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Casual: Dreamfire [Finesse]/Strength/Balance vs. cstick [Demon]/Fire/Balance


#1

@cstick GL HF!

P1T1


StartingHand Workers

STARTING HAND
Brick Thief
Tenderfoot
Spark
Granfalloon Flagbearer
Bloom


WORKERS
Spark


NextHand

Older Brother
Wither
Helpful Turtle
Timely Messenger
Fruit Ninja


Discard

Bloom
Brick Thief
Granfalloon Flagbearer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Tenderfoot - ($2)
Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 1 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Not a bad split with Tenderfoot in my 1st hand and my choice of Brother/Wither/Messenger in the 2nd. Planning to go for birds despite the risk of Nature Reclaims, and maybe a Tiny B if cstick brings Vandy in, though Lobbers are a good counter… Fencers might also work out.


#2

P2T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Pestering Haunt
Deteriorate
Summon Skeletons
Graveyard


WORKERS
Skeletal Archery


NextHand

Skeleton Javelineer
Jandra, the Negator
Thieving Imp
Sacrifice the Weak
Poisonblade Rogue


Discard

Summon Skeletons
Deteriorate
Graveyard


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Vandy - ($2)
Play Pestering Haunt

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L1 Vandy (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6
Thoughts

Hm. There’s no way any hero that I play is going to survive, but I also don’t have any good units to play this turn. I guess I have to put out a hero to sac to Rook. Vandy is the fodder of choice because she’s the most dangerous if she lives, and she’s going in Elite so that he has to spend a spell to kill her to stop Rook from getting counter-killed by Haunt. Skeletal Archery is potentially useful against birds, but I don’t want to worker Deteriorate or Graveyard, and if I worker Summon Skeletons then Archery is useless, so it’s getting workered.

Just from looking at his Codex, my guess is that his plan is to go birds + fencers + flying hasty mimics. I’m not sure if I want to go balance or fire tech 2. Balance gets me my own fliers, and is what I usually go for with this deck. Fire still has a flier in Molting Firebird, and Bamstamper Lizzo could be useful as well. Either way, a Tower seems important to keep birds at bay and whittle down his attackers, and Moment’s Peace is probably also going to be very good. For the immediate future, I’m planning on teching Tiny Basilisks to keep Rook under control.


#3

P1T2


Tech StartingHand Workers

TECH
Birds’ Nest
Nimble Fencer


STARTING HAND
Timely Messenger
Helpful Turtle
Fruit Ninja
Wither
Older Brother


WORKERS
Spark
Fruit Ninja


NextHand

Birds’ Nest
Bloom
Older Brother
Helpful Turtle
Nimble Fencer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Rook hits Vandy, both survive with 1 health
Timely Messenger, trades with Vandy, Rook to lvl 3 - ($3)
Tenderfoot kills Haunt
Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook lvl 3 (2/1)
  • Tenderfoot (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

I’d rather nip the Vandy threat in the bud, and free up a tech choice from Tiny B to Fencer, which I hope would be more versatile. I’m planning to HH next turn, and maybe tech Discord if I suspect cstick is going for Tiny B’s of his own.
…
Got both teched cards, but I can’t afford both along with HH and midband Rook. I’ll probably pass on the Fencer.


#4

P2T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Skeleton Javelineer
Thieving Imp
Sacrifice the Weak
Poisonblade Rogue
Jandra, the Negator


WORKERS
Skeletal Archery
Jandra, the Negator


NextHand

Poisonblade Rogue
Tiny Basilisk
Summon Skeletons
Graveyard


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Build Tech 1 - ($5)
Play Thieving Imp, you discard #4 - ($2)
Play Skeleton Javelineer - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

#5

P1T3


Tech StartingHand Workers

TECH
Wandering Mimic
Two Step


STARTING HAND
Helpful Turtle
Older Brother
Birds’ Nest
Nimble Fencer
Bloom


WORKERS
Spark
Fruit Ninja
Older Brother


NextHand

Brick Thief
Wither
Granfalloon Flagbearer
Timely Messenger


Discard

Helpful Turtle
Nimble Fencer
Bloom
Wandering Mimic
Two Step


Tech 2 card(s)
Get Paid + float - ($7)
Discard #4
Worker - ($6)
Birds’ Nest, summon Big Bird and Tweety - ($4)
Rook to midband - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 5 (3/5A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tweety (1/1)
  • :pschip: Technician: Tenderfoot (1/1)
  • :target: Lookout: Big Bird (1/1)

In Play:

  • Birds’ Nest

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

That Imp play delays my cycle, so maybe I should start thinking of my tech 2’s? Not sure I’ll be able to afford it next turn, though. So I’ll tech one card as if I will and one as if not: Mimic and Two Step should both mesh well with birds.
Best case scenario, I bring in River next turn and tech up. But if a Tiny B gets played, which I kind of expect, I’ll need to Wither it, and probably delay teching.


#6

P2T3


Tech StartingHand Workers

TECH
Wandering Mimic
Potent Basilisk


STARTING HAND
Summon Skeletons
Graveyard
Poisonblade Rogue
Tiny Basilisk


WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue


NextHand

Tiny Basilisk
Pestering Haunt
Deteriorate
Sacrifice the Weak


Discard

Graveyard
Summon Skeletons
Wandering Mimic
Potent Basilisk


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Play Tiny Basilisk - ($5)
Build a Tower - ($2)
Play Vandy - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Vandy (2/3)
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

#7

P1T4


Tech StartingHand Workers

TECH
Wandering Mimic
Fairie Dragon


STARTING HAND
Brick Thief
Granfalloon Flagbearer
Timely Messenger
Wither


WORKERS
Spark
Fruit Ninja
Older Brother
Granfalloon Flagbearer


NextHand

Nimble Fencer
Timely Messenger
Bloom
Helpful Turtle


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Birds and Tenderfoot trade with Vandy, you get 1 gold, Rook to lvl 7
Wither Tiny Basilisk - ($4)
Tech 2 (Balance) - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 7 (3/5A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Birds’ Nest

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

If I Wither the Tiny B and kill Vandy, I’m pretty sure there’s nothing in cstick’s codex that can let the thing deal any damage. Which means I could tech up in relative safety.
…unless cstick pre-teched a CoL, as a Potent B could be really bad for me right now. But I’m gonna gamble he went for a 2nd Tiny B or a Lobber instead.
Pity I can’t afford the last lvl on Rook, but with my birds on cooldown I couldn’t get instant value out of Earthquake anyway. Getting a 2nd Mimic and a Fairie Dragon to maximize my odds of drawing a tech 2 thing.
…
Harsh reshuffle draw… might have to pour gold into heroes next turn.


#8

P2T4


Tech StartingHand Workers

TECH
Soul Stone
Dark Pact


STARTING HAND
Deteriorate
Pestering Haunt
Tiny Basilisk
Sacrifice the Weak


WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt


NextHand

Potent Basilisk
Dark Pact
Sacrifice the Weak
Graveyard


Tech 2 card(s)
Get Paid + Scav - ($9)
Worker - ($8)
Play Tiny Basilisk - ($6)
Build Tech 2: Balance - ($2)
Play Midori - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2+A)
  • :psfist: Elite: Tiny Basilisk (1/1) -
  • :ps_: Scavenger: Skeleton Javelineer (1/1)
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • L1 Midori (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

#9

P1T5


Tech StartingHand Workers

TECH
Discord
Discord


STARTING HAND
Helpful Turtle
Nimble Fencer
Bloom
Timely Messenger


WORKERS
Spark
Fruit Ninja
Older Brother
Granfalloon Flagbearer
Helpful Turtle


NextHand

Brick Thief
Tenderfoot
Wandering Mimic
Wandering Mimic
Wither


Discard

Bloom
Timely Messenger
Nimble Fencer
Discord
Discord


Tech 2 card(s)
Get Paid - ($8)
New Big Bird and Tweety
Worker - ($7)
Rook to maxband - ($6)
Midori - ($4)

Float ($4)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 8 (4/6A)
  • :psfist: Elite:
  • :ps_: Scavenger: Midori lvl 1 (2/3)
  • :pschip: Technician: Big Bird (1/1)
  • :target: Lookout: Tweety (1/1)

In Play:

  • Birds’ Nest

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 4
  • Workers: 9
Thoughts

I’m beating myself up for not teching a Discord last turn instead of Fairie Dragon…
What sucks is not just that I whiffed all my tech 2’s, but also that I drew my hasty guys prematurely. If I play them now, I risk giving haste to cstick’s Mimics, but if not, I don’t have a way of giving it to my own.
Rook might die if cstick brings in maxband Vandy, but that would leave him a gold short of playing the scarier tech 2’s, and a unit short of CoL. So I’ll just float some and hope some of my guys survive to attack.
…
Mimics are fine, but I might find myself going for Brick Thief + maxband Midori.


#10

P2T5


Tech StartingHand Workers

TECH
Moment’s Peace
Flame Arrow


STARTING HAND
Dark Pact
Potent Basilisk
Graveyard
Sacrifice the Weak
Soul Stone
Summon Skeletons


WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt
Summon Skeletons


NextHand

Wandering Mimic
Moment’s Peace
Deteriorate
Graveyard


Tech 2 card(s)
Get Paid - ($9)
Play Vandy - ($7)
Play Dark Pact
Tiny Basilisk trades with one of Rook’s lives
Play Soul Stone on Withered Basilisk - ($5)
It trades the stone with Rook’s other life, Midori to L3, Bird’s Nest to discard
Javelineer plinks Midori with Javelin
Midori kills himself and levels to 5
Play Potent Basilisk - ($1)
Imp hits your Tech 2 to 3
Worker - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk (3/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Vandy (2/3)
  • :target: Lookout:

In Play:

  • L5 Midori (3/4)
  • Tiny Basilisk (0/1) -
  • Skeleton Javelineer (1/1) (no javelin)
  • Thieving Imp (2/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

#11

P1T6


Tech StartingHand Workers

TECH
T-Rex
T-Rex


STARTING HAND
Brick Thief
Wither
Tenderfoot
Wandering Mimic
Wandering Mimic


WORKERS
Spark
Fruit Ninja
Older Brother
Granfalloon Flagbearer
Helpful Turtle
Wither


NextHand

Two Step
Wandering Mimic
Fairie Dragon


Tech 2 card(s)
Get Paid + float - ($13)
Scav gold - ($14)
Worker - ($13)
Tech 3 - ($8)
Wandering Mimic - ($4)
Brick Thief, your Tech 2 to 4, my Tech 2 to 4 - ($2)
Tenderfoot - ($1)

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brick Thief (2/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician: Wandering Mimic (4/4)
  • :target: Lookout: Tweety (1/1)

In Play:

  • Big Bird (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Air power is my only edge right now, I’m not going to throw it away even though it’s a double-edged sword leaving my tech buildings vulnerable.


#12

P2T6


StartingHand Workers

STARTING HAND
Wandering Mimic
Deteriorate
Graveyard
Moment’s Peace


WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt
Summon Skeletons
Graveyard


NextHand

Soul Stone
Tiny Basilisk
Sacrifice the Weak


Discard

Deteriorate
Moment’s Peace
Wandering Mimic


Tech 0 card(s)
Get Paid - ($10)
Max Vandy, buffing Tiny Basilisk and Big Bird - ($6)
Tiny Basilisk kills Brick Thief
Midori kills Tenderfoot
Potent Basilisk + Thieving Imp break Tech 3
Vandy breaks Tech 2
Javelineer hits your base for 1
Deteriorate Tweety - ($5)
Replace Tower with Heroes’ Hall - ($3)
Worker - ($2)
Moment’s Peace - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Potent Basilisk (3/5)
  • L5 Midori (3/3)
  • Tiny Basilisk (2/1) - (doomed)
  • Skeleton Javelineer (1/1) (no javelin)
  • Thieving Imp (2/2)
  • L5 Vandy (4/5)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 11

#13

P1T7


StartingHand Workers

STARTING HAND
Two Step
Fairie Dragon
Wandering Mimic


WORKERS
Spark
Fruit Ninja
Older Brother
Granfalloon Flagbearer
Helpful Turtle
Wither


NextHand

Nimble Fencer
Discord
Timely Messenger
Birds’ Nest
T-Rex


Discard

Brick Thief
Tenderfoot
Fairie Dragon
Wandering Mimic
Two Step


Tech 0 card(s)
Get Paid + float - ($11)
Scav gold - ($12)
Rebuild tech 2
Rook, to maxband - ($3)
Break Heroes’ Hall for Tower - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 8 (4/6A)
  • :psfist: Elite: Wandering Mimic (5/4)
  • :ps_: Scavenger: Big Bird (3/3), doomed to give me gold
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

cstick’s HH almost certainly promises Meta, so I need to gear up for that. I don’t think I could do a lot to stop it though.


#14

P2T7


Tech StartingHand Workers

TECH
Ember Sparks
Ember Sparks


STARTING HAND
Tiny Basilisk
Sacrifice the Weak
Soul Stone


WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt
Summon Skeletons
Graveyard


NextHand

Tiny Basilisk
Dark Pact
Flame Arrow


Tech 2 card(s)
Get Paid - ($11)
Potent Basilisk trades with one of Rook’s lives
Play Jaina - ($9)
Vandy grabs Metamorphosis from my codex - ($8)
Metamorphosis - ($2)
Midori kills Rook’s other life and takes 1 from the Tower
Tiny Basilisk - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L7 Jaina (6/5) ++
  • :target: Lookout:

In Play:

  • L8 Midori (6/6) ++
  • L5 Vandy (6/7) ++

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

#15

P1T8


StartingHand Workers

STARTING HAND
Timely Messenger
Nimble Fencer
Discord
T-Rex
Birds’ Nest


WORKERS
Spark
Fruit Ninja
Older Brother
Granfalloon Flagbearer
Helpful Turtle
Wither


NextHand

Bloom
Discord
T-Rex
Brick Thief


Tech 0 card(s)
Get Paid - ($10)
Scav gold - ($11)
Rebuild tech 3
River - ($9)
Discord - ($7)
Nimble Fencer, kills Tiny Basilisk - ($5)
Wandering Mimic suicides into Jaina
Timely Messenger, trades with Jaina, River to midband - ($4)
Midori - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Midori lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: River lvl 3 (2/4)
  • :target: Lookout:

In Play:

  • Nimble Fencer (2/3)

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10

#16

Midori flies over and hits your base fo 6 and uses up the Tower’s detection, then Vandy sneaks through for another 6 and finishes you with Dark Pact.


#17

GG WP! I could’ve used Discord earier to deal with the Tiny B’s. Wanna run it back?


#18

Sure. I got a bit lucky with the Soul Stone to secure the Rook kill, and it looks like you had a pretty bad draw turn 5.

P1T1


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer


WORKERS
Skeletal Archery


NextHand

Deteriorate
Pestering Haunt
Graveyard
Thieving Imp


Discard

Summon Skeletons
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Skeleton Javelineer - ($2)
Play Poisonblade Rogue - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Poisonblade Rogue (2/1)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

#19

Sorry for the long wait.

P2T1


StartingHand Workers

STARTING HAND
Fruit Ninja
Helpful Turtle
Granfalloon Flagbearer
Timely Messenger
Wither


WORKERS
Fruit Ninja


NextHand

Bloom
Tenderfoot
Older Brother
Spark


Discard

Wither
Granfalloon Flagbearer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Helpful Turtle - ($2)
Timely Messenger - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Helpful Turtle (1/2)
  • :pschip: Technician: Timely Messenger (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Not the opening hand I was hoping for… If it weren’t for the multi-color tax, I would’ve towered up. As it is, I’ll just drop some cannon fodder to pick up the patrol goodies.


#20

no problem

P1T2


Tech StartingHand Workers

TECH
Dark Pact
Lobber


STARTING HAND
Thieving Imp
Deteriorate
Pestering Haunt
Graveyard


WORKERS
Skeletal Archery
Graveyard


NextHand

Pestering Haunt
Jandra, the Negator
Lobber
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Vandy - ($2)
Deteriorate Turtle
Rogue kills Turtle
Javelineer kills Messenger at long range
Build Tech 1 - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L1 Vandy (2/3)

In Play:

  • Skeleton Javelineer (1/1) (no javelin)
  • Poisonblade Rogue (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6