Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Jandra the Negator - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Jandra (3/3+1A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 6
Thoughts
Might as well get Tech 1 out before the Building Inspector arrives. Jandra’s my only choice to get a body on the field. Probable next turn: Thieving Imp and Vandy, Haven’t decided Tech 2 plan yet, learning toward Necro for variety. Bone Collector is just good value regardless.
Getting rid of Jandra seems WORTHWHILE. This will prevent Soul Stone shenanigans and also will force him to go down on cards if he wants to have board presence which will, in turn, slow him down. Unfortunately Garth and Vandy can help rectify that. Let’s go for Peace Tech II + The Art of War as a general murder plan.
Figured Jandra wouldn’t last long, only question now is does he max up Oni next turn. Don’t want to put out a hero for fear of Arrest right now, and hopefully the Haunt will force him to make a move with Oni. Going down on cards early to try and grab board advantage, we’ll see how that works.
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Onimaru performs a Lawful Search of your hand and draws a card. - ($4)
Maxband Onimaru. - ($1)
Build Tech I. - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Soldier 2 1/1A
Elite: Traffic Director 2/1
Scavenger:
Technician: Soldier 3 1/1
Lookout: Soldier 1 1/1
In Play:
Onimaru (8) 4/5
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
I drew Elite Training but didn’t quite have enough money to really make it work. OOPS.
Deteriorate
Dark Pact
Jandra (3/3+1A)
Bone Collector
Discard
Thieving Imp (2/2)
Sacrifice the Weak
Graveyard
Bone Collector
Nether Drain
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Orpal-maxbands - ($0)
Orpal sacrifices the Thieving Imp, puts a disease rune on the Squad Leader
Squad Leader dies, spreads his infection to the Elite and the Technician, they die
You draw a card
Skeleton Javelineer uses his javelin to kill the Lookout
Pestering Haunt hits your Tech 1 for 1 damage
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Orpal Lv. 6 (2/5+1A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Pestering Haunt (1/1 unstoppable can’t patrol)
Skeleton Javelineer (1/1 )
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 5
Gold:
Gold: 0
Workers: 8
Thoughts
Not the most efficient, maybe, but it clear Oni’s boys, and he won’t want to attack Orpal.
I’m a bit late with this, but for future reference: this wouldn’t work, since Orpal’s maxband ability targets, and Traffic Director (in elite) is untargetable.
Edit: actually, the earlier action wouldn’t work either, since Orpal’s midband ability can’t sacrifice Demons.
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Onimaru deals 4 damage to Orpal through the armor.
Build Tech II - Peace. - ($2)
Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite: Reputable Newsman 1/3 [2]
Scavenger:
Technician: Onimaru (8) 2/3 (- -)
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 6
Gold:
Gold: 0
Workers: 8
Thoughts
Well, I don’t need to keep Onimaru around and I really don’t want Orpal being a bitch so we’re gonna hinder him like a mofo and see if we can’t sneak the kill in. If he attacks with anything currently on the board, it will die unless he attacks the Newsman after using Deteriorate. I probably could delay building Tech II but I’d rather have it up and ready to go as soon as possible.
Sacrifice the Weak
Sickness
Deteriorate
Cursed Crow
Cursed Ghoul
Tech 2 card(s)
Get Paid - ($8)
Orpal attacks Oni, dies, gives him 2 more disease runes
Summon Vandy - ($6)
Thieving Imp kills Oni, you draw a card, Vandy gets 2 levels
Vandy casts Dark Pact, my base takes 2 damage, I draw 2 cards
Bone Collector - ($4)
Worker - ($3)
Float ($3)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Thieving Imp (2/1)
Technician:
Lookout:
In Play:
Vandy Lv. 3 (3/4 Sparkshot, Resist 1)
Bone Collector (3/3)
Buildings:
Base HP: 18
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 5
Gold:
Gold: 3
Workers: 9
Thoughts
Orpal did his job, he crippled Oni, good enough for me. Now the question is, do I max up Vandy next turn and ensure that the Newsman ends up dead or not? I would have liked to grab Tech 2, but the gold didn’t work out…that’s fine, I have sollid board control now. So far, so good.
STARTING HAND
Manufactured Truth
Bluecoat Musketeer
Elite Training
Lawful Search
Overeager Cadet
Flagstone Garrison
Arrest
WORKERS
Jail
Spectral Aven
Building Inspector
Porkhand Magistrate
Elite Training
Next Hand
Traffic Director
Spectral Flagbearer
Flagstone Garrison
Overeager Cadet
Spectral Hound
Discard
Manufactured Truth
Bluecoat Musketeer
Arrest
Lawful Search
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Build a Flagstone Garrison. - ($4)
Hire an Overeager Cadet and draw a card.
Summon Sirus Quince and his Mirror Illusion. - ($2)
Quince casts Manufactured Truth on the Newsman to turn him into a Bone Collector. - ($1)
News Collector murders the Thieving Imp; I get a Skeleton and you get a gold.
Float ($1)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Overeager Cadet 2/2A
Elite:
Scavenger: Skeleton 1/1
Technician:
Lookout: Mirror Illusion 0/1
In Play:
Flagstone Garrison
Quince (1) 1/3
Reputable Newsman 0/1 [2]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info: Cards:
Hand: 5
Deck: 1
Disc: 4
Gold:
Gold: 1
Workers: 9
Thoughts
Okay, Onimaru and Orpal are gone and now we get into the GARRISONS baby. I’ve set up my Patrol to avoid sparkshot nonsense and to make targeting the Mirror Illusion more costly. I’m feeling good for the moment.
Dark Pact
Sacrifice the Weak
Pestering Haunt (1/1 unstoppable can’t patrol)
Sickness
Tech 2 card(s)
Get Paid + float+Scavenger - ($13)
Vandy casts Dark Pact
Bone Collector kills the Cadet, I get a Skeleton
Plague Spitter - ($10)
Skeleton Javelineer - ($9)
Worker - ($8)
Tech II (Disease) - ($4)
Vandy kills the Mirror in Lookout
STARTING HAND
Spectral Flagbearer
Overeager Cadet
Flagstone Garrison
Traffic Director
Spectral Hound
Drill Sergeant
Drill Sergeant
Bluecoat Musketeer
Manufactured Truth
Lawful Search
WORKERS
Jail
Spectral Aven
Building Inspector
Porkhand Magistrate
Elite Training
Bluecoat Musketeer
Next Hand
Overeager Cadet
Arrest
Spectral Flagbearer
Manufactured Truth
Reputable Newsman
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Hire a Spectral Flagbearer and draw a card. - ($8)
Hire a Drill Sergeant and draw a card. - ($5)
Hire another Drill Sergeant, draw a card, and generate a rune. - ($2)
Hire an Overeager Cadet, draw a card, and generate 2 runes.
Hire a Spectral Hound, draw a card, and generate 2 runes. - ($1)
Quince casts Manufactured Truth on the Reputable Newsman, turning it into a Bone Collector. - ($0)
Manufactured Bone Collector attacks the real Plague Spitter and deals 2 points of damage through the armor before dying; bones are harvested and a Skeleton arrives.
Old Skeleton trades with the Plague Spitter.
Quince kills the Scavenging Skeleton, you gain a gold.
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Spectral Hound 3/3
Elite: Overeager Cadet 2/2
Scavenger: Skeleton 1/1
Technician: Spectral Flagbearer 2/2
Lookout:
In Play:
Flagstone Garrison
Quince (1) 1/2
Drill Sergeant 1 6/6 +++
Drill Sergeant 2 5/5 ++
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
The Peace Engine is fully online and I think I should be able to clean up this game. He’s gone into Disease and that could be spooky but I have the runes to mitigate the nonsense. I THINK.
Tech 2 card(s)
Get Paid + float - ($14)
Scavenger - ($15)
Orpal appears, maxbands - ($8)
Vandy maxbands
Vandy’s maxband ability targets Bone Collector and Flagbearer, Flagbearer dies due to Illusion
Deteriorate on the Skeleton, it dies, runes spread to Hound and Overeager Cadet, Hound dies due to Illusion
Cursed Ghoul, it puts a rune on Cadet, Cadet dies
Orpal sacrifices Javelineer to drop a disease rune on Drill Sergeant #1
Bone Collector (now 5/3) trades with Drill Sergeant #1, I get a skeleton
Cursed Crow - ($5)
Gorgon - ($2)
Vandy destroys the Garrison
Float ($2)
Discard 1, draw 1, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Gorgon (2/4+1A Deathtouch)
Elite: Skeleton (1/1)
Scavenger:
Technician: Cursed Ghoul (4/5)
Lookout:
In Play:
Vandy Lv.5 (4/5 Sparkshot, Resist 1)
Orpal Lv. 6 (2/5)
Cursed Crow (3/3 flying)
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Disease)
Economy Info: Cards:
Hand: 3
Deck: 9
Disc: 0
Gold:
Gold: 2
Workers: 10
Thoughts
There’s probably a better line of attack here, but he’s left without much. Garrison’s down, that’s high priority. All he can attack with is the Sergeant and Qunice, and Snakeyhair will deal with one of them.