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Casual: cstick (Green) vs Dreamfire (Purple)


#1

@Dreamfire

gl;hf

P1T1


StartingHand Workers

STARTING HAND
Playful Panda
Tiger Cub
Rich Earth
Spore Shambler
Forest’s Favor


WORKERS
Tiger Cub


NextHand

Ironbark Treant
Young Treant
Merfolk Prospector
Rampant Growth
Verdant Tree


Discard

Forest’s Favor
Playful Panda
Spore Shambler


Tech 2 card(s)
Get Paid - ($4)
Play Rich Earth - ($1)
Worker

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Purple has pretty good early defense, so I think trying to play agressively here with Panda or Calamandra probably wouldn’t pay off. I’m going to try going for an econ strat. Next turn, I’ll probably play Arg/Calamandra + Prospector + Tech 1 + Heroes’ Hall? I’m almost certainly teching a Tiny Basilisk, because that card is great against purple, and besides that I’m not sure, but right now I want to try Galina Glimmer.


#2

GL HF!

P2T1


StartingHand Workers

STARTING HAND
Plasmodium
Temporal Research
Hardened Mox
Nullcraft
Forgotten Fighter


WORKERS
Plasmodium


NextHand

Time Spiral
Battle Suits
Fading Argonaut
Tinkerer
Neo Plexus


Discard

Nullcraft
Forgotten Fighter
Temporal Research


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hardened Mox - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Slow start by cstick, but I don’t have the right units in hand to punish it with pressure. Maybe Plasmo and a hero? I won’t be able to protect the hero from Cal, though…
I’ll just go with Mox, add Fargo+Suits next turn, and hope I can get enough value off them to offset the economic advantage from Rich Earth.
Since I’m not playing it, Plasmo can go straight to worker hell (FF might be useful against Ironbark or Basilisk).


#3

P1T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Galina Glimmer


STARTING HAND
Verdant Tree
Merfolk Prospector
Ironbark Treant
Young Treant
Rampant Growth


WORKERS
Tiger Cub
Ironbark Treant


NextHand

Forest’s Favor
Verdant Tree
Galina Glimmer
Rampant Growth
Playful Panda


Tech 2 card(s)
Get Paid + float - ($6)
Worker
Build Tech 1 - ($5)
Play Arg - ($3)
Build Heroes’ Hall - ($1)
Play Merfolk Prospector - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Arg (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector (1/1)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I’m workering Ironbark Treant here because it is very bad against Stewardess.


#4

Don’t forget to add your Tech I to the board :wink:

P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Argonaut


STARTING HAND
Neo Plexus
Battle Suits
Time Spiral
Tinkerer
Fading Argonaut


WORKERS
Plasmodium
Tinkerer


NextHand

Neo Plexus
Stewardess of the Undone
Temporal Research
Argonaut


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Battle Suits - ($4)
Fading Argonaut - ($2)
Tech 1 - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (3/3)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

The early Heroes’ Hall is an interesting choice, the first thing that brings to my mind is Cal and Frogs. I’ll stick to my slow burn plan for now, tech a Stewardess since I’m sure I’ll have something to pop with her, and an Argo to just hold the line. I’m thinking about Future as my tech 2, with Xenostalker to deal with weenies and Void Star for everything else. I’ll probably want a Now! later to supplement it, but I’ll keep my reactive spells in mind too, especially Origin Story & Assimilate.

Not bad, I get my choice of teched card with enough gold to tech up.


#5

P1T3


Tech StartingHand Workers

TECH
Murkwood Allies
Tiny Basilisk


STARTING HAND
Galina Glimmer
Forest’s Favor
Rampant Growth
Verdant Tree
Playful Panda


WORKERS
Tiger Cub
Ironbark Treant
Verdant Tree


NextHand

Tiny Basilisk
Tiny Basilisk
Young Treant
Spore Shambler


Tech 2 card(s)
Get Paid - ($6)
Worker
Play Galina Glimmer - ($5)
Play Playful Panda - ($3)
Midband Arg - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Galina Glimmer (2/2)
  • Playful Panda (2/2)
  • L3 Arg (1/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

I would have liked to play Tiny Basilisk here. I’m midbanding Arg here and patrolling with Prospector so that even with Stewardess + Nullcraft he can’t get a free Arg kill. I don’t want to maxband him just yet because of Stewardess. I’m teching Murkwood Allies to clog the board and make cash with Galina (if she lives) and a second Tiny Basilisk to kill stuff. I could go into any spec for Tech 2, but I might just go for Stampede (especially since I already have a HH).


#6

P2T3


Tech StartingHand Workers

TECH
Xenostalker
Void Star


STARTING HAND
Neo Plexus
Argonaut
Stewardess of the Undone
Temporal Research


WORKERS
Plasmodium
Tinkerer
Neo Plexus


NextHand

Forgotten Fighter
Nullcraft
Time Spiral
Void Star


Tech 2 card(s)
Get Paid + float - ($8)
Fading Argonaut loses a time rune
Worker - ($7)
Tech 2 (Future) - ($3)
Mox kills SQL Wisp
Stewardess of the Undone, bounces scav Wisp to your hand, where it disappears without giving you gold - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3A), 2 time runes
  • :psfist: Elite:
  • :ps_: Scavenger: Stewardess of the Undone (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox (2/1A)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Definitely looks like a token-spam plan. Xenostalker and Void Star should be useful (and I love how quickly my cycle is going, I have 50% odds of drawing one for next turn!), and I’ll add Rewind to my keep-in-mind list.
I can take out two Wisps to limit Galina’s contributions, but that gold advantage is starting to mount up…


#7

P1T4


Tech StartingHand Workers

TECH
Moment’s Peace
Stampede


STARTING HAND
Spore Shambler
Tiny Basilisk
Young Treant
Tiny Basilisk
Forest’s Favor


WORKERS
Tiger Cub
Ironbark Treant
Verdant Tree
Spore Shambler


NextHand

Rampant Growth
Stampede
Murkwood Allies


Tech 2 card(s)
Get Paid + float + Galina - ($9)
Worker
Play Young Treant - ($7)
Exhaust Prospector - ($8)
Play Tiny Basilisk - ($6)
Play Tiny Basilisk - ($4)
Play Midori - ($2)
Maxband Arg - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2)
  • :pschip: Technician: Playful Panda (2/2)
  • :target: Lookout: Tiny Basilisk (1/2)

In Play:

  • Rich Earth
  • Galina Glimmer (2/2)
  • Water Elemental (3/3)
  • L5 Arg (1/5)
  • Merfolk Prospector (1/1)
  • L1 Midori (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

The scariest thing he can do with Future is right now is probably Now! + Void Star, so I’ll hedge a bit by teching a Moment’s Peace with the Stampede. Otherwise, things are going according to plan.


#8

Things are looking pretty bad for me…

P2T4


Tech StartingHand Workers

TECH
Rewind
Void Star


STARTING HAND
Time Spiral
Nullcraft
Forgotten Fighter
Void Star


WORKERS
Plasmodium
Tinkerer
Neo Plexus
Time Spiral


NextHand

Temporal Research
Xenostalker
Argonaut
Forgotten Fighter


Tech 2 card(s)
Get Paid - ($8)
Fading Argonaut loses a time rune
Worker - ($7)
Geiger - ($5)
Forgotten Fighter SQL Basilisk - ($3)
Mox kills Panda, you draw
Stewardess kills Young Treant, you get 1 gold
Fading Argonaut walks past lookout Basilisk and kills Midori, Geiger to midband
Geiger to maxband, flickers Stewardess, who bounces Water Elemental to disappear in your hand - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Geiger lvl 5 (3/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox (2/1)
  • Fading Argonaut (3/1), 1 time rune

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Oof, that’s a lot of bodies! Elemental is bad for Void Star (I could only play it behind Nullcraft, basically), and the Tiny Bs are bad for Xenostalker and, well, for all my other guys too. And doubtless there are now 2 Stampedes in cstick’s deck, with 50% odds that one is already being in his hand…
Yeah, the Void Star is going to have to wait, as I do my best to contain this board.
I’m a bit reluctant to tech Rewind since I can’t afford it yet (even if I float 1 and get scav), but I should probably get it in my deck anyway. And I’ll add another Void Star because I think it’s my best chance of actually winning this game at some point, improbable as that might look at the moment.


#9

P1T5


Tech StartingHand Workers

TECH
Stampede
Behind the Ferns


STARTING HAND
Rampant Growth
Murkwood Allies
Stampede
Moment’s Peace


WORKERS
Tiger Cub
Ironbark Treant
Verdant Tree
Spore Shambler
Moment’s Peace


NextHand

Forest’s Favor
Stampede
Stampede
Young Treant


Tech 2 card(s)
Get Paid + Scavenger + Galina - ($10)
Worker
Play Calamandra - ($8)
Play Stampede - ($2)
Basilisk kills Stewardess and deals 3 to your base
Arg kills Geiger, Calamandra midbands, you get a gold
Galina breaks T2, your base takes 2
Prospector deals 4 to T1
Play Tiny Basilisk - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Calamandra (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Tiny Basilisk (1/2)

In Play:

  • Rich Earth
  • Galina Glimmer (2/2)
  • L5 Arg (1/5)
  • Merfolk Prospector (1/1)
  • Tiny Basilisk (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

#10

Stampede only buffs units, so Arg can’t do that on his own. But you can just plow through Geiger with Prospector instead, so I’m screwed anyway. GG WP!

I knew Stampede was coming and tried to mitigate it with my last turn, but it was too little too late. I should’ve tried to put more pressure earlier, to punish that slow start of yours. Are you up for a rematch?


#11

Sure. You can go first this time.


#12

Edit: removed my illegal early tech 1 building.

GL HF!

P1T1


StartingHand Workers

STARTING HAND
Battle Suits
Forgotten Fighter
Nullcraft
Fading Argonaut
Plasmodium


WORKERS
Forgotten Fighter


NextHand

Neo Plexus
Hardened Mox
Temporal Research
Tinkerer
Time Spiral


Discard

Fading Argonaut
Nullcraft
Battle Suits


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Plasmodium - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium, forecast 3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Suits and Nullcraft are both in my opening hand, that’s a bit of a bummer. I could play Fargo anyway, and add a Plexus and something next turn. Or! I could play Plasmo and try a forecast plan! Having Temporal Research in my next hand means I might get to drop a KotC or two. Then I’ll add Seers and see what happens :slight_smile:

Oops, can’t build tech 1 early as P1. Might still worth trying with, er, Tinkererer? Probably not, but wth.


#13

You need 6 workers to build Tech I. :slightly_smiling_face:


#14

P2T1


StartingHand Workers

STARTING HAND
Tiger Cub
Rich Earth
Verdant Tree
Rampant Growth
Spore Shambler


WORKERS
Rich Earth


NextHand

Merfolk Prospector
Ironbark Treant
Playful Panda
Forest’s Favor
Young Treant


Discard

Rampant Growth
Tiger Cub
Verdant Tree


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Spore Shambler - ($1)
Build Tech 1 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Spore Shambler (2/3) ++

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I’m going to try and tech double centaur, and hope to play young treant and draw one on turn 2. If I can get a 4/5 centaur on turn 2, that should stabilize the board pretty nicely.


#15

P1T2


Tech StartingHand Workers

TECH
Seer
Stewardess of the Undone


STARTING HAND
Neo Plexus
Time Spiral
Hardened Mox
Temporal Research
Tinkerer


WORKERS
Forgotten Fighter
Hardened Mox


NextHand

Temporal Research
Nullcraft
Time Spiral
Battle Suits


Tech 2 card(s)
Get Paid + float - ($6)
Plasmo to forecast 2
Worker - ($5)
Tech 1 - ($4)
Tinkerer - ($2)
Neo Plexus - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tinkerer (1/2)
  • :target: Lookout:

In Play:

  • Plasmodium, forecast 2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Forget about the KotCs, if I can’t play them early they’ll be too slow, and they’re vulnerable to Tiny B’s anyway. I still fell like playing around with time runes, though. I’ll try to rush in the Plasmo with Tinkerer, with Plexus in front to protect him (instead of a hero because Rampant Growth would give free lvls). I’ll get Seer as backup and as a cost-effective unit against Tiny B, and orient myself towards Past. I’ll even keep Time Spiral in my deck.


#16

P2T2


Tech StartingHand Workers

TECH
Centaur
Centaur


STARTING HAND
Playful Panda
Young Treant
Forest’s Favor
Merfolk Prospector
Ironbark Treant
Tiger Cub


WORKERS
Rich Earth
Ironbark Treant


NextHand

Centaur
Rampant Growth
Verdant Tree
Centaur
Forest’s Favor


Tech 2 card(s)
Get Paid - ($6)
Play Young Treant, draw - ($4)
Worker - ($3)
Play Arg - ($1)
Play Prospector - ($0)
Move a rune from Spore Shambler onto the Wisp

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (1/2+A) +
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector (1/1)
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • Spore Shambler (1/2) +
  • L1 Arg (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I didn’t get there, but I’m still not in terrible shape. Next turn I can play a Centaur and tech up. I might go for Balance and tech double Horselord.


#17

P1T3


Tech StartingHand Workers

TECH
Rememberer
Seer


STARTING HAND
Time Spiral
Battle Suits
Nullcraft
Temporal Research


WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral


NextHand

Seer
Fading Argonaut
Stewardess of the Undone


Discard

Temporal Research
Rememberer
Seer


Tech 2 card(s)
Get Paid - ($6)
Plasmo to forecast 1
Worker - ($5)
Exhaust Tinkerer to remove the last time rune from Plasmo
Battlesuits - ($3)
Plexus kills Wisp
Nullcraft, kills Prospector, you get 1 gold - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plasmodium (4/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Neo Plexus (3/1)
  • Tinkerer (1/2)
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Looks like cstick is expecting me to kill his SQL with Plasmo, but I’m cool with just patrolling it. I’m going down on cards, but I have enough stuff on board to keep me from worrying about my cycle. Next turn I play Stewardess and tech up towards Rememberers.


#18

P2T3


Tech StartingHand Workers

TECH
Wandering Mimic
Potent Basilisk


STARTING HAND
Centaur
Rampant Growth
Centaur
Verdant Tree
Forest’s Favor


WORKERS
Rich Earth
Ironbark Treant
Verdant Tree


NextHand

Tiger Cub
Forest’s Favor
Centaur
Playful Panda
Potent Basilisk


Tech 2 card(s)
Get Paid + Scav - ($8)
Worker - ($7)
Play Centaur - ($4)
Move a rune onto Centaur
Build Tech 2: Balance - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur (4/5+A) +
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spore Shambler (0/1)
  • L1 Argagarg (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

The Centaur should hold the line here. Since he played nullcraft and suits, I’ll tech Mimic and Basilisk.


#19

P1T4


Tech StartingHand Workers

TECH
Slow-Time Generator
Rememberer


STARTING HAND
Stewardess of the Undone
Fading Argonaut
Seer


WORKERS
Forgotten Fighter
Hardened Mox
Time Spiral
Nullcraft


NextHand

Neo Plexus
Seer
Rememberer
Fading Argonaut


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Plasmo and Plexus trade with Centaur
Nullcraft kills Shambler
Stewardess of the Undone, bounce Nullcraft to my hand - ($4)
Tech 2 (Past) - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tinkerer (1/2)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Good chance cstick has a Mimic (or two) in hand, so I want to get rid of my Nullcraft. Might as well trade Plasmo into Centaur too, since haste+overpower could wreck my patrol. Now as long as I can draw a Rememberer next turn, I should be fine. I’ll try Slow-Time Generator as my second tech, seems pretty safe as P1, considering cstick didn’t invest in econ this time around.

Got both Rememberer and Seer! This should be good.


#20

P2T4


Tech StartingHand Workers

TECH
Behind the Ferns
Ferocity


STARTING HAND
Tiger Cub
Playful Panda
Centaur
Potent Basilisk
Forest’s Favor


WORKERS
Rich Earth
Ironbark Treant
Verdant Tree
Tiger Cub


NextHand

Behind the Ferns
Forest’s Favor
Rampant Growth
Wandering Mimic


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play Potent Basilisk, destroy Battle Suits - ($3)
Play Centaur - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk (3/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2)
  • :pschip: Technician: Centaur (3/4)
  • :target: Lookout: L1 Arg (1/3)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Bouncing his Nullcraft is an interesting choice. Since he’s going Past, I need to be able to hit Rememberers on his backline, so I’m teching Behind the Ferns. Ferocity should help keep my dudes alive.