Sorry for being so slow here, not sure how so much time passed without me posting… I hope you still have time to finish this game
I think I see what you are thinking: you want to use the way the effect ends as a slight debuff as this is a card which might actually be used even if it doesn’t kill stuff that turn? That was why i suggested it deals dmg like a burn spell so it can’t ignore armour, I think the cards are pretty equivalent on overall quality but I quite like being able to dmg my own units if there are none of yours to target because of the synergy with healing (combos r cool).
P2T2
Tech StartingHand Workers
TECH
Bone wyvern
Priest
STARTING HAND
Arcadian Double
Stepping Stone Villain
Fantassin
Shining Prince
Doomed Peasant
WORKERS
Gentle Giant
Shining Prince
NextHand
Bone wyvern
Underequipped Soldier(2/3) shield, i pay one when this dies
Pivot
Arcadian Double
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Neshamah - ($2)
Peasant - ($1)
SS Villain - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Neshamah(1/3a) attacking units swiftly take 1dmg and have -1atk
- Elite:
- Scavenger: Doomed Peasant(1/1) hire 0/1 on death
- Technician: Stepping Stone Villain(1/1) dies: trash
- Lookout:
In Play:
- Dwarven Supplies(Arrives, Pay 1, or tap this and a friendly unit --> put a weapon rune on this (max 3). Tap: Remove all runes. Give a friendly tech 0 or 1 unit that much attack this turn.) 1 rune
Buildings:
- Base HP: 19
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7