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Casual codexnewb [necro]/blood/truth vs charnel_mouse [balance]/blood/strength

@charnel_mouse

GLHF!

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Graveyard
Deteriorate


WORKERS
Graveyard


NextHand

Skeletal Archery
Thieving Imp
Summon Skeletons
Skeleton Javelineer
Pestering Haunt


Discard

Sacrifice the Weak
Poisonblade Rogue
Deteriorate


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Jandra, the Negator - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

balance, blood, strength huh? ill have to go a different route from the normal graveyard crashbarrows.

either way, jandra to start. not much to do besides that.

1 Like

GLHF!

P2T1


Starting hand: 5

Ironbark Treant
Spore Shambler
Verdant Tree
Merfolk Prospector
Young Treant

Thoughts

Ironbark Treant seems safe enough to drop in SQL here: Deteriorate + Jandra leaves it alive, and playing Sacrifice the Weak + Skeleton would require skipping Tech I and a worker. Floating a gold gives me 4 gold next turn after worker + Tech I, so I can drop Midori for a spell if it gives me an advantage.

Long-term, it’s the endless Crashbarrow deck, yadda yadda. Balance or Strength both seem like reasonable ways to go here, since they both have high-health units (Horselords, Barbarbarians, Grapplers).


Get paid - ($5)
Worker - ($4)
Ironbark Treant - ($1)
Discard 3, draw 5


:psblueshield: Squad Leader: Ironbark Treant 1/2+3A

:heart: Base HP: 20


Hand: 5

Tiger Cub
Playful Panda
Rich Earth
Rampant Growth
Forest’s Favor

Deck: 0
Discard: 3

Spore Shambler
Merfolk Prospector
Young Treant

Card count check (opponent-viewable)

Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers
Total: 10


Gold: 1
Workers: 6

5 x start
T1: Verdant Tree

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Skeleton Javelineer
Summon Skeletons
Skeletal Archery
Thieving Imp
Pestering Haunt


WORKERS
Graveyard
Summon Skeletons


NextHand

Sacrifice the Weak
Pestering Haunt
Deteriorate
Bone Collector
Skeleton Javelineer (2/1)*


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
Skeletal Archery - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jandra (3/3)
  • :target: Lookout:

In Play:

  • Skeletal Archery

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

so how will i deal with birds? that is the question. bloodlust? not sustainable. tower, frenzy birds still suck. i think archery is my only thing to disuade for now. teching BC’s for synergy.

if he wants to rampant growth treant, he’s more than welcome. deteriorate can clean up any 1 hp survivals.

P2T2


Starting hand: 5

Tiger Cub
Playful Panda
Rich Earth
Rampant Growth
Forest’s Favor

Thoughts

I’m surprised to see Skeleton Archery here. Is codexnewb just worried about Birds / Owl? Oh, he could be going for Lich’s Bargain, he could afford that and Sacrifice the Weak next turn but he has to skip a worker to do it, my Treant would probably live to face a Bargain.

I could Rampant Growth the Treant to take no damage when killing Jandra, but Sacrifice the Weak would make it an even trade before accounting for the Technician bonus. Alternatively, I can play Rich Earth in response to such a slow start, trade the Treant into Jandra, and still afford to bring out a hero. Which hero?

  • Midori could Nature Reclaims the Skeletal Archery, but I don’t think I’m worried about that too much yet. Save it for the Graveyard. Moment’s Peace slows down an LB rush, and I could go straight to Tech II in the meantime.
  • Drakk could play Kidnapping on a Horror, or Bloodlust on some Skeletons to thin out the board.
  • Rook has Birds, but they’d die quickly unless I can keep him alive, or play an expensive Rampant Growth. If he dies, I could use Drakk’s midband to make them earn their keep. Alternatively, Thunderclap could help to reach the Horror / Garth if the Treant lives. No, wait, I’m trading the Treant. Never mind.

I could also go for Tiny Basilisks, to easily trade with hero / Horror if he’s going for tokens. Crash Bomber is nice against an LB horde if he gets to attack. The ideal thing would be to play Birds, then if Rook dies bring out Drakk at midband to trade them into a hero, then bring out a hasted Crash Bomber.

I’ve already got the economy, let’s go with double Moment’s Peace and slow the game down while I set up for Tech II. I’m half-tempted to try and draw into Moment’s Peace + Rickety Mine, but I think I’ve got enough economy for now.

Teched cards: 2

T2: 2 x Moment’s Peace


Get paid + float - ($7)
Rich Earth - ($4)
Worker
Tech I - ($2)
Master Midori - ($0)
Ironbark Treant trades with Jandra, you draw
Discard 3, reshuffle, draw 5


:target: Lookout: Midori L1 2/3 (resist 0+1)

Rich Earth (my workers cost no gold)

:heart: Base HP: 20


Hand: 5

Moment’s Peace
Tiger Cub
Moment’s Peace
Spore Shambler
Ironbark Treant

Deck: 4

Merfolk Prospector
Young Treant
Playful Panda
Rampant Growth

Discard: 0
Card count check (opponent-viewable)

Expected: 10 + 2 teched = 12
1 on board
5 in hand
4 in deck
0 in discard
2 in workers
Total: 12


Gold: 0
Workers: 7

5 x start
T1: Verdant Tree
T2: Forest’s Favor

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Kidnapping
Kidnapping


STARTING HAND
Deteriorate
Pestering Haunt
Skeleton Javelineer (2/1)*
Sacrifice the Weak
Bone Collector
Thieving Imp


WORKERS
Graveyard
Summon Skeletons
Thieving Imp


NextHand

Kidnapping
Kidnapping
Skeleton Javelineer
Poisonblade Rogue
Bone Collector


Tech 2 card(s)
Get Paid - ($6)
tech draw
Worker - ($5)
bone collector - ($3)
pestering haunt
tower - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bone Collector (4/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

expecting that nature reclaims. that’s okay. delays him i suppose and allows me to take the board. rampant growth against BC would suck. lets build a tower to handle that.

teching double kidnapping to try and swing here. i wonder if he teching a tiny basilisk? that would be awesome.

P2T3


Starting hand: 5

Moment’s Peace
Tiger Cub
Moment’s Peace
Spore Shambler
Ironbark Treant

Thoughts

Hmm, no Lich’s Bargain. I’m almost disappointed. Still, Bone Collector isn’t as useful if its Skeletons can’t do anything, so I still want to shoot for DeGrey here. Do I want a Barbarbarian or a Grappler to deal with that Collector? I think the latter, since it takes no damage back. Shame I drew both copies of Moment’s Peace here.

Teched cards: 2

T2: 2 x Moment’s Peace
T3: Jefferson DeGrey, Ghostly Diplomat, Whitestar Grappler


Get paid - ($7)
Worker
Tech II: Strength - ($3)
Moment’s Peace, your units can’t attack - ($1)
Discard 3, draw 4, reshuffle, draw 1


:target: Lookout: Midori L1 2/3 (resist 0+1)

Rich Earth (my workers cost no gold)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Strength)


Hand: 5

Merfolk Prospector
Young Treant
Playful Panda
Rampant Growth
Moment’s Peace

Deck: 5

Jefferson DeGrey, Ghostly Diplomat
Whitestar Grappler
Tiger Cub
Moment’s Peace
Spore Shambler

Discard: 0
Card count check (opponent-viewable)

Expected: 10 + 4 teched = 14
1 on board
5 in hand
5 in deck
0 in discard
3 in workers
Total: 14


Gold: 1
Workers: 8

5 x start
T1: Verdant Tree
T2: Forest’s Favor
T3: Ironbark Treant

very interesting…

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Free Speech
Crashbarrow


STARTING HAND
Bone Collector
Poisonblade Rogue
Skeleton Javelineer
Kidnapping
Kidnapping


WORKERS
Graveyard
Summon Skeletons
Thieving Imp
Poisonblade Rogue


NextHand

Sacrifice the Weak
Jandra
Free Speech
Kidnapping
Deteriorate


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
bone collector - ($4)
tech 2 blood - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bone Collector (4/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Bone Collector (3/3)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

lets get free spech out there. odd play, but it does indeed stall me.

also bring in a crashbarrow. the threat of tech 2 blood is nice.

hoping to kidnap those tech 2 strength units.

I was worried about Lich’s Bargain!

P2T4


Starting hand: 5

Merfolk Prospector
Young Treant
Playful Panda
Rampant Growth
Moment’s Peace

Thoughts

Blood II seems fine here: I’ve got units with high health, Morningstar Pass, and Oathkeeper to stop Crashbarrows doing anything. At the moment, I think I want Birds to block Gliders, and threaten a double tech kill once Midori’s finished his solo run, and Morningstar Pass to protect against whenever my Moment’s Peace streak ends. After that I can go into Barbarbarians, Oathkeepers, or Nature Reclaims, depending on what comes out. I’m surprised there’s no Graveyard yet.

Teched cards: 2

T2: 2 x Moment’s Peace
T3: Jefferson DeGrey, Ghostly Diplomat, Whitestar Grappler
T4: Bird’s Nest, Morningstar Pass


Get paid + float - ($9)
Worker
Moment’s Peace, your units can’t attack - ($7)
Maxband Midori - ($0)
Midori hits your Tech II down to 1, takes 1 damage
Discard 3, draw 5


Midori L8 4/4 (ability-less units get +1/+1, flying on my turn, 1 damage)

Rich Earth (my workers cost no gold)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Strength)


Hand: 5

Jefferson DeGrey, Ghostly Diplomat
Whitestar Grappler
Tiger Cub
Moment’s Peace
Spore Shambler

Deck: 0
Discard: 6

Bird’s Nest
Morningstar Pass
Moment’s Peace
Young Treant
Playful Panda
Rampant Growth

Card count check (opponent-viewable)

Expected: 10 + 6 teched = 16
1 on board
5 in hand
0 in deck
6 in discard
4 in workers
Total: 16


Gold: 0
Workers: 9

5 x start
T1: Verdant Tree
T2: Forest’s Favor
T3: Ironbark Treant
T4: Merfolk Prospector

ahhh, makes sense!

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Crashbarrow
Captured Bugblatter


STARTING HAND
Deteriorate
Sacrifice the Weak
Jandra
Free Speech
Kidnapping


WORKERS
Graveyard
Summon Skeletons
Thieving Imp
Poisonblade Rogue
Jandra


NextHand

Kidnapping
Free Speech
Sacrifice the Weak
Crashbarrow
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
quince - ($5)
free speech - ($3)

Float ($3)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror illusion (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Quince, lvl 1, (1/3)
  • Bone Collector (3/3)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 9
Thoughts

hmmm, i have a free shot at kidnapping next turn. should be able to unload. putting mirror in scav in case JDG comes out

Shame I forgot about Free Speech!

P2T5


Starting hand: 5

Jefferson DeGrey, Ghostly Diplomat
Whitestar Grappler
Tiger Cub
Moment’s Peace
Spore Shambler

Thoughts

Yeah, I forgot about Free Speech. I think I need to get DeGrey down now to get rid of that Mirror, even though it gives codexnewb free rein for his Collectors to bring Skeletons in. Crashbarrow Mirrors would be bad. Wow, that’s a lot of float. Time for a Tower, I think. Or I might need Drakk as a sacrificial lamb: currently there’s 8 attack against my 9 health plus SQL armour, so a Crashbarrow plus 1 more damage would destroy my Tech II. Or maybe just the Spore Shambler, it’s another card down but gives me a bit more health to work with. Hopefully I can get some Barbarbarians down quickly to help block up. I might bring in a Boulder and Mythmaking too, to try and get some breathing room. Outside of Crashbarrows, I’m being hit with 1 or 3 damage / health, which is nice for the health/attack totals my units have.

Teched cards: 2

T2: 2 x Moment’s Peace
T3: Jefferson DeGrey, Ghostly Diplomat, Whitestar Grappler
T4: Bird’s Nest, Morningstar Pass
T5: 2 x Doubling Barbarbarian


Get paid - ($9)
Worker
Whitestar Grappler - ($6)
Jefferson DeGrey, your Mirror is destroyed, you get a gold - ($3)
Spore Shambler - ($0)
Discard 1, reshuffle, draw 3


:psblueshield: Squad Leader: Jefferson DeGrey, Ghostly Diplomat 4/3+1A
:psfist: Elite: Spore Shambler 1+2/3 (++)
:exhaust: Technician: Whitestar Grappler 3/5

Midori L8 4/4 (ability-less units get +1/+1, flying on my turn, 1 damage)

Rich Earth (my workers cost no gold)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Strength)


Hand: 3

Rampant Growth
Bird’s Nest
Playful Panda

Deck: 6

Morningstar Pass
Moment’s Peace
Young Treant
Doubling Barbarbarian
Doubling Barbarbarian
Moment’s Peace

Discard: 0
Card count check (opponent-viewable)

Expected: 10 + 8 teched = 18
4 on board
3 in hand
6 in deck
0 in discard
5 in workers
Total: 18


Gold: 0
Workers: 10

5 x start
T1: Verdant Tree
T2: Forest’s Favor
T3: Ironbark Treant
T4: Merfolk Prospector
T5: Tiger Cub

yeah. this was the turn i was hoping for. free speech was the real mvp

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Shoddy Glider
Shoddy Glider


STARTING HAND
Kidnapping
Skeleton Javelineer
Crashbarrow
Sacrifice the Weak
Free Speech


WORKERS
Graveyard
Summon Skeletons
Thieving Imp
Poisonblade Rogue
Jandra
Skeleton Javelineer


NextHand

Deteriorate
Crashbarrow
Captured Bugblatter
Kidnapping


Discard

Kidnapping
Crashbarrow
Bone Collector (3/3+A)
Sacrifice the Weak
Free Speech
Shoddy Glider
Shoddy Glider


Tech 2 card(s)
Get Paid + float - ($12)
Scav gold - ($13)
Worker - ($12)
Mid drak - ($7)
kidnapping Jefferson, frenzy trades with Grappler - ($3)
Crashbarrow, frenzy kills shambler, OP 4 to tech 2 - ($0)
haunt breaks tech 2, base to 18
Bone collector and quince break tech 1, base to 16
Bone collector frenzy trades with midori, drak maxbands

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Drak lvl 6 (3/4)
  • Quince, lvl 1, (1/3)
  • Bone Collector (3/3)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
1 Like

Pfffft. OK, GG, I get a bit too greedy with Midori there. I’ll start a new game tomorrow.

sounds good!

It hadn’t occurred to me how oppressive the spells for the heroes in the Crashbarrow deck can potentially be. I might have my work cut out trying to find a work-around.

P1T1


Starting hand: 5

Ironbark Treant
Spore Shambler
Merfolk Prospector
Tiger Cub
Rampant Growth

Thoughts

An opposing Drakk hinders my usual game plan due to Kidnapping, and being able to boost stolen units just as much as I could. Free Speech can neuter my own Drakk, that plus Nether Drain + Doom Grasp can deal with high-level Midori or Rook. My usual answer to annoying heroes are Tiny Basilisks, but those can be stolen or copied with Mirrors.

  • Balance has Potent Basilisks, that can’t be stolen and can destroy Skeletal Archery. They can be copied with Mirrors, but at cost parity. I’d need to be really careful about when to play other Balance II units, though. At least the Mimics can become untargetable too. Chameleons wouldn’t be as painful to have stolen, so maybe I could try to get some quick Tech building kills with Bloodlust, the Mimics could come along for the ride too.
  • Blood looks like a good way to ensure I get out-Crashbarrowed.
  • Strength offers no counters against units being stolen, but maybe Mythmaking would make Boulder / DeGrey worth my while, since they aren’t so great for Kidnapping and there’s no upgrade removal to worry about.

Rampant Growth’s in my starting hand, so I’ll open with Rook instead of Midori for early pressure.


Get paid - ($4)
Worker - ($3)
Garus Rook - ($1)
Merfolk Prospector - ($0)
Discard 3, draw 5


:ps_: Scavenger: Merfolk Prospector 1/1

Rook L1 2/4

:heart: Base HP: 20


Hand: 5

Verdant Tree
Young Treant
Playful Panda
Rich Earth
Forest’s Favor

Deck: 0
Discard: 3

Spore Shambler
Tiger Cub
Rampant Growth

Card count check (opponent-viewable)

Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers
Total: 10


Gold: 0
Workers: 5

4 x start
T1: Ironbark Treant

well ill say that drawing the free speech when i did, followed by the kidnapping, was ideal timing. not sure if i can guarantee a repeat of that.

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Graveyard
Sacrifice the Weak
Skeleton Javelineer
Jandra, the Negator
Deteriorate


WORKERS
Graveyard


NextHand

Summon Skeletons
Poisonblade Rogue
Skeletal Archery
Thieving Imp
Pestering Haunt


Discard

Skeleton Javelineer
Sacrifice the Weak
Deteriorate


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
jandra - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Jandra, the Negator (4/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

not sure i like this split. ill drop jandra this hand, imo next. if they survive, mid drak can do some work?

P1T2


Starting hand: 5

Verdant Tree
Young Treant
Playful Panda
Rich Earth
Forest’s Favor

Thoughts

I could just use Forest’s Favor here to let Rook kill Jandra and live, I think Bloodlust is the only card that could get a reprisal kill. That doesn’t leave me with enough gold to play something else, due to the casting penalty, but I don’t want Jandra hanging around. Actually, no, Jandra hanging around is good, because of her death penalty. I’ll just set up behind Rook. Thunderclap could help set up a hero/Jandra kill.

Teched cards: 2

T2: Bird’s Nest, Thunderclap


Get paid - ($5)
Worker - ($4)
Tech I - ($2)
Playful Panda - ($0)
Discard 3, reshuffle, draw 5


:psblueshield: Squad Leader: Rook L1 2/4+1A
:ps_: Scavenger: Wisp 1/1
:exhaust: Technician: Merfolk Prospector 1/1

Playful Panda 2/2

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 5

Young Treant
Tiger Cub
Forest’s Favor
Verdant Tree
Thunderclap

Deck: 3

Spore Shambler
Rampant Growth
Bird’s Nest

Discard: 0
Card count check (opponent-viewable)

Expected: 10 + 2 teched = 12
2 on board
5 in hand
3 in deck
0 in discard
2 in workers
Total: 12


Gold: 0
Workers: 6

4 x start
T1: Ironbark Treant
T2: Rich Earth

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Bone Collector
Spectral Flagbearer


STARTING HAND
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
Thieving Imp
Summon Skeletons


WORKERS
Graveyard
Poisonblade Rogue


NextHand

Bone Collector
Summon Skeletons
Spectral Flagbearer
Skeletal Archery
Pestering Haunt


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
tech 1 - ($4)
thieving imp, you discard #5 of 5 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

yep, don’t like this split…not at all. id rather have tech than scav with imp. hoping he uses RG on panda to get through jandra - then i can deteriorate.

lot of options at tech 1 for me. almost too many. due to thunderclap, probably no illusions.

if i GG 8, worker 7, tech two 3, then ill bring in a BC and a SFB for the remaining three gold.

P1T3


Starting hand: 5

Young Treant
Tiger Cub
Forest’s Favor
Verdant Tree
Thunderclap

Thieving Imp discard

Thunderclap

Thoughts

Well, that discard sucks, but that’s not a patrol where Thunderclap is useful anyway. Maybe I take my chances with the Young Treant. Teching in Balance stuff, Basilisks should help with these beefy demons.

Teched cards: 2

T2: Bird’s Nest, Thunderclap
T3: 2 x Potent Basilisk


Get paid - ($6)

Young Treant, I draw - ($4)

Spore Shambler

Thoughts

Hmm, the card I didn’t want. I guess I’m using Forest’s Favor, then.

Forest’s Favor, Rook gets a + rune - ($1)
Worker - ($0)
Rook hits Jandra for 2+1A damage, takes 3 damage
Merfolk Prospector trades with Jandra
Discard 2, draw 2, reshuffle, draw 2


:psblueshield: Squad Leader: Young Treant 0/2+1A
:ps_: Scavenger: Wisp 0/1
:exhaust: Technician: Playful Panda 2/2

Rook L1 3/2 (+, 3 damage)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 4

Spore Shambler
Rampant Growth
Bird’s Nest
Tiger Cub

Deck: 5

Thunderclap
Potent Basilisk
Potent Basilisk
Forest’s Favor
Merfolk Prospector

Discard: 0
Card count check (opponent-viewable)

Expected: 10 + 4 teched = 14
2 on board
4 in hand
5 in deck
0 in discard
3 in workers
Total: 14


Gold: 0
Workers: 7

4 x start
T1: Ironbark Treant
T2: Rich Earth
T3: Verdant Tree

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Shoddy Glider
Shoddy Glider


STARTING HAND
Pestering Haunt
Skeletal Archery
Summon Skeletons
Spectral Flagbearer
Bone Collector


WORKERS
Graveyard
Poisonblade Rogue
Skeletal Archery


NextHand

Sacrifice the Weak
Skeleton Javelineer
Shoddy Glider
Deteriorate


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
tech 2 blood - ($3)
bone collecetor - ($1)
spectral flagbearer - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Bone Collector (3/3)
  • :pschip: Technician: Spectral Flagbearer (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

tempted to bring out shoddy gliders to snipe rook. i think i need to at this point. hopefulyl no max rook give i just teched up.

P1T4


Starting hand: 4

Spore Shambler
Rampant Growth
Bird’s Nest
Tiger Cub

Thoughts

Taking cards to stall Crashbarrows or destroy the Tech II for a while. Trading things off now to discourage a Drakk midband.

Teched cards: 2

T2: Bird’s Nest, Thunderclap
T3: 2 x Potent Basilisk
T4: Chameleon, Moment’s Peace


Get paid - ($7)
Worker - ($6)
Tech II Balance - ($2)
Bird’s Nest, Birds arrive - ($0)
Rook trades with Thieving Imp, Bird’s Nest disappears, levels fizzle
Playful Panda trades with Spectral Flagbearer, you draw
Discard 2, draw 4


:psblueshield: Squad Leader: Wisp 0/1+1A
:ps_: Scavenger: Young Treant 0/2
:exhaust: Technician: Bird #1 1/1 (flying)
:target: Lookout: Bird #2 1/1 (resist 0+1, flying)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Balance)


Hand: 4

Potent Basilisk
Thunderclap
Merfolk Prospector
Potent Basilisk

Deck: 1

Forest’s Favor

Discard: 6

Moment’s Peace
Chameleon
Bird’s Nest
Playful Panda
Rampant Growth
Tiger Cub

Card count check (opponent-viewable)

Expected: 10 + 6 teched = 16
1 on board
4 in hand
1 in deck
6 in discard
4 in workers
Total: 16


Gold: 0
Workers: 8

4 x start
T1: Ironbark Treant
T2: Rich Earth
T3: Verdant Tree
T4: Spore Shambler