Welcome back, I’ve had a bit of a break too recently so may be a little rusty but GLHF.
@bolyarich
P1T1
StartingHand Workers
STARTING HAND
Merfolk Prospector
Forest’s Favor
Young Treant
Spore Shambler
Rich Earth
WORKERS
Rich Earth
NextHand
Tiger Cub
Playful Panda
Ironbark Treant
Rampant Growth
Verdant Tree
Discard
Spore Shambler
Forest’s Favor
Young Treant
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Calamandra - ($1)
Merfolk Prospector - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Calamandra(2/3a)
-
Elite:
-
Scavenger: Merfolk Prospector(1/1) can prospect
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
haven’t played in a while, start basic with hero+prospector
P2T1
StartingHand Workers
STARTING HAND
Careless Musketeer
Bombaster
Bloodburn
Charge
Pillage
WORKERS
Bloodburn
NextHand
Bloodrage Ogre
Makeshift Rambaster
Nautical Dog
Scorch
Discard
Pillage
Charge
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)
Musketeer - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Bombaster(2/2)A
-
Elite:
-
Scavenger:
-
Technician: Musketeer(2/1)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
@dwarddd’s turn!
1 Like
P1T2
Tech StartingHand Workers
TECH
Huntress
Centaur
STARTING HAND
Tiger Cub
Rampant Growth
Verdant Tree
Ironbark Treant
Playful Panda
WORKERS
Rich Earth
Verdant Tree
NextHand
Ironbark Treant
Rampant Growth
Young Treant
Playful Panda
Forest’s Favor
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Midband Cala - ($2)
Cala kills bombaster
Cala kills musketeer
Merfolk Prospects - ($3)
Tiger Cub - ($1)
tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Tiger Cub(2/2a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L3 Calamandra(3/2)
- Merfolk Prospector(1/1) can prospect
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
could rampant growth instead of muidband on Cala to kill Bombaster but i think the risk of them charging through to kill her is worth the exta card next turn considering it wouldn’t even put them in an overwhelming position afterwards
cool to have ‘can attack twice per turn ability, huh’?
Sorry, no toxic
P2T4
Tech StartingHand Workers
TECH
Gunpoint Taxman
Gunpoint Taxman
STARTING HAND
Mad Man
Bombaster
Pillage
WORKERS
Bloodburn
Scorch
NextHand
Mad Man
Makeshift Rambaster
Charge
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
T1 - ($4)
Brogre - ($2)
Dog - ($1)
Musketeer shoot Prospector - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Bloodrage Ogre(3/2)A
-
Elite:
-
Scavenger:
-
Technician: Dog(1/1)
-
Lookout:
In Play:
Buildings:
-
Base HP: 19
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
@dwarddd’s turn!
hmm i must’ve mistaken Cala for a rampaging elephant, my bad
P1T3
Tech StartingHand Workers
TECH
Barkcoat Bear
Barkcoat Bear
STARTING HAND
Forest’s Favor
Ironbark Treant
Young Treant
Rampant Growth
Playful Panda
Centaur
WORKERS
Rich Earth
Verdant Tree
Ironbark Treant
NextHand
Huntress
Rampant Growth
Barkcoat Bear
Merfolk Prospector(1/1) can prospect
Spore Shambler
Tech 2 card(s)
Get Paid - ($6)
Young Treant, draw - ($4)
Centaur - ($1)
Worker - ($0)
Cala kills brogre
Cub kills dog
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Centaur(3/4a) overpower
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Young Treant(0/2) can’t attack
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
running Cala in is an even trade on gold for cala’s existence and it simplifies my patrolling choices, no danger of gifting levels;
next turn huntress and tech up
P2T5
Tech StartingHand Workers
TECH
Steam Tank
Kidnapping
STARTING HAND
Mad Man
Makeshift Rambaster
Charge
Bombaster
WORKERS
Bloodburn
Scorch
Makeshift Rambaster
NextHand
Kidnapping
Taxman
Taxman
Pillage
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bombaster - ($4)
Musketeer shoot down cub
T2 Anarchy - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Bombaster(2/2)A
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
Gold:
Thoughts
@dwarddd’s turn!
P1T4
Tech StartingHand Workers
TECH
Ferocity
Rampaging Elephant
STARTING HAND
Spore Shambler
Huntress
Barkcoat Bear
Merfolk Prospector(1/1) can prospect
Rampant Growth
WORKERS
Rich Earth
Verdant Tree
Ironbark Treant
Spore Shambler
NextHand
Barkcoat Bear
Ferocity
Forest’s Favor
Merfolk Prospector(1/1) can prospect
Playful Panda
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Huntress - ($4)
Tech 2 Feral - ($0)
Centaur kills bombaster
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Huntress(3/3a) anti-air sparkshot
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Young Treant(0/2) can’t attack
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Feral)
Economy Info:
Cards:
Gold:
Thoughts
running Cala in is an even trade on gold for cala’s existence and it simplifies my patrolling choices, no danger of gifting levels;
next turn huntress and tech up
P2T6
Tech StartingHand Workers
TECH
Pirate Gunship
Pirate Gunship
STARTING HAND
Taxman
Taxman
Pillage
Kidnapping
WORKERS
Bloodburn
Scorch
Makeshift Rambaster
Pillage
NextHand
dog
Steam Tank
broogre
Mad Man
Discard
Bombaster(2/2)A
Kidnapping
Pirate Gunship
Pirate Gunship
Taxman
Taxman
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Drakk - ($5)
Kidnap SQL - ($1)
Musketeer by hand kill trent
your centaur huntress kill your centaur
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Musketeer(2/1)
- Drakk(1/3)lvl1
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
Gold:
Thoughts
@dwarddd’s turn!
P1T5
Tech StartingHand Workers
TECH
Ferocity
Moment’s Peace
STARTING HAND
Playful Panda
Barkcoat Bear
Forest’s Favor
Merfolk Prospector(1/1) can prospect
Ferocity
WORKERS
Rich Earth
Verdant Tree
Ironbark Treant
Spore Shambler
Forest’s Favor
NextHand
Rampaging Elephant
Tiger Cub(2/1)
Rampant Growth
Discard
Centaur(3/2) overpower
Huntress(3/3a) anti-air sparkshot
Young Treant(0/2) can’t attack
Ferocity
Ferocity
Moment’s Peace
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Barkcoat Bear - ($3)
Merfolk prospector - ($2)
Playful Panda - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Barkcoat Bear(5/5) overpower, r2
-
Elite:
-
Scavenger:
-
Technician: Merfolk Prospector(1/1) can prospect
-
Lookout: Wisp(0/1)
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Feral)
Economy Info:
Cards:
Gold:
Thoughts
if they have a lizzo they can break my tech 2 unless i build a tower
if they have another kidnapping they can break my tech 2 unless i hire some blockers
i cannot hire blockers and build a tower xd
tower gives me less presence, they might simply tech 3 rush without bothering to kill my tech buliding
gotta focus on have tech 3 destroying capability, won’t be able to next turn but can aim for turn after.
P2T7
Tech StartingHand Workers
TECH
Steam Tank
Surprise Attack
STARTING HAND
Mad Man
Steam Tank
dog
broogre
WORKERS
Bloodburn
Scorch
Makeshift Rambaster
Pillage
dog
NextHand
Charge
Pirate Gunship
Mad Man
Surprise Attack
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
T3 - ($4)
Steam Tank - ($1)
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Steam tank(3/6)A
-
Elite:
-
Scavenger: Drakk(1/3)A
-
Technician: Musketeer(2/1)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Tech III HP: 5
Economy Info:
Cards:
Gold:
Thoughts
@dwarddd’s turn!
P1T6
Tech StartingHand Workers
TECH
Polymorph: Squirrel
Moment’s Peace
STARTING HAND
Rampaging Elephant
Tiger Cub(2/1)
Rampant Growth
WORKERS
Rich Earth
Verdant Tree
Ironbark Treant
Spore Shambler
Forest’s Favor
NextHand
Barkcoat Bear
Young Treant(0/2) can’t attack
Rampant Growth
Moment’s Peace
Tech 2 card(s)
Get Paid - ($9)
Arg - ($7)
Rampant Growth bear - ($5)
Tower - ($2)
Bear kills Steamtank
Panda and prospector kill drakk, arg midbands
maxband Arg - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Water Elemental(3/3a) anti-air
-
Elite:
-
Scavenger: Wisp(0/1)
-
Technician: Wisp(0/1)
-
Lookout:
In Play:
- Barkcoat Bear(5/4) overpower, r2
- L5 Arg(1/5)
- Playful Panda(2/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Feral)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
i have to assume they drew a gunship…
if I built a tech 3 and tech lab that should occupy it’s attack for fear of T-rex, but actually it can still attack my bear and get steamtank through
if i kill the steamtank now then they can still kill my bear with something smaller after destroying a building with the gunship
if I go for unit defence, they can one-hit an SQL elephant with drakk’s frenzy helping and reach my backline even with full patrol, not destroying tech 2 but still getting any hero (oh and wiping my board )
hero defence then they wipe my board and have enough hero presence that even killing gunship with polymorph/moment’s peace wont help me win
P2T8
StartingHand Workers
STARTING HAND
Charge
Mad Man
Pirate Gunship
Surprise Attack
WORKERS
Bloodburn
Scorch
Makeshift Rambaster
Pillage
dog
NextHand
broogre
Bombaster(2/2)A
Steam Tank
Taxman
Taxman
Discard
Steam tank(3/6)A
Surprise Attack
Mad Man
Charge
Tech 0 card(s)
Get Paid + float+scav - ($12)
Note: your base at 19
Pirate gunship - ($6)
Gunship attack bear, obliterates panda and WE BEFORE attack, kill bear, takes 1 from tower
Mid Zane - ($1)
Zane kills scav, both get gold - ($2)
Max Zane - ($0)
Shove techniq to scav, both get gold - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Musketeer(2/1)
-
Lookout:
In Play:
- Pirate Gunship(7/5), resist 2
- Zane(4/4)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Tech III HP: 5
Economy Info:
Cards:
Gold:
Thoughts
@dwarddd’s turn!
It was very bad turn from me, but ok
Yeah i was expecting to be even more dead than i am at this point
P1T7
Tech StartingHand Workers
TECH
Polymorph: Squirrel
Tyrannosaurus Rex
STARTING HAND
Barkcoat Bear
Moment’s Peace
Young Treant(0/2) can’t attack
Rampant Growth
WORKERS
Rich Earth
Verdant Tree
Ironbark Treant
Spore Shambler
Forest’s Favor
NextHand
Huntress(3/3a) anti-air sparkshot
Centaur(3/2) overpower
Ferocity
Moment’s Peace
Discard
Barkcoat Bear(5/4) overpower, r2
Moment’s Peace
Playful Panda(2/1)
Rampant Growth
Young Treant(0/2) can’t attack
Polymorph: Squirrel
Tyrannosaurus Rex
Tech 2 card(s)
Get Paid + 2 scav - ($11)
Midori - ($9)
Moment’s Peace - ($7)
Bear - ($3)
Float ($3)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: L5 Arg(1/5a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Barkcoat Bear(5/5) overpower, r2
- L1 Midori(2/3)
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Feral)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
can disappear on weekend, don’t miss me.
1 Like
P2T9
StartingHand Workers
CANT FIND TECHES(OMG). Teched max anarchy and flame arrow(4/3 dmg spell for 4 gold)
STARTING HAND
Taxman
Steam Tank
Taxman
broogre
Bombaster(2/2)A
WORKERS
Bloodburn
Scorch
Makeshift Rambaster
Pillage
dog
NextHand
Bombaster(2/2)A
Kidnapping
Pirate Gunship
Steam tank(3/6)A
Taxman
Tech 2 card(s)
Get Paid + float - ($11)
Zane deals 3A to SQL, takes 2
Steam tank - ($8)
Jaina - ($6)
tower - ($3)
Tax man - ($1)
Musketeer deals 1 to your T2 and my base.
Float ($1)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Steam tank3(3/6)A
-
Elite:
-
Scavenger: Taxman(3/3), antiair
-
Technician: Jaina(2/3), lvl1
-
Lookout: Pirate Gunship(7/5), resist 3 = 2 + 1
In Play:
Buildings:
-
Base HP: 17
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Tech III HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
many thoughts. Need to have no worker to have more chances to oiutplay any of follows: max midori, 2nd MoP, polymorf
@dwarddd’s turn!
most funny thing is: when you’re living in turn 7, i’m living in turn 9. Sorry for miscount.
TO OBS: i’m starting write thoughts, you can follow them. Feel free to say, that i’m bad in gramma, way to think on my plays and so: i want to increase my level in all these things.
I’ll have a look at your thoughts after the game , I’d also be interested in any suggestions for how I could have played differently to avoid gunship ever coming out
P1T8
Tech StartingHand Workers
TECH
Tyrannosaurus Rex
Murkwood Allies
STARTING HAND
Ferocity
Huntress(3/3a) anti-air sparkshot
Moment’s Peace
Centaur(3/2) overpower
WORKERS
Rich Earth
Verdant Tree
Ironbark Treant
Spore Shambler
Forest’s Favor
Centaur(3/2) overpower
NextHand
Rampaging Elephant(6/7a) can attack twice
Tiger Cub(2/1)
Polymorph: Squirrel
Discard
Barkcoat Bear(5/4) overpower, r2
Moment’s Peace
Playful Panda(2/1)
Rampant Growth
Young Treant(0/2) can’t attack
Polymorph: Squirrel
Tyrannosaurus Rex
Moment’s Peace
Ferocity
Tyrannosaurus Rex
Murkwood Allies
Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Moment’s Peace - ($9)
Midori level 6 - ($4)
Huntress - ($2)
Bear attacks steamtank takes 3 deals 4A
Float ($2)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: L6 Midori(3/4)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Barkcoat Bear(5/2) overpower, r2
- L5 Arg(1/2)
- Huntress(3/3) anti-air sparkshot
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Feral)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
you did very cool turn, idk what to do, still thinking
1 Like