P1T7
Tech Starting Hand Workers
TECH
Hotter Fire
Molting Firebird
STARTING HAND
Hotter Fire
Wrecking Ball
Bloom
Wrecking Ball
Flame Arrow
WORKERS
Helpful Turtle
Fruit Ninja
Older Brother
Spark
Granfalloon Flagbearer
Wither
Bloom
Next Hand
Wrecking Ball
Molting Firebird
Tech 2 card(s)
Get Paid + Scavenger - ($11)
Troq heaves 2 Wrecking Balls at your Tech I, dealing 4 points of damage to it.
Research Hotter Fire. - ($8)
Jaina shoots a Flame Arrow at the Voidblocker, dealing 4A damage to it. - ($4)
Jaina exhausts to kill the Voidblocker.
Worker. - ($3)
Maxband Jaina. - ($0)
Float ($0)
Discard 0, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Troq (1) 3/2
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Flagstone Garrison
- Flagstone Garrison
- Hotter Fire
- Jaina (7) 4/3
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Tech Lab HP: 4 (Fire)
Economy Info:
Cards:
Gold:
Thoughts
Oh no. We’ve run out of units!
@Nopethebard’s turn!
1 Like
P2t7
Hand
Death and Decay
Nether Drain
Summon skeletons
Voidblocker
Sacrifice the Weak
No worker
No tech
Get paid ($10)
Sacrifice bony boi to Banefire Golem. 1 damage to each of your things
Cast Death and Decay ($2)
Troq dies
Jaina dies
The Garrisons collapse into rubble
Your tech buildings and lab turn to dust as well
Your base takes 9 damage and now has 9 HP
Banefire Golem and Garth finish the job
GGWP!
I’m a little amazed that worked
You summoned and midbanded Orpal last turn. They’re not maxband yet.
1 Like
I spent the gold at the end but I see I neglected to mark that. What do we do?
Just start a new one. It’s just a casual after all.
1 Like
I am proud of beating the Garrison Army. I’ll start a new one in a little while
1 Like
P1t1
Worker
Summon skeletons
Jandra
Skeletal Archery
Deteriorate
Skeleton javelineer
Worker
Skeletal Archery
Get paid ($4)
Worker ($3)
Hire Skeleton Javelineer ($2)
Hire Vandy ($0)
Squad leader: Skeleton Javelineer (1/1)
Elite: Vandy (2/3)
Base: 20
5 workers
Hand: 5
Deck: 0
Discard: 3
New Hand
Graveyard
Poisonblade rogue
Pestering Haunt
Thieving Imp
Sacrifice the Weak
Thoughts
Aggressive opening. I aim to not allow Garrisons this time.
P2T1
Starting Hand Workers
STARTING HAND
Bloom
Tenderfoot
Fruit Ninja
Helpful Turtle
Granfalloon Flagbearer
WORKERS
Fruit Ninja
Next Hand
Older Brother
Timely Messenger
Brick Thief
Spark
Wither
Discard
Helpful Turtle
Bloom
Granfalloon Flagbearer
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Tenderfoot. - ($3)
Summon Jaina Stormborne. - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Tenderfoot 1/2A
-
Elite:
-
Scavenger: Jaina (1) 2/3
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Let’s give it another shot.
@Nopethebard’s turn!
1 Like
That’s a nice hero you’ve got there. It would be a shame if something were to happen to her.
P1t2
Hand
Graveyard
Poisonblade rogue
Pestering Haunt
Thieving Imp
Sacrifice the Weak
Worker
Graveyard
Tech
Metamorphosis + Dark Pact
Get paid ($5)
Worker ($4)
Midband Vandy ($2)
Sacrifice the minions ($0)
Vandy kills Jaina and maxbands
In play: Vandy (4/5)
Base: 20
6 workers
Hand: 5
Deck: 5
Discard: 0
New Hand
Poisonblade rogue
Thieving Imp
Skeleton Javelineer
Deteriorate
Jandra
Thoughts
Shame I didn’t draw Metamorphosis. Oh well. I’ll just establish board dominance and build a Heroes Hall next turn.
1 Like
P2T2
Tech Starting Hand Workers
TECH
Overeager Cadet
Overeager Cadet
STARTING HAND
Older Brother
Timely Messenger
Wither
Brick Thief
Spark
WORKERS
Fruit Ninja
Spark
Next Hand
Helpful Turtle
Tenderfoot
Overeager Cadet
Granfalloon Flagbearer
Wither
Tech 2 card(s)
Get Paid + float + Scavenger - ($8)
Worker - ($7)
Build Tech I. - ($5)
Hire an Older Brother. - ($3)
Build a Tower. - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Older Brother 2/2
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Let’s give it another shot.
@Nopethebard’s turn!
1 Like
P1t3
Hand
Poisonblade rogue
Thieving Imp
Skeleton javelineer
Deteriorate
Jandra
Worker
Jandra
Tech
Carrion Curse + Sickness
Get paid ($6)
worker ($5)
Hire Thieving Imp ($2) Discard card number 4
Build Heroes Hall ($0)
Scavenger: Thieving Imp (2/2)
In play: Vandy (4/5)
Base: 20
Tech 1: 5
7 workers
Hand: 5
Deck: 0
Discard: 5
New Hand
Sacrifice the Weak
Metamorphosis
Dark Pact
Pestering Haunt
Summon skeletons
P2T3
Tech Starting Hand Workers
TECH
Lobber
Lobber
STARTING HAND
Overeager Cadet
Helpful Turtle
Tenderfoot
Wither
Granfalloon Flagbearer
WORKERS
Fruit Ninja
Spark
Wither
Next Hand
Bloom
Overeager Cadet
Timely Messenger
Brick Thief
Discard
Granfalloon Flagbearer
Tenderfoot
Helpful Turtle
Lobber
Lobber
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire an Overeager Cadet.
Build Tech II - Peace. - ($2)
Summon General Onimaru. - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet 2/2A
-
Elite:
-
Scavenger: Onimaru (1) 2/3
-
Technician: Older Brother 2/2
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I suspect we’re going to see Metamorphosis before long.
@Nopethebard’s turn!
1 Like
P1t4
Hand
Sacrifice the Weak
Metamorphosis
Dark Pact
Pestering Haunt
Summon skeletons
Worker
Pestering Haunt
Tech
Dark Pact + Shadow Blade
Get paid ($7)
Worker ($6)
Cast Dark Pact ($6) my base takes 2 damage and I draw 2
Hire Orpal ($4)
Cast Shadow Blade ($1) Oni dies and you discard card number 3
Levels to Orpal
Midband Orpal ($0)
Squad leader: Thieving Imp (2/2)
Scavenger: Orpal (2/4)
In play: Vandy (4/5)
Base: 18
Tech 1: 5
Heroes Hall: 4
8 workers
Hand: 5
Deck: 0
Discard: 6
New Hand
Deteriorate
Poisonblade rogue
Skeleton Javelineer
Dark Pact
Sickness
Thoughts
2nd Metamorphosis to tech in and we’re ready to go
P2T4
Tech Starting Hand Workers
TECH
Flagstone Garrison
Flagstone Garrison
STARTING HAND
Timely Messenger
Brick Thief
Overeager Cadet
Bloom
WORKERS
Fruit Ninja
Spark
Wither
Next Hand
Flagstone Garrison
Bloom
Timely Messenger
Tech 2 card(s)
Get Paid + Scavenger - ($9)
Summon Jaina Stormborne. - ($7)
Jaina Blooms the Overeager Cadet. - ($5)
Overeager Cadet kills the Thieving Imp.
Hire an Overeager Cadet.
Float ($5)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet 2 2/2A
-
Elite:
-
Scavenger: Older Brother 2/2
-
Technician: Jaina (1) 2/3
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I’m surprised at no Metamorphosis AND no tech II. I figured if Metamorphosis were going to be delayed, Nope would be going to have a 3 hero meta out. We’ve got one more turn to try and prevent that.
@Nopethebard’s turn!
1 Like
P1t5
Hand
Deteriorate
Poisonblade rogue
Skeleton javelineer
Dark Pact
Sickness
No worker
Tech
Metamorphosis + Carrion Curse
Get paid ($8)
Cast Dark Pact ($8) I take 2 damage and draw 2
Cast Carrion Curse ($5) I see your hand. You discard Flagstone Garrison and Bloom
Hire Thieving Imp ($2) you discard your remaining card
Maxband Orpal ($0)
Deteriorate backline Cadet
Squad leader: Thieving Imp (2/2)
Elite: Orpal (2/5)
In play: Vandy (4/5)
Base: 16
Tech 1: 5
Heroes Hall: 4
8 workers
Hand: 5
Deck: 2
Discard: 6
New Hand
Summon Skeletons
Metamorphosis
Sickness
Carrion Curse
Shadow Blade
Thoughts
There’s stuff he can do, but none of it is likely to help him much. I have guaranteed Metamorphosis while he has no card and little board presence.
There are no -1/-1 runes for Orpal’s maxband to move around. May I assume you’ll keep your turn as is but without the runes?
1 Like
It says “it puts a -1/-1 rune on 2 units”
I don’t see anything about the runes having to already be on the board
1 Like
It says, “The first time a unit with a -1/-1 rune dies each turn, the active player puts a -1/-1 rune on two units friendly to the dead unit.” The way I read it, a -1/-1 rune has to be present on the unit that dies before Orpal can spread them out.
1 Like
I checked and you’re correct that it had to have a rune. My turn is otherwise the same
1 Like
P2T5
Tech Starting Hand Workers
TECH
Wrecking Ball
Wrecking Ball
STARTING HAND
Flagstone Garrison
Timely Messenger
Bloom
WORKERS
Fruit Ninja
Spark
Wither
Next Hand
Flagstone Garrison
Brick Thief
Discard
Overeager Cadet
Flagstone Garrison
Bloom
Timely Messenger
Overeager Cadet
Older Brother
Wrecking Ball
Wrecking Ball
Tech 2 card(s)
Get Paid + float - ($13)
Midband Jaina. - ($10)
Jaina attacks and kills the Imp and sparkshots Orpal for 1 damage.
Overeager Cadet 2 and Older Brother trade with Orpal; Jaina gains 2 levels.
Maxband Jaina. - ($9)
Float ($9)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I’m definitely thinking we’ve probably lost this one but MAYBE NOT?! We still have a massively hindered hand.
@Nopethebard’s turn!