News Shop
Events Chat

[Casual] charnel_mouse [Necromancy]/Finesse/Strength vs. dwarddd [Discipline]/Demonology/Present

GLHF @dwarddd!

P1T1

Starting hand: 5

Poisonblade Rogue
Thieving Imp
Jandra, the Negator
Skeletal Archery
Deteriorate

Thoughts

Some nasty, offensive heroes to open against here, but no 1-cost unit to put down with Rook to slow it down. Lots of sparkshot, too, so Skeletons are probably a no-go. I’ll open with Poisonblade Rogue, to discourage bringing out Grave or Vandy.


Get paid - ($4)
Worker - ($3)
Poisonblade Rogue - ($1)
Discard 3, draw 5


Poisonblade Rogue 2/1 (deals rune damage on attack)

:heart: Base HP: 20


Hand: 5

Sacrifice the Weak
Graveyard
Pestering Haunt
Skeleton Javelineer
Summon Skeletons

Deck: 0
Discard: 3

Thieving Imp
Skeletal Archery
Deteriorate

Card-count check (opponent-viewable)

Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers
Total: 10


Gold: 1
Workers: 5

4 x start
T1: Jandra, the Negator

GLHF! Oh how i fear black starter+finesse xd
Also don’t forget your float, not shown in ur economy and wouldn’t want you to miss it next turn

P2T1


StartingHand Workers

STARTING HAND
Safe Attacking
Fox Primus
Sensei’s Advice
Aged Sensei
Morningstar Flagbearer


WORKERS
Fox Primus


NextHand

Grappling Hook
Snapback
Savior Monk
Smoker


Discard

Sensei’s Advice
Morningstar Flagbearer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Max - ($2)
Hire Sensei - ($1)
research Safe Attacking - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Max(2/3a) sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei(1/1)
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

so here’s a problem, i want Max turn 3 or 4, i need a hero now, im not sure i can budget for heroes’ hall, do i get Grave out or try to keep Max alive against black/finesse

1 Like

Thanks, I should also have noted that PBR gets armour-piercing on attack :grimacing:

P1T2

Starting hand: 5

Sacrifice the Weak
Graveyard
Pestering Haunt
Skeleton Javelineer
Summon Skeletons

Thoughts

Slow start from dwarddd here, I’m especially surprised by leading with Geiger. Maybe he forgot Poisonblade Rogue has armour-piercing too? I was going to tech Bird’s Nest, but I can push aggresively with Nimble Fencers here, and stop him using Safe Attacking too.

Teched cards: 2

T2: 2 x Nimble Fencer


Get paid + float - ($6)
Worker - ($5)
Tech I - ($3)
Garus Rook - ($1)
Poisonblade Rogue pierces Geiger’s armour and gives him two - runes, dies
Skeleton Javelineer - ($0)


:psblueshield: Squad Leader: Rook L1 2/4+1A

Skeleton Javelineer 1/1 (javelin rune, use javelin to attack with long range)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 5

Thieving Imp
Deteriorate
Poisonblade Rogue
Sacrifice the Weak
Graveyard

Deck: 4

Skeletal Archery
Nimble Fencer
Nimble Fencer
Pestering Haunt

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 2 teched = 12
1 on board
5 in hand
4 in deck
0 in discard
2 in workers
Total: 12


Gold: 0
Workers: 6

4 x start
T1: Jandra, the Negator
T2: Summon Skeletons

Yeah had i remembered that Max would definitely have been backline and behind the sensei… but i guess it’s only my own fault for assuming i new the cards well enough without checking

P2T2


Tech StartingHand Workers

TECH
Now!
Twilight Baron


STARTING HAND
Grappling Hook
Savior Monk
Snapback
Smoker


WORKERS
Fox Primus
Grappling Hook


NextHand

Sensei’s Advice
Fox Viper
Twilight Baron


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech1 - ($3)
Hire Savior monk - ($1)
hire Smoker - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk(2/2a) healing 1
  • :psfist: Elite:
  • :ps_: Scavenger: Smoker(1/1) stealth, runs away when looked at
  • :pschip: Technician: Aged Sensei(1/1)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • L1 Max(0/1) sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P1T3

Starting hand: 5

Thieving Imp
Deteriorate
Poisonblade Rogue
Sacrifice the Weak
Graveyard

Thoughts

If I play Deteriorate and midband Rook, I can kill Geiger this turn, but it does leave the Savior Monk alive. Alternatively, I play the Graveyard for next turn’s Fencers, then I can kill the Monk with Rook + Javelineer, and block with Thieving Imp. I prefer that, levelling up for Earthquake can wait until I’m more likely to hit buildings, either with Birds or the virtuoso ability granted by Maestro.

Teched cards: 2

T2: 2 x Nimble Fencer
T3: Bird’s Nest, Star-Crossed Starlet


Get paid - ($6)
Worker - ($5)
Graveyard - ($3)
Thieving Imp, you discard card #2 of 3 - ($0)
Rook hits Savior Monk for 1+1A damage, takes 2 damage
Skeleton Javelineer throws javelin, safely kills Savior Monk
Discard 2, draw 4


:psblueshield: Squad Leader: Thieving Imp 2/2+1A

Rook L1 2/2 (2 damage)
Skeleton Javelineer 1/1

:heart: Graveyard HP: 3

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 4

Nimble Fencer
Skeletal Archery
Nimble Fencer
Pestering Haunt

Deck: 0
Discard: 4

Bird’s Nest
Star-Crossed Starlet
Deteriorate
Sacrifice the Weak

Card-count check (opponent-viewable)

Expected: 10 + 4 teched = 14
3 on board
4 in hand
0 in deck
4 in discard
3 in workers
Total: 14


Gold: 0
Workers: 7

4 x start
T1: Jandra, the Negator
T2: Summon Skeletons
T3: Poisonblade Rogue

Pretty please don’t have entangling vines

P2T3


Tech StartingHand Workers

TECH
Dark Pact
Temporal Distortion


STARTING HAND
Fox Viper
Twilight Baron
Sensei’s Advice


WORKERS
Fox Primus
Grappling Hook
Sensei’s Advice


NextHand

Snapback
Morningstar Flagbearer


Discard

Savior Monk(2/2a) healing 1
Fox Viper
Dark Pact
Temporal Distortion


Tech 2 card(s)
Get Paid, discard - ($7)
Worker - ($6)
hire baron - ($2)
smoker safely kills javelineer
Heroes’ hall - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Twilight Baron(4/4a) overpower, no tech 2s
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei(1/1)
  • :target: Lookout: L1 Max(0/1) sparkshot

In Play:

  • Safe Attacking
  • Smoker(1/1) stealth, runs away when looked at

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

Sadly not.

P1T4

Starting hand: 4

Nimble Fencer
Skeletal Archery
Nimble Fencer
Pestering Haunt

Thoughts

Yuck, I should have put down the Haunt last turn. It’s expensive, but I think I just take out the Baron and Geiger, even if it leaves my Graveyard vulnerable in both ways. Teching a Thunderclap to see if I can rush heroes with virtuosos.

Teched cards: 2

T2: 2 x Nimble Fencer
T3: Bird’s Nest, Star-Crossed Starlet
T4: Maestro, Thunderclap


Get paid - ($7)
Worker - ($6)
Nimble Fencer - ($4)
Fencer and Imp suicide into Twilight Baron for 3+1A damage
Nimble Fencer returns from Graveyard - ($2)
Nimble Fencer trades with Twilight Baron
Rook kills Geiger, hits level 3
Midband Rook - ($0)
Discard 2, reshuffle, draw 4


Rook L5 3/5 (can ignore lone patrollers)

:heart: Graveyard HP: 3 (Skeleton Javelineer, Thieving Imp, Nimble Fencer)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 4

Pestering Haunt
Maestro
Nimble Fencer
Deteriorate

Deck: 4

Bird’s Nest
Star-Crossed Starlet
Sacrifice the Weak
Thunderclap

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 6 teched = 16
1 on board
3 in Graveyard
4 in hand
4 in deck
0 in discard
4 in workers
Total: 14


Gold: 0
Workers: 8

4 x start
T1: Jandra, the Negator
T2: Summon Skeletons
T3: Poisonblade Rogue
T4: Skeletal Archery

P2T4


Tech StartingHand Workers

TECH
Rambasa Twin
Argonaut


STARTING HAND
Snapback
Morningstar Flagbearer


WORKERS
Fox Primus
Grappling Hook
Sensei’s Advice
Morningstar Flagbearer


NextHand

Twilight Baron(4/4a) overpower, no tech 2s
Now!
Rambasa Twin


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire and Maxband Vandy, doom sensei - ($1)
he destroys your graveyard

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Smoker(1/1) stealth, runs away when looked at
  • :psfist: Elite: Vandy(4+1/5) sparkshot, grab spell
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Aged Sensei(3/3) doomed

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

Sorry for the delay, stressful week.

P1T5

Starting hand: 4

Pestering Haunt
Maestro
Nimble Fencer
Deteriorate

Thoughts

Oh, is dwarddd going for Metamorphosis? He’s got enough to worker, bring in a second hero, and fetch the spell from codex, so he can try for double meta while he techs in Plan B. Pretty nice. I can’t kill Vandy and tech up unless I sacrifice Rook, just before I draw his spells. Alternatively I maxband Rook and destroy the Heroes’ Hall. I’d delay Tech II again, though, and dwarddd could cast an expensive Snapback while still teching up. Sacrificing Rook instead leaves me with a half-dead hand next turn, but my Tech II would be up for two heroes, and if things are really dire I can fetch a Maestro or a Guide. I’m threatening hasted units first.

Teched cards: 2

T2: 2 x Nimble Fencer
T3: Bird’s Nest, Star-Crossed Starlet
T4: Maestro, Thunderclap
T5: Grounded Guide, Star-Crossed Starlet


Get paid - ($8)
Worker - ($7)
Expensive Deteriorate, Smoker returns to your hand - ($6)
Nimble Fencer - ($4)
Nimble Fencer and Rook trade with Vandy, levels fizzle
Tech II: Finesse - ($0)
Discard 1, draw 3


:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Finesse)


Hand: 3

Star-Crossed Starlet
Bird’s Nest
Sacrifice the Weak

Deck: 1

Thunderclap

Discard: 9

Graveyard
Skeleton Javelineer
Thieving Imp
Nimble Fencer
Grounded Guide
Star-Crossed Starlet
Deteriorate
Nimble Fencer
Maestro

Card-count check (opponent-viewable)

Expected: 10 + 8 teched = 18
0 on board
3 in hand
1 in deck
9 in discard
5 in workers
Total: 18


Gold: 0
Workers: 9

4 x start
T1: Jandra, the Negator
T2: Summon Skeletons
T3: Poisonblade Rogue
T4: Skeletal Archery
T5: Pestering Haunt

no worries, i’m not in a rush

P2T5


Tech StartingHand Workers

TECH
Soul Stone
Training Grounds


STARTING HAND
Now!
Twilight Baron(4/4a) overpower, no tech 2s
Rambasa Twin


WORKERS
Fox Primus
Grappling Hook
Sensei’s Advice
Morningstar Flagbearer


NextHand

Fox Viper
Savior Monk(2/2a) healing 1
Snapback
Temporal Distortion


Discard

Aged Sensei(3/3) doomed
Now!
Smoker(1/1) stealth, runs away when looked at
Soul Stone
Training Grounds


Tech 2 card(s)
Get Paid + float - ($10)
no worker
Hire Twilight Baron - ($6)
Hire Rambasa Twin, brother arrives - ($2)
Hire Max - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin(3/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rambasa Twin(3/2)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Twilight Baron(4/4) overpower, no tech 2 or 3 units
  • L1 Max(2/3) sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

not gonna worker as it let’s me stay up on cards and get Max out, not gonna tech 2 because I won’t draw any next turn so Baron is better

1 Like

P1T6

Starting hand: 3

Star-Crossed Starlet
Bird’s Nest
Sacrifice the Weak

Thoughts

Nasty board to contend with, but I’m pretty happy with making dwarddd skip a worker here. I think my best option with this hand and Rook dead is to bring out Garth to fetch the Maestro, and play the Starlet for free. Purely a defensive play, but not too bad given my hand size. The alternative is to play Sacrifice the Weak and get rid of the SQL Twin, but I’d be going to a very small hand if I want to play the Starlet too, and Starlet + Skeleton on defence isn’t going to cut it. Do I want to skip the worker too, for hand size + extra Skeleton on defence? Given I’d be workering Sacrifice the Weak, it might not be a bad idea. At the least, it makes the Twilight Baron have to overpower into it.

Teching in Entangling Vines and Two Step for options to get past dwarddd’s big Tech I units, River’s midband should be useful too. If I skip a worker, I can tech in the other Guide later.

Teched cards: 2

T2: 2 x Nimble Fencer
T3: Bird’s Nest, Star-Crossed Starlet
T4: Maestro, Thunderclap
T5: Grounded Guide, Star-Crossed Starlet
T6: Entangling Vines, Two Step


Get paid - ($9)
Garth Torken - ($7)
Maxband Garth, Maestro arrives from discard - ($1)
Star-Crossed Starlet for free
Garth raises a Skeleton - ($0)
Skip worker!
Discard 2, draw 1, reshuffle, draw 3


:psblueshield: Squad Leader: Maestro 3/5+1A (virtuosos are free and can exhaust to deal 2 building damage)
:ps_: Scavenger: Star-Crossed Starlet 3/2 (virtuoso, 1 damage at upkeep, +1 attack per damage)
:target: Lookout: Skeleton 1/1 (resist 0+1)

Garth L7 3/4

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Finesse)


Hand: 4

Nimble Fencer
Two Step
Thunderclap
Grounded Guide

Deck: 9

Graveyard
Skeleton Javelineer
Thieving Imp
Nimble Fencer
Star-Crossed Starlet
Deteriorate
Entangling Vines
Bird’s Nest
Sacrifice the Weak

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 10 teched = 20
2 on board
4 in hand
9 in deck
0 in discard
5 in workers
Total: 20


Gold: 0
Workers: 9

4 x start
T1: Jandra, the Negator
T2: Summon Skeletons
T3: Poisonblade Rogue
T4: Skeletal Archery
T5: Pestering Haunt

1 Like

P2T6


Tech StartingHand Workers

TECH
Now!
Soul Stone


STARTING HAND
Temporal Distortion
Snapback
Fox Viper
Savior Monk(2/2a) healing 1


WORKERS
Fox Primus
Grappling Hook
Sensei’s Advice
Morningstar Flagbearer
Fox Viper


NextHand

Soul Stone
Argonaut
Aged Sensei(3/3) doomed
Dark Pact


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Rambasa twin dies (to codex) to Maestro
Twilight baron kills Maestro, overpowers to kill skele, takes 2a dmg
Midband Max - ($6)
Max kills starlet, takes 3
rambasa deals 3 to your tech 2
Temporal Distortion rambasa into twilight baron 2 (yes! the whole initial dumb idea for making this deck has happened; i needed rambasa, the only other 4-cost tech 1 and temporal distortion in one deck so all specs were fixed lol) - ($4)
commit to the tech 1s- rehire rambasa and his brother comes back from codex - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin(3/2a)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin(3/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Twilight Baron(4/2) overpower, no tech 2 or 3 units
  • Twilight Baroness (4/4)
  • L3 Max(2/1) sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

not gonna worker as it let’s me stay up on cards and get Max out, not gonna tech 2 because I won’t draw any next turn so Baron is better

Edit: ended up with rambasa triplets accidentally

1 Like

Nice! I’m thankful you didn’t get some Tech II units down first, though :smiley:

P1T7

Starting hand: 4

Nimble Fencer
Two Step
Thunderclap
Grounded Guide

Thoughts

Might as well worker Thunderclap if dwarddd’s sticking to expensive Tech I units. River + Two Step + Guide + Fencer is 10 gold, but I don’t lose anything even if I don’t use Two Step, so I might as well take a final worker here. Is it worth raising a Skeleton to try and draw a 2-cost card? I think so.

Teching in a Leaping Lizard, in case dwarddd goes for Gargoyles.

Teched cards: 2

T2: 2 x Nimble Fencer
T3: Bird’s Nest, Star-Crossed Starlet
T4: Maestro, Thunderclap
T5: Grounded Guide, Star-Crossed Starlet
T6: Entangling Vines, Two Step
T7: Grounded Guide, Leaping Lizard


Get paid + scavenger - ($10)
Garth raises a Skeleton - ($9)

Garth sacrifices the Skeleton to draw

Graveyard

Graveyard - ($8)
Grounded Guide - ($4)
Nimble Fencer - ($2)
Worker - ($1)
Garth sends SQL Twin to codex, takes 3 damage
Discard 1, draw 3


:psblueshield: Squad Leader: Nimble Fencer 4/4+1A (virtuoso, virtuosos have haste)
:exhaust: Technician: Grounded Guide 4/4 (other units get +1/+0, virtuosos get +2/+1 instead)

Garth L7 3/1 (3 damage)

:heart: Graveyard HP: 3

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Finesse)


Hand: 3

Thieving Imp
Bird’s Nest
Nimble Fencer

Deck: 5

Skeleton Javelineer
Star-Crossed Starlet
Deteriorate
Entangling Vines
Sacrifice the Weak

Discard: 5

Maestro
Star-Crossed Starlet
Grounded Guide
Leaping Lizard
Two Step

Card-count check (opponent-viewable)

Expected: 10 + 12 teched = 22
3 on board
3 in hand
5 in deck
5 in discard
6 in workers
Total: 22


Gold: 1
Workers: 10

4 x start
T1: Jandra, the Negator
T2: Summon Skeletons
T3: Poisonblade Rogue
T4: Skeletal Archery
T5: Pestering Haunt
T7: Thunderclap

1 Like

ahhh who needs tech 2 units?

just realised you paid 1 to sac a skele with Garth which you don’t have to pay for; if you’re happy just to float 1 go ahead and see my turn but I understand if you wanna change more :+1:

My Turn

P2T7


Tech StartingHand Workers

TECH
Metamorphosis
Hero’s Monument


STARTING HAND
Argonaut
Dark Pact
Aged Sensei(3/3) doomed
Soul Stone


WORKERS
Fox Primus
Grappling Hook
Sensei’s Advice
Morningstar Flagbearer
Fox Viper


NextHand

Now!
Temporal Distortion
Training Grounds
Now!
Snapback


Discard

Soul Stone
Dark Pact
Aged Sensei(3/3) doomed
Argonaut
Metamorphosis
Hero’s Monument


Tech 2 card(s)
Get Paid - ($10)
hire vandy - ($8)
Soul stone already-damaged Baron - ($6)
They kill nimble Fencer, lose soul stone (now 4/4)
Baroness kills GG, you draw, takes 3a dmg
Rambasa destroys your tech 2 (it was on 2hp from last turn)
Maxband Max, he flickers rambasa aaaand his brother comes back again (u just can’t get rid of this guy) - ($4)
Max destroys your graveyard
Tech 2 Discipline - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin(3/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rambasa Twin(3/2)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Twilight Baron(4/4) overpower, no tech 2 or 3 units
  • Twilight Baroness (4/1)
  • L1 Vandy(2/3) sparkshot
  • L5 Max(3/4) sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
2 Likes

Oh, nice catch! I’ll just float it.

1 Like

P1T8

Starting hand: 3

Thieving Imp
Bird’s Nest
Nimble Fencer

Technician draw: 1

Sacrifice the Weak

Thoughts

Looking rough, I’ll draw with a Skeleton and plan from there.

Teched cards: 2

T2: 2 x Nimble Fencer
T3: Bird’s Nest, Star-Crossed Starlet
T4: Maestro, Thunderclap
T5: Grounded Guide, Star-Crossed Starlet
T6: Entangling Vines, Two Step
T7: Grounded Guide, Leaping Lizard


Get paid + float - ($11)
Rebuild Tech II
Garth raises a Skeleton - ($10)

Garth sacrifices the Skeleton to draw

Star-Crossed Starlet

Thoughts

OK, so the Fencer and Starlet leave me with 6 gold, which is not enough to play Rook, Bird’s Nest, and Sacrifice the Weak all together, unless I play the latter before Garth dies. That requires me to kill both Twins with the virtuosos, so that it hits the health Baron. Then Garth trades with Vandy or the Baroness, and I bring in Rook for the Birds. Unfortunately, that pretty much dooms Rook to getting killed in retaliation, but I think it’s the best I can do. Do I want to kill Vandy, or the Baroness? Probably Vandy, since she’ll be hitting midband from Garth’s death otherwise. Either way, I’ll probably only have the Birds at the start of next turn, so this is going to be rough.

Nimble Fencer - ($8)
Star-Crossed Starlet - ($6)
Starlet sends SQL Twin to codex, dies
Fencer trades with Technician Twin, you draw
Sacrifice the Weak, Twilight Baron dies - ($4)
Garth trades with Vandy, levels fizzle
Garus Rook - ($2)
Bird’s Nest, Birds arrive - ($0)
Discard 1, draw 3


:psblueshield: Squad Leader: Rook L1 2/4+1A
:ps_: Scavenger: Bird #1 1/1 (flying)
:target: Lookout: Bird #2 1/1 (resist 0+1, flying)

Bird’s Nest (channelled by Rook, respawns Birds at upkeep)

:heart: Base HP: 18
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Finesse)


Hand: 3

Skeleton Javelineer
Entangling Vines
Deteriorate

Deck: 0
Discard: 12

Maestro
Star-Crossed Starlet
Grounded Guide
Leaping Lizard
Two Step
Graveyard
Nimble Fencer
Grounded Guide
Star-Crossed Starlet
Nimble Fencer
Sacrifice the Weak
Thieving Imp

Card-count check (opponent-viewable)

Expected: 10 + 12 teched = 22
1 on board
3 in hand
0 in deck
12 in discard
6 in workers
Total: 22


Gold: 0
Workers: 10

4 x start
T1: Jandra, the Negator
T2: Summon Skeletons
T3: Poisonblade Rogue
T4: Skeletal Archery
T5: Pestering Haunt
T7: Thunderclap

P2T8


Tech StartingHand Workers

TECH
Martial Mastery
Dark Pact


STARTING HAND
Temporal Distortion
Now!
Snapback
Training Grounds
Now!
Smoker(1/1) stealth, runs away when looked at


WORKERS
Fox Primus
Grappling Hook
Sensei’s Advice
Morningstar Flagbearer
Fox Viper


NextHand

Savior Monk(2/2a) healing 1
Aged Sensei(3/3) doomed
Soul Stone
Hero’s Monument


Tech 2 card(s)
Get Paid, technician draw - ($10)
Training grounds - ($9)
Hire Grave - ($7)
Snapback Rook to Garth - ($4)
Baroness safely kills Garth, Grave midbands
Max damages your tech 1 (4atk with training)
Temporal distortion baroness to argonaut - ($2)
Now! Argonaut - ($1)
Now! Grave - ($0)
They readily destroy your tech 2

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut(3/4a) readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Grave(4/4) readiness, sparkshot
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Training Grounds(4) heroes +1atk, tap to maxband hero
  • L5 Max(4/4) sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 14
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

teching two cards despite an already bloated deck as they are both deck-thinners

:degrey: no overpower on backline units, only on patrollers.
As your turn is now, Tech 2 stands with 1 hp

2 Likes

argh I can arrange this turn to deal 12 dmg to tech buildings but can’t knock two down :frowning: after the game if anyone wants to show me that I’m missing something pls go ahead but for now I’ll leave the turn as it is apart from switching round attacks on tech 1/2 (leaving tech 1 on 1 hp

P1T9

Starting hand: 3

Skeleton Javelineer
Entangling Vines
Deteriorate

Thoughts

That’s likely to be game.

Teched cards: 0

T2: 2 x Nimble Fencer
T3: Bird’s Nest, Star-Crossed Starlet
T4: Maestro, Thunderclap
T5: Grounded Guide, Star-Crossed Starlet
T6: Entangling Vines, Two Step
T7: Grounded Guide, Leaping Lizard


Get paid - ($10)
Rebuild Tech II
River Montoya - ($8)
Maxband River - ($4)
Skeleton Javelineer
Tower - ($1)
Birds hit Training Grounds down to 2 HP
Discard 2, reshuffle, draw 4


:psblueshield: Squad Leader: River L5 3/4+1A (exhausts to sideline Tech 0/I units, Tech 0 units are cheaper)
:psfist: Elite: Skeleton Javelineer 1+1/1 (javelin, use javelin to gain long range)

Bird #1 1/1 (flying)
Bird #2 1/1 (flying)

:heart: Base HP: 16
:heart: Tech I HP: 1
:heart: Tech II HP: 5 (Finesse)
:heart: Tower HP: 4


Hand: 4

Bird’s Nest
Maestro
Star-Crossed Starlet
Entangling Vines

Deck: 11

Grounded Guide
Leaping Lizard
Two Step
Graveyard
Nimble Fencer
Grounded Guide
Star-Crossed Starlet
Nimble Fencer
Sacrifice the Weak
Thieving Imp
Deteriorate

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 12 teched = 22
1 on board
4 in hand
11 in deck
0 in discard
6 in workers
Total: 22


Gold: 1
Workers: 10

4 x start
T1: Jandra, the Negator
T2: Summon Skeletons
T3: Poisonblade Rogue
T4: Skeletal Archery
T5: Pestering Haunt
T7: Thunderclap