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Casual: cstick (Green) vs Dreamfire (Purple)


#21

P1T5


Tech StartingHand Workers

TECH
Yesterday’s Golgort
Shimmer Ray


STARTING HAND
Rememberer
Neo Plexus
Seer
Fading Argonaut


WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral
Nullcraft
Neo Plexus


NextHand

Slow-Time Generator
Seer
Temporal Research


Discard

Battle Suits
Fading Argonaut


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rememberer - ($2)
Seer, removes a rune from Rememberer, fetch Yesterday’s Golgort from discard - ($1)
Exhaust Tinkerer to remove a rune from Rememberer, fetch Shimmer Ray from discard

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Yesterday’s Golgort (6/4A), 2 time runes
  • :psfist: Elite: Stewardess of the Undone (3/3)
  • :ps_: Scavenger: Seer (2/1)
  • :pschip: Technician: Shimmer Ray (3/4), 2 time runes
  • :target: Lookout:

In Play:

  • Tinkerer (1/2)
  • Rememberer (3/3), 1 time rune

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

On second thought, Second Chances would have been a much better choice than Slow-Time.

Yeah, there’s very little chance I’ll play Slow-Time next turn. Much more likely to cast Temporal Research and play the other Rememberer+Seer combo.


#22

P2T5


Tech StartingHand Workers

TECH
Tyrannosaurus Rex
Tyrannosaurus Rex


STARTING HAND
Rampant Growth
Wandering Mimic
Forest’s Favor
Behind the Ferns


WORKERS
Rich Earth
Ironbark Treant
Verdant Tree
Tiger Cub
Forest’s Favor


NextHand

Playful Panda
Centaur
Ferocity


Discard

Rampant Growth
Tyrannosaurus Rex
Tyrannosaurus Rex


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Play Calamandra - ($6)
Play Behind the Ferns - ($4)
Centaur kills Seer, overpowers to kill Tinkerer
Basilisk kills Rememberer
Play Wandering Mimic - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wandering Mimic (4/4) (Flying, Stealth, Untargetable, Overpower)
  • :pschip: Technician: L1 Arg (1/3)
  • :target: Lookout:

In Play:

  • Centaur (3/2)
  • Potent Basilisk (3/2)
  • L1 Calamandra (2/3)
  • Behind the Ferns

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10

#23

P1T6


Tech StartingHand Workers

TECH
Research & Development
Research & Development


STARTING HAND
Seer
Slow-Time Generator
Temporal Research


WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral
Nullcraft
Neo Plexus


NextHand

Plasmodium
Fading Argonaut
Seer
Rememberer


Tech 2 card(s)
Get Paid + float - ($10)
Scav gold - ($11)
Yesterday’s Golgort and Shimmer Ray each lose 1 time rune
Prynn at maxband - ($3)
Prynn spends 2 time runes to trash Treant
Geiger - ($1)
Shimmer Ray kills Arg, you draw, Geiger to lvl 3
Golgort walks under Mimic and kills Cal, Behind the Ferns goes to discard, Geiger maxbands and flickers Shimmer Ray
Stewardess walks under Mimic and trades with Centaur
Seer, adds a rune to Golgort - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Shimmer Ray (3/4A), 2 time runes
  • :psfist: Elite:
  • :ps_: Scavenger: Seer (2/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Yesterday’s Golgort (6/2), 2 time runes
  • Prynn lvl 7 (3/5), 2 time runes, holding Young Treant
  • Geiger lvl 5 (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

That’s a nice BtF play, and some good patrolling keeping the guys I have on board from getting to the good stuff. I’ll have to use either Prynn’s maxband or Geiger’s on Stewardess, to move the Treant and get the kill on Cal. Mimic would still be around to stir trouble though… If I use Prynn’s, the free lvls would let me maxband Geiger and flicker Shimmer Ray to block. Pity I can’t also bring Vir to “stash” Temporal Research, but I’ll tech R&Ds to make up for it.
I’m leaving the Basilisk alive rather than the Centaur, cause I’m actually more worried about Overpower than Untargetable and even Deathtouch.


#24

P2T6


Tech StartingHand Workers

TECH
Dinosize
Dinosize


STARTING HAND
Ferocity
Playful Panda
Centaur
Spore Shambler


WORKERS
Rich Earth
Ironbark Treant
Verdant Tree
Tiger Cub
Forest’s Favor


NextHand

Dinosize
Spore Shambler
Dinosize
Ferocity
Tyrannosaurus Rex


Tech 2 card(s)
Get Paid - ($10)
Play Midori - ($8)
Play Centaur - ($5)
Build Tech 3 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wandering Mimic (4/4+A) (Flying, Untargetable)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Midori (2/3)
  • :pschip: Technician: Potent Basilisk (3/2)
  • :target: Lookout: Centaur (3/4)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

#25

P1T7


Tech StartingHand Workers

TECH
Ebbflow Archon
Ebbflow Archon


STARTING HAND
Rememberer
Plasmodium
Fading Argonaut
Seer
Stewardess of the Undone


WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral
Nullcraft
Neo Plexus
Plasmodium


NextHand

Battle Suits
Tinkerer
Slow-Time Generator


Discard

Fading Argonaut
Ebbflow Archon
Ebbflow Archon
Seer
Stewardess of the Undone


Tech 2 card(s)
Get Paid - ($9)
Prynn, Shimmer Ray and Golgort each lose 1 time rune
Exhaust Geiger to discard and draw
Prynn kills Midori, gains 1 time rune (up to 2), lvls fizzle, you get 1 gold
Seer trades with Potent Basilisk, you draw
New Seer adds a time rune to Prynn (up to 3) - ($8)
Prynn spends 2 time runes to trash Centaur, paying 1 for resist - ($7)
Golgort breaks tech 3, gains a time rune (uo tp 2), your base to 18
Rememberer - ($2)
Worker - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Shimmer Ray (3/4A), 1 time rune
  • :psfist: Elite:
  • :ps_: Scavenger: Seer (2/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Yesterday’s Golgort (6/2), 2 time runes
  • Prynn lvl 7 (3/3), 1 time rune, holding Young Treant & Centaur
  • Geiger lvl 5 (3/4)
  • Rememberer (3/3), 3 time runes

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

cstick has good odds of having a T-Rex in hand, so I’ll make sure to break the tech 3. Pity I have to pretty much sacrifice Prynn for that, but at least cstick will lose his discard/draw. I don’t actually need Geiger for the breakage (though the extra time rune on Golgort could be nice), so I’ll get some cycling going. And who knows, maybe I’ll draw Slow-Time and not have to worry about T-Rexes.

Dropped Fargo to get Stewardess, which isn’t worth playing this turn (would’ve been better next turn, to pop a likely Water Elemental). So yeah, I’ll just go ahead with the attack, play Rememberer, and hope I can either overwhelm the board or slow down time before the dinos show up.


#26

P2T7


Tech StartingHand Workers

TECH
Fairie Dragon
Tiny Basilisk


STARTING HAND
Dinosize
Spore Shambler
Dinosize
Tyrannosaurus Rex
Ferocity
Behind the Ferns


WORKERS
Rich Earth
Ironbark Treant
Verdant Tree
Tiger Cub
Forest’s Favor
Spore Shambler


NextHand

Tyrannosaurus Rex
Rampant Growth
Playful Panda
Tyrannosaurus Rex
Centaur


Tech 2 card(s)
Get Paid + Scav - ($11)
Play Calamandra - ($9)
Play maxband Argagarg - ($3)
Play Behind the Ferns - ($1)
Wandering Mimic kills Rememberer with Stealth
Worker - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3+A)
  • :psfist: Elite: L5 Arg (2/5)
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Wandering Mimic (4/4) (Flying, Stealth)
  • L1 Calamandra (2/3) (soon to be L3)
  • Behind the Ferns

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

I wasn’t expecting seer to put another rune on Prynn to keep centaur locked away for another turn. That makes Dinosize pretty bad here. I think I’m actually in decent shape, though, because I can get rid of the Rememberer here, and Prynn and the Shimmer Ray are dying on his turn. I should be able to play a T-Rex next turn and hopefully win from there.


#27

Ouch, got blindsided by BtF for the second time this game, nicely done! I should’ve built a tower/tech 3 last turn instead of playing the Rememberer. As it is, I can’t hold the dinos at bay for more than a turn, so no point in prolonging the inevitable. GG WP


#28

GGs. I got kind of lucky to have the BtF against your Rememberer both times.