Casual - Codexnewb (Future/Discipline/Growth) vs Flagrantangles (Mono Blue)

@flagrantangles

GLHF!

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Neo Plexus
Nullcraft
Time Spiral
Battle Suits
Temporal Research


WORKERS
Temporal Research


NextHand

Tinkerer
Fading Argonaut
Plasmodium
Hardened Mox
Forgotten Fighter


Discard

Battle Suits
Neo Plexus (2/2)
Time Spiral


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
nullcraft, ping your base to 19 - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

i guess the idea here is to run sparring spartners, blooming elms, and jst overrun everything off the baord.

P2T1


Starting Hand Workers

STARTING HAND
Manufactured Truth
Spectral Aven
Bluecoat Musketeer
Traffic Director
Reputable Newsman


WORKERS
Bluecoat Musketeer


Next Hand

Jail
Porkhand Magistrate
Building Inspector
Arrest
Lawful Search


Discard

Manufactured Truth
Traffic Director
Reputable Newsman


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Spectral Aven. - ($2)
Summon General Onimaru. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Onimaru (1) 3/3
  • :ps_: Scavenger: Spectral Aven 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I think we have to avoid Truth for the moment. Or possibly choose non-truth Tech 1 units and use Dreamscape + Macciatus. I’m also tickled by using Insurance Agents + Hallucination to murder things.

  1. Overeager Cadet, Scribe -
  2. Tax Collector, Hallucination -
  3. Insurance Agent, Insurance Agent -
  4. Elite Training, Justice Juggernaut -
  5. Lawbringer Gryphon, Lawbringer Gryphon -

@codexnewb’s turn!

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Sparring Partner
Sparring Partner


STARTING HAND
Fading Argonaut
Plasmodium
Hardened Mox
Forgotten Fighter
Tinkerer


WORKERS
Temporal Research
Plasmodium


NextHand

Sparring Partner
Sparring Partner
Time Spiral
Forgotten Fighter
Neo Plexus (2/2)


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($3)
fargo - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+A)***
  • :psfist: Elite: Nullcraft (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
    Tech 1: 5HP

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

hmm, well, let’s see what happens.

unfortunately, arrest is a debuff. so it doesnt affect nullcraft.

Oh, you’re right. I always forget that it’s classified that way.

Behold a nearly identical turn.

P2T2


Tech Starting Hand Workers

TECH
Scribe
Overeager Cadet


STARTING HAND
Traffic Inspector
Scribe
Arrest
Overeager Cadet
Reputable Newsman


WORKERS
Bluecoat Musketeer
Porkhand Magistrate


Next Hand

Reputable Newsman
Arrest
Overeager Cadet
Scribe
Traffic Inspector


Discard

Lawful Search
Spectral Aven
Building Inspector
Manufactured Truth
Jail


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Onimaru Arrests the Fading Argonaut and then kills it. - ($3)
Onimaru performs a Lawful Search of your hand and draws a card. - ($2)
Spectral Aven trades with the Nullcraft.

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (1) 2/1

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

I think it’s worth trading the Aven to eliminate the Nullcraft since Nullcraft can be loaded up with runes.

  1. Overeager Cadet, Scribe - Completed
  2. Tax Collector, Hallucination -
  3. Insurance Agent, Insurance Agent -
  4. Elite Training, Justice Juggernaut -
  5. Lawbringer Gryphon, Lawbringer Gryphon -

@codexnewb’s turn!

sounds good. looks like the discard/draw is off. i think it should be discard 3, reshuffle, draw 5? 5 in hand, 5 in discard at end of turn? shouldnt be a big deal, so i listed my turn below.

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Blooming Elm
Blooming Elm


STARTING HAND
Time Spiral
Neo Plexus (2/2)
Forgotten Fighter
Sparring Partner
Sparring Partner


WORKERS
Temporal Research
Plasmodium
Time Spiral


NextHand

Hardened Mox
Battle Suits
Tinkerer
Blooming Elm


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
x2 sparring partner - ($4)
grave - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Sparring Partner (2/2)
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • Grave, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

hmm, i thought he would hit the tech 1. ill take that. i think i can bring in double blooming elms since i have both partners out there. let’s float some gold.

question s, what are the odds he teched tax collector? pretty high. so lets bring in the hero that i want next turn. hows grave?

I think it’s right. Lawful Search forced a reshuffle and then went to the discard, followed by the Aven. After that I discarded 3 cards so discard should be 5, I think. I had 3 cards in discard at the end of my previous turn and then I added two for techs. From there, I Arrested, which put a 6th one in there. Lawful Search forced the aforementioned reshuffle giving me one more card in hand and 5 cards in the deck before going to the discard. When I finished my turn, the 5 in deck became my hand, the 3 in my hand became my discard + Lawful Search + dead Aven.

P2T3


Tech Starting Hand Workers

TECH
Tax Collector
Hallucination


STARTING HAND
Traffic Inspector
Scribe
Arrest
Overeager Cadet
Reputable Newsman
Jail


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Traffic Inspector


Next Hand

Tax Collector
Spectral Aven
Manufactured Truth
Building Inspector
Lawful Search


Discard

Arrest
Jail
Reputable Newsman


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Hire a Scribe and draw a card. - ($6)
Hire an Overeager Cadet.
Midband Onimaru. - ($2)
Onimaru murders Technician Sparring Partner.

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Scribe 2/3
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet 2/2
  • :target: Lookout:

In Play:

  • Onimaru (1) 3/2

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

I think it’s worth trading the Aven to eliminate the Nullcraft since Nullcraft can be loaded up with runes.

  1. Overeager Cadet, Scribe - Completed
  2. Tax Collector, Hallucination - Completed
  3. Insurance Agent, Insurance Agent -
  4. Elite Training, Justice Juggernaut -
  5. Lawbringer Gryphon, Lawbringer Gryphon -

@codexnewb’s turn!

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Hardened Mox
Battle Suits
Tinkerer
Blooming Elm
Fading Argonaut


WORKERS
Temporal Research
Plasmodium
Time Spiral
Tinkerer


NextHand

Blooming Elm
Nullcraft
Forgotten Fighter
Neo Plexus (2/2)
Battle Suits


Tech 2 card(s)
Get Paid + float - ($9)
tech draw
Worker - ($8)
tech 2 growth - ($4)
fargo - ($2)
mid grave - ($0)
spartner spars with grave
grave readily kills cadet, you draw

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 3, (4/3+A)+
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (2/3)***
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Sparring Partner (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

okay, i think that i can get tech 2 here. leave grave there to trade with oni. fargo can help protect grave if needed.

ill bring in the BA’s to double down on the runes…

Fading Argonaut should have been at 2 time runes at the beginning of your last turn, bee tee dubs.

P2T4


Tech Starting Hand Workers

TECH
Elite Training
Insurance Agent


STARTING HAND
Spectral Aven
Manufactured Truth
Lawful Search
Building Inspector
Tax Collector
Hallucination
Elite Training


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Traffic Inspector
Building Inspector


Next Hand

Overeager Cadet
Jail
Arrest
Insurance Agent
Reputable Newsman


Discard

Manufactured Truth
Elite Training
Lawful Search
Hallucination
Tax Collector
Spectral Aven


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Onimaru performs a Lawful Search of your hand and draws a card. - ($8)
Onimaru casts Manufactured Truth to transform the Scribe into a Sparring Partner. - ($7)
Onimaru casts Elite Training on himself and the Manufactured Partner. - ($5)
Manufactured Partner exhausts to give Onimaru a rune.
Onimaru kills Grave and gains 2 levels.
Maxband Onimaru. - ($4)
Build Tech II - Law. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier 2 1/1
  • :pschip: Technician: Soldier 3 1/1
  • :target: Lookout:

In Play:

  • Onimaru (8) 6/6 + Anti-Air, Sparkshot
  • Scribe 2/3A - Anti-Air, Sparkshot
  • Soldier 1 1/1

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Okay, my tech plan is wonky af and it’s definitely getting fucked. Maybe I should pivot to Art of War? He’s got quite a hand to start to threaten me with too. OOPS.

  1. Overeager Cadet, Scribe - Completed
  2. Tax Collector, Hallucination - Completed
  3. Insurance Agent, Elite Training - Completed
  4. Insurance Agent, Justice Juggernaut -
  5. Lawbringer Gryphon, Lawbringer Gryphon -

@codexnewb’s turn!

i think i just played fargo last turn, so he starts with 3 time runes, and now he is at 2 runs this turn.

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Dinosize
Dinosize


STARTING HAND
Neo Plexus (2/2)
Nullcraft
Blooming Elm
Forgotten Fighter
Battle Suits


WORKERS
Temporal Research
Plasmodium
Time Spiral
Tinkerer
Battle Suits


NextHand

Blooming Elm
Sparring Partner (2/2)
Hardened Mox
Blooming Ancient


Discard

Neo Plexus (2/2)
Forgotten Fighter
Dinosize
Dinosize


Tech 2 card(s)
Get Paid - ($8)
fargo fades to 2
Worker - ($7)
blooming elm - ($4)
arg, wisp - ($2)
nullcraft - ($0)
spartner runes arg
nullcraft kills backline soldier

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+A)**
  • :psfist: Elite:
  • :ps_: Scavenger: Arg, lvl 1, (2/4)+
  • :pschip: Technician:
  • :target: Lookout: Wisp (0/1)

In Play:

  • Blooming Elm 4HP
  • Nullcraft (1/1)
  • Sparring Partner (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hmmm, law huh? maybe insurnae agents? might need to wall up with arg then.

let’s not kills the patrol to avoid more gold and cards for flag.

need an ancient next turn.

teching dinosize as insurnace against Oni.

1 Like

Oh, you’re right. I thought you’d hired the Fading Argonaut a turn prior.

P2T5


Tech Starting Hand Workers

TECH
Justice Juggernaut
Insurance Agent


STARTING HAND
Overeager Cadet
Jail
Reputable Newsman
Insurance Agent
Arrest
Elite Training


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Traffic Inspector
Building Inspector
Jail


Next Hand

Justice Juggernaut
Arrest
Insurance Agent
Spectral Aven


Discard

Reputable Newsman
Elite Training


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Onimaru Arrests the Fading Argonaut, disabling it. - ($6)
Soldier 3 kills the Wisp.
Summon Sirus Quince and his Mirror Illusion. - ($4)
Onimaru kills Argagarg; Quince gains 2 levels
Hire an Insurance Agent who insures the Sparring Partner. - ($3)
Soldier 2 and the Scribe killing the Sparring Partner; I collect Insurance. - ($4)
Hire an Overeager Cadet.
Build a Tower. - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Insurance Agent 2/2
  • :psfist: Elite: Overeager Cadet 3/2
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror Illusion 0/1
  • :target: Lookout:

In Play:

  • Onimaru (8) 5/4 +
  • Scribe 1/1
  • Soldier 3 1/1
  • Quince (3) 1/4

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

UM. LET’S SEE HOW IT GOES.

  1. Overeager Cadet, Scribe - Completed
  2. Tax Collector, Hallucination - Completed
  3. Insurance Agent, Elite Training - Completed
  4. Insurance Agent, Justice Juggernaut - Completed
  5. Lawbringer Gryphon, Lawbringer Gryphon -

@codexnewb’s turn!

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Spirit of the Panda
Spirit of the Panda


STARTING HAND
Blooming Ancient
Sparring Partner (2/2)
Blooming Elm
Hardened Mox


WORKERS
Temporal Research
Plasmodium
Time Spiral
Tinkerer
Battle Suits
Hardened Mox


NextHand

Blooming Ancient
Neo Plexus (2/2)
Blooming Elm


Tech 2 card(s)
Get Paid - ($9)
scav gold - ($10)
fargo fades to 1
Worker - ($9)
blooming ancient - ($5)
tap elm, 3 runes to ancient (3r)
grave, +r, (4r) - ($3)
vir, +r (5r) - ($1)
all 5 runes to nullcraft
nullcraft (6/6) kills cadet, overpower 4 to Oni, grave to lvl 3, NC takes 1 from tower
sparring partner, +r - ($0)
Ancient moves rune to mirror, popping it, you draw

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 3, (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Sparring Partner (2/2)
  • :pschip: Technician: Vir, lvl 1, (2/3)
  • :target: Lookout:

In Play:

  • Blooming Elm 4HP
  • Nullcraft (6/5) [+5r, 1 dmg]
  • Fading Argonaut (2/3)*
  • Blooming Ancient (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

let’s just double down on arg spells here. this is looking pretty solid now that ive cleared oni and the mirror.

P2T6


Tech Starting Hand Workers

TECH
Justice Juggernaut
Judgment Day


STARTING HAND
Arrest
Insurance Agent
Spectral Aven
Justice Juggernaut
Hallucination


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Traffic Inspector
Building Inspector
Jail


Next Hand

Lawful Search
Manufactured Truth
Tax Collector


Discard

Reputable Newsman
Elite Training
Overeager Cadet
Arrest
Hallucination
Spectral Aven
Justice Juggernaut
Judgment Day


Tech 2 card(s)
Get Paid + float - ($11)
Quince casts Hallucination, transforming the Blooming Ancient and Sparring Partner into Illusions. - ($9)
Quince Arrests the Sparring Partner, killing it. - ($7)
Hire an Insurance Agent who pins a rune to the Blooming Ancient, killing it. - ($6)
Insurance Agent, Scribe, Soldier, and Quince kill Grave; Quince maxbands.
Hire a Justice Juggernaut. - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Insurance Agent 2 2/2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Quince (5) 1/5
  • Justice Juggernaut 4/6

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Well, we tried. On the plus side, I did get to eliminate a Blooming Ancient with Hallucination + Insurance Agent

  1. Overeager Cadet, Scribe - Completed
  2. Tax Collector, Hallucination - Completed
  3. Insurance Agent, Elite Training - Completed
  4. Insurance Agent, Justice Juggernaut - Completed
  5. Judgment Day, Justice Juggernaut - Completed

@codexnewb’s turn!

i think your insurance agent should be collecting gold and a card for that awesome Blooming Ancient kill. want to redo your turn, or at least add on to it?

1 Like

I don’t think I would. There’s a rules clarification for that specific interaction here: Codex Card Database | Insurance Agent

ahhh, i see. well that’s good to know. still a powerful move.

1 Like

here is the best i can do i think.

[b]P1T7[/b]
StartingHand Workers

STARTING HAND
Blooming Ancient
Blooming Elm
Neo Plexus (2/2)


WORKERS
Temporal Research
Plasmodium
Time Spiral
Tinkerer
Battle Suits
Hardened Mox


NextHand

Spirit of the Panda
Sparring Partner (2/2)
Spirit of the Panda


Discard

Blooming Ancient (2/4)
Sparring Partner (2/2)
Fading Argonaut (2/3)*
Neo Plexus (2/2)


Tech 0 card(s)
Get Paid - ($10)
scav gold - ($11)
fargo fades to death
vir peaks
blooming ancient - ($7)
tap elm, 3 runes to ancient (3r)
arg, wisp, +2r (5r) - ($5)
vir runs into insurance agent, dies, levels fizzle
nullcraft kills insurance agent, overpower 5 to kill quince, arg to lvl 3, take 1 dmg from tower
max arg, water elemental +1r (6r) - ($3)
BA->2 runes->water elemental
BA->3 runes->Wisp
blooming elm #2 - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Arg, lvl 5, (1/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Blooming Elm 4HP
  • Blooming Elm 4HP
  • Nullcraft (6/4) [+5r, 2 dmg]
  • Blooming Ancient (3/5)+1r
  • Wisp (3/4)+3r
  • Water Elemental (5/5)+2r

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

i think that will be it. hard to see a comeback.

It’s yours, honeycakes! Well done! Here’s my first turn for the next one, presuming you’d still like to play.

P1T1


Starting Hand Workers

STARTING HAND
Lawful Search
Bluecoat Musketeer
Arrest
Reputable Newsman
Porkhand Magistrate


WORKERS
Bluecoat Musketeer


Next Hand

Building Inspector
Manufactured Truth
Traffic Director
Spectral Aven
Jail


Discard

Arrest
Lawful Search
Reputable Newsman


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Porkhand Magistrate. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Maybe we’ll give Community Service a shot to try and snatch up Blooming Ancient before they can become so thorny. Time for another wild plan.

  1. Brave Knight, Tax Collector
  2. Elite Training, Overeager Cadet
  3. Community Service, Justice Juggernaut
  4. Insurance Agent, General’s Hammer
  5. Insurance Agent, Guardian of the Gates
  6. ???

@codexnewb’s turn!

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Fading Argonaut
Forgotten Fighter
Tinkerer
Time Spiral
Battle Suits


WORKERS
Time Spiral


NextHand

Temporal Research
Nullcraft
Plasmodium
Neo Plexus
Hardened Mox


Discard

Forgotten Fighter
Battle Suits
Tinkerer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
fargo - ($2)
grave - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+A)***
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

well, that wasn’t pretty, but it got the job done. in flag’s defense…i got double spartner turn 3, which REALLY helped.

let’s go BA’s first, then BE’s. might be better. i also have a feeling that this will be easier as P2.