Tech 0/I patroller; Tech 0 units cost 1 gold less to play)

:heart: Graveyard HP: 3 (Pestering Haunt; 4+ units buried: is destroyed)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Finesse)


Hand: 4

Sacrifice the Weak
Deteriorate
Skeletal Archery
Nimble Fencer

Deck: 5

Grounded Guide
Appel Stomp
Maestro
Summon Skeletons
Dark Pact

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 6 teched = 16
1 in Graveyard
3 on board
4 in hand
5 in deck
0 in discard
3 in workers
Total: 16


Gold: 0
Workers: 8

5 x start
T1: Poisonblade Rogue
T2: Jandra, the Negator
T3: Skeleton Javelineer

P1T5


Tech StartingHand Workers

TECH
Eyes of the Chancellor
Macciatus, The Whisperer


STARTING HAND
Spectral Flagbearer
Spectral Aven


WORKERS
Jail
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth
Spectral Aven


NextHand

Building Inspector
Dreamscape


Discard

Spectral Flagbearer
Eyes of the Chancellor
Macciatus, The Whisperer


Tech 2 card(s)
Get Paid + Scavenger - ($9)
Worker - ($8)
Summon General Onimaru. - ($6)
Build a Surplus. - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman 0/3A [2]
  • :psfist: Elite:
  • :ps_: Scavenger: Onimaru (1) 2/3
  • :pschip: Technician: Spectral Hound 2 3/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

So sketchy. We’re going down, my friends. I don’t want to bring Quince into this, but I don’t want him to keep suiciding the Thieving Imp and bleeding my hand. I suppose I could simply switch the Newsman in, but then River could sideline it BUT that would prevent River from sidelining/destroying an illusion. Let’s try it.

1: Spectral Hound, Spectral Hound
2: Spectral Flagbearer, Free Speech
3: Reteller of Truths, Dreamscape
4: Eyes of the Chancellor, Macciatus, The Whisperer
5: Liberty Gryphons

@charnel_mouse’s turn!

P2T5

Starting hand: 4

Sacrifice the Weak
Deteriorate
Skeletal Archery
Nimble Fencer

Thoughts

All those odd-health patrollers make this tricky, but I can just about get a Tech II kill.

Teched cards: 2

T2: Dark Pact, Nimble Fencer
T3: Nimble Fencer, Grounded Guide
T4: Appel Stomp, Maestro
T5: Appel Stomp, Star-Crossed Starlet


Get paid - (8)
Vandy Anadrose - (6)
River sidelines Reputable Newsman
Thieving Imp suicides into Onimaru
Nimble Fencer kills Onimaru, you get a gold, takes 2 damage, Vandy to level 3
Deteriorate, Nimble Fencer dies
Nimble Fencer returns - (4)
Nimble Fencer #2 - (2)
Maxband Vandy, Doom Nimble Fencer #2 and Spectral Hound, latter pops, you draw - (0)
Nimble Fencers destroy Tech II, your base to 18
Skip worker!
Discard 2, draw 4


:exhaust: Vandy L5 4/5 (sparkshot; resist 1; exhaust + 1g: fetch Demonology spell)

River L5 3/4 (exhaust: sideline Tech 0/I patroller; Tech 0 units cost 1 gold less to play)
Nimble Fencer #1 2/3 (haste)
Nimble Fencer #2 4/4 (doomed: +2/+2, dies on my next upkeep; haste)

:heart: Graveyard HP: 3 (Pestering Haunt; Thieving Imp; 4+ units buried: is destroyed)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Finesse)


Hand: 4

Grounded Guide
Appel Stomp
Summon Skeletons
Dark Pact

Deck: 1

Maestro

Discard: 5

Appel Stomp
Star-Crossed Starlet
Deteriorate
Sacrifice the Weak
Skeletal Archery

Card-count check (opponent-viewable)

Expected: 10 + 8 teched = 18
2 in Graveyard
3 on board
4 in hand
1 in deck
5 in discard
3 in workers
Total: 18


Gold: 0
Workers: 8

5 x start
T1: Poisonblade Rogue
T2: Jandra, the Negator
T3: Skeleton Javelineer

P1T6


Tech Starting Hand Workers

TECH
Liberty Gryphon
Liberty Gryphon


STARTING HAND
Dreamscape
Building Inspector
Lawful Search
Traffic Director
Free Speech


WORKERS
Jail
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth
Spectral Aven
Building Inspector


Next Hand

Lawful Search
Arrest
Reteller of Truths


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Rebuild Tech II.
Summon Sirus Quince and his Mirror Illusion. - ($7)
Quince performs a Lawful Search of your hand and draws a card. - ($6)
Quince casts Free Speech, removing your heroes’ abilities and preventing them from casting spells. - ($4)
Hire a Traffic Director. - ($3)
Quince creates another Mirror Illusion. - ($1)

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman 0/3 [2]
  • :psfist: Elite: Quince (1) 2/3
  • :ps_: Scavenger: Traffic Director 1/1
  • :pschip: Technician: Mirror Illusion 1 0/1
  • :target: Lookout:

In Play:

  • Mirror Illusion 2 0/1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5
  • :heart: Surplus HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

So sketchy. We’re going down, my friends. I don’t want to bring Quince into this, but I don’t want him to keep suiciding the Thieving Imp and bleeding my hand. I suppose I could simply switch the Newsman in, but then River could sideline it BUT that would prevent River from sidelining/destroying an illusion. Let’s try it.

1: Spectral Hound, Spectral Hound
2: Spectral Flagbearer, Free Speech
3: Reteller of Truths, Dreamscape
4: Eyes of the Chancellor, Macciatus, The Whisperer
5: Liberty Gryphons

@charnel_mouse’s turn!

Aw, no Appel Stomp for me.

P2T6

Starting hand: 4

Grounded Guide
Appel Stomp
Summon Skeletons
Dark Pact

Thoughts

That’s annoying, but Grounded Guide lets me set up nicely here. Taking a second Guide over Metamorphosis, now that Free Speech is in flagrant’s deck.

Teched cards: 2

T2: Dark Pact, Nimble Fencer
T3: Nimble Fencer, Grounded Guide
T4: Appel Stomp, Maestro
T5: Appel Stomp, Star-Crossed Starlet
T6: Grounded Guide, Star-Crossed Starlet


Nimble Fencer #2 dies
Get paid - (8)
Worker - (7)
Nimble Fencer #2 returns from Graveyard - (5)
Grounded Guide - (1)
Nimble Fencer #1 kills Reputable Newsman
Vandy kills Mirror Illusion 1, sparkshots Traffic Director, you draw and get a gold
Nimble Fencer #1 kills Traffic Director, you get a gold, takes 1 damage
Nimble Fencer #2 kills Quince, takes 2 damage, levels fizzle
River hits Tech II to 2
Discard 2, draw 1, reshuffle, draw 3


:psblueshield: Grounded Guide 4/4+1A (virtuosos get +2/+1; non-virtuoso units get +1/+0)

River L5 3/4 (exhaust: sideline Tech 0/I patroller; Tech 0 units cost 1 gold less to play)
Vandy L5 4/5 (sparkshot; resist 1; exhaust + 1g: fetch Demonology spell)
Nimble Fencer #1 4/4 (Grounded Guide: +2/+1; haste)
Nimble Fencer #2 4/2 (Grounded Guide: +2/+1; haste; 2 damage)

:heart: Graveyard HP: 3 (Pestering Haunt; Thieving Imp; 4+ units buried: is destroyed)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Finesse)


Hand: 4

Maestro
Appel Stomp
Sacrifice the Weak
Skeletal Archery

Deck: 6

Star-Crossed Starlet
Deteriorate
Grounded Guide
Star-Crossed Starlet
Appel Stomp
Dark Pact

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 10 teched = 20
2 in Graveyard
4 on board
4 in hand
6 in deck
0 in discard
4 in workers
Total: 20


Gold: 0
Workers: 9

5 x start
T1: Poisonblade Rogue
T2: Jandra, the Negator
T3: Skeleton Javelineer
T6: Summon Skeletons

1 Like

P1T7


Starting Hand Workers

STARTING HAND
Reteller of Truths
Arrest
Lawful Search
Free Speech
Macciatus, The Whisperer
Spectral Hound


WORKERS
Jail
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth
Spectral Aven
Building Inspector


Next Hand

Eyes of the Chancellor
Free Speech
Spectral Flagbearer
Liberty Gryphon


Discard

Reputable Newsman
Traffic Director
Lawful Search
Arrest


Tech 0 card(s)
Get Paid + float + Scavenger - ($12)
Hire a Spectral Hound. - ($11)
Hire a Reteller of Truths. - ($9)
Hire Macciatus, the Whisperer. - ($7)
Summon Bigby Hayes. - ($5)
Build Tech III. - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror Illusion 1/2A
  • :psfist: Elite: Spectral Hound 5/4
  • :ps_: Scavenger: Bigby Hayes (1) 2/3
  • :pschip: Technician: Reteller of Truths 4/4
  • :target: Lookout:

In Play:

  • Macciatus, the Whisperer 3/3

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 2
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I think we’re done here but maybe if Tech III survives we can do some SHENANIGANS?!

1: Spectral Hound, Spectral Hound
2: Spectral Flagbearer, Free Speech
3: Reteller of Truths, Dreamscape
4: Eyes of the Chancellor, Macciatus, The Whisperer
5: Liberty Gryphons

@charnel_mouse’s turn!

Ooh, Macciatus and Tech III? Can’t have that.

P2T7

Starting hand: 4

Maestro
Appel Stomp
Sacrifice the Weak
Skeletal Archery

Thoughts

Well, that’s a pain. I’ll see how much I can clear with Appel Stomps, try for a base kill.

Teched cards: 2

T2: Dark Pact, Nimble Fencer
T3: Nimble Fencer, Grounded Guide
T4: Appel Stomp, Maestro
T5: Appel Stomp, Star-Crossed Starlet
T6: Grounded Guide, Star-Crossed Starlet
T7: 2 x Two Step


Get paid + float - (10)
Appel Stomp, sideline Spectral Hound - (9)

I draw, Appel Stomp goes to top of deck

Dark Pact

Dark Pact, my base to 18, draw 2

Appel Stomp
Star-Crossed Starlet

Maestro - (6)
Star-Crossed Starlet
Appel Stomp, side line Reteller of Truths - (5)

I draw, Appel Stomp goes to top of deck

Star-Crossed Starlet

Star-Crossed Starlet #2
River sidelines Mirror Illusion
Nimble Fencer #2 trades with Bigby Hayes, you get a gold, levels fizzle
Nimble Fencer #2 returns from Graveyard
Vandy (4), Grounded Guide (4), Nimble Fencers (8), and Star-Crossed Starlets (10) hit you base to -8, GG!


River L5 3/4 (exhaust: sideline Tech 0/I patroller; Tech 0 units cost 1 gold less to play)
Vandy L5 4/5 (sparkshot; resist 1; exhaust + 1g: fetch Demonology spell)
Grounded Guide 4/4 (virtuosos get +2/+1; non-virtuoso units get +1/+0)
Maestro 3/5 (virtuosos are free; virtuosos gain exhaust: 2 damage to a building)
Nimble Fencer #1 4/4 (Grounded Guide: +2/+1; haste)
Nimble Fencer #2 4/4 (Grounded Guide: +2/+1; haste; 2 damage)
Star-Crossed Starlet #1 5/3 (Nimble Fencer: haste; Grounded Guide: +2/+1; +1/+0 per damage; 1 damage at upkeep)
Star-Crossed Starlet #2 5/3 (Nimble Fencer: haste; Grounded Guide: +2/+1; +1/+0 per damage; 1 damage at upkeep)

:heart: Graveyard HP: 3 (Pestering Haunt; Thieving Imp; 4+ units buried: is destroyed)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Finesse)


Remaining hand: 2

Sacrifice the Weak
Skeletal Archery

Deck: 4

Appel Stomp (on top)
Deteriorate
Grounded Guide
Appel Stomp

Discard: 3

Two Step
Two Step
Dark Pact

Card-count check (opponent-viewable)

Expected: 10 + 12 teched = 22
2 in Graveyard
7 on board
2 in hand
4 in deck
3 in discard
4 in workers
Total: 22


Remaining gold: 5
Workers: 9

5 x start
T1: Poisonblade Rogue
T2: Jandra, the Negator
T3: Skeleton Javelineer
T6: Summon Skeletons

Well played! You had the right idea going for Truth, I think. Want to run it back?

1 Like

Sure. You’re up first for the next one.

Sparkshot is a hero ability.

1 Like

@charnel_mouse Would you like to continue?

Sorry, I was a little busy yesterday.

P1T1

Starting hand: 5

Pestering Haunt
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Graveyard

Thoughts

This is a little awkward, but I think I take Vandy over Imp / Graveyard with both spells in hand next turn.


Get paid - (4)
Worker - (3)
Vandy Anadrose - (1)
Pestering Haunt
Discard 3, draw 5


Vandy L1 2/3 (sparkshot)
Pestering Haunt 1/1 (unstoppable; can’t be sacrificed or patrol; attack capped at 1)

:heart: Base HP: 20


Hand: 5

Skeleton Javelineer
Skeletal Archery
Deteriorate
Sacrifice the Weak
Summon Skeletons

Deck: 0
Discard: 3

Poisonblade Rogue
Thieving Imp
Graveyard

Card-count check (opponent-viewable)

Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers
Total: 10


Gold: 0
Workers: 5

4 x start
T1: Jandra, the Negator

1 Like

P2T1


Starting Hand Workers

STARTING HAND
Lawful Search
Traffic Director
Bluecoat Musketeer
Porkhand Magistrate
Reputable Newsman


WORKERS
Bluecoat Musketeer


Next Hand

Building Inspector
Arrest
Manufactured Truth
Jail


Discard

Lawful Search
Porkhand Magistrate


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Traffic Director. - ($3)
Hire a Reputable Newsman, who opposes spells and upgrades that cost 2. - ($1)
Build Tech I. - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman [2] 0/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Well, they can’t use Deteriorate on me right now but they could use Sacrifice the Weak and then murder Onimaru, though it will force them to shuffle money into Vandy and result in a maxband Vandy immediately. That’s probably not good. Let’s see, I could hire a Reputable Newsman to block Sacrifice the Weak but then I have no threats on board. Difficult. I think we avoid giving levels to Vandy.

1: Spectral Hound, Spectral Hound
2: Spectral Flagbearer, Free Speech
3: Reteller of Truths, Dreamscape
4: Eyes of the Chancellor, Macciatus, The Whisperer
5: Liberty Gryphons

@charnel_mouse’s turn!

P1T2

Starting hand: 5

Skeleton Javelineer
Skeletal Archery
Deteriorate
Sacrifice the Weak
Summon Skeletons

Thoughts

Let’s try making a massive Gargoyle for laughs. I’ll need to deal with the Newsman first, though.

Teched cards: 2

T2: Gargoyle, Sparring Partner


Get paid + float - (6)
Worker - (5)
Expensive Tech I - (3)
Vandy kills Traffic Director, takes 1 damage
Midband Vandy - (1)
Skeleton Javelineer - (0)
Pestering Haunt hits your Base to 19
Discard 3, reshuffle, draw 5


:psblueshield: Skeleton Javelineer 1/1+1A (javelin; lost javelin: gain long range that turn)

Vandy L3 3/4 (sparkshot; resist 1; 1g and exhaust: fetch Demonology spell)
Pestering Haunt 1/1 (unstoppable; can’t be sacrificed or patrol; attack capped at 1)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 5

Poisonblade Rogue
Graveyard
Gargoyle
Deteriorate
Sacrifice the Weak

Deck: 3

Thieving Imp
Sparring Partner
Summon Skeletons

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 2 teched = 12
2 on board
5 in hand
3 in deck
0 in discard
2 in workers
Total: 12


Gold: 0
Workers: 6

4 x start
T1: Jandra, the Negator
T2: Skeletal Archery