(To any observers: I’m a complete noob with only one win in four or so games so far. If you notice things you think I could improve on, please feel free to drop me a PM)
P1T1
StartingHand Workers
STARTING HAND
Morningstar Flagbearer
Snapback
Fox Primus
Grappling Hook
Aged Sensei
WORKERS
Grappling Hook
NextHand
Sensei’s Advice
Fox Viper
Smoker
Savior Monk
Safe Attacking
Discard
Snapback
Morningstar Flagbearer
Aged Sensei
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Fox Primus - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Fox Primus (2/2) Frenzy 1, Anti-Air
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 5
I think I did this right. So I move cards around, then click Discard/Draw, but I don’t Tech cards until the start of my next turn, after I see your post?
"P2T1
StartingHand Workers
STARTING HAND
Playful Panda
Rampant Growth
Tiger Cub
Spore Shambler
Young Treant
WORKERS
Spore Shambler
NextHand
Ironbark Treant
Forest’s Favor
Rich Earth
Merfolk Prospector
Verdant Tree
Discard
Young Treant
Tiger Cub
Rampant Growth
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Playful Panda - ($2)
Float ($2)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: 0/1 Wisp
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Playful Panda
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 2
Workers: 6
"
You also should just type in “Wisp Token (1/1)” either into your board or a patrol slot. Where would you like it?
Thanks. 0/1 Wisp in Scavenger. Playful Panda is exhausted and not patrolling.
P1T2
Tech StartingHand Workers
TECH
Sparring Partner
Speed of the Fox
STARTING HAND
Fox Viper
Savior Monk
Sensei’s Advice
Smoker
Safe Attacking
WORKERS
Grappling Hook
Savior Monk
NextHand
Snapback
Fox Viper
Morningstar Flagbearer
Sparring Partner
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Safe Attacking - ($3)
Play Smoker - ($2)
Build Tech I - ($1)
Fox Primus attacks Wisp, kills it, no dmg taken (Safe Attacking armor)
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: Smoker (1/1)
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Fox Primus (2/2)
Safe Attacking
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 6
P2T2
Tech StartingHand Workers
TECH
Centaur
Dinosize
STARTING HAND
Merfolk Prospector
Ironbark Treant
Rich Earth
Verdant Tree
Forest’s Favor
WORKERS
Spore Shambler
Rich Earth
NextHand
Centaur
Forest’s Favor
Merfolk Prospector
Tiger Cub
Young Treant
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Play Forest’s Favor on Playful Panda (+1/+1) - ($5)
Panda attacks Smoker, killing it. Panda now 3/1
Build Tech I Building - ($4)
Play Argagarg Garg, summon 0/1 Wisp - ($2)
Float ($2)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Playful Panda +1/+1 (3/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Argagarg Garg L1 (1/3)
Wisp (0/1)
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 7
Go ahead and type “5” into the Tech I Building HP field on the right.
P1T3
Tech StartingHand Workers
TECH
Fuzz Cuddles
Hidden Ninja
STARTING HAND
Morningstar Flagbearer
Snapback
Fox Viper
Sparring Partner
WORKERS
Grappling Hook
Savior Monk
Fox Viper
NextHand
Snapback
Aged Sensei
Sensei’s Advice
Speed of the Fox
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Play Sparring Partner (2/2) - ($5)
Float ($5)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Fox Primus (2/2)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Sparring Partner (2/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Safe Attacking
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 5
Workers: 7
Float 5, eh? What kind of shenanigans are you up to?
P2T3
Tech StartingHand Workers
TECH
Dinosize
Centaur
STARTING HAND
Merfolk Prospector
Young Treant
Centaur
Forest’s Favor
Tiger Cub
Rampant Growth
WORKERS
Spore Shambler
Rich Earth
Tiger Cub
NextHand
Forest’s Favor
Verdant Tree
Dinosize
Ironbark Treant
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Play Young Treant, Draw Card - ($6)
Play Centaur - ($3)
Playful Panda (3/1) trades with Fox Primus
Play Rampant Growth on Wisp (2/1 +2A) - ($1)
Wisp (2/1 +2A) attacks Sparring Partner, killing it. Wisp survives as 2/1.
You draw a card from Technician
Argagarg Garg attacks your Tech I, reducing it to 4 HP
Wisp reverts to 0/1 at end of turn.
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Young Treant (0/2)
[I]Elite[/I]:
[I]Scavenger[/I]: Centaur
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Argagarg Garg L1 (1/3) (Exhausted)
Wisp (0/1) (Exhausted)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 8
Didn’t want to go down another card, mostly. :-/
And, clearly an error. Sigh.
P1T4
Tech StartingHand Workers
TECH
Vigor Adept
Martial Mastery
STARTING HAND
Aged Sensei
Speed of the Fox
Sensei’s Advice
Snapback
Fuzz Cuddles
WORKERS
Grappling Hook
Savior Monk
Fox Viper
Aged Sensei
NextHand
Speed of the Fox
Vigor Adept
Hidden Ninja
Smoker (1/1)
Morningstar Flagbearer
Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Build Tech II (Discipline) - ($7)
Build Tower - ($4)
Summon Garus Rook (lv1) (2/4) - ($2)
Summon Fuzz Cuddles (2/3) - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Fuzz Cuddles (2/3 + 1A)
[I]Elite[/I]: Garus Rook (lv1) (3/4)
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Safe Attacking
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
Legion
October 23, 2016, 8:57am
13
guys, i suggest specifying the patrol bonuses like this:
SQL: Fuzz cuddles 2/3+A
Elite: Garus Rook 3/4
3 Likes
Your Tech 1 building should have 4 HP from Argagarg’s attack last turn.
P2T4
Tech StartingHand Workers
TECH
Gigadon
Barkcoat Bear
STARTING HAND
Verdant Tree
Dinosize
Ironbark Treant
Forest’s Favor
WORKERS
Spore Shambler
Rich Earth
Tiger Cub
Ironbark Treant
NextHand
Rampant Growth
Centaur
Dinosize
Playful Panda
Discard
Dinosize
Verdant Tree
Forest’s Favor
Gigadon
Barkcoat Bear
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
+2 Levels Argagarg (lvl 3) - ($6)
Tap Argagarg, give +1/+1A to Centaur (4/4+1A)
Centaur attacks Fuzz Cuddles
Fuzz Cuddles takes 4 damage, dies
Centaur takes 2 damage + 1 tower damage -1 Armor = 2 damage counters
Centaur 3/2 at end of turn
Play Dinosize on Wisp (6/1+6A) - ($2)
Wisp attacks Garus Rook
Garus Rook takes 6 damage, dies
Wisp takes 3 damage + 1 tower damage = 4 damage, prevented by armor
Wisp 0/1 at end of turn
+2 levels to Argagarg, now lvl 5
Argagarg summons 3/3 Water Elemental
Float ($2)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Water Elemental (3/3+1A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Young Treant (0/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Argagarg Garg L5 (1/5) (Exhausted)
Wisp (0/1) (Exhausted)
Centaur (3/2) (Exhausted)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 1
Disc: 5
[B]Gold:[/B]
Gold: 2
Workers: 9
Really sorry for radio silence. Slept like 20 of the last 24 hours. Move upcoming presently.
P1T5
Tech StartingHand Workers
TECH
Vigor Adept
Young Lightning Dragon
STARTING HAND
Hidden Ninja
Smoker (1/1)
Morningstar Flagbearer
Vigor Adept
Speed of the Fox
WORKERS
Grappling Hook
Savior Monk
Fox Viper
Aged Sensei
Hidden Ninja
NextHand
Sensei’s Advice
Martial Mastery
Snapback
Fox Primus (2/2)
Discard
Fuzz Cuddles
Morningstar Flagbearer
Speed of the Fox
Vigor Adept
Young Lightning Dragon
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Vigor Adept - ($3)
Summon Grave (lv1) (2/3) - ($1)
Summon Smoker - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Vigor Adept (5/5 +1A)
[I]Elite[/I]: Smoker (2/1)
[I]Scavenger[/I]:
[I]Technician[/I]: Grave (lv1) (2/3)
[I]Lookout[/I]:
[B]In Play:[/B]
Safe Attacking
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 4
Tech II HP: 5 (Discipline)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 1
Disc: 5
[B]Gold:[/B]
Gold: 0
Workers: 9
P2T5
Tech StartingHand Workers
TECH
Rampaging Elephant
Stampede
STARTING HAND
Dinosize
Centaur
Playful Panda
Rampant Growth
WORKERS
Spore Shambler
Rich Earth
Tiger Cub
Ironbark Treant
Playful Panda
NextHand
Rampant Growth
Dinosize
Verdant Tree
Merfolk Prospector
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Build Tech 2, Spec Feral - ($6)
Summon Calamandra Moss - ($4)
Play Dinosize on Wisp (6/1+6A) - ($0)
Wisp attacks Vigor Adept
Vigor Adept takes 6 damage, dies
Wisp takes 5 damage + 1 tower = 6 damage, prevented by armor
Wisp 0/1 at end of turn
Tap Argagarg, give +1/+1A to Water Elemental (4/3+1A)
Water Elemental attacks Grave Stormborne
Grave takes 3 damage, dies
Water Elemental takes 2 + 1 tower = 3 damage, 1 prevented by armor
Water Elemental 3/1 at end of turn
+2 levels to Calamandra, now lvl 3 (3/4)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Young Treant (0/2+1A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Centaur (3/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Argagarg Garg L5 (1/5) (Exhausted)
Calamandra Moss L3 (3/4) (Exhausted)
Wisp (0/1) (Exhausted)
Water Elemental (3/1) (Exhausted)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Feral)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 7
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 10
I feel like I’ve seen this movie before.
P1T6
Tech StartingHand Workers
TECH
Young Lightning Dragon
Reversal
STARTING HAND
Snapback
Fox Primus (2/2)
Martial Mastery
Sensei’s Advice
Sparring Partner (2/2)
WORKERS
Grappling Hook
Savior Monk
Fox Viper
Aged Sensei
Hidden Ninja
Fox Primus
NextHand
Snapback
Vigor Adept
Fuzz Cuddles
Young Lightning Dragon
Speed of the Fox
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Summon Rook - ($6)
Snapback Argagarg for Master Midori - ($3)
Summon Sparring Partner - ($2)
Smoker attacks and trades with Water Elemental
Float ($2)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Rook (2/4 +1A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Sparring Partner
[I]Lookout[/I]:
[B]In Play:[/B]
Safe Attacking
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 4
Tech II HP: 5 (Discipline)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 8
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 10
P2T6
Tech StartingHand Workers
TECH
Murkwood Allies
Circle of Life
STARTING HAND
Merfolk Prospector
Dinosize
Rampant Growth
Verdant Tree
WORKERS
Spore Shambler
Rich Earth
Tiger Cub
Ironbark Treant
Playful Panda
Verdant Tree
NextHand
Barkcoat Bear
Gigadon
Rampaging Elephant
Centaur
Discard
Rampant Growth
Dinosize
Merfolk Prospector
Murkwood Allies
Circle of Life
Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Play Rampant Growth on Centaur (5/2+2A) - ($7)
Centaur attacks Garus Rook
Garus Rook takes 5 damage, dies
0 damage remaining from Overpower
Centaur takes 2 + 1 (tower) damage, 2 prevented by armor
+2 levels to Master Midori, now level 3 (2/3)
Centaur 3/1 at end of turn
+2 levels to Master Midori, now level 5 (3/4) - ($5)
Calamdra Moss L3 (3/4) attacks Sparring Partner
Sparring Partner takes 3 damage, dies
Calamdra Moss takes 2 + 1 (tower) = 3 damage, now (3/1)
You draw a card
Master Midori L5 (3/4) attacks Tower, doing 3 damage
Master Midori takes 1 tower damage, now (3/3)
Wisp (1/2) attacks Tower, doing 1 damage and destroying it
Wisp takes 1 tower damage, now (1/1)
Build Surplus Add-On - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Young Treant (0/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Calamandra Moss L3 (3/1) (Exhausted)
Master Midori L5 (3/3) (Exhausted)
Wisp (1/1) (Exhausted)
Centaur (3/1) (Exhausted)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Feral)
Surplus HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 5
[B]Gold:[/B]
Gold: 0
Workers: 11