Fixed, I forgot to update the header count on the discard pile. Does that affect your turn?
nope, all good.
P1T4
Starting hand: 4
Young Treant
Verdant Tree
Merfolk Prospector
Tiger Cub
Thoughts
Maxbanding Rook to destroy Tech II means I canāt build my own, but unless Drakk hits the board I should be OK to rely on Verdant Tree to build it next turn. Going for Blood, so I can quickly retaliate if codexnewb takes the time to kill Rook. Killing the Scavenger this time: hopefully codexnewb only just teched in Garthās spells to deal with Rook, so not letting him reshuffle gives me time to hopefully draw into Earthquake.
Teched cards: 2
T2: Birdās Nest, Thunderclap
T3: 2 x Earthquake
T4: 2 x Crashbarrow
Get paid - ($7)
Worker - ($6)
Maxband Rook - ($3)
Bird #2 kills Skeleton, you get a gold
Rook walks past Skeleton Javelineer to hit Tech II down to 1
Bird #1 destroys Tech II, your base to 18
Verdant Tree - ($1)
Discard 2, reshuffle, draw 4
Rook L8 4/6 (can ignore lone patrollers, two lives)
Bird #1 1/1 (flying)
Bird #2 1/1 (flying)
Birdās Nest (respawns Birds at upkeep)
Verdant Tree HP: 3 (healing 1, exhaust to build Tech buildings instantly)
Base HP: 20
Tech I HP: 5
Hand: 4
Playful Panda
Spore Shambler
Tiger Cub
Crashbarrow
Deck: 6
Earthquake
Earthquake
Rampant Growth
Thunderclap
Crashbarrow
Young Treant
Discard: 0
Card count check (opponent-viewable)
Expected: 10 + 6 teched = 16
2 on board
4 in hand
6 in deck
0 in discard
4 in workers
Total: 16
Gold: 0
Workers: 8
4 x start
T1: Forestās Favor
T2: Rich Earth
T3: Ironbark Treant
T4: Merfolk Prospector
Tech StartingHand Workers
TECH
Kidnapping
Kidnapping
STARTING HAND
Summon Skeletons
Deteriorate
Skeletal Archery
Sacrifice the Weak
Pestering Haunt
WORKERS
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
Pestering Haunt
NextHand
Sacrifice the Weak
Crashbarrow
Summon Skeletons
Tech 2 card(s)
Get Paid + float - ($9)
rebuild tech 2, base to 18
scav gold - ($10)
garth - ($8)
deteriorate a bird
skeletal archery - ($6)
sk jav shoots down other bird
summon skeleton - ($5)
summon skeletons - ($2)
worker - ($1)
Float ($1)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Skeleton (1/1+A)
- Elite:
- Scavenger: Skeleton (1/1)
- Technician: Skeleton (1/1)
- Lookout:
In Play:
- Skeletal Archery
- Skeleton Javlineer (1/1)*
- Garth, lvl 1, (1/3)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Blood)
Economy Info:
Cards:
- Hand: 3
- Deck: 7
- Disc: 0
Gold:
- Gold: 1
- Workers: 9
Thoughts
i guess ill just have to risk that heās not going strength and has Jefferson ready. teching som kidnappings to have options.
for charnelmouse
hitting tech II imo was useless there, since he had yet to rshuffle. I couldnāt have any tech II. It would have been better (imo) birds kill skellies and rook puts techII down to 2, so birds can still kill it ez following turn.
For Legion
Yeah, youāre right. I wasnāt paying attention to which turn it was.
P1T5
Starting hand: 4
Playful Panda
Spore Shambler
Tiger Cub
Crashbarrow
Thoughts
Not the best turn to drop a Crashbarrow, but I think itās still the best option in hand. Hopefully killing Garth here is enough for Rook to survive and cast Earthquake.
Teched cards: 2
T2: Birdās Nest, Thunderclap
T3: 2 x Earthquake
T4: 2 x Crashbarrow
T5: Momentās Peace, Shoddy Glider
Get paid - ($8)
Birds return
Worker - ($7)
Tech II Blood - ($3)
Crashbarrow - ($0)
Crashbarrow kills Squad Leader Skeleton and Scavenger Skeleton, you get a gold
Rook walks past Technician and kills Garth, levels fizzle, takes 1 damage
Discard 2, draw 4
Crashbarrow collapses in a heap
Squad Leader: Bird #1 1/1+1A (flying)
Technician: Bird #2 1/1 (flying)
Rook L8 4/5 (can ignore lone patrollers, two lives, 1 damage)
Birdās Nest (respawns Birds at upkeep)
Verdant Tree HP: 3 (healing 1, exhaust to build Tech buildings instantly)
Base HP: 20
Tech I HP: 5
Hand: 4
Thunderclap
Young Treant
Earthquake
Rampant Growth
Deck: 2
Earthquake
Crashbarrow
Discard: 5
Momentās Peace
Shoddy Glider
Spore Shambler
Tiger Cub
Crashbarrow
Card count check (opponent-viewable)
Expected: 10 + 8 teched = 18
2 on board
4 in hand
2 in deck
5 in discard
5 in workers
Total: 18
Gold: 0
Workers: 9
4 x start
T1: Forestās Favor
T2: Rich Earth
T3: Ironbark Treant
T4: Merfolk Prospector
T5: Playful Panda
StartingHand Workers
STARTING HAND
Crashbarrow
Summon Skeletons
Sacrifice the Weak
WORKERS
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
Pestering Haunt
Summon Skeletons
NextHand
Deteriorate
Kidnapping
Graveyard
Discard
Crashbarrow
Sacrifice the Weak
Tech 0 card(s)
Get Paid + float - ($10)
scav gold - ($11)
Worker - ($10)
max quince, mirror - ($4)
crashbarrow, mirror copies - ($1)
mirror crashbarrow takes rooks first life
real crashbarrow takes his second life
skeletons shoot down sql bird
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Quince, lvl 5, (1/5)
- Lookout:
In Play:
- Skeletal Archery
- Skeleton Javlineer (1/1)*
- Skeleton (1/1)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Blood)
Economy Info:
Cards:
- Hand: 3
- Deck: 4
- Disc: 2
Gold:
- Gold: 1
- Workers: 10
P1T6
Starting hand: 4
Thunderclap
Young Treant
Earthquake
Rampant Growth
Thoughts
Yuck. Guess Iāll have to see if I can draw the other Crashbarrow.
Teched cards: 2
T2: Birdās Nest, Thunderclap
T3: 2 x Earthquake
T4: 2 x Crashbarrow
T5: Momentās Peace, Shoddy Glider
T6: Nature Reclaims, Tiny Basilisk
Get paid - ($9)
Young Treant, I draw - ($7)
Crashbarrow
Crashbarrow - ($4)
Worker - ($3)
Drakk Ramhorn - ($1)
Crashbarrow kills Quince, overpowers to kill Skeleton Javelineer, you draw, takes 1 damage, Drakk hits level 3
Midband Drakk - ($0)
Bird hits your Tech II down to 3
Discard 2, draw 1, reshuffle, draw 3
Crashbarrow collapses in a heap
Young Treant 0/2+1A (canāt attack)
Technician: Drakk L4 2/3 (1 to your base on death, units have frenzy 1)
Bird 1/1 (flying)
Verdant Tree HP: 3 (healing 1, exhaust to build Tech buildings instantly)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Hand: 4
Spore Shambler
Momentās Peace
Earthquake
Shoddy Glider
Deck: 7
Tiger Cub
Crashbarrow
Birdās Nest
Nature Reclaims
Tiny Basilisk
Thunderclap
Rampant Growth
Discard: 1
Crashbarrow
Card count check (opponent-viewable)
Expected: 10 + 10 teched = 20
2 on board
4 in hand
7 in deck
1 in discard
6 in workers
Total: 20
Gold: 0
Workers: 10
4 x start
T1: Forestās Favor
T2: Rich Earth
T3: Ironbark Treant
T4: Merfolk Prospector
T5: Playful Panda
T6: Earthquake
Tech StartingHand Workers
TECH
Captured Bugblatter
Captured Bugbladder
STARTING HAND
Kidnapping
Deteriorate
Graveyard
Lichās Bargain
WORKERS
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
Pestering Haunt
NextHand
Nether Drain
Kidnapping
Lichās Bargain
kidnapping
Discard
Tech 2 card(s)
Get Paid + float - ($11)
tech draw
garth - ($9)
make a skeleton - ($8)
max garth summon captured bugbladder - ($2)
liches bargain, workers to 9, base to 14, summon hoard ($0)
deteriorate bird, your base to 19
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Horror (3/3+A)
- Elite: Skeleton (2/1)
- Scavenger: Skeleton (1/1)
- Technician: Zombie (2/2)
- Lookout: Skeleton (1/1)
In Play:
- Skeletal Archery
- Garth, lvl 7, (3/4)
- Captured Bugbladder (4/3)
Buildings:
- Base HP: 14
- Tech I HP: 5
- Tech II HP: 3 (Blood)
Economy Info:
Cards:
- Hand: 4
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
where does it come from?
woops, alternative turn idea. deleted from board. no turn change.
P1T7
Starting hand: 4
Spore Shambler
Momentās Peace
Earthquake
Shoddy Glider
Thoughts
There are few things I want from Strength here: DeGrey to clear all those tokens, Colossus for a surprise base kill. Maybe Morningstar Pass against that Bugblatter, but the game wonāt last long enough for that to matter.
What do I hit with the Shoddy Glider? Iād like to go for the base, then close things out with maxband Midori + Colossus, but I need to survive a turn without Momentās Peace before I can reshuffle and get the latter. I can get the base down to 4 if I also cast Rampant Growth on Midori next turn and he doesnāt get killed before that. Iāll get at least 1 more damage from Drakk dying. Maybe I hope for a Shoddy Glider, and tech in Desperation too, I might need it to survive until then. I might kill off Drakk this turn, then he can show up later to add Frenzy, or haste something. Oh, I can add in Crash Bombers too, right? OK, maybe this is doable, I just need to not lose all my buildings on Turn 8. Hitting the base with Shoddy Glider, and I think I also bring in Spore Shambler so Drakkās suicide helps me kill the Horror. Itāll be tight, but I canāt hold up against the Crashbarrow engine for long.
Teched cards: 2
T2: Birdās Nest, Thunderclap
T3: 2 x Earthquake
T4: 2 x Crashbarrow
T5: Momentās Peace, Shoddy Glider
T6: Nature Reclaims, Tiny Basilisk
T7: Crash Bomber, Shoddy Glider
Get paid - ($10)
Shoddy Glider - ($9)
Master Midori - ($7)
Momentās Peace - ($5)
Shoddy Glider hits your base to 10, gets shot down by Skeletons, my base to 18
Drakk suicides into Horror for 1+1A damage, your base to 9, levels fizzle
Garus Rook - ($3)
Discard 2, draw 4
Squad Leader: Rook L1 2/4+1A
Technician: Midori L1 2/3
Young Treant 0/2 (canāt attack)
Verdant Tree HP: 3 (healing 1, exhaust to build Tech buildings instantly)
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Blood)
Hand: 4
Thunderclap
Nature Reclaims
Tiny Basilisk
Birdās Nest
Deck: 3
Tiger Cub
Crashbarrow
Rampant Growth
Discard: 7
Crashbarrow
Crash Bomber
Shoddy Glider
Momentās Peace
Shoddy Glider
Spore Shambler
Earthquake
Card count check (opponent-viewable)
Expected: 10 + 12 teched = 22
2 on board
4 in hand
3 in deck
7 in discard
6 in workers
Total: 22
Gold: 3
Workers: 10
4 x start
T1: Forestās Favor
T2: Rich Earth
T3: Ironbark Treant
T4: Merfolk Prospector
T5: Playful Panda
T6: Earthquake
what a game
[b]P2T7[/b]Tech StartingHand Workers
TECH
Shoddy Glider
Crashbarrow
STARTING HAND
Kidnapping
Nether Drain
Lichās Bargain
Kidnapping
Graveyard 3HP ()
Sacrifice the Weak
Deteriorate
Skeleton Javlineer (1/1)*
Lichās Bargain
Crashbarrow
WORKERS
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
Pestering Haunt
Lichās Bargain
NextHand
Kidnapping
Captured Bugblatter
Crashbarrow
Skeleton Javlineer (1/1)*
Crashbarrow
Tech 2 card(s)
Get Paid - ($9)
sacrifice skeleton to draw, your base to 17
sacrifice skeleton to draw, your base to 16
sacifice a skeleton to draw, your base to 15
sacrifice the weak, zombie and treant die, your base to 13 - ($7)
garth makes a skeleton - ($6)
sacrifice skeleton to draw, your base to 12
summon skeleton javlineer - ($5)
sacrifice javlineer to draw, your base to 11
quince, mirror - ($3)
graveyard - ($1)
worker - ($0)
Float ($0)
Discard 5, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Horror (3/2+A)
- Elite: Mirror (1/1)
- Scavenger: Garth, lvl 7, (3/4)
- Technician: Captured Bugbladder (4/3)
- Lookout: Quince, lvl 1, (1/3)
In Play:
- Skeletal Archery
- Graveyard 3HP ()
Buildings:
- Base HP: 9
- Tech I HP: 5
- Tech II HP: 3 (Blood)
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
Option 1:
-mid quince, 2 mirror illusion bugbladder copies, sacrifice skeletons, hit his base for 9. unfortunately, rules thread says ādiesā does not include trashing, so i would not get credit for the two mirror illusion bugbladders end of turn.
therefore, letās try and dray the other bugbladder.
5 draws laterā¦bottom decked the other bugbladder, lol. itās all luck from hre that he doesnt have double crashbarrow in handā¦
Aye, this feels closeā¦
P1T8
Starting hand: 4
Thunderclap
Nature Reclaims
Tiny Basilisk
Birdās Nest
Thoughts
I donāt know if Iām going to make it. If the Birds both survive, then Drakk frenzy + Rampant Growth closes the game out. Iām not sure I can make it that far, though: I canāt hit the Tech II without maxbanding Midori and leaving a non-maxed Rook on defence. I just need to put Rook in front and hope he holdsā¦
Teched cards: 2
T2: Birdās Nest, Thunderclap
T3: 2 x Earthquake
T4: 2 x Crashbarrow
T5: Momentās Peace, Shoddy Glider
T6: Nature Reclaims, Tiny Basilisk
T7: Crash Bomber, Shoddy Glider
T8: 2 x Kidnapping
Get paid + float - ($13)
Maxband Rook - ($6)
Midband Midori - ($2)
Thunderclap, Mirror pops, my base to 10 - ($0)
Discard 3, draw 3, reshuffle, draw 2
Squad Leader: Rook L8 4/6+1A (ignores lone patrollers, two lives)
Scavenger: Midori L5 3/4
Verdant Tree HP: 3 (healing 1, exhaust to build Tech buildings instantly)
Base HP: 11
Tech I HP: 5
Tech II HP: 5 (Blood)
Hand: 5
Tiger Cub
Crashbarrow
Rampant Growth
Shoddy Glider
Kidnapping
Deck: 12
Nature Reclaims
Crashbarrow
Crash Bomber
Momentās Peace
Shoddy Glider
Spore Shambler
Earthquake
Young Treant
Kidnapping
Thunderclap
Tiny Basilisk
Birdās Nest
Discard: 0
Card count check (opponent-viewable)
Expected: 10 + 14 teched = 24
1 on board
5 in hand
12 in deck
0 in discard
6 in workers
Total: 24
Gold: 0
Workers: 10
4 x start
T1: Forestās Favor
T2: Rich Earth
T3: Ironbark Treant
T4: Merfolk Prospector
T5: Playful Panda
T6: Earthquake
Hmmm, I donāt think bugbladder is sidelined because it costs 3g
Fixed. Might be the end, in that case. EDIT: Hang on, Iām changing again. EDIT2: OK, go ahead.
dang, such a close one. GG!
[b]P2T8[/b]StartingHand Workers
STARTING HAND
Captured Bugblatter
Crashbarrow
Kidnapping
Skeleton Javlineer (1/1)*
Crashbarrow
WORKERS
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
Pestering Haunt
Lichās Bargain
NextHand
Lichās Bargain
Deteriorate
Sacrifice the Weak
Shoddy Glider
Kidnapping
Discard
Crashbarrow
Skeleton Javlineer (1/1)*
Crashbarrow
Captured Bugblatter
Kidnapping
Tech 0 card(s)
Get Paid - ($10)
Max quince - ($6)
make mirror - ($4)
crashbarrow, mirror copies - ($1)
horror runs into rook, takes first life, your base to 9
mirror crashbarrow trades with rook, your base to 8
real crashbarrow trades with midori, your base to 7
garth and bugbladder hit your base for 7 and the game! GG!!
Float ($1)
Discard 4, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Skeletal Archery
- Graveyard 3HP ()
- Garth, lvl 7, (3/4)
- Quince, lvl 1, (1/3)
- Captured Bugbladder (4/3)
Buildings:
- Base HP: 9
- Tech I HP: 5
- Tech II HP: 3 (Blood)
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 5
Gold:
- Gold: 1
- Workers: 10
GG! Very close game, it seems like these decks might be fairly well matched. Up for another after the weekend?
do you mind if i switch to [Fire]/Present/Growth?
[b]P1T1[/b]StartingHand Workers
STARTING HAND
Pillage
Scorch
Careless Musketeer
Bloodrage Ogre
Bombaster
WORKERS
Scorch
NextHand
Nautical Dog
Charge
Makeshift Rambaster
Mad Man
Bloodburn
Discard
Careless Musketeer
Pillage
Bloodrage Ogre
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
bombaster - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Bombaster (2/2)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 5
Thoughts
i would LOVE to NOW some doubleshot archers for a base race.