P2T9
StartingHand Workers
STARTING HAND
Savior Monk(2/2a) healing 1
Soul Stone
Hero’s Monument
Aged Sensei(3/3) doomed
WORKERS
Fox Primus
Grappling Hook
Sensei’s Advice
Morningstar Flagbearer
Fox Viper
NextHand
Dark Pact
Twilight Baron(4/4) overpower, no tech 2 or 3 units
Now!
Martial Mastery
Discard
Hero’s Monument
Aged Sensei(3/3) doomed
Tech 0 card(s)
Get Paid - ($10)
Hire Vandy - ($8)
Tap training ground to maxband Grave
Grave kills River and sparkshot kills Skele, takes 4, vandy midbands
Maxband Vandy and doom argonaut - ($6)
Soul Stone Argonaut - ($4)
Argonaut safely breaks your tech 2, base to 14
Max breaks your tech 1, base to 12, takes 1
Hire Saviour Monk - ($2)
Grave throws sword at doomed bird
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Argonaut(6/7a) readiness, doomed, soul stone
-
Elite:
-
Scavenger: Savior Monk(2/2) healing 1
-
Technician:
-
Lookout:
In Play:
- Safe Attacking
- Training Grounds(2) heros +1atk, tap to maxband hero
- L5 Max(4/3) sparkshot
- L5 Vandy(5/5) sparkshot, resist1
- Soul Stone(argonaut)
L7 Grave(5/1) readiness, sparkshot
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
teching two cards despite an already bloated deck as they are both deck-thinners
This will also Doom one of my Birds, does that change anything about your turn?
1 Like
Yeah, Grave swords that bird, can’t have that monster flying around xd
P1T10
Starting hand: 4
Bird’s Nest
Maestro
Star-Crossed Starlet
Entangling Vines
Teched cards: 0
T2: 2 x Nimble Fencer
T3: Bird’s Nest, Star-Crossed Starlet
T4: Maestro, Thunderclap
T5: Grounded Guide, Star-Crossed Starlet
T6: Entangling Vines, Two Step
T7: Grounded Guide, Leaping Lizard
Get paid + float - ($11)
Rebuild Tech I
Garus Rook - ($9)
Bird kills Grave, Rook to level 3
Maxband Rook - ($4)
Bird’s Nest, Bird #2 returns - ($2)
Garth Torken - ($0)
Discard 3, draw 5
Squad Leader: Rook L8 4/6+1A (can ignore lone patrollers, two lives)
Technician: Garth L1 1/3
Bird #1 1/1 (flying)
Bird #2 1/1 (flying)
Base HP: 12
Tech I HP: 5
Tech II HP: 0 (Finesse)
Tower HP: 4
Hand: 5
Graveyard
Two Step
Grounded Guide
Star-Crossed Starlet
Thieving Imp
Deck: 6
Leaping Lizard
Nimble Fencer
Grounded Guide
Nimble Fencer
Sacrifice the Weak
Deteriorate
Discard: 4
Skeleton Javelineer
Maestro
Star-Crossed Starlet
Entangling Vines
Card-count check (opponent-viewable)
Expected: 10 + 12 teched = 22
1 on board
5 in hand
6 in deck
4 in discard
6 in workers
Total: 22
Gold: 0
Workers: 10
4 x start
T1: Jandra, the Negator
T2: Summon Skeletons
T3: Poisonblade Rogue
T4: Skeletal Archery
T5: Pestering Haunt
T7: Thunderclap
P2T10
StartingHand Workers
STARTING HAND
Twilight Baron(4/4) overpower, no tech 2 or 3 units
Martial Mastery
Now!
Dark Pact
Rambasa Twin(3/2)
Now!
WORKERS
Fox Primus
Grappling Hook
Sensei’s Advice
Morningstar Flagbearer
Fox Viper
NextHand
Snapback
Temporal Distortion
Smoker(1/1) stealth, runs away when looked at
Discard
Hero’s Monument
Aged Sensei(3/3) doomed
Soul Stone(argonaut)
Dark Pact
Twilight Baron(4/4) overpower, no tech 2 or 3 units
Now!
Now!
Savior Monk(2/2) healing 1
Martial Mastery
Tech 0 card(s)
Get Paid + float, argonaut loses soul stone to escape doom - ($12)
Dark Pact draw 2
Hire Twilight Baron - ($8)
Hire Rambasa Twin - ($4)
Now! twilight baron - ($3)
Now! Rambasa Twin - ($2)
Baron and Rambasa take Rooks first life
Max and Saviour Monk take second life! geez rook is hard to take down
Argonaut hits your base
Vandy destroys your tech 1, base to 7
Float ($2)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Argonaut(3/4a) readiness
-
Elite:
-
Scavenger:
-
Technician: Rambasa Twin(3/2)
-
Lookout:
In Play:
- Safe Attacking
- Training Grounds(2) heros +1atk, tap to maxband hero
- L5 Vandy(5/4) sparkshot, resist1
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
this was a lucky draw but looking at my deck there r a few substitutes that’d also allow a tech break here i reckon, but still, nice draw!
Ooops, I couldn’t have played Garth there. The Argonaut gets a free hit on something.
1 Like
Took me too long to figure out why then; before my turn I’d even checked that Garth hadnt died too recently! Argonaut has attacked your base ^
P1T11
Starting hand: 5
Graveyard
Two Step
Grounded Guide
Star-Crossed Starlet
Thieving Imp
Teched cards: 0
T2: 2 x Nimble Fencer
T3: Bird’s Nest, Star-Crossed Starlet
T4: Maestro, Thunderclap
T5: Grounded Guide, Star-Crossed Starlet
T6: Entangling Vines, Two Step
T7: Grounded Guide, Leaping Lizard
Get paid - ($10)
Rebuild Tech I
River Montoya - ($8)
Thieving Imp, you discard card #1 of 3 - ($5)
Two Step on Bird #1 and Thieving Imp - ($3)
Graveyard - ($1)
Bird #1 destroys Training Grounds
Bird #2 hits your Base down to 17
Discard 2, draw 4
Squad Leader: Thieving Imp 4/4+1A (Two Step)
Technician: River L1 2/3
Bird #1 3/3 (Two Step, flying)
Bird #2 1/1 (flying)
Two Step (channelled by River)
Graveyard HP: 3
Base HP: 7
Tech I HP: 5
Tech II HP: 0 (Finesse)
Tower HP: 4
Hand: 4
Leaping Lizard
Grounded Guide
Nimble Fencer
Deteriorate
Deck: 2
Nimble Fencer
Sacrifice the Weak
Discard: 7
Skeleton Javelineer
Maestro
Star-Crossed Starlet
Entangling Vines
Bird’s Nest
Grounded Guide
Star-Crossed Starlet
Card-count check (opponent-viewable)
Expected: 10 + 12 teched = 22
3 on board
4 in hand
2 in deck
7 in discard
6 in workers
Total: 22
Gold: 1
Workers: 10
4 x start
T1: Jandra, the Negator
T2: Summon Skeletons
T3: Poisonblade Rogue
T4: Skeletal Archery
T5: Pestering Haunt
T7: Thunderclap
P2T11
StartingHand Workers
STARTING HAND
Smoker(1/1) stealth, runs away when looked at
Snapback
Temporal Distortion
WORKERS
Fox Primus
Grappling Hook
Sensei’s Advice
Morningstar Flagbearer
Fox Viper
NextHand
Twilight Baroness (4/1)
Metamorphosis
Soul Stone
Discard
Hero’s Monument
Aged Sensei(3/3) doomed
Soul Stone(argonaut)
Dark Pact
Twilight Baron(4/4) overpower, no tech 2 or 3 units
Now!
Now!
Savior Monk(2/2) healing 1
Martial Mastery
Training Grounds(2) heros +1atk, tap to maxband hero
Snapback
Temporal Distortion
Shadow Blade
Smoker(1/1) stealth, runs away when looked at
Tech 0 card(s)
Get Paid + float - ($12)
Tap Vandy, pay 1, discard to get shadow blade - ($11)
Rambasa Twin suicides (to codex) into Imp
Shadow blade your imp, discard no.3 of 4 - ($8)
Hire Grave - ($6)
Argonaut kills River takes 2, grave midbands
tech 3 - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Argonaut(3/2a) readiness
-
Elite:
-
Scavenger:
-
Technician: L3 Grave(3/4)readiness
-
Lookout:
In Play:
- Safe Attacking
- L5 Vandy(4/5) sparkshot, resist1
Buildings:
-
Base HP: 17
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Tech III HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
You’ve almost certainly won, but I’m sure as hell going to make you work for it
P1T12
Starting hand: 4
Leaping Lizard
Grounded Guide
Nimble Fencer
Deteriorate
Shadow Blade discard: 1
Technician draw: 1
Thoughts
Teching in the other Two Step and Grappling Vines copies, because I need to be able to deal with Hero’s Monument as soon as it arrives, or Daigo just destroys my base on the spot. I’m going to lose either way, but I’m going to make dwarddd work for it.
Teched cards: 2
T02: 2 x Nimble Fencer
T03: Bird’s Nest, Star-Crossed Starlet
T04: Maestro, Thunderclap
T05: Grounded Guide, Star-Crossed Starlet
T06: Entangling Vines, Two Step
T07: Grounded Guide, Leaping Lizard
T12: Entangling Vines, Two Step
Get paid + float - ($11)
Rebuild Tech II
Birds hit Grave down to 2 HP
Garth Torken - ($9)
Sacrifice the Weak, Bird #2 dies, Argonaut dies - ($7)
Midband Garth - ($4)
Garth summons a Skeleton - ($3)
Garth sacrifices the Skeleton to draw
Nimble Fencer - ($1)
Nimble Fencer trades with Grave, you draw, Garth hits level 6
Maxband Garth, fetch other Nimble Fencer - ($0)
Nimble Fencer hits your base to 15
Discard 3, reshuffle, draw 5
Elite: Garth L7 1+3/4
Nimble Fencer 2/3 (virtuosos have haste, virtuoso)
Bird #1 1/1 (flying)
Graveyard HP: 3 (Thieving Imp, Nimble Fencer)
Base HP: 7
Tech I HP: 5
Tech II HP: 5 (Finesse)
Tower HP: 4
Hand: 5
Star-Crossed Starlet
Entangling Vines
Bird’s Nest
Grounded Guide
Deteriorate
Deck: 9
Skeleton Javelineer
Maestro
Star-Crossed Starlet
Two Step
Entangling Vines
Two Step
Sacrifice the Weak
Leaping Lizard
Grounded Guide
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 12 teched = 24
2 on board
2 in Graveyard
5 in hand
9 in deck
0 in discard
6 in workers
Total: 24
Gold: 0
Workers: 10
4 x start
T1: Jandra, the Negator
T2: Summon Skeletons
T3: Poisonblade Rogue
T4: Skeletal Archery
T5: Pestering Haunt
T7: Thunderclap
1 Like
P2T12
Tech StartingHand Workers
TECH
Hero’s Monument
Young Lightning Dragon
STARTING HAND
Twilight Baroness (4/1)
Soul Stone
Metamorphosis
Argonaut
WORKERS
Fox Primus
Grappling Hook
Sensei’s Advice
Morningstar Flagbearer
Fox Viper
NextHand
Twilight Baron(4/4) overpower, no tech 2 or 3 units
Aged Sensei(3/3) doomed
Shadow Blade
Dark Pact
Tech 2 card(s)
Get Paid + float, tech draw - ($11)
Hire Max - ($9)
Metamorphosis max and Vandy into demon-heroes - ($3)
Hire Argonaut - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Argonaut(3/4a)
-
Elite:
-
Scavenger:
-
Technician: L5 Max(5/6) sparkshot, readiness, invisible 2(+)
-
Lookout:
In Play:
- Safe Attacking
- L5 Vandy(6/7) sparkshot, resist1, readiness, invisible 2(+)
Buildings:
-
Base HP: 15
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Tech III HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
ugh this is gonna be a drag now they’ve got a tech 2 back; board is looking annoying even for all my tech-building destroying!
P1T13
Starting hand: 5
Star-Crossed Starlet
Entangling Vines
Bird’s Nest
Grounded Guide
Deteriorate
Thoughts
With a Tower out, I can attack both heroes here if I want to.
Teched cards: 0
T02: 2 x Nimble Fencer
T03: Bird’s Nest, Star-Crossed Starlet
T04: Maestro, Thunderclap
T05: Grounded Guide, Star-Crossed Starlet
T06: Entangling Vines, Two Step
T07: Grounded Guide, Leaping Lizard
T12: Entangling Vines, Two Step
Get paid - ($10)
Grounded Guide - ($6)
Star-Crossed Starlet - ($4)
Nimble Fencer #2 arrives from Graveyard - ($2)
River Montoya - ($0)
Deteriorate, Argonaut is 2/3+1A this turn
Nimble Fencer #1 kills Argonaut, takes 3 damage
Bird hits Geiger to 4 HP
Nimble Fencer #2 trades with Geiger, you draw, River to level 3
Star-Crossed Starlet destroys your Tech III, your base to 13
Discard 2, draw 4
Squad Leader: Garth L7 3/4+1A
Technician: River L3 2/4 (exhaust to sideline Tech 0/I units)
Grounded Guide 4/4 (other units get +1 attack, virtuosos get +2/+1 instead)
Star-Crossed Starlet 5/3 (Grounded Guide aura, virtuoso, 1 damage at upkeep, +1 attack per damage)
Nimble Fencer #1 4/1 (Grounded Guide aura, virtuosos have haste, virtuoso, 3 damage)
Bird 2/1 (Grounded Guide aura, flying)
Graveyard HP: 3 (Thieving Imp, Nimble Fencer)
Base HP: 7
Tech I HP: 5
Tech II HP: 5 (Finesse)
Tower HP: 4
Hand: 4
Grounded Guide
Leaping Lizard
Star-Crossed Starlet
Sacrifice the Weak
Deck: 5
Skeleton Javelineer
Maestro
Two Step
Entangling Vines
Two Step
Discard: 3
Deteriorate
Entangling Vines
Bird’s Nest
Card-count check (opponent-viewable)
Expected: 10 + 14 teched = 24
4 on board
2 in Graveyard
4 in hand
5 in deck
3 in discard
6 in workers
Total: 24
Gold: 0
Workers: 10
4 x start
T1: Jandra, the Negator
T2: Summon Skeletons
T3: Poisonblade Rogue
T4: Skeletal Archery
T5: Pestering Haunt
T7: Thunderclap
P2T13
StartingHand Workers
STARTING HAND
Dark Pact
Shadow Blade
Twilight Baron(4/4) overpower, no tech 2 or 3 units
Aged Sensei(3/3) doomed
Young Lightning Dragon
Hero’s Monument
Snapback
WORKERS
Fox Primus
Grappling Hook
Sensei’s Advice
Morningstar Flagbearer
Fox Viper
NextHand
Savior Monk(2/2) healing 1
Now!
Soul Stone
Twilight Baroness (4/1)
Dark Pact
Discard
Argonaut(3/4a)
Dark Pact
Hero’s Monument
Shadow Blade
Snapback
Tech 0 card(s)
Get Paid, tech draw - ($10)
Dark pact
Hire Young Lightning Dragon - ($7)
Hire grave - ($5)
hire Twilight Baron - ($1)
Hire Aged Sensei - ($0)
Vandy kills Garth, Grave midbands
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Young Lightning Dragon(3/3a) flying
-
Elite:
-
Scavenger: L3Grave(3/4) readiness
-
Technician: L5 Vandy(6/3) sparkshot, resist1, readiness, invisible 2(+)
-
Lookout: Twilight Baron(4/4) overpower, no tech 2 or 3 units
In Play:
- Safe Attacking
- Aged Sensei(1/1)
Buildings:
-
Base HP: 11
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Tech III HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
tbh i’m fairly sure I’m gonna lose from this point
P1T14
Starting hand: 4
Grounded Guide
Leaping Lizard
Star-Crossed Starlet
Sacrifice the Weak
Teched cards: 0
T02: 2 x Nimble Fencer
T03: Bird’s Nest, Star-Crossed Starlet
T04: Maestro, Thunderclap
T05: Grounded Guide, Star-Crossed Starlet
T06: Entangling Vines, Two Step
T07: Grounded Guide, Leaping Lizard
T12: Entangling Vines, Two Step
Get paid - ($10)
Star-Crossed Starlet hits herself
Grounded Guide #2 - ($6)
Star-Crossed Starlet #2 - ($4)
Nimble Fencer #2 arrives from Graveyard - ($2)
River expensively sidelines Twilight Baron - ($1)
Nimble Fencer #1 trades with Vandy, you draw
Grounded Guide #1 kills Grave, you get a gold, takes 3 damage
Star-Crossed Starlets (8+7) and Nimble Fencer #2 (6) hit your base for 21, GG!
River L3 2/4 (exhaust to sideline Tech 0/I units)
Grounded Guide #1 5/1 (other units get +1 attack, virtuosos get +2/+1 instead, 3 damage)
Grounded Guide #2 5/4 (other units get +1 attack, virtuosos get +2/+1 instead)
Nimble Fencer #2 6/5 (Grounded Guide aura, virtuosos have haste, virtuoso)
Star-Crossed Starlet #1 8/3 (Grounded Guide aura, virtuoso, 1 damage at upkeep, +1 attack per damage, 1 damage)
Star-Crossed Starlet #2 7/4 (Grounded Guide aura, virtuoso, 1 damage at upkeep, +1 attack per damage)
Bird 3/1 (Grounded Guide aura, flying)
Graveyard HP: 3 (Thieving Imp, Nimble Fencer #1)
Base HP: 7
Tech I HP: 5
Tech II HP: 5 (Finesse)
Tower HP: 4
Hand on base kill: 2
Leaping Lizard
Sacrifice the Weak
Deck: 5
Skeleton Javelineer
Maestro
Two Step
Entangling Vines
Two Step
Discard: 3
Deteriorate
Entangling Vines
Bird’s Nest
Card-count check (opponent-viewable)
Expected: 10 + 14 teched = 24
6 on board
2 in Graveyard
2 in hand
5 in deck
3 in discard
6 in workers
Total: 24
Gold: 1
Workers: 10
4 x start
T1: Jandra, the Negator
T2: Summon Skeletons
T3: Poisonblade Rogue
T4: Skeletal Archery
T5: Pestering Haunt
T7: Thunderclap
Well played! What a weird game. Your turn to start, if you’re happy to go again!
1 Like
Yeah it was a fun game! I tried to make my deck so there were loads of cards I’d be happy to draw so the fact that i had a massive deck didnt work but fact is i just lost momentum as the game went on longer
P1T1
StartingHand Workers
STARTING HAND
Fox Viper
Smoker
Snapback
Sensei’s Advice
Fox Primus
WORKERS
Fox Primus
NextHand
Safe Attacking
Aged Sensei
Savior Monk
Grappling Hook
Morningstar Flagbearer
Discard
Sensei’s Advice
Snapback
Fox Viper
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Smoker and Grave - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Grave(2/3a)sparkshot
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Smoker(1/1) runs when spotted
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
P2T1
Starting hand: 5
Skeletal Archery
Poisonblade Rogue
Deteriorate
Graveyard
Sacrifice the Weak
Thoughts
No point playing the Rogue with Smoker out, so I might as well get the Graveyard into play. Hopefully I’ll cycle back into Deteriorate reasonably quickly to get rid of him. Grappling Hook allows a Rook kill, at the expense of the Smoker dying and not hitting the Graveyard, but I think this is the best I can do.
Get paid - ($5)
Worker - ($4)
Garus Rook - ($2)
Graveyard - ($0)
Discard 3, draw 5
Squad Leader: Rook L1 2/4+1A
Graveyard HP: 3
Base HP: 20
Hand: 5
Jandra, the Negator
Thieving Imp
Summon Skeletons
Skeleton Javelineer
Pestering Haunt
Deck: 0
Discard: 3
Skeletal Archery
Deteriorate
Sacrifice the Weak
Card-count check (opponent-viewable)
Expected: 10
1 on board
5 in hand
3 in discard
1 in workers
Total: 10
Gold: 0
Workers: 6
5 x start
T1: Poisonblade Rogue
P1T2
Tech StartingHand Workers
TECH
Sparring Partner
Martial Mastery
STARTING HAND
Savior Monk
Aged Sensei
Morningstar Flagbearer
Grappling Hook
Safe Attacking
WORKERS
Fox Primus
Morningstar Flagbearer
NextHand
Smoker(1/1) runs when spotted
Safe Attacking
Sparring Partner
Grappling Hook
Savior Monk
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
grappling hook rook to lookout
Midband Grave - ($0)
Grave and Smoker kill Rook, grave to lvl 5
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: L5 Grave(3/2)sparkshot, readiness
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Tech 1 5hp
Economy Info:
Cards:
Gold:
P2T2
Starting hand: 5
Jandra, the Negator
Thieving Imp
Summon Skeletons
Skeleton Javelineer
Pestering Haunt
Thoughts
OK, let’s just go full Horror march to deathtouch some heroes here.
Teched cards: 2
Get paid - ($6)
Worker - ($5)
Tech I - ($3)
Thieving Imp, you discard card #2 of 5 - ($0)
Pestering Haunt
Discard 2, reshuffle, draw 4
Technician: Thieving Imp 2/2
Pestering Haunt 1/1 (unstoppable, can’t patrol or be sacrificed, attack capped at 1)
Graveyard HP: 3
Base HP: 20
Tech I HP: 5
Hand: 4
Skeleton Javelineer
Deteriorate
Lich’s Bargain
Skeletal Archery
Deck: 3
Sacrifice the Weak
Lich’s Bargain
Summon Skeletons
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 2 teched = 12
3 on board
4 in hand
3 in deck
0 in discard
2 in workers
Total: 12
Gold: 0
Workers: 7
5 x start
T1: Poisonblade Rogue
T2: Jandra, the Negator
P1T3
Tech StartingHand Workers
TECH
Gargoyle
Hyperion
STARTING HAND
Safe Attacking
Savior Monk
Grappling Hook
Smoker(1/1) runs when spotted
Sparring Partner
WORKERS
Fox Primus
Morningstar Flagbearer
Smoker(1/1) runs when spotted
NextHand
Sensei’s Advice
Martial Mastery
Aged Sensei
Snapback
Discard
Safe Attacking
Savior Monk
Grappling Hook
Gargoyle
Hyperion
Tech 2 card(s)
Get Paid, discard - ($6)
Worker - ($5)
sparring partner - ($4)
maxband Grave - ($2)
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: L7 Grave(4/5a) sparkshot, readiness, sword
-
Elite:
-
Scavenger:
-
Technician: Sparring Partner(2/2)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Tech1 5hp
Economy Info:
Cards:
Gold:
Thoughts
P2T3
Starting hand: 4
Skeleton Javelineer
Deteriorate
Lich’s Bargain
Skeletal Archery
Thoughts
I’d like to kill the Sparring Partner here with Deteriorate and Pestering Haunt, but 1 gold advantage and 3 card disadvantage is a terrible deal. Problem is, the Horror is probably going to get swordswiped, so I can’t rely on killing Grave with it next turn. I have to just put it in Lookout and hope the resist cost slows dwarddd down, while I bring in a second one next turn. Skeletal Archery would also be nice here, and I can afford to go down a card without missing the second Bargain. I doubt dwarddd’s teched a Versatile Style yet, let’s go for it.
Still not sure which spec is best off of Bargains: Necromancy and Finesse both have units that boost Skeleton stats, but Finesse’s one boosts everyone else too. Meanwhile, Strength has Morningstar Pass if I want to keep spamming Lich’s Bargain. Skeleton Lord might be best, it lets the Skeletons stand up to a sparkshot, and dwarddd’s heroes all do sparkshot damage. I’ll try going for a double tech, and taking a Skeleton Lord and a Morningstar Pass. That way, Skeleton Lord can bring in a good Tech III unit if needs be.
Skeleton in Elite so Sparring Partner can’t attack and live without Safe Attacking, Zombie in Scavenger since I could use the gold to raise a Skeleton in addition to worker + Tech II + Lich’s Bargain.
Teched cards: 2
T2: 2 x Lich’s Bargain
T3: Morningstar Pass, Skeleton Lord
Get paid - ($7)
Worker - ($6)
Garth Torken - ($4)
Lich’s Bargain, base to 16, I lose a worker, horde arrives - ($2)
Pestering Haunt hits your Tech I down to 4 HP
Skeletal Archery - ($0)
Discard 1, draw 3
Squad Leader: Thieving Imp 2/2+1A
Elite: Skeleton 1+1/1 (Skeletal Archery)
Scavenger: Zombie 2/2
Lookout: Horror 3/3 (resist 0+1, deathtouch)
Garth L1 1/3
Pestering Haunt 1/1 (unstoppable, can’t patrol or be sacrificed, attack capped at 1)
Skeletal Archery (Skeletons have anti-air and long range)
Graveyard HP: 3
Base HP: 16
Tech I HP: 5
Hand: 3
Summon Skeletons
Lich’s Bargain
Sacrifice the Weak
Deck: 0
Discard: 4
Morningstar Pass
Skeleton Lord
Lich’s Bargain
Deteriorate
Card-count check (opponent-viewable)
Expected: 10 + 4 teched = 14
4 on board
3 in hand
0 in deck
4 in discard
3 in workers
Total: 14
Gold: 0
Workers: 7
5 x start
T1: Poisonblade Rogue
T2: Jandra, the Negator
T3: Skeleton Javelineer
1 lost to Lich’s Bargain
1 Like