Discord, seems all those undead are feeling woozy… You draw 1 for the techn (5)
Rook kills sql
Mox kills Lookout
Nullcraft kills Scav, you get 1g
Glaxx trades with Garth who is midband 2/4 not 1/3, Rook midbands
Neo Plexus (3)
Worker (2)
Workers
Appel Stomp, Forgotten Fighter, Tinkerer, Plasmodium, Time Spiral
Patrol as below
Discard 2 Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 15
Tech1 HP: 5
Tech2 HP: 5 FUTURE
In Patrol:
Squad Leader:
Elite: Neo Plexus (3+1/2)
Scavenger:
Technician:
Lookout:
In Play:
River (2/3 lvl 1)
Rook (3/5 lvl 5)
Hardened Mox (2/1)
Nullcraft (1/1)
Battle Suits
Economy Info:
Cards:
Hand: 4
Deck: 1
Disc: 6
Gold:
Gold: 2
Workers: 10
End of Turn Hand
Gilded Glaxx
Nebula
Temporal Research
Nebula
End of Turn Discard
Gilded Glaxx
Nimble Fencer
Discord
Discord
Two Step
Appel Stomp
My Thoughts
Lol woah, okay… I suppose I will just eliminate as much of the board as I can with Discord while I have it, kill Garth b/c he’s a twat and I don’t want another double LB next turn (unlikely as it may be), and if he does Boot Camp Plexus out the way to use horror to kill Rook, so be it. His board would be so empty I can counterattack well enough + tech up, even use Vir to stash a nebula if I draw both (60% that I do). I’ll tech a fencer and Discord
GG WP! I was kicking myself for not teching 2x Discord on Turn 3 (for the Turn 4 draw), had you hit the 50/50 for an AoW on Turn 5 I would have been very hard pressed to stop you before you took down my base!
I’ll get a turn started sometime later, dumb stuff with work going on…
Savior Monk
Grappling Hook
Snapback
Fox Viper
Morningstar Flagbearer
Events of Turn:
Upkeep:
Get Gold (4)
Tech 2 cards in (except turn 1)
All Teched Cards
Main:
Savior Monk (2)
Worker (1)
Workers
Fox Viper
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Savior Monk (2/2)
Economy Info:
Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 1
Workers: 5
End of Turn Hand
Smoker
Fox Primus
Sensei's Advice
Safe Attacking
Aged Sensei
End of Turn Discard
My Thoughts
This is a weird deck, kinda similar to what CodexNewb ran last game. I feel like he should have used Peace Tech2 more, I’m planning to do that. That or Hidden Ninja and Oni XD
well, just use that tech advantage. playing backfoot, but i can at least drop musketeer. taxmen for sure. just need to avoid a potential elite training wipe.
Snapback
Grappling Hook
Elite Training
Safe Attacking
Events of Turn:
Upkeep:
Get Gold (6+1float)
Tech 2 cards in (except turn 1)
All Teched Cards
Lobber, Brave Knight
Elite Training, Boot Camp
Main:
Grappling Hook BI to Elite (6)
Elite Training to Aged Sensei and Oni (4)
Sensei kills TD and sparkshots BI dead
Monk kills Musketeer
Oni kills the imposter Oni, takes 1 after armor, goes to level 3
Midband Oni (2)
Worker (1)
Workers
Safe Attacking, Fox Primus, Fox Viper
Patrol as below
Discard 1 Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
General Onimaru (3+1/4 lvl 5)
Aged Sensei (1+1/1)
Savior Monk (2/1)
Economy Info:
Cards:
Hand: 3
Deck: 0
Disc: 5
Gold:
Gold: 1
Workers: 7
End of Turn Hand
Sensei's Advice
Morningstar Flagbearer
Boot Camp
End of Turn Discard
My Thoughts
Niiiice, clear the board. I’m not too afraid of anything tech1, so as long as he doesn’t have Surprise Attack, this is a good move. I’ll max oni + tech up next turn
yep…knew that would happen. well, he probably doesnt have a tech 1 waiting. im guessing he has another ET or a BC for Oni. better guard against the bootcamp since that would mean a tech break, potential double…
tech up next turn, go anarchy in case i need that tech 3.
Flagstone Garrison, Overeager Cadet
Art of War x2
Lobber, Brave Knight
Elite Training, Boot Camp
Main:
Lobber (8)
Elite Training Lobber and Monk (6)
Sensei drops knowledge on Lobber, he learns the ways of the Highwayman and trades with him
Savior Monk kills newsman, tower pings armor off
Oni breaks your tech 2, your base to 18
Tech 2 Peace (2)
Worker (1)
Workers
Smoker, Morningstar Flagbearer, Safe Attacking, Fox Primus, Fox Viper
Patrol as below
Discard 2 rs Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP:5 PEACE
In Patrol:
Squad Leader: Soldier (1/1+1armor)
Elite:
Scavenger: Soldier (1/1)
Technician: Soldier (1/1)
Lookout:
In Play:
General Onimaru (4/4 lvl 8)
Savior Monk (2+1/2)
Aged Sensei (1/1)
Economy Info:
Cards:
Hand: 3
Deck: 3
Disc:
Gold:
Gold: 1
Workers: 9
End of Turn Hand
The Art of War
Sensei's Advice
Brave Knight
End of Turn Discard
My Thoughts
Bummer on missing AoW here, but that’s okay. Break the tech 2 and build my own, I’ll have just enough gold next turn for AoW + max Sets which’d be swell