STARTING HAND
Playful Panda
Tiger Cub
Rich Earth
Spore Shambler
Forest’s Favor
WORKERS
Tiger Cub
NextHand
Ironbark Treant
Young Treant
Merfolk Prospector
Rampant Growth
Verdant Tree
Discard
Forest’s Favor
Playful Panda
Spore Shambler
Tech 2 card(s)
Get Paid - ($4)
Play Rich Earth - ($1)
Worker
Float ($1)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Rich Earth
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 1
Workers: 5
Thoughts
Purple has pretty good early defense, so I think trying to play agressively here with Panda or Calamandra probably wouldn’t pay off. I’m going to try going for an econ strat. Next turn, I’ll probably play Arg/Calamandra + Prospector + Tech 1 + Heroes’ Hall? I’m almost certainly teching a Tiny Basilisk, because that card is great against purple, and besides that I’m not sure, but right now I want to try Galina Glimmer.
STARTING HAND
Plasmodium
Temporal Research
Hardened Mox
Nullcraft
Forgotten Fighter
WORKERS
Plasmodium
NextHand
Time Spiral
Battle Suits
Fading Argonaut
Tinkerer
Neo Plexus
Discard
Nullcraft
Forgotten Fighter
Temporal Research
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hardened Mox - ($1)
Float ($1)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Hardened Mox (1/1)
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 1
Workers: 6
Thoughts
Slow start by cstick, but I don’t have the right units in hand to punish it with pressure. Maybe Plasmo and a hero? I won’t be able to protect the hero from Cal, though…
I’ll just go with Mox, add Fargo+Suits next turn, and hope I can get enough value off them to offset the economic advantage from Rich Earth.
Since I’m not playing it, Plasmo can go straight to worker hell (FF might be useful against Ironbark or Basilisk).
The early Heroes’ Hall is an interesting choice, the first thing that brings to my mind is Cal and Frogs. I’ll stick to my slow burn plan for now, tech a Stewardess since I’m sure I’ll have something to pop with her, and an Argo to just hold the line. I’m thinking about Future as my tech 2, with Xenostalker to deal with weenies and Void Star for everything else. I’ll probably want a Now! later to supplement it, but I’ll keep my reactive spells in mind too, especially Origin Story & Assimilate.
…
Not bad, I get my choice of teched card with enough gold to tech up.
STARTING HAND
Galina Glimmer
Forest’s Favor
Rampant Growth
Verdant Tree
Playful Panda
WORKERS
Tiger Cub
Ironbark Treant
Verdant Tree
NextHand
Tiny Basilisk
Tiny Basilisk
Young Treant
Spore Shambler
Tech 2 card(s)
Get Paid - ($6)
Worker
Play Galina Glimmer - ($5)
Play Playful Panda - ($3)
Midband Arg - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Wisp (0/1+A)
Elite:
Scavenger: Wisp (0/1)
Technician: Merfolk Prospector (1/1)
Lookout:
In Play:
Rich Earth
Galina Glimmer (2/2)
Playful Panda (2/2)
L3 Arg (1/4)
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 1
Workers: 7
Thoughts
I would have liked to play Tiny Basilisk here. I’m midbanding Arg here and patrolling with Prospector so that even with Stewardess + Nullcraft he can’t get a free Arg kill. I don’t want to maxband him just yet because of Stewardess. I’m teching Murkwood Allies to clog the board and make cash with Galina (if she lives) and a second Tiny Basilisk to kill stuff. I could go into any spec for Tech 2, but I might just go for Stampede (especially since I already have a HH).
STARTING HAND
Neo Plexus
Argonaut
Stewardess of the Undone
Temporal Research
WORKERS
Plasmodium
Tinkerer
Neo Plexus
NextHand
Forgotten Fighter
Nullcraft
Time Spiral
Void Star
Tech 2 card(s)
Get Paid + float - ($8)
Fading Argonaut loses a time rune
Worker - ($7)
Tech 2 (Future) - ($3)
Mox kills SQL Wisp
Stewardess of the Undone, bounces scav Wisp to your hand, where it disappears without giving you gold - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Fading Argonaut (3/3A), 2 time runes
Elite:
Scavenger: Stewardess of the Undone (3/3)
Technician:
Lookout:
In Play:
Battle Suits
Hardened Mox (2/1A)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Future)
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
Definitely looks like a token-spam plan. Xenostalker and Void Star should be useful (and I love how quickly my cycle is going, I have 50% odds of drawing one for next turn!), and I’ll add Rewind to my keep-in-mind list.
I can take out two Wisps to limit Galina’s contributions, but that gold advantage is starting to mount up…
STARTING HAND
Spore Shambler
Tiny Basilisk
Young Treant
Tiny Basilisk
Forest’s Favor
WORKERS
Tiger Cub
Ironbark Treant
Verdant Tree
Spore Shambler
NextHand
Rampant Growth
Stampede
Murkwood Allies
Tech 2 card(s)
Get Paid + float + Galina - ($9)
Worker
Play Young Treant - ($7)
Exhaust Prospector - ($8)
Play Tiny Basilisk - ($6)
Play Tiny Basilisk - ($4)
Play Midori - ($2)
Maxband Arg - ($0)
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Tiny Basilisk (1/2+A)
Elite:
Scavenger: Young Treant (0/2)
Technician: Playful Panda (2/2)
Lookout: Tiny Basilisk (1/2)
In Play:
Rich Earth
Galina Glimmer (2/2)
Water Elemental (3/3)
L5 Arg (1/5)
Merfolk Prospector (1/1)
L1 Midori (2/3)
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 3
Deck: 2
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
The scariest thing he can do with Future is right now is probably Now! + Void Star, so I’ll hedge a bit by teching a Moment’s Peace with the Stampede. Otherwise, things are going according to plan.
STARTING HAND
Time Spiral
Nullcraft
Forgotten Fighter
Void Star
WORKERS
Plasmodium
Tinkerer
Neo Plexus
Time Spiral
NextHand
Temporal Research
Xenostalker
Argonaut
Forgotten Fighter
Tech 2 card(s)
Get Paid - ($8)
Fading Argonaut loses a time rune
Worker - ($7)
Geiger - ($5)
Forgotten Fighter SQL Basilisk - ($3)
Mox kills Panda, you draw
Stewardess kills Young Treant, you get 1 gold
Fading Argonaut walks past lookout Basilisk and kills Midori, Geiger to midband
Geiger to maxband, flickers Stewardess, who bounces Water Elemental to disappear in your hand - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Stewardess of the Undone (3/3A)
Elite:
Scavenger: Geiger lvl 5 (3/4)
Technician:
Lookout:
In Play:
Battle Suits
Hardened Mox (2/1)
Fading Argonaut (3/1), 1 time rune
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Future)
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 1
Workers: 9
Thoughts
Oof, that’s a lot of bodies! Elemental is bad for Void Star (I could only play it behind Nullcraft, basically), and the Tiny Bs are bad for Xenostalker and, well, for all my other guys too. And doubtless there are now 2 Stampedes in cstick’s deck, with 50% odds that one is already being in his hand…
Yeah, the Void Star is going to have to wait, as I do my best to contain this board.
I’m a bit reluctant to tech Rewind since I can’t afford it yet (even if I float 1 and get scav), but I should probably get it in my deck anyway. And I’ll add another Void Star because I think it’s my best chance of actually winning this game at some point, improbable as that might look at the moment.
Tech 2 card(s)
Get Paid + Scavenger + Galina - ($10)
Worker
Play Calamandra - ($8)
Play Stampede - ($2)
Basilisk kills Stewardess and deals 3 to your base
Arg kills Geiger, Calamandra midbands, you get a gold
Galina breaks T2, your base takes 2
Prospector deals 4 to T1
Play Tiny Basilisk - ($0)
Stampede only buffs units, so Arg can’t do that on his own. But you can just plow through Geiger with Prospector instead, so I’m screwed anyway. GG WP!
I knew Stampede was coming and tried to mitigate it with my last turn, but it was too little too late. I should’ve tried to put more pressure earlier, to punish that slow start of yours. Are you up for a rematch?
Suits and Nullcraft are both in my opening hand, that’s a bit of a bummer. I could play Fargo anyway, and add a Plexus and something next turn. Or! I could play Plasmo and try a forecast plan! Having Temporal Research in my next hand means I might get to drop a KotC or two. Then I’ll add Seers and see what happens
…
Oops, can’t build tech 1 early as P1. Might still worth trying with, er, Tinkererer? Probably not, but wth.
STARTING HAND
Tiger Cub
Rich Earth
Verdant Tree
Rampant Growth
Spore Shambler
WORKERS
Rich Earth
NextHand
Merfolk Prospector
Ironbark Treant
Playful Panda
Forest’s Favor
Young Treant
Discard
Rampant Growth
Tiger Cub
Verdant Tree
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Spore Shambler - ($1)
Build Tech 1 - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: Spore Shambler (2/3) ++
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 6
Thoughts
I’m going to try and tech double centaur, and hope to play young treant and draw one on turn 2. If I can get a 4/5 centaur on turn 2, that should stabilize the board pretty nicely.
Forget about the KotCs, if I can’t play them early they’ll be too slow, and they’re vulnerable to Tiny B’s anyway. I still fell like playing around with time runes, though. I’ll try to rush in the Plasmo with Tinkerer, with Plexus in front to protect him (instead of a hero because Rampant Growth would give free lvls). I’ll get Seer as backup and as a cost-effective unit against Tiny B, and orient myself towards Past. I’ll even keep Time Spiral in my deck.
STARTING HAND
Playful Panda
Young Treant
Forest’s Favor
Merfolk Prospector
Ironbark Treant
Tiger Cub
WORKERS
Rich Earth
Ironbark Treant
NextHand
Centaur
Rampant Growth
Verdant Tree
Centaur
Forest’s Favor
Tech 2 card(s)
Get Paid - ($6)
Play Young Treant, draw - ($4)
Worker - ($3)
Play Arg - ($1)
Play Prospector - ($0)
Move a rune from Spore Shambler onto the Wisp
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Wisp (1/2+A) +
Elite:
Scavenger: Merfolk Prospector (1/1)
Technician: Young Treant (0/2)
Lookout:
In Play:
Spore Shambler (1/2) +
L1 Arg (1/3)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 2
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
I didn’t get there, but I’m still not in terrible shape. Next turn I can play a Centaur and tech up. I might go for Balance and tech double Horselord.
STARTING HAND
Time Spiral
Battle Suits
Nullcraft
Temporal Research
WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral
NextHand
Seer
Fading Argonaut
Stewardess of the Undone
Discard
Temporal Research
Rememberer
Seer
Tech 2 card(s)
Get Paid - ($6)
Plasmo to forecast 1
Worker - ($5)
Exhaust Tinkerer to remove the last time rune from Plasmo
Battlesuits - ($3)
Plexus kills Wisp
Nullcraft, kills Prospector, you get 1 gold - ($1)
Float ($1)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Plasmodium (4/4A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Battle Suits
Neo Plexus (3/1)
Tinkerer (1/2)
Nullcraft (1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 0
Disc: 3
Gold:
Gold: 1
Workers: 7
Thoughts
Looks like cstick is expecting me to kill his SQL with Plasmo, but I’m cool with just patrolling it. I’m going down on cards, but I have enough stuff on board to keep me from worrying about my cycle. Next turn I play Stewardess and tech up towards Rememberers.
STARTING HAND
Stewardess of the Undone
Fading Argonaut
Seer
WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral
Nullcraft
NextHand
Neo Plexus
Seer
Rememberer
Fading Argonaut
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Plasmo and Plexus trade with Centaur
Nullcraft kills Shambler
Stewardess of the Undone, bounce Nullcraft to my hand - ($4)
Tech 2 (Past) - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Stewardess of the Undone (3/3A)
Elite:
Scavenger:
Technician: Tinkerer (1/2)
Lookout:
In Play:
Battle Suits
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Economy Info: Cards:
Hand: 4
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
Good chance cstick has a Mimic (or two) in hand, so I want to get rid of my Nullcraft. Might as well trade Plasmo into Centaur too, since haste+overpower could wreck my patrol. Now as long as I can draw a Rememberer next turn, I should be fine. I’ll try Slow-Time Generator as my second tech, seems pretty safe as P1, considering cstick didn’t invest in econ this time around.
…
Got both Rememberer and Seer! This should be good.
STARTING HAND
Tiger Cub
Playful Panda
Centaur
Potent Basilisk
Forest’s Favor
WORKERS
Rich Earth
Ironbark Treant
Verdant Tree
Tiger Cub
NextHand
Behind the Ferns
Forest’s Favor
Rampant Growth
Wandering Mimic
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play Potent Basilisk, destroy Battle Suits - ($3)
Play Centaur - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Potent Basilisk (3/5+A)
Elite:
Scavenger: Young Treant (0/2)
Technician: Centaur (3/4)
Lookout: L1 Arg (1/3)
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
Bouncing his Nullcraft is an interesting choice. Since he’s going Past, I need to be able to hit Rememberers on his backline, so I’m teching Behind the Ferns. Ferocity should help keep my dudes alive.