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Casual Codexnewb Mono-Blue vs Frozenstorm [Fire]/Past/Peace

GG WP! I’ve noticed threads really start to smash your browser after ~200 posts, let’s migrate to a new thread after this game

Lol, spose not

Game 17, Player 2, Turn 1

P2 [Ninja]/Fire/Peace vs P1 [Peace]/Demon/Anarchy

Starting Hand

Morningstar Flagbearer
Sensei's Advice
Fox Viper
Fox Primus
Aged Sensei

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Onimaru (3)
  • Aged Sensei (2)
  • Worker (1)
Workers

Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Onimaru (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Savior Monk
Snapback
Safe Attacking
Grappling Hook
Smoker

End of Turn Discard
My Thoughts

Super secret Vandy counter strats: she’s actually worse off maxbanding turn 2 or 3. You want to be able to break a tech1 with the doom, which usually means you need a tech1 down turn 3 to be ready to fight on turn 4. Easy healing is great, until you’re maxband :wink: For that reason, I’ll take Oni right now and gamble he doesn’t want to kill him just yet.


"P1T2


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Bluecoat Musketeer
Porkhand Magistrate
Jail
Spectral Aven
Reputable Newsman


WORKERS
Lawful Search
Jail


NextHand

Bluecoat Musketeer
Spectral Aven
Building Inspector (1/1)
Traffic Director
Overeager Cadet


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
mid vandy - ($2)
vandy and inspector trade with oni, vandy maxband, doom sensei
tech 1 - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 5, (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

hmmm, lets just see if i can get away with this…nahhhhhh, double meta turn 3 is ridiculous.

"

Game 17, Player 2, Turn 2

P2 [Ninja]/Fire/Peace vs P1 [Peace]/Demon/Anarchy

Starting Hand

Savior Monk
Snapback
Safe Attacking
Grappling Hook
Smoker

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Inverse Power Ninja x2


Main:

  • Jaina (5)
  • Aged Sensei smacks Vandy around, dies, Vandy takes 3
  • Savior Monk (3)
  • Tech 1 (1)
  • Worker (0)
Workers

Smoker, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Jaina (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk (2/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Inverse Power Ninja
Safe Attacking
Morningstar Flagbearer
Grappling Hook
Snapback

End of Turn Discard
My Thoughts

Jebaited XD IPN feels right for this situation, let’s try that.


"P1T3


Tech StartingHand Workers

TECH
Drill Sergeant
Drill Sergeant


STARTING HAND
Traffic Director
Building Inspector (1/1)
Spectral Aven
Bluecoat Musketeer
Overeager Cadet
Reputable Newsman (0/3)
Manufactured Truth


WORKERS
Lawful Search
Jail
Spectral Aven


NextHand

Porkhand Magistrate
Manufactured Truth
Overeager Cadet
Arrest
Reputable Newsman (0/3)


Discard

Building Inspector (1/1)
Traffic Director (1/1)
Bluecoat Musketeer
Drill Sergeant
Drill Sergeant


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
vandy trades with Jaina
zane, trades with savior monk - ($3)
Oni - ($1)
overagear cadet

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Oni, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

too risky to go for vandy, need to just clear his board and prepare to tech up. i like having oni/cadet against an empty board, with options to tech up or go max oni next turn.

"

Game 17, Player 2, Turn 3

P2 [Ninja]/Fire/Peace vs P1 [Peace]/Demon/Anarchy

Starting Hand

Inverse Power Ninja
Safe Attacking
Morningstar Flagbearer
Grappling Hook
Snapback

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Hidden Ninja, Speed of the Fox
Inverse Power Ninja x2


Main:

  • Inverse Power Ninja (4)
  • Morningstar Flagbearer (1)
  • Worker (0)
Workers

Safe Attacking, Smoker, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Inverse Power Ninja (5/5+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Morningstar Flagbearer (2/2)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Inverse Power Ninja
Fox Primus
Aged Sensei
Sensei's Advice

End of Turn Discard
My Thoughts

This feels ruff, he’s likely to tech up, but I spose at least I have Flagbearer to help counteract Peace T2 (which is his likely move)


"P1T4


Tech StartingHand Workers

TECH
The Art of War
The Art of War


STARTING HAND
Reputable Newsman (0/3)
Manufactured Truth
Arrest
Porkhand Magistrate
Overeager Cadet


WORKERS
Lawful Search
Jail
Spectral Aven
Porkhand Magistrate


NextHand

Reputable Newsman (0/3)
Building Inspector (1/1)
Bluecoat Musketeer
Drill Sergeant
Manufactured Truth


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
overeager cadet
max oni - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier (1/1+A)
  • :psfist: Elite: Overeager Cadet (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout: Soldier (1/1)

In Play:

  • Oni, lvl 8, (4/5)
  • Soldier (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

well, max oni is more of a sure thing…so let’s go with that. fingers crossed he doesnt have much to respond with.

"

Game 17, Player 2, Turn 4

P2 [Ninja]/Fire/Peace vs P1 [Peace]/Demon/Anarchy

Starting Hand

Inverse Power Ninja
Fox Primus
Aged Sensei
Sensei's Advice

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Hidden Ninja, Glorious Ninja
Hidden Ninja, Speed of the Fox
Inverse Power Ninja x2


Main:

  • Flagbearer kills SQL
  • IPN kills elite
  • Inverse Power Ninja (5)
  • Tech 2 Ninjutsu (1)
  • Worker (0)
Workers

Fox Primus, Safe Attacking, Smoker, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Ninjutsu

In Patrol:

  • :psblueshield: Squad Leader: Inverse Power Ninja (4/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • IPN (4/1)
  • Flagbearer (2/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Hidden Ninja
Hidden Ninja
Aged Sensei
Speed of the Fox

End of Turn Discard
My Thoughts

That’s an interesting choice against Snapback… Well imma grab 2x Hidden Ninja, and hope I draw one to surprise him. I’ll tech GN also in case he doesn’t break the tech 2


P1T5


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Manufactured Truth
Bluecoat Musketeer
Reputable Newsman (0/3)
Drill Sergeant
Building Inspector (1/1)


WORKERS
Lawful Search
Jail
Spectral Aven
Porkhand Magistrate
Bluecoat Musketeer


NextHand

Drill Sergeant
Arrest
The Art of War
The Art of War


Discard

Overeager Cadet
Overeager Cadet
Manufactured Truth
Drill Sergeant
Reputable Newsman (0/3)
Flagstone Garrison
Flagstone Garrison


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tech 2 peace - ($3)
manufactured truth solder into IPN - ($2)
Oni kills sql IPN, takes 4
Cadet trades with backline IPN (now 5/2)
Soldier trades with flagbearer
my "IPN" (now 5/5) breaks your tech 2, your base to 18
building inspector - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector (1/1)
  • :target: Lookout:

In Play:

  • Oni, lvl 8, (4/1)
  • Soldier (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

phewwww. that worked out. okay, tech break, then hopefully split the AOW tech garrisons, then probably calipso's

fire spells are still a threat, or doubel lobbers, but at least ill have zane and drill sergant

Against Zane, I can’t do anything about that, despite drawing Hidden Ninja + SotF. GG WP! Probably should have patrolled IPN in Elite

Hmmmmmmmmm

You’re right, I didn’t have that float

ill take it. gg!

1 Like

It was only going to be a short hmm but the forum demanded I put in ten full characters of hmm

1 Like

@codexnewb I think I’m good on randoms, if you wanna play smore though I’m game to try out some tourney idea decks in a new thread. Want to get a couple more reps on [Past/Future]/Finesse, rolled 80

sounds good. ill go discipline/strength/finesse. rolled 37. player 1 to you on a new thread. GLHF!