@flagrantangles
GLHF!
[b]P1T1[/b]
StartingHand Workers
STARTING HAND
Neo Plexus
Nullcraft
Time Spiral
Battle Suits
Temporal Research
WORKERS
Temporal Research
NextHand
Tinkerer
Fading Argonaut
Plasmodium
Hardened Mox
Forgotten Fighter
Discard
Battle Suits
Neo Plexus (2/2)
Time Spiral
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
nullcraft, ping your base to 19 - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
i guess the idea here is to run sparring spartners, blooming elms, and jst overrun everything off the baord.
P2T1
Starting Hand Workers
STARTING HAND
Manufactured Truth
Spectral Aven
Bluecoat Musketeer
Traffic Director
Reputable Newsman
WORKERS
Bluecoat Musketeer
Next Hand
Jail
Porkhand Magistrate
Building Inspector
Arrest
Lawful Search
Discard
Manufactured Truth
Traffic Director
Reputable Newsman
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Spectral Aven. - ($2)
Summon General Onimaru. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Onimaru (1) 3/3
-
Scavenger: Spectral Aven 2/2
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 19
Economy Info:
Cards:
Gold:
Thoughts
I think we have to avoid Truth for the moment. Or possibly choose non-truth Tech 1 units and use Dreamscape + Macciatus. I’m also tickled by using Insurance Agents + Hallucination to murder things.
- Overeager Cadet, Scribe -
- Tax Collector, Hallucination -
- Insurance Agent, Insurance Agent -
- Elite Training, Justice Juggernaut -
- Lawbringer Gryphon, Lawbringer Gryphon -
@codexnewb’s turn!
[b]P1T2[/b]
Tech StartingHand Workers
TECH
Sparring Partner
Sparring Partner
STARTING HAND
Fading Argonaut
Plasmodium
Hardened Mox
Forgotten Fighter
Tinkerer
WORKERS
Temporal Research
Plasmodium
NextHand
Sparring Partner
Sparring Partner
Time Spiral
Forgotten Fighter
Neo Plexus (2/2)
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($3)
fargo - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Fading Argonaut (2/3+A)***
-
Elite: Nullcraft (2/1)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Tech 1: 5HP
Economy Info:
Cards:
Gold:
Thoughts
hmm, well, let’s see what happens.
unfortunately, arrest is a debuff. so it doesnt affect nullcraft.
Oh, you’re right. I always forget that it’s classified that way.
Behold a nearly identical turn.
P2T2
Tech Starting Hand Workers
TECH
Scribe
Overeager Cadet
STARTING HAND
Traffic Inspector
Scribe
Arrest
Overeager Cadet
Reputable Newsman
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Next Hand
Reputable Newsman
Arrest
Overeager Cadet
Scribe
Traffic Inspector
Discard
Lawful Search
Spectral Aven
Building Inspector
Manufactured Truth
Jail
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Onimaru Arrests the Fading Argonaut and then kills it. - ($3)
Onimaru performs a Lawful Search of your hand and draws a card. - ($2)
Spectral Aven trades with the Nullcraft.
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 19
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I think it’s worth trading the Aven to eliminate the Nullcraft since Nullcraft can be loaded up with runes.
- Overeager Cadet, Scribe - Completed
- Tax Collector, Hallucination -
- Insurance Agent, Insurance Agent -
- Elite Training, Justice Juggernaut -
- Lawbringer Gryphon, Lawbringer Gryphon -
@codexnewb’s turn!
sounds good. looks like the discard/draw is off. i think it should be discard 3, reshuffle, draw 5? 5 in hand, 5 in discard at end of turn? shouldnt be a big deal, so i listed my turn below.
[b]P1T3[/b]
Tech StartingHand Workers
TECH
Blooming Elm
Blooming Elm
STARTING HAND
Time Spiral
Neo Plexus (2/2)
Forgotten Fighter
Sparring Partner
Sparring Partner
WORKERS
Temporal Research
Plasmodium
Time Spiral
NextHand
Hardened Mox
Battle Suits
Tinkerer
Blooming Elm
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
x2 sparring partner - ($4)
grave - ($2)
Float ($2)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Sparring Partner (2/2)
-
Technician: Sparring Partner (2/2)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
hmm, i thought he would hit the tech 1. ill take that. i think i can bring in double blooming elms since i have both partners out there. let’s float some gold.
question s, what are the odds he teched tax collector? pretty high. so lets bring in the hero that i want next turn. hows grave?
I think it’s right. Lawful Search forced a reshuffle and then went to the discard, followed by the Aven. After that I discarded 3 cards so discard should be 5, I think. I had 3 cards in discard at the end of my previous turn and then I added two for techs. From there, I Arrested, which put a 6th one in there. Lawful Search forced the aforementioned reshuffle giving me one more card in hand and 5 cards in the deck before going to the discard. When I finished my turn, the 5 in deck became my hand, the 3 in my hand became my discard + Lawful Search + dead Aven.
P2T3
Tech Starting Hand Workers
TECH
Tax Collector
Hallucination
STARTING HAND
Traffic Inspector
Scribe
Arrest
Overeager Cadet
Reputable Newsman
Jail
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Traffic Inspector
Next Hand
Tax Collector
Spectral Aven
Manufactured Truth
Building Inspector
Lawful Search
Discard
Arrest
Jail
Reputable Newsman
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Hire a Scribe and draw a card. - ($6)
Hire an Overeager Cadet.
Midband Onimaru. - ($2)
Onimaru murders Technician Sparring Partner.
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Scribe 2/3
-
Scavenger:
-
Technician: Overeager Cadet 2/2
-
Lookout:
In Play:
Buildings:
-
Base HP: 19
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I think it’s worth trading the Aven to eliminate the Nullcraft since Nullcraft can be loaded up with runes.
- Overeager Cadet, Scribe - Completed
- Tax Collector, Hallucination - Completed
- Insurance Agent, Insurance Agent -
- Elite Training, Justice Juggernaut -
- Lawbringer Gryphon, Lawbringer Gryphon -
@codexnewb’s turn!
[b]P1T4[/b]
Tech StartingHand Workers
TECH
Blooming Ancient
Blooming Ancient
STARTING HAND
Hardened Mox
Battle Suits
Tinkerer
Blooming Elm
Fading Argonaut
WORKERS
Temporal Research
Plasmodium
Time Spiral
Tinkerer
NextHand
Blooming Elm
Nullcraft
Forgotten Fighter
Neo Plexus (2/2)
Battle Suits
Tech 2 card(s)
Get Paid + float - ($9)
tech draw
Worker - ($8)
tech 2 growth - ($4)
fargo - ($2)
mid grave - ($0)
spartner spars with grave
grave readily kills cadet, you draw
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Grave, lvl 3, (4/3+A)+
-
Elite:
-
Scavenger: Fading Argonaut (2/3)***
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
okay, i think that i can get tech 2 here. leave grave there to trade with oni. fargo can help protect grave if needed.
ill bring in the BA’s to double down on the runes…
Fading Argonaut should have been at 2 time runes at the beginning of your last turn, bee tee dubs.
P2T4
Tech Starting Hand Workers
TECH
Elite Training
Insurance Agent
STARTING HAND
Spectral Aven
Manufactured Truth
Lawful Search
Building Inspector
Tax Collector
Hallucination
Elite Training
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Traffic Inspector
Building Inspector
Next Hand
Overeager Cadet
Jail
Arrest
Insurance Agent
Reputable Newsman
Discard
Manufactured Truth
Elite Training
Lawful Search
Hallucination
Tax Collector
Spectral Aven
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Onimaru performs a Lawful Search of your hand and draws a card. - ($8)
Onimaru casts Manufactured Truth to transform the Scribe into a Sparring Partner. - ($7)
Onimaru casts Elite Training on himself and the Manufactured Partner. - ($5)
Manufactured Partner exhausts to give Onimaru a rune.
Onimaru kills Grave and gains 2 levels.
Maxband Onimaru. - ($4)
Build Tech II - Law. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Soldier 2 1/1
-
Technician: Soldier 3 1/1
-
Lookout:
In Play:
- Onimaru (8) 6/6 + Anti-Air, Sparkshot
- Scribe 2/3A - Anti-Air, Sparkshot
- Soldier 1 1/1
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
Economy Info:
Cards:
Gold:
Thoughts
Okay, my tech plan is wonky af and it’s definitely getting fucked. Maybe I should pivot to Art of War? He’s got quite a hand to start to threaten me with too. OOPS.
- Overeager Cadet, Scribe - Completed
- Tax Collector, Hallucination - Completed
- Insurance Agent, Elite Training - Completed
- Insurance Agent, Justice Juggernaut -
- Lawbringer Gryphon, Lawbringer Gryphon -
@codexnewb’s turn!
i think i just played fargo last turn, so he starts with 3 time runes, and now he is at 2 runs this turn.
[b]P1T5[/b]
Tech StartingHand Workers
TECH
Dinosize
Dinosize
STARTING HAND
Neo Plexus (2/2)
Nullcraft
Blooming Elm
Forgotten Fighter
Battle Suits
WORKERS
Temporal Research
Plasmodium
Time Spiral
Tinkerer
Battle Suits
NextHand
Blooming Elm
Sparring Partner (2/2)
Hardened Mox
Blooming Ancient
Discard
Neo Plexus (2/2)
Forgotten Fighter
Dinosize
Dinosize
Tech 2 card(s)
Get Paid - ($8)
fargo fades to 2
Worker - ($7)
blooming elm - ($4)
arg, wisp - ($2)
nullcraft - ($0)
spartner runes arg
nullcraft kills backline soldier
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Fading Argonaut (2/3+A)**
-
Elite:
-
Scavenger: Arg, lvl 1, (2/4)+
-
Technician:
-
Lookout: Wisp (0/1)
In Play:
- Blooming Elm 4HP
- Nullcraft (1/1)
- Sparring Partner (2/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
hmmm, law huh? maybe insurnae agents? might need to wall up with arg then.
let’s not kills the patrol to avoid more gold and cards for flag.
need an ancient next turn.
teching dinosize as insurnace against Oni.
1 Like
Oh, you’re right. I thought you’d hired the Fading Argonaut a turn prior.
P2T5
Tech Starting Hand Workers
TECH
Justice Juggernaut
Insurance Agent
STARTING HAND
Overeager Cadet
Jail
Reputable Newsman
Insurance Agent
Arrest
Elite Training
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Traffic Inspector
Building Inspector
Jail
Next Hand
Justice Juggernaut
Arrest
Insurance Agent
Spectral Aven
Discard
Reputable Newsman
Elite Training
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Onimaru Arrests the Fading Argonaut, disabling it. - ($6)
Soldier 3 kills the Wisp.
Summon Sirus Quince and his Mirror Illusion. - ($4)
Onimaru kills Argagarg; Quince gains 2 levels
Hire an Insurance Agent who insures the Sparring Partner. - ($3)
Soldier 2 and the Scribe killing the Sparring Partner; I collect Insurance. - ($4)
Hire an Overeager Cadet.
Build a Tower. - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Insurance Agent 2/2
-
Elite: Overeager Cadet 3/2
-
Scavenger:
-
Technician: Mirror Illusion 0/1
-
Lookout:
In Play:
- Onimaru (8) 5/4 +
- Scribe 1/1
- Soldier 3 1/1
- Quince (3) 1/4
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
UM. LET’S SEE HOW IT GOES.
- Overeager Cadet, Scribe - Completed
- Tax Collector, Hallucination - Completed
- Insurance Agent, Elite Training - Completed
- Insurance Agent, Justice Juggernaut - Completed
- Lawbringer Gryphon, Lawbringer Gryphon -
@codexnewb’s turn!
[b]P1T6[/b]
Tech StartingHand Workers
TECH
Spirit of the Panda
Spirit of the Panda
STARTING HAND
Blooming Ancient
Sparring Partner (2/2)
Blooming Elm
Hardened Mox
WORKERS
Temporal Research
Plasmodium
Time Spiral
Tinkerer
Battle Suits
Hardened Mox
NextHand
Blooming Ancient
Neo Plexus (2/2)
Blooming Elm
Tech 2 card(s)
Get Paid - ($9)
scav gold - ($10)
fargo fades to 1
Worker - ($9)
blooming ancient - ($5)
tap elm, 3 runes to ancient (3r)
grave, +r, (4r) - ($3)
vir, +r (5r) - ($1)
all 5 runes to nullcraft
nullcraft (6/6) kills cadet, overpower 4 to Oni, grave to lvl 3, NC takes 1 from tower
sparring partner, +r - ($0)
Ancient moves rune to mirror, popping it, you draw
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Grave, lvl 3, (3/4+A)
-
Elite:
-
Scavenger: Sparring Partner (2/2)
-
Technician: Vir, lvl 1, (2/3)
-
Lookout:
In Play:
- Blooming Elm 4HP
- Nullcraft (6/5) [+5r, 1 dmg]
- Fading Argonaut (2/3)*
- Blooming Ancient (2/4)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
let’s just double down on arg spells here. this is looking pretty solid now that ive cleared oni and the mirror.
P2T6
Tech Starting Hand Workers
TECH
Justice Juggernaut
Judgment Day
STARTING HAND
Arrest
Insurance Agent
Spectral Aven
Justice Juggernaut
Hallucination
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Traffic Inspector
Building Inspector
Jail
Next Hand
Lawful Search
Manufactured Truth
Tax Collector
Discard
Reputable Newsman
Elite Training
Overeager Cadet
Arrest
Hallucination
Spectral Aven
Justice Juggernaut
Judgment Day
Tech 2 card(s)
Get Paid + float - ($11)
Quince casts Hallucination, transforming the Blooming Ancient and Sparring Partner into Illusions. - ($9)
Quince Arrests the Sparring Partner, killing it. - ($7)
Hire an Insurance Agent who pins a rune to the Blooming Ancient, killing it. - ($6)
Insurance Agent, Scribe, Soldier, and Quince kill Grave; Quince maxbands.
Hire a Justice Juggernaut. - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Insurance Agent 2 2/2
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Quince (5) 1/5
- Justice Juggernaut 4/6
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Well, we tried. On the plus side, I did get to eliminate a Blooming Ancient with Hallucination + Insurance Agent
- Overeager Cadet, Scribe - Completed
- Tax Collector, Hallucination - Completed
- Insurance Agent, Elite Training - Completed
- Insurance Agent, Justice Juggernaut - Completed
- Judgment Day, Justice Juggernaut - Completed
@codexnewb’s turn!
i think your insurance agent should be collecting gold and a card for that awesome Blooming Ancient kill. want to redo your turn, or at least add on to it?
1 Like
I don’t think I would. There’s a rules clarification for that specific interaction here: Codex Card Database | Insurance Agent
ahhh, i see. well that’s good to know. still a powerful move.
1 Like
here is the best i can do i think.
[b]P1T7[/b]
StartingHand Workers
STARTING HAND
Blooming Ancient
Blooming Elm
Neo Plexus (2/2)
WORKERS
Temporal Research
Plasmodium
Time Spiral
Tinkerer
Battle Suits
Hardened Mox
NextHand
Spirit of the Panda
Sparring Partner (2/2)
Spirit of the Panda
Discard
Blooming Ancient (2/4)
Sparring Partner (2/2)
Fading Argonaut (2/3)*
Neo Plexus (2/2)
Tech 0 card(s)
Get Paid - ($10)
scav gold - ($11)
fargo fades to death
vir peaks
blooming ancient - ($7)
tap elm, 3 runes to ancient (3r)
arg, wisp, +2r (5r) - ($5)
vir runs into insurance agent, dies, levels fizzle
nullcraft kills insurance agent, overpower 5 to kill quince, arg to lvl 3, take 1 dmg from tower
max arg, water elemental +1r (6r) - ($3)
BA->2 runes->water elemental
BA->3 runes->Wisp
blooming elm #2 - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Arg, lvl 5, (1/5+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Blooming Elm 4HP
- Blooming Elm 4HP
- Nullcraft (6/4) [+5r, 2 dmg]
- Blooming Ancient (3/5)+1r
- Wisp (3/4)+3r
- Water Elemental (5/5)+2r
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
i think that will be it. hard to see a comeback.
It’s yours, honeycakes! Well done! Here’s my first turn for the next one, presuming you’d still like to play.
P1T1
Starting Hand Workers
STARTING HAND
Lawful Search
Bluecoat Musketeer
Arrest
Reputable Newsman
Porkhand Magistrate
WORKERS
Bluecoat Musketeer
Next Hand
Building Inspector
Manufactured Truth
Traffic Director
Spectral Aven
Jail
Discard
Arrest
Lawful Search
Reputable Newsman
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Porkhand Magistrate. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Porkhand Magistrate 2/3A
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Maybe we’ll give Community Service a shot to try and snatch up Blooming Ancient before they can become so thorny. Time for another wild plan.
- Brave Knight, Tax Collector
- Elite Training, Overeager Cadet
- Community Service, Justice Juggernaut
- Insurance Agent, General’s Hammer
- Insurance Agent, Guardian of the Gates
- ???
@codexnewb’s turn!
[b]P2T1[/b]
StartingHand Workers
STARTING HAND
Fading Argonaut
Forgotten Fighter
Tinkerer
Time Spiral
Battle Suits
WORKERS
Time Spiral
NextHand
Temporal Research
Nullcraft
Plasmodium
Neo Plexus
Hardened Mox
Discard
Forgotten Fighter
Battle Suits
Tinkerer
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
fargo - ($2)
grave - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Fading Argonaut (2/3+A)***
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
well, that wasn’t pretty, but it got the job done. in flag’s defense…i got double spartner turn 3, which REALLY helped.
let’s go BA’s first, then BE’s. might be better. i also have a feeling that this will be easier as P2.