Casual codexnewb [necro]/blood/truth vs charnel_mouse [balance]/blood/strength

Fixed, I forgot to update the header count on the discard pile. Does that affect your turn?

nope, all good.

P1T4


Starting hand: 4

Young Treant
Verdant Tree
Merfolk Prospector
Tiger Cub

Thoughts

Maxbanding Rook to destroy Tech II means I canā€™t build my own, but unless Drakk hits the board I should be OK to rely on Verdant Tree to build it next turn. Going for Blood, so I can quickly retaliate if codexnewb takes the time to kill Rook. Killing the Scavenger this time: hopefully codexnewb only just teched in Garthā€™s spells to deal with Rook, so not letting him reshuffle gives me time to hopefully draw into Earthquake.

Teched cards: 2

T2: Birdā€™s Nest, Thunderclap
T3: 2 x Earthquake
T4: 2 x Crashbarrow


Get paid - ($7)
Worker - ($6)
Maxband Rook - ($3)
Bird #2 kills Skeleton, you get a gold
Rook walks past Skeleton Javelineer to hit Tech II down to 1
Bird #1 destroys Tech II, your base to 18
Verdant Tree - ($1)
Discard 2, reshuffle, draw 4


Rook L8 4/6 (can ignore lone patrollers, two lives)
Bird #1 1/1 (flying)
Bird #2 1/1 (flying)

Birdā€™s Nest (respawns Birds at upkeep)
:heart: Verdant Tree HP: 3 (healing 1, exhaust to build Tech buildings instantly)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 4

Playful Panda
Spore Shambler
Tiger Cub
Crashbarrow

Deck: 6

Earthquake
Earthquake
Rampant Growth
Thunderclap
Crashbarrow
Young Treant

Discard: 0
Card count check (opponent-viewable)

Expected: 10 + 6 teched = 16
2 on board
4 in hand
6 in deck
0 in discard
4 in workers
Total: 16


Gold: 0
Workers: 8

4 x start
T1: Forestā€™s Favor
T2: Rich Earth
T3: Ironbark Treant
T4: Merfolk Prospector

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Kidnapping
Kidnapping


STARTING HAND
Summon Skeletons
Deteriorate
Skeletal Archery
Sacrifice the Weak
Pestering Haunt


WORKERS
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
Pestering Haunt


NextHand

Sacrifice the Weak
Crashbarrow
Summon Skeletons


Tech 2 card(s)
Get Paid + float - ($9)
rebuild tech 2, base to 18
scav gold - ($10)
garth - ($8)
deteriorate a bird
skeletal archery - ($6)
sk jav shoots down other bird
summon skeleton - ($5)
summon skeletons - ($2)
worker - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Skeleton Javlineer (1/1)*
  • Garth, lvl 1, (1/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

i guess ill just have to risk that heā€™s not going strength and has Jefferson ready. teching som kidnappings to have options.

1 Like
for charnelmouse

hitting tech II imo was useless there, since he had yet to rshuffle. I couldnā€™t have any tech II. It would have been better (imo) birds kill skellies and rook puts techII down to 2, so birds can still kill it ez following turn.

1 Like
For Legion

Yeah, youā€™re right. I wasnā€™t paying attention to which turn it was.

P1T5


Starting hand: 4

Playful Panda
Spore Shambler
Tiger Cub
Crashbarrow

Thoughts

Not the best turn to drop a Crashbarrow, but I think itā€™s still the best option in hand. Hopefully killing Garth here is enough for Rook to survive and cast Earthquake.

Teched cards: 2

T2: Birdā€™s Nest, Thunderclap
T3: 2 x Earthquake
T4: 2 x Crashbarrow
T5: Momentā€™s Peace, Shoddy Glider


Get paid - ($8)
Birds return
Worker - ($7)
Tech II Blood - ($3)
Crashbarrow - ($0)
Crashbarrow kills Squad Leader Skeleton and Scavenger Skeleton, you get a gold
Rook walks past Technician and kills Garth, levels fizzle, takes 1 damage
Discard 2, draw 4
Crashbarrow collapses in a heap


:psblueshield: Squad Leader: Bird #1 1/1+1A (flying)
:exhaust: Technician: Bird #2 1/1 (flying)

Rook L8 4/5 (can ignore lone patrollers, two lives, 1 damage)

Birdā€™s Nest (respawns Birds at upkeep)
:heart: Verdant Tree HP: 3 (healing 1, exhaust to build Tech buildings instantly)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 4

Thunderclap
Young Treant
Earthquake
Rampant Growth

Deck: 2

Earthquake
Crashbarrow

Discard: 5

Momentā€™s Peace
Shoddy Glider
Spore Shambler
Tiger Cub
Crashbarrow

Card count check (opponent-viewable)

Expected: 10 + 8 teched = 18
2 on board
4 in hand
2 in deck
5 in discard
5 in workers
Total: 18


Gold: 0
Workers: 9

4 x start
T1: Forestā€™s Favor
T2: Rich Earth
T3: Ironbark Treant
T4: Merfolk Prospector
T5: Playful Panda

[b]P2T5[/b]
StartingHand Workers

STARTING HAND
Crashbarrow
Summon Skeletons
Sacrifice the Weak


WORKERS
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
Pestering Haunt
Summon Skeletons


NextHand

Deteriorate
Kidnapping
Graveyard


Discard

Crashbarrow
Sacrifice the Weak


Tech 0 card(s)
Get Paid + float - ($10)
scav gold - ($11)
Worker - ($10)
max quince, mirror - ($4)
crashbarrow, mirror copies - ($1)
mirror crashbarrow takes rooks first life
real crashbarrow takes his second life
skeletons shoot down sql bird

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Quince, lvl 5, (1/5)
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Skeleton Javlineer (1/1)*
  • Skeleton (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 10
1 Like

P1T6


Starting hand: 4

Thunderclap
Young Treant
Earthquake
Rampant Growth

Thoughts

Yuck. Guess Iā€™ll have to see if I can draw the other Crashbarrow.

Teched cards: 2

T2: Birdā€™s Nest, Thunderclap
T3: 2 x Earthquake
T4: 2 x Crashbarrow
T5: Momentā€™s Peace, Shoddy Glider
T6: Nature Reclaims, Tiny Basilisk


Get paid - ($9)

Young Treant, I draw - ($7)

Crashbarrow

Crashbarrow - ($4)
Worker - ($3)
Drakk Ramhorn - ($1)
Crashbarrow kills Quince, overpowers to kill Skeleton Javelineer, you draw, takes 1 damage, Drakk hits level 3
Midband Drakk - ($0)
Bird hits your Tech II down to 3
Discard 2, draw 1, reshuffle, draw 3
Crashbarrow collapses in a heap


:psblueshield: Young Treant 0/2+1A (canā€™t attack)
:exhaust: Technician: Drakk L4 2/3 (1 to your base on death, units have frenzy 1)

Bird 1/1 (flying)

:heart: Verdant Tree HP: 3 (healing 1, exhaust to build Tech buildings instantly)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)


Hand: 4

Spore Shambler
Momentā€™s Peace
Earthquake
Shoddy Glider

Deck: 7

Tiger Cub
Crashbarrow
Birdā€™s Nest
Nature Reclaims
Tiny Basilisk
Thunderclap
Rampant Growth

Discard: 1

Crashbarrow

Card count check (opponent-viewable)

Expected: 10 + 10 teched = 20
2 on board
4 in hand
7 in deck
1 in discard
6 in workers
Total: 20


Gold: 0
Workers: 10

4 x start
T1: Forestā€™s Favor
T2: Rich Earth
T3: Ironbark Treant
T4: Merfolk Prospector
T5: Playful Panda
T6: Earthquake

[b]P2T6[/b]
Tech StartingHand Workers

TECH
Captured Bugblatter
Captured Bugbladder


STARTING HAND
Kidnapping
Deteriorate
Graveyard
Lichā€™s Bargain


WORKERS
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
Pestering Haunt


NextHand

Nether Drain
Kidnapping
Lichā€™s Bargain
kidnapping


Discard

Tech 2 card(s)
Get Paid + float - ($11)
tech draw
garth - ($9)
make a skeleton - ($8)
max garth summon captured bugbladder - ($2)
liches bargain, workers to 9, base to 14, summon hoard ($0)
deteriorate bird, your base to 19

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Horror (3/3+A)
  • :psfist: Elite: Skeleton (2/1)
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Zombie (2/2)
  • :target: Lookout: Skeleton (1/1)

In Play:

  • Skeletal Archery
  • Garth, lvl 7, (3/4)
  • Captured Bugbladder (4/3)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

where does it come from?

woops, alternative turn idea. deleted from board. no turn change.

P1T7


Starting hand: 4

Spore Shambler
Momentā€™s Peace
Earthquake
Shoddy Glider

Thoughts

There are few things I want from Strength here: DeGrey to clear all those tokens, Colossus for a surprise base kill. Maybe Morningstar Pass against that Bugblatter, but the game wonā€™t last long enough for that to matter.

What do I hit with the Shoddy Glider? Iā€™d like to go for the base, then close things out with maxband Midori + Colossus, but I need to survive a turn without Momentā€™s Peace before I can reshuffle and get the latter. I can get the base down to 4 if I also cast Rampant Growth on Midori next turn and he doesnā€™t get killed before that. Iā€™ll get at least 1 more damage from Drakk dying. Maybe I hope for a Shoddy Glider, and tech in Desperation too, I might need it to survive until then. I might kill off Drakk this turn, then he can show up later to add Frenzy, or haste something. Oh, I can add in Crash Bombers too, right? OK, maybe this is doable, I just need to not lose all my buildings on Turn 8. Hitting the base with Shoddy Glider, and I think I also bring in Spore Shambler so Drakkā€™s suicide helps me kill the Horror. Itā€™ll be tight, but I canā€™t hold up against the Crashbarrow engine for long.

Teched cards: 2

T2: Birdā€™s Nest, Thunderclap
T3: 2 x Earthquake
T4: 2 x Crashbarrow
T5: Momentā€™s Peace, Shoddy Glider
T6: Nature Reclaims, Tiny Basilisk
T7: Crash Bomber, Shoddy Glider


Get paid - ($10)
Shoddy Glider - ($9)
Master Midori - ($7)
Momentā€™s Peace - ($5)
Shoddy Glider hits your base to 10, gets shot down by Skeletons, my base to 18
Drakk suicides into Horror for 1+1A damage, your base to 9, levels fizzle
Garus Rook - ($3)
Discard 2, draw 4


:psblueshield: Squad Leader: Rook L1 2/4+1A
:exhaust: Technician: Midori L1 2/3

Young Treant 0/2 (canā€™t attack)

:heart: Verdant Tree HP: 3 (healing 1, exhaust to build Tech buildings instantly)

:heart: Base HP: 18
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)


Hand: 4

Thunderclap
Nature Reclaims
Tiny Basilisk
Birdā€™s Nest

Deck: 3

Tiger Cub
Crashbarrow
Rampant Growth

Discard: 7

Crashbarrow
Crash Bomber
Shoddy Glider
Momentā€™s Peace
Shoddy Glider
Spore Shambler
Earthquake

Card count check (opponent-viewable)

Expected: 10 + 12 teched = 22
2 on board
4 in hand
3 in deck
7 in discard
6 in workers
Total: 22


Gold: 3
Workers: 10

4 x start
T1: Forestā€™s Favor
T2: Rich Earth
T3: Ironbark Treant
T4: Merfolk Prospector
T5: Playful Panda
T6: Earthquake

what a game

[b]P2T7[/b]
Tech StartingHand Workers

TECH
Shoddy Glider
Crashbarrow


STARTING HAND
Kidnapping
Nether Drain
Lichā€™s Bargain
Kidnapping
Graveyard 3HP ()
Sacrifice the Weak
Deteriorate
Skeleton Javlineer (1/1)*
Lichā€™s Bargain
Crashbarrow


WORKERS
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
Pestering Haunt
Lichā€™s Bargain


NextHand

Kidnapping
Captured Bugblatter
Crashbarrow
Skeleton Javlineer (1/1)*
Crashbarrow


Tech 2 card(s)
Get Paid - ($9)
sacrifice skeleton to draw, your base to 17
sacrifice skeleton to draw, your base to 16
sacifice a skeleton to draw, your base to 15
sacrifice the weak, zombie and treant die, your base to 13 - ($7)
garth makes a skeleton - ($6)
sacrifice skeleton to draw, your base to 12
summon skeleton javlineer - ($5)
sacrifice javlineer to draw, your base to 11
quince, mirror - ($3)
graveyard - ($1)
worker - ($0)

Float ($0)
Discard 5, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Horror (3/2+A)
  • :psfist: Elite: Mirror (1/1)
  • :ps_: Scavenger: Garth, lvl 7, (3/4)
  • :pschip: Technician: Captured Bugbladder (4/3)
  • :target: Lookout: Quince, lvl 1, (1/3)

In Play:

  • Skeletal Archery
  • Graveyard 3HP ()

Buildings:

  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Option 1:
-mid quince, 2 mirror illusion bugbladder copies, sacrifice skeletons, hit his base for 9. unfortunately, rules thread says ā€˜diesā€™ does not include trashing, so i would not get credit for the two mirror illusion bugbladders end of turn.

therefore, letā€™s try and dray the other bugbladder.

5 draws laterā€¦bottom decked the other bugbladder, lol. itā€™s all luck from hre that he doesnt have double crashbarrow in handā€¦

1 Like

Aye, this feels closeā€¦

P1T8


Starting hand: 4

Thunderclap
Nature Reclaims
Tiny Basilisk
Birdā€™s Nest

Thoughts

I donā€™t know if Iā€™m going to make it. If the Birds both survive, then Drakk frenzy + Rampant Growth closes the game out. Iā€™m not sure I can make it that far, though: I canā€™t hit the Tech II without maxbanding Midori and leaving a non-maxed Rook on defence. I just need to put Rook in front and hope he holdsā€¦

Teched cards: 2

T2: Birdā€™s Nest, Thunderclap
T3: 2 x Earthquake
T4: 2 x Crashbarrow
T5: Momentā€™s Peace, Shoddy Glider
T6: Nature Reclaims, Tiny Basilisk
T7: Crash Bomber, Shoddy Glider
T8: 2 x Kidnapping


Get paid + float - ($13)
Maxband Rook - ($6)
Midband Midori - ($2)
Thunderclap, Mirror pops, my base to 10 - ($0)
Discard 3, draw 3, reshuffle, draw 2


:psblueshield: Squad Leader: Rook L8 4/6+1A (ignores lone patrollers, two lives)
:ps_: Scavenger: Midori L5 3/4

:heart: Verdant Tree HP: 3 (healing 1, exhaust to build Tech buildings instantly)

:heart: Base HP: 11
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)


Hand: 5

Tiger Cub
Crashbarrow
Rampant Growth
Shoddy Glider
Kidnapping

Deck: 12

Nature Reclaims
Crashbarrow
Crash Bomber
Momentā€™s Peace
Shoddy Glider
Spore Shambler
Earthquake
Young Treant
Kidnapping
Thunderclap
Tiny Basilisk
Birdā€™s Nest

Discard: 0
Card count check (opponent-viewable)

Expected: 10 + 14 teched = 24
1 on board
5 in hand
12 in deck
0 in discard
6 in workers
Total: 24


Gold: 0
Workers: 10

4 x start
T1: Forestā€™s Favor
T2: Rich Earth
T3: Ironbark Treant
T4: Merfolk Prospector
T5: Playful Panda
T6: Earthquake

Hmmm, I donā€™t think bugbladder is sidelined because it costs 3g

1 Like

Fixed. Might be the end, in that case. EDIT: Hang on, Iā€™m changing again. EDIT2: OK, go ahead.

1 Like

dang, such a close one. GG!

[b]P2T8[/b]
StartingHand Workers

STARTING HAND
Captured Bugblatter
Crashbarrow
Kidnapping
Skeleton Javlineer (1/1)*
Crashbarrow


WORKERS
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
Pestering Haunt
Lichā€™s Bargain


NextHand

Lichā€™s Bargain
Deteriorate
Sacrifice the Weak
Shoddy Glider
Kidnapping


Discard

Crashbarrow
Skeleton Javlineer (1/1)*
Crashbarrow
Captured Bugblatter
Kidnapping


Tech 0 card(s)
Get Paid - ($10)
Max quince - ($6)
make mirror - ($4)
crashbarrow, mirror copies - ($1)
horror runs into rook, takes first life, your base to 9
mirror crashbarrow trades with rook, your base to 8
real crashbarrow trades with midori, your base to 7
garth and bugbladder hit your base for 7 and the game! GG!!

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Graveyard 3HP ()
  • Garth, lvl 7, (3/4)
  • Quince, lvl 1, (1/3)
  • Captured Bugbladder (4/3)

Buildings:

  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10
1 Like

GG! Very close game, it seems like these decks might be fairly well matched. Up for another after the weekend?

1 Like

do you mind if i switch to [Fire]/Present/Growth?

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Pillage
Scorch
Careless Musketeer
Bloodrage Ogre
Bombaster


WORKERS
Scorch


NextHand

Nautical Dog
Charge
Makeshift Rambaster
Mad Man
Bloodburn


Discard

Careless Musketeer
Pillage
Bloodrage Ogre


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
bombaster - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bombaster (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

i would LOVE to NOW some doubleshot archers for a base race.