"P2T2
Tech StartingHand Workers
TECH
Argonaut
Overeager Cadet
STARTING HAND
Battle Suits
Time Spiral
Forgotten Fighter
Temporal Research
Neo Plexus
WORKERS
Tinkerer
Time Spiral
NextHand
Hardened Mox
Battle Suits
Nullcraft
Forgotten Fighter
Plasmodium
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Neo Plexus - ($3)
Oni kills Smoker, you get $1
Fargo kills Sensei, you draw
Tech 1 - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Neo Plexus (2/2+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Onimaru (level 1, 2/2, frenzy 1)
- Fading Argonaut (2/2, 2 fading runes)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
@Dreamfire’s turn!
"
[details=“Summary”]
"P2T2
Tech StartingHand Workers
TECH
Argonaut
Overeager Cadet
STARTING HAND
Battle Suits
Time Spiral
Forgotten Fighter
Temporal Research
Neo Plexus
WORKERS
Tinkerer
Time Spiral
NextHand
Hardened Mox
Battle Suits
Nullcraft
Forgotten Fighter
Plasmodium
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Neo Plexus - ($3)
Oni kills Smoker, you get $1
Fargo kills Sensei, you draw
Tech 1 - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Neo Plexus (2/2+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Onimaru (level 1, 2/2, frenzy 1)
- Fading Argonaut (2/2, 2 fading runes)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
So here’s how this has been working for me. Peace keeps me going through tech 1 with the help of Battle Suits. It’s innate card and gold economy is very helpful, as I go Present at Tech 2, which is kind of expensive. Then it’s Hyperions Temporally Distorted into Crashbarrows. A tech lab is often needed to be able to keep the Crashbarrows coming later if I can’t get lethal the first time I TD. It’s worked well in practice, but with Balance I can’t rely on the Battle Suits not get Reclaimed, so Drakk frenzy will be needed for the Hyperions to be able to one-shot tech buildings. I also have to fear Geiger getting Snapbacked, so he may need to sit out until TD is ready and get played the same turn, lowering the chances of me getting Hyperion right back into play. It’s good, though, to have to think this all out in a different way.
And yay, my T3 draw had neither of my first teched cards in it. Lucky me.
@Dreamfire’s turn!