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Casual Codexnewb Mono-Blue vs Frozenstorm [Fire]/Past/Peace

Game 15, Player 2, Turn 6

P2 [Future]/Strength/Finesse vs P1 [Necro]/Peace/Ninjas

Starting Hand

Appel Stomp
Appel Stomp
Neo Plexus
Discord
Two Step

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Nimble Fencer, Discord
Nebula x2
Appel Stomp x2
Discord, Two Step
Gilded Glaxx x2


Main:

  • River (7)
  • Discord, seems all those undead are feeling woozy… You draw 1 for the techn (5)
  • Rook kills sql
  • Mox kills Lookout
  • Nullcraft kills Scav, you get 1g
  • Glaxx trades with Garth who is midband 2/4 not 1/3, Rook midbands
  • Neo Plexus (3)
  • Worker (2)
Workers

Appel Stomp, Forgotten Fighter, Tinkerer, Plasmodium, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5
  • Tech2 HP: 5 FUTURE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Neo Plexus (3+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • River (2/3 lvl 1)
  • Rook (3/5 lvl 5)
  • Hardened Mox (2/1)
  • Nullcraft (1/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 10

End of Turn Hand

Gilded Glaxx
Nebula
Temporal Research
Nebula

End of Turn Discard

Gilded Glaxx
Nimble Fencer
Discord
Discord
Two Step
Appel Stomp

My Thoughts

Lol woah, okay… I suppose I will just eliminate as much of the board as I can with Discord while I have it, kill Garth b/c he’s a twat and I don’t want another double LB next turn (unlikely as it may be), and if he does Boot Camp Plexus out the way to use horror to kill Rook, so be it. His board would be so empty I can counterattack well enough + tech up, even use Vir to stash a nebula if I draw both (60% that I do). I’ll tech a fencer and Discord


"P1T7


Tech StartingHand Workers

TECH
Brave Knight
Brave Knight


STARTING HAND
BC (3/3)
Netherdrain
Deteriorate
Boot Camp
The Art of War
Lich’s Bargain


WORKERS
Jandra, the Negator
Summon Skeletons
Graveyard
Thieving Imp
Lich’s Bargain


NextHand

Sk Jav (1/1)
Poisonblade Rogue (4/3)++
The Art of War
Netherdrain
Boot Camp


Discard

Boot Camp
Netherdrain
Deteriorate
The Art of War
Brave Knight
Brave Knight


Tech 2 card(s)
Get Paid - ($8)
tech draw, scav gold - ($9)
Oni - ($7)
bone collector - ($5)
worker - ($4)
bootcamp neo - ($3)
horror kills river, Oni to lvl 3
tower - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: BC (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Oni, lvl 3, (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Horror (3/1)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 4
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

you gotta be kidding me with that tech draw…just play it out to be a good sport.

"

Game 15, Player 2, Turn 7

P2 [Future]/Strength/Finesse vs P1 [Necro]/Peace/Ninjas

Starting Hand

Gilded Glaxx
Nebula
Temporal Research
Nebula

Events of Turn:


Upkeep:

  • Get Gold (10+2float)
  • Tech one card in
All Teched Cards

Earthquake
Nimble Fencer, Discord
Nebula x2
Appel Stomp x2
Discord, Two Step
Gilded Glaxx x2


Main:

  • Vir (10)
  • Swap deck and hand (9)
  • Plexus trades with BC
  • Rook to level 6, kills Oni, you get 1g, Rook Maxbands (8)
  • Mox kills Horror
  • Gilded Glaxx (5)
  • Tech 3 (0)
Workers

Appel Stomp, Forgotten Fighter, Tinkerer, Plasmodium, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5
  • Tech2 HP: 5 FUTURE
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Vir (2/3 lvl 1)
  • :exhaust: Technician: Gilded Glaxx (4/4)
  • :target: Lookout:

In Play:

  • Rook (4/6 lvl 8)
  • Hardened Mox (2/1)
  • Nullcraft (1/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Nebula
Nebula
Gilded Glaxx
Discord
Fading Argonaut

End of Turn Discard
My Thoughts

This should be game…


ill GG it there my friend. i couldnt figure this deck out.

randomed peace/demon/anarchy.

P1 to you.

GG WP! I was kicking myself for not teching 2x Discord on Turn 3 (for the Turn 4 draw), had you hit the 50/50 for an AoW on Turn 5 I would have been very hard pressed to stop you before you took down my base!

I’ll get a turn started sometime later, dumb stuff with work going on…

yeah, i should have teched AOW instead of bootcamp, but even so, needed that turn 5 to have a chance.

no rush and no worries.

Okay, I got Ninja/Fire/Peace. Onimaru is popular it seems :wink: GL HF!

Game 16, Player 1, Turn 1

P1 [Ninja]/Fire/Peace vs P2 [Peace]/Demon/Anarchy

Starting Hand

Savior Monk
Grappling Hook
Snapback
Fox Viper
Morningstar Flagbearer

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Savior Monk (2)
  • Worker (1)
Workers

Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk (2/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

End of Turn Hand

Smoker
Fox Primus
Sensei's Advice
Safe Attacking
Aged Sensei

End of Turn Discard
My Thoughts

This is a weird deck, kinda similar to what CodexNewb ran last game. I feel like he should have used Peace Tech2 more, I’m planning to do that. That or Hidden Ninja and Oni XD


"P2T1


StartingHand Workers

STARTING HAND
Spectral Aven
Traffic Director
Building Inspector
Lawful Search
Porkhand Magistrate


WORKERS
Spectral Aven


NextHand

Manufactured Truth
Jail
Arrest
Bluecoat Musketeer


Discard

Lawful Search
Porkhand Magistrate


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
oni - ($2)
traffic director - ($1)
building inspector - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Building Inspector (1/1)
  • Traffic Director (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

worker aven, not worth the trouble.

TD to tech, leave a big swing on the board for him to deal with. BI is so useful here too.

"

Ugh stupid building inspector…

Game 16, Player 1, Turn 2

P1 [Ninja]/Fire/Peace vs P2 [Peace]/Demon/Anarchy

Starting Hand

Smoker
Fox Primus
Sensei's Advice
Safe Attacking
Aged Sensei

Events of Turn:


Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Elite Training, Boot Camp


Main:

  • Onimaru (4)
  • Smoker (3)
  • Aged Sensei (2)
  • Worker (1)
Workers

Fox Primus, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Smoker (1/1+armor)
  • :psfist: Elite: Savior Monk (2+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • General Onimaru (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Snapback
Grappling Hook
Elite Training
Safe Attacking

End of Turn Discard
My Thoughts

Ooof that hurts… Okay, well, I can double-drop too, and I think patrol for decent trades, and run an early Oni bully plan… So let’s do that.


"P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Manufactured Truth
Arrest
Jail
Bluecoat Musketeer


WORKERS
Spectral Aven
Jail


NextHand

Gunpoint Taxman
Reputable Newsman
Porkhand Magistrate
Manufactured Truth


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($3)
bluecoat musketeer - ($1)
Oni kills smoker

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector (1/1)
  • :pschip: Technician:
  • :target: Lookout: Bluecoat Musketeer (1/2)

In Play:

  • Oni, lvl 1, (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

well, just use that tech advantage. playing backfoot, but i can at least drop musketeer. taxmen for sure. just need to avoid a potential elite training wipe.

"

Thaaaat’s the kind of weakness I like from Blue starter :slight_smile:

Game 16, Player 1, Turn 3

P1 [Ninja]/Fire/Peace vs P2 [Peace]/Demon/Anarchy

Starting Hand

Snapback
Grappling Hook
Elite Training
Safe Attacking

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Lobber, Brave Knight
Elite Training, Boot Camp


Main:

  • Grappling Hook BI to Elite (6)
  • Elite Training to Aged Sensei and Oni (4)
  • Sensei kills TD and sparkshots BI dead
  • Monk kills Musketeer
  • Oni kills the imposter Oni, takes 1 after armor, goes to level 3
  • Midband Oni (2)
  • Worker (1)
Workers

Safe Attacking, Fox Primus, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • General Onimaru (3+1/4 lvl 5)
  • Aged Sensei (1+1/1)
  • Savior Monk (2/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Sensei's Advice
Morningstar Flagbearer
Boot Camp

End of Turn Discard
My Thoughts

Niiiice, clear the board. I’m not too afraid of anything tech1, so as long as he doesn’t have Surprise Attack, this is a good move. I’ll max oni + tech up next turn


yeah…don’t remind me.

"P2T3


Tech StartingHand Workers

TECH
Steam Tank
Steam Tank


STARTING HAND
Reputable Newsman
Porkhand Magistrate
Gunpoint Taxman
Manufactured Truth


WORKERS
Spectral Aven
Jail
Porkhand Magistrate


NextHand

Gunpoint Taxman
Arrest
Lawful Search


Discard

Traffic Director (1/1)
Building Inspector (1/1)
Bluecoat Musketeer (2/2)
Manufactured Truth
Steam Tank
Steam Tank


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
gunpoint taxman - ($5)
reputable newsman, blocking 1 - ($3)
tower - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Reputable Newsman (0/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

yep…knew that would happen. well, he probably doesnt have a tech 1 waiting. im guessing he has another ET or a BC for Oni. better guard against the bootcamp since that would mean a tech break, potential double…

tech up next turn, go anarchy in case i need that tech 3.

"

Hahaha sorry mate :wink:

Game 16, Player 1, Turn 4

P1 [Ninja]/Fire/Peace vs P2 [Peace]/Demon/Anarchy

Starting Hand

Sensei's Advice
Morningstar Flagbearer
Boot Camp

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Art of War x2
Lobber, Brave Knight
Elite Training, Boot Camp


Main:

  • Aged Sensei buffs Oni, he takes down GP and limps away
  • Maxband Oni (5)
  • Tech 1 (2)
  • Worker (1)
Workers

Morningstar Flagbearer, Safe Attacking, Fox Primus, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Soldier (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Savior Monk (2/2)
  • :exhaust: Technician: Soldier (1/1)
  • :target: Lookout: Soldier (1/1 resist 1)

In Play:

  • General Onimaru (4/5 lvl 8)
  • Aged Sensei (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Elite Training
Smoker
Snapback
Lobber

End of Turn Discard
My Thoughts

Max Oni cometh


"P2T4


Tech StartingHand Workers

TECH
Surprise Attack
Surprise Attack


STARTING HAND
Gunpoint Taxman
Lawful Search
Arrest


WORKERS
Spectral Aven
Jail
Porkhand Magistrate
Lawful Search


NextHand

Arrest
Building Inspector (1/1)
Traffic Director (1/1)


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
gunpoint taxman - ($5)
tech 2 anarchy - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Reputable Newsman (0/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

piece of crap…fingers crossed no elite training right now. honestly, this is over.

"

Game 16, Player 1, Turn 5

P1 [Ninja]/Fire/Peace vs P2 [Peace]/Demon/Anarchy

Starting Hand

Elite Training
Smoker
Snapback
Lobber

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Flagstone Garrison, Overeager Cadet
Art of War x2
Lobber, Brave Knight
Elite Training, Boot Camp


Main:

  • Lobber (8)
  • Elite Training Lobber and Monk (6)
  • Sensei drops knowledge on Lobber, he learns the ways of the Highwayman and trades with him
  • Savior Monk kills newsman, tower pings armor off
  • Oni breaks your tech 2, your base to 18
  • Tech 2 Peace (2)
  • Worker (1)
Workers

Smoker, Morningstar Flagbearer, Safe Attacking, Fox Primus, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP:5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Soldier (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Soldier (1/1)
  • :exhaust: Technician: Soldier (1/1)
  • :target: Lookout:

In Play:

  • General Onimaru (4/4 lvl 8)
  • Savior Monk (2+1/2)
  • Aged Sensei (1/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 3
  • Disc:

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

The Art of War
Sensei's Advice
Brave Knight

End of Turn Discard
My Thoughts

Bummer on missing AoW here, but that’s okay. Break the tech 2 and build my own, I’ll have just enough gold next turn for AoW + max Sets which’d be swell


"P2T5


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Arrest
Building Inspector (1/1)
Traffic Director (1/1)


WORKERS
Spectral Aven
Jail
Porkhand Magistrate
Lawful Search
Building Inspector (1/1)


NextHand

Surprise Attack
Steam Tank
Gunpoint Taxman
Surprise Attack


Discard

Gunpoint Taxman
Reputable Newsman (0/3)
Traffic Director (1/1)
Arrest
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
scav gold - ($10)
rebuild tech 2
max oni - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier (1/1)
  • :pschip: Technician: Oni (4/5)
  • :target: Lookout: Soldier (1/1)

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10
    "

Game 16, Player 1, Turn 6

P1 [Ninja]/Fire/Peace vs P2 [Peace]/Demon/Anarchy

Starting Hand

The Art of War
Sensei's Advice
Brave Knight

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Fox’s Den Students, Overeager Cadet
Flagstone Garrison, Overeager Cadet
Art of War x2
Lobber, Brave Knight
Elite Training, Boot Camp


Main:

  • Setsuki + lvl 4 (5)
  • Sensei’s Advice to a soldier and Savior Monk (4)
  • Aged Sensei further protects Buff Soldier, safely takes down SQL
  • Other two soldiers trade with yours while sparkshotting Oni to 3hp
  • Savior Monk trades with Oni, Sets maxbands
  • The Art of War, Onimaru breaks your tech2 again, your base to 16 (1)
Workers

Smoker, Morningstar Flagbearer, Safe Attacking, Fox Primus, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP:5 PEACE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Onimaru (4+2/5+1armor, swift strike)

In Play:

  • Setsuki (3/4 lvl 6)
  • Aged Sensei (1/1)
  • Soldier (1/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 11

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand
End of Turn Discard
My Thoughts

think this is game


allright, ill gg it there. you got me locked in.

ill post a T1 a little later

1 Like

"P1T1


StartingHand Workers

STARTING HAND
Lawful Search
Traffic Director
Manufactured Truth
Building Inspector
Arrest


WORKERS
Lawful Search


NextHand

Spectral Aven
Bluecoat Musketeer
Reputable Newsman
Jail
Porkhand Magistrate


Discard

Manufactured Truth
Arrest
Traffic Director


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
vandy - ($1)
building inspector - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 1, (2/3)
  • Building Inspector (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
    "

Didn’t need that gold anyway…