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Casual: Dreamfire [Finesse]/Strength/Balance vs. cstick [Demon]/Fire/Balance


#21

P2T2


Tech StartingHand Workers

TECH
Discord
Nimble Fencer


STARTING HAND
Older Brother
Spark
Bloom
Tenderfoot
Brick Thief


WORKERS
Fruit Ninja
Spark


NextHand

Discord
Bloom
Nimble Fencer
Brick Thief


Tech 2 card(s)
Get Paid + float - ($7)
Scav gold and tech draw - ($8)
Worker - ($7)
Tech 1 - ($5)
Older Brother - ($3)
Tenderfoot - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Older Brother (2/2)
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

#22

P1T3


Tech StartingHand Workers

TECH
Metamorphosis
Fairie Dragon


STARTING HAND
Jandra, the Negator
Sacrifice the Weak
Pestering Haunt
Lobber


WORKERS
Skeletal Archery
Graveyard
Sacrifice the Weak


NextHand

Thieving Imp
Dark Pact


Discard

Metamorphosis
Fairie Dragon


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Lobber - ($4)
Vandy + Lobber kill Brother + Tenderfoot
Poisonblade Rogue hits T1 to 3
Play Jandra - ($1)
Play Pestering Haunt

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1+A) (no javelin)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jandra, the Negator (3/3)
  • :target: Lookout:

In Play:

  • Poisonblade Rogue (2/1)
  • Lobber (2/1)
  • L1 Vandy (2/1)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 7

#23

P2T3


Tech StartingHand Workers

TECH
Wandering Mimic
Fairie Dragon


STARTING HAND
Brick Thief
Nimble Fencer
Discord
Bloom
Helpful Turtle


WORKERS
Fruit Ninja
Spark
Helpful Turtle


NextHand

Wither
Granfalloon Flagbearer
Wandering Mimic
Timely Messenger


Tech 2 card(s)
Get Paid + float - ($9)
Scav gold and tech draw - ($10)
Worker - ($9)
River - ($7)
Discord, kills Javelineer, Rogue, Lobber and Haunt - ($5)
Nimble Fencer, kills Jandra and takes 1 damage - ($3)
Heroes’ Hall - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nimble Fencer (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Getting some good value out of Discord here. A pity I missed the 50% on the tech draw for a card that would finish Vandy, but I’m not going to complain.
I’m assuming cstick has Dark Pact lined up (otherwise I don’t know why go so far down on cards), but I figure my tech 1 should survive, so I’ll go ahead and tech cards as if I’m teching up next turn.


#24

P1T4


Tech StartingHand Workers

TECH
Potent Basilisk
Potent Basilisk


STARTING HAND
Thieving Imp
Dark Pact
Deteriorate
Summon Skeletons
Jandra, the Negator (3/3)


WORKERS
Skeletal Archery
Graveyard
Sacrifice the Weak
Jandra, the Negator (3/3)


NextHand

Pestering Haunt (1/1)
Skeleton Javelineer (1/1+A) (no javelin)
Fairie Dragon
Potent Basilisk
Lobber (2/1)


Discard

Dark Pact
Summon Skeletons
Thieving Imp
Deteriorate


Tech 2 card(s)
Get Paid + float - ($8)
Dark Pact
Worker - ($7)
Midband Vandy - ($5)
Build Tech 2: Balance - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Vandy (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8

#25

P2T4


Tech StartingHand Workers

TECH
Appel Stomp
Potent Basilisk


STARTING HAND
Wither
Timely Messenger
Granfalloon Flagbearer
Wandering Mimic


WORKERS
Fruit Ninja
Spark
Helpful Turtle


NextHand

Fairie Dragon
Brick Thief
Older Brother
Tenderfoot
Bloom


Discard

Nimble Fencer
Timely Messenger
Wandering Mimic
Granfalloon Flagbearer
Wither
Appel Stomp
Potent Basilisk


Tech 2 card(s)
Get Paid + float - ($9)
Skip worker
Tech 2 (Balance) - ($5)
River to midband - ($3)
Timely Messenger - ($2)
River, Messenger and Fencer dogpile on Vandy, River to maxband
Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 1 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • River lvl 5 (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I don’t want to leave Vandy around for fear of Dark Pact, and I don’t want to leave my own Fencer around for fear of Mimics. Unfortunately, that means I need to play Messenger (Wither is out due to Vandy’s stupid resist…), which leaves me $1 short of a 2nd hero.
Am I willing to skip a worker for the extra board presence (and card)? Keeping River’s maxband in mind, I guess I am…


#26

P1T5


Tech StartingHand Workers

TECH
Wandering Mimic
Ember Sparks


STARTING HAND
Fairie Dragon
Lobber (2/1)
Potent Basilisk
Pestering Haunt (1/1)
Skeleton Javelineer (1/1+A) (no javelin)


WORKERS
Skeletal Archery
Graveyard
Sacrifice the Weak
Jandra, the Negator (3/3)
Pestering Haunt (1/1)


NextHand

Poisonblade Rogue (2/1)
Metamorphosis
Dark Pact
Potent Basilisk


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Play Potent Basilisk - ($4)
Play Fairie Dragon - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk (3/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fairie Dragon (4/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

#27

P2T5


Tech StartingHand Workers

TECH
Appel Stomp
Wandering Mimic


STARTING HAND
Fairie Dragon
Brick Thief
Tenderfoot
Bloom
Older Brother


WORKERS
Fruit Ninja
Spark
Helpful Turtle
Older Brother


NextHand

Potent Basilisk
Discord
Timely Messenger


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Fairie Dragon, feather rune your Fairie Dragon - ($3)
Midori - ($1)
Tenderfoot
Brick Thief, your tech 2 to 4, my tech 1 to 4 - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rook lvl 1 (2/4)
  • :pschip: Technician: Fairie Dragon (4/2)
  • :target: Lookout:

In Play:

  • River lvl 5 (3/4)
  • Midori lvl 1 (2/3)
  • Brick Thief (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

#28

P1T6


Tech StartingHand Workers

TECH
Moment’s Peace
Ember Sparks


STARTING HAND
Poisonblade Rogue (2/1)
Metamorphosis
Potent Basilisk
Dark Pact
Ember Sparks
Wandering Mimic


WORKERS
Skeletal Archery
Graveyard
Sacrifice the Weak
Jandra, the Negator (3/3)
Pestering Haunt (1/1)
Poisonblade Rogue (2/1)


NextHand

Thieving Imp
Summon Skeletons
Skeleton Javelineer (1/1+A) (no javelin)
Lobber (2/1)
Deteriorate


Discard

Dark Pact
Moment’s Peace
Ember Sparks
Ember Sparks
Wandering Mimic
Potent Basilisk
Metamorphosis


Tech 2 card(s)
Get Paid - ($9)
Play Vandy - ($7)
Dark Pact
Play Jaina - ($5)
Play Ember Sparks, killing Faerie Dragon and dealing 1 to Tech 2 - ($2)
Faerie Dragon kills Midori, Vandy to L3
Worker - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk (3/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Jaina (2/3)
  • :pschip: Technician: L3 Vandy (3/4)
  • :target: Lookout:

In Play:

  • Fairie Dragon (3/1) (Feather Rune)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 10

#29

Note that your tech 2 is at 4 health too.

P2T6


Tech StartingHand Workers

TECH
T-Rex
T-Rex


STARTING HAND
Discord
Timely Messenger
Potent Basilisk
Bloom


WORKERS
Fruit Ninja
Spark
Helpful Turtle
Older Brother
Timely Messenger


NextHand

Nimble Fencer
Wither
Wandering Mimic
Appel Stomp


Discard

Fairie Dragon
Discord
Bloom
T-Rex
T-Rex


Tech 2 card(s)
Get Paid - ($9)
Tech draw
Worker - ($8)
Potent Basilisk - ($4)

Float ($4)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk (3/5A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician: Rook lvl 1 (2/4)
  • :target: Lookout: Brick Thief (2/1)

In Play:

  • River lvl 5 (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 4
  • Workers: 10

#30

P1T7


Tech StartingHand Workers

TECH
Dark Pact
Lobber


STARTING HAND
Deteriorate
Summon Skeletons
Thieving Imp
Skeleton Javelineer (1/1+A) (no javelin)
Lobber (2/1)


WORKERS
Skeletal Archery
Graveyard
Sacrifice the Weak
Jandra, the Negator (3/3)
Pestering Haunt (1/1)
Poisonblade Rogue (2/1)
Skeleton Javelineer (1/1+A) (no javelin)


NextHand

Lobber
Dark Pact
Dark Pact
Moment’s Peace


Tech 2 card(s)
Get Paid + float - ($11)
Basilisks trade
Play Lobber - ($10)
Max Jaina - ($4)
Faerie Dragon kills Tenderfoot
Jaina kills Rook and sparks Brick Thief
Vandy maxbands and buffs Lobber
Vandy breaks T2
Lobber breaks T1
Play Thieving Imp. You discard #2 - ($1)
Worker - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Fairie Dragon (3/1) (Feather Rune)
  • L7 Jaina (4/1)
  • Lobber (4/4) (doomed)
  • L5 Vandy (4/5)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

#31

P2T7


Tech StartingHand Workers

TECH
Nimble Fencer
Tiny Basilisk


STARTING HAND
Nimble Fencer
Wither (discarded)
Wandering Mimic
Appel Stomp
Granfalloon Flagbearer (technician draw)
Appel Stomp (Appel Stomp draw)


WORKERS
Fruit Ninja
Spark
Helpful Turtle
Older Brother
Timely Messenger
Appel Stomp


NextHand

Appel Stomp
Potent Basilisk
T-Rex
Wandering Mimic


Tech 2 card(s)
Get Paid + float - ($14)
Scav gold, tech draw, discard #2 - ($15)
Rebuild tech 1
Appel Stomp sidelines Thieving Imp, I draw - ($14)
Worker - ($13)
Granfalloon Flagbearer - ($11)
Midori - ($9)
River trades with Jaina, Midori to lvl 3
Midori to maxband - ($4)
Tear down Heroes’ Hall for Tower - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Granfalloon Flagbearer (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Midori lvl 8 (4/5)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11

#32

P1T8


StartingHand Workers

STARTING HAND
Dark Pact
Moment’s Peace
Dark Pact
Lobber
Deteriorate
Ember Sparks
Potent Basilisk (3/5+A)
Summon Skeletons


WORKERS
Skeletal Archery
Graveyard
Sacrifice the Weak
Jandra, the Negator (3/3)
Pestering Haunt (1/1)
Poisonblade Rogue (2/1)
Skeleton Javelineer (1/1+A) (no javelin)
Summon Skeletons


NextHand

Wandering Mimic
Potent Basilisk
Metamorphosis
Ember Sparks


Discard

Lobber (4/4) (doomed)
Dark Pact
Dark Pact
Deteriorate
Thieving Imp (2/2)
Fairie Dragon (3/1) (Feather Rune)
Lobber
Ember Sparks
Moment’s Peace


Tech 0 card(s)
Get Paid - ($11)
Dark Pact
Dark Pact
Deteriorate Flagbearer
Thieving Imp trades with Flagbearer
Lobber - ($10)
Play Midori - ($8)
Lobber + Faerie Dragon kill Midori, Midori to L3
Vandy breaks the Tower
Play Potent Basilisk - ($4)
Build a Heroes’ Hall - ($2)
Worker - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk (3/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L3 Midori (2/3)

In Play:

  • L5 Vandy (4/4)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 1
  • Workers: 12

#34

Oh yeah, Imp trades with him after Deteriorate.


#35

P2T8


StartingHand Workers

STARTING HAND
Wandering Mimic
Appel Stomp
T-Rex
Potent Basilisk
Tiny Basilisk


WORKERS
Fruit Ninja
Spark
Helpful Turtle
Older Brother
Timely Messenger
Appel Stomp
Appel Stomp


NextHand

Wither
Brick Thief
Nimble Fencer
Tenderfoot
Fairie Dragon


Discard

Granfalloon Flagbearer
Potent Basilisk
Wandering Mimic
T-Rex


Tech 0 card(s)
Get Paid + float - ($12)
Technician draw
Rebuild tech 2
Worker - ($11)
Tower - ($8)
Tiny Basilisk - ($6)
Rook, to midband - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Rook lvl 5 (4/5)
  • :ps_: Scavenger:
  • :pschip: Technician: Tiny Basilisk (1/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 12

#36

P1T9


StartingHand Workers

STARTING HAND
Metamorphosis
Ember Sparks
Wandering Mimic
Potent Basilisk


WORKERS
Skeletal Archery
Graveyard
Sacrifice the Weak
Jandra, the Negator (3/3)
Pestering Haunt (1/1)
Poisonblade Rogue (2/1)
Skeleton Javelineer (1/1+A) (no javelin)
Summon Skeletons


NextHand

Fairie Dragon (3/1) (Feather Rune)
Deteriorate
Thieving Imp (2/2)
Wandering Mimic
Potent Basilisk (3/5+A)


Tech 0 card(s)
Get Paid + float - ($13)
Play Metamorphosis - ($7)
Midori flys over and hits your base for 6, and is detected by the Tower
Vandy sneaks past and destroys your base

Float ($7)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Demon Vandy (6/6) ++
  • L8 Demon Midori (6/6) ++

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 7
  • Workers: 12

GG. I was pretty concerned after you wiped me with Discord on turn 3, but I managed to survive.


#37

GG! I can’t seem to make this codex work. You mind if I switch to [Present]/Necro/Balance? Against your current codex or either of the others you wanted to try.


#38

Sure. I’ll play [Finesse]/Present/Discipline. You can go first.


#39

GL HF!

P1T1


StartingHand Workers

STARTING HAND
Hardened Mox
Time Spiral
Plasmodium
Temporal Research
Nullcraft


WORKERS
Plasmodium


NextHand

Forgotten Fighter
Battle Suits
Fading Argonaut
Tinkerer
Neo Plexus


Discard

Nullcraft
Time Spiral
Temporal Research


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Hardened Mox (1/1)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Mox is vulnerable to Wither, but I still think it’s a better opening than Plasmo. Worst case scenario, I trade 1 down in gold, but get to thin my deck.
Next turn I’ll see whether I go Fargo or Suits. I’m expecting cstick to open with Grave, so I might want to tech Tiny B’s, or even an early Doom Grasp.


#40

P2T1


StartingHand Workers

STARTING HAND
Granfalloon Flagbearer
Spark
Tenderfoot
Helpful Turtle
Bloom


WORKERS
Helpful Turtle


NextHand

Fruit Ninja
Timely Messenger
Brick Thief
Wither
Older Brother


Discard

Bloom
Granfalloon Flagbearer
Spark


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Grave - ($2)
Play Tenderfoot - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Grave (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

#41

P1T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Hooded Executioner


STARTING HAND
Fading Argonaut
Tinkerer
Neo Plexus
Forgotten Fighter
Battle Suits


WORKERS
Plasmodium
Tinkerer


NextHand

Neo Plexus
Temporal Research
Time Spiral
Battle Suits
Forgotten Fighter


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Fading Argonaut - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3A), 3 runes
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Hardened Mox (1/1)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I’ll have to go on the defensive early here, so I’m teching appropriately. I might go for a 2nd Tiny B and CoL next.

Not a good time to whiff… I guess I’ll drop Plexus+Suits, or maybe Plexus+Garth+skelly?