[Casual] charnel_mouse Green vs. bolyarich Brown (Zurk Collective)

Yeah, that’s fine.

P1T1


StartingHand Workers

STARTING HAND
Zurkling Rush
Zurkling
Drone
Roach
Roach


WORKERS
Roach


NextHand

Queen
Creep Tumor
Rapid Expansion
Spine Crawler


Discard

Zurkling Rush
Roach


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Dehaka - ($1)
Drone - ($0)
Zurkling

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drone(1/1)
  • Dehaka(2/3), Attacks: +1 armor
  • Zurkling(1/1), card

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

@charnel_mouse’s turn!

GLHF! This already feels like a scarier early game.

Zurk v1.3, Game 1

P2T1


Starting Hand: 5

Merfolk Prospector
Forest’s Favor
Rampant Growth
Spore Shambler
Playful Panda

Thoughts

With Creep Tumour now letting Zurklings sideline patrollers, and Dehaka losing health to gain armour on attack, I’m now liking Ferocity even more. However, there’s now a Rampant Growth equivalent in the starter, so between that and Creep Tumour I need to be much more careful about bringing Calamandra out immediately, or any hero for that matter.


Get paid - ($5)
Worker - ($4)
Spore Shambler - ($1)
Merfolk Prospector - ($0)
Discard 2, draw 4


:ps_: Scavenger: Merfolk Prospector 1/1
:exhaust: Technician: Spore Shambler 2/3 (++)

:heart: Base HP: 20


Hand: 4

Verdant Tree
Ironbark Treant
Young Treant
Rich Earth

Deck: 1

Tiger Cub

Discard: 2

Rampant Growth
Playful Panda

Card-count check (opponent-viewable)

Expected: 10
2 on board
4 in hand
1 in deck
2 in discard
1 in workers
Total: 10


Gold: 0
Workers: 6

5 x start
T1: Forest’s Favor

P1T2


Tech StartingHand Workers

TECH
Infested Argonaut
Slam


STARTING HAND
Spine Crawler
Queen
Rapid Expansion
Creep Tumor


WORKERS
Roach
Spine Crawler
Rapid Expansion


NextHand

Queen
Infested Argonaut
Slam
Heroic Calling


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Rapid Expansion(+1 worker) - ($2)
Drone finds gold - ($3)
T1 - ($2)
Dehaka kiils your scav, takes 1A damage

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zurkling(1/1), card, NO ARMOR :slight_smile:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drone(1/1)
  • Dehaka(2/3), Attacks: +1 armor

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

@charnel_mouse’s turn!

1 Like

P2T2


Starting Hand: 4

Verdant Tree
Ironbark Treant
Young Treant
Rich Earth

Thoughts

Oof, that extra worker’s going to hurt, especially since that lets bolyarich hit Tech II first as Player 1. Maybe Verdant Tree would be good to counter that, but I need to get more units out here. Bringing Calamandra out should be safe if I kill the Zurkling. I’ll put out the Treant, and hope that Ferocity + Shambler runes help it to break through next turn, but it might just die to Burrow Strike / Slam. Teching a Huntress in case of surprise Mutalisks.

Teched cards: 2

T2: Ferocity, Huntress


Get paid + scavenger - ($7)
Worker - ($6)
Tech I - ($5)
Spore Shambler kills Zurkling, takes 1 damage
Ironbark Treant - ($2)
Calamandra Moss - ($0)
Discard 2, draw 1, reshuffle, draw 3


:psblueshield: Squad Leader: Ironbark Treant 1/2+3A

Calamanda L1 2/3
Spore Shambler 2/2 (++, 1 damage)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 4

Tiger Cub
Playful Panda
Huntress
Young Treant

Deck: 4

Rampant Growth
Merfolk Prospector
Ferocity
Verdant Tree

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 2 teched = 12
2 on board
4 in hand
4 in deck
0 in discard
2 in workers
Total: 12


Gold: 0
Workers: 7

5 x start
T1: Forest’s Favor
T2: Rich Earth

1 Like

Your move, @bolyarich!

2 Likes

P1T3


Tech StartingHand Workers

TECH
Infested Porcupine
Mutalisk


STARTING HAND
Heroic Calling
Queen
Infested Argonaut
Slam


WORKERS
Roach
Spine Crawler
Rapid Expansion
Queen


NextHand

Zurkling Rush
Creep Tumor
Infested Argonaut
Roach


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
drone find gold - ($9)
t2 primal - ($5)
4 lvl dehaka - ($2)
heroic calling dehaka - ($0)
dehaka reading kills your sql

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: dehaka(4/4), readiness, get 1 armor on attack
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drone(1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Primal)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

@charnel_mouse’s turn!

I had to stare at the faction list for a while before I worked out which one Primal was. @Archon could we get the spec names back on there somewhere?

P2T3


Starting Hand: 4

Tiger Cub
Playful Panda
Huntress
Young Treant

Thoughts

I’m guessing that’s Mutalisks incoming, glad I teched that Huntress. I’m a bit sad that I didn’t draw Ferocity as well, though, Mutas + Dehaka is a pain to defend against here. Facing Tech II units with only a turn of playing teched cards is pretty brutal, Rapid Expansion seems really good and arguably makes the Zurk economy even better than Green’s. Going with Balance II for spell destruction and counter-air. I probably won’t draw one next turn, so I’ll delay Tech II in favour of trying to draw something good with Young Treant.

Teched cards: 2

T2: Ferocity, Huntress
T3: Potent Basilisk, Wandering Mimic


Get paid - ($7)
Worker - ($6)

Young Treant, I draw - ($4)

Ferocity

Thoughts

Nice, I really needed that. It lets me suicide Calamandra too, since she’s not able to do much with stealth and her spell in the discard.

Huntress - ($2)
Ferocity - ($0)
Calamandra suicides into Dehaka for 2 damage, he hits level 6
Spore Shambler swiftly kills Dehaka, levels fizzle
Discard 1, draw 3


:psblueshield: Squad Leader: Huntress 3/3+1A (armour-piercing, swift strike, anti-air, sparkshot)
:exhaust: Technician: Young Treant 0/2 (armour-piercing, swift strike, can’t attack)

Spore Shambler 2/2 (++, armour-piercing, swift strike, 1 damage)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 3

Rampant Growth
Merfolk Prospector
Verdant Tree

Deck: 0
Discard: 5

Ironbark Treant
Potent Basilisk
Wandering Mimic
Ferocity
Tiger Cub

Card-count check (opponent-viewable)

Expected: 10 + 4 teched = 14
3 on board
3 in hand
0 in deck
5 in discard
3 in workers
Total: 14


Gold: 0
Workers: 8

5 x start
T1: Forest’s Favor
T2: Rich Earth
T3: Playful Panda

Zurkling in sql is obligated to attack, but no armor, isn’t he?

1 Like

Good point, I hadn’t thought about that! I assume it gets the Taunt, but that’s something to check with @Archon.

I will repost the faction PDF and add in a few of the hidden columns. That probably won’t happen until late tonight or tomorrow.

My thoughts on Zurkling in Squadlead:

  • Zurkling does NOT get the armor, however the taunt effect I see as conditional to the patrol slot. That is how I have played it so far in my physical testing.
1 Like

Maybe add “(It still gets Taunt.)” to that card to clear it up?

1 Like

I agree: the Taunt can be viewed as a slot bonus, so this could do with a clarification on the card text, even if it’s commonly assumed to work like that.

Edited the most recent link with a new PDF.
Including a clarification on the Zurkling card.
(I did not add the additional clarification on the 4 other cards that summon Zurklings.)

2 Likes

P1T4


Tech StartingHand Workers

TECH
Infested Porcupine
Ultralisk


STARTING HAND
Zurkling Rush
Roach
Creep Tumor
Infested Argonaut


WORKERS
Roach
Spine Crawler
Rapid Expansion
Queen
Roach


NextHand

Slam
Mutalisk
Zurkling(1/1), card, NO ARMOR :slight_smile:
Infested Porcupine


Discard

Infested Porcupine
Ultralisk
Creep Tumor
Zurkling Rush


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Drone finds gold - ($8)
Zagara - ($6)
Her Zurk - ($5)
Abathur - ($3)
Infested Argo - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zurk(1/1), no Armor, have taunt
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Infested Argo(3/4), resist 1
  • :target: Lookout:

In Play:

  • Drone(1/1)
  • Zagara(2/2)
  • Abathur(1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Primal)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

@charnel_mouse’s turn!

P2T4


Starting Hand: 3

Rampant Growth
Merfolk Prospector
Verdant Tree

Thoughts

I think I just tech up and put Argagarg down here, to let my hand recover.

Teched cards: 2

T2: Ferocity, Huntress
T3: Potent Basilisk, Wandering Mimic
T4: Dinosize, Wandering Mimic


Get paid - ($8)
Worker - ($7)
Tech II Balance - ($3)
Argagarg Garg, Wisp arrives - ($1)
Discard 2, reshuffle, draw 4
Spore Shambler kills Zurkling (which is 1/2 due to Abathur), takes 1 damage
Spore Shambler passes a + rune to Huntress, dies - ($0)
Huntress kills Infested Argonaut, you draw, takes 3 damage


:psblueshield: Squad Leader: Young Treant 0/2+1 (can’t attack)
:ps_: Scavenger: Wisp 0/1
:exhaust: Technician: Argagarg L1 1/3

Huntress 4/1 (+, anti-air, sparkshot, 3 damage)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Balance)


Hand: 4

Wandering Mimic
Dinosize
Spore Shambler
Rampant Growth

Deck: 6

Ironbark Treant
Potent Basilisk
Ferocity
Tiger Cub
Wandering Mimic
Verdant Tree

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 6 teched = 16
2 on board
4 in hand
6 in deck
0 in discard
4 in workers
Total: 16


Gold: 0
Workers: 9

5 x start
T1: Forest’s Favor
T2: Rich Earth
T3: Playful Panda
T4: Merfolk Prospector

2 Likes

P1T5


Tech StartingHand Workers

TECH
Ultimate Evolution
Ultimate Evolution


STARTING HAND
Infested Porcupine
Slam
Zurkling(1/1), card, NO ARMOR :slight_smile:
Mutalisk
Heroic Calling


WORKERS
Roach
Spine Crawler
Rapid Expansion
Queen
Roach


NextHand

Ultralisk
Infested Argo(3/4), resist 1
Heroic Calling


Tech 2 card(s)
Get Paid - ($9)
Drone finds gold - ($10)
Max abathur - ($6)
Muta # 1 and #2 discounted - ($4)
Infested Porcupine, discounted - ($2)
Aba and zagara kills your SQL
Heroes Calling Muta - ($0)
Mutas destroy your T2, your base at 18
Zurl(card)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zurk(1/2), no Armor
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Infested Porcupine(2/6) deathtouch

In Play:

  • Drone(1/2)
  • Zagara(2/2)
  • Abathur(1/5), max level
  • Muta #1 (2/3), flying, haste
  • Muta #2 (2/3), flying, haste

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Primal)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

@charnel_mouse’s turn!

1 Like

P2T5


Starting Hand: 4

Wandering Mimic
Dinosize
Spore Shambler
Rampant Growth

Thoughts

Yikes. Using Dinosize on the Wisp to trade with the Porcupine seems reasonable. Then I need Rampant Growth (2 gold) to boost Argargarg to kill the Zurkling. That leaves 3 gold, enough to worker or tower up. Not quite enough to bring Spore Shamber out and let the Huntress destroy the Tech II, unfortunately. I think I just have it trade with one of the Mutalisks, get it out of bolyarich’s deck. Either that or kill Zagara, so I can maxband Argagarg for the Water Elemental. I think I need the latter to have a patrol. Abathur’s ultimate could be annoying, but I’m planning to go heavy on air / deathtouch, so he should be relatively straightforward to deal with.

Teched cards: 2

T2: Ferocity, Huntress
T3: Potent Basilisk, Wandering Mimic
T4: Dinosize, Wandering Mimic
T5: Potent Basilisk, Tiny Basilisk


Get paid - ($9)
Rebuild Tech II
Worker - ($8)
Rampant Growth on Argagarg - ($6)
Argagarg kills Zurkling, takes 1A damage
Dinosize on Wisp - ($2)
Wisp trades with Infested Porcupine
Huntress trades with Zagara, Argagarg hits level 3 (midband)
Maxband Argagarg, Water Elemental arrives - ($0)
Discard 1, draw 3


:psblueshield: Squad Leader: Water Elemental 3/3+1A (anti-air)

Argagarg L5 1/5

:heart: Base HP: 18
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Balance)


Hand: 3

Ironbark Treant
Wandering Mimic
Verdant Tree

Deck: 3

Potent Basilisk
Ferocity
Tiger Cub

Discard: 7

Young Treant
Potent Basilisk
Tiny Basilisk
Rampant Growth
Dinosize
Huntress
Wandering Mimic

Card-count check (opponent-viewable)

Expected: 10 + 8 teched = 18
0 on board
3 in hand
3 in deck
7 in discard
5 in workers
Total: 18


Gold: 0
Workers: 10

5 x start
T1: Forest’s Favor
T2: Rich Earth
T3: Playful Panda
T4: Merfolk Prospector
T5: Spore Shambler

P1T6


Tech StartingHand Workers

TECH
Ultralisk
Slam


STARTING HAND
Infested Argo(3/4), resist 1
Ultralisk
Heroic Calling
Slam


WORKERS
Roach
Spine Crawler
Rapid Expansion
Queen
Roach


NextHand

Infested Porcupine
Zurkling Rush
Creep Tumor


Discard

Zurk(1/2), no Armor
Infested Porcupine(2/6) deathyouch
Ultralisk
Slam
Drone
Heroic Calling
Slam
Ultralisk(6/6)A, resist 2,


Tech 2 card(s)
Get Paid - ($9)
Drone finds gold - ($10)
Abathur sacs Drone, i draw
Dehaka - ($8)
Heroic Calling Muta # 2 - ($6)
Muta #2 kills your SQL, takes 1 + 2A dmg
Slam your T2, takes 4 dmg - ($3)
Aba destroy your T2, your base takes 2
Muta #1 deals 2 dmg to your base
Infested Argo(3/4), resist 1 - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Dehaka(2/3)
  • :target: Lookout:

In Play:

  • Abathur(1/5), max level
  • Muta #1 (2/3), flying, haster
  • Muta #2 (2/2), flying, haster
  • Infested Argo(3/4)A, resist 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Primal)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

3/6 for find building destoy + clear patrol - ulti + ulti + slam. Either way i would just rush mutas to his T2 + put Ultra in front of him.

@charnel_mouse’s turn!

1 Like

Oof.

P2T6


Starting Hand: 3

Ironbark Treant
Wandering Mimic
Verdant Tree

Thoughts

OK, maybe I need a Dragon to deal with the Mutalisks here. If I can hold out for a few turns, I now have the economy advantage, so I should be OK.

Teched cards: 2

T2: Ferocity, Huntress
T3: Potent Basilisk, Wandering Mimic
T4: Dinosize, Wandering Mimic
T5: Potent Basilisk, Tiny Basilisk
T6: Faerie Dragon, Polymorph: Squirrel


Get paid - ($10)
Rebuild Tech II
Verdant Tree - ($8)
Tower - ($5)
Ironbark Treant - ($2)
Discard 1, draw 3


:psblueshield: Squad Leader: Ironbark Treant 1/2+3A
:exhaust: Technician: Argagarg L5 1/5

:heart: Verdant Tree HP: 3 (healing 1, tech buildings (re)build instantly)

:heart: Base HP: 14
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Balance)
:heart: Tower HP: 4


Hand: 3

Potent Basilisk
Ferocity
Tiger Cub

Deck: 0
Discard: 10

Young Treant
Potent Basilisk
Tiny Basilisk
Rampant Growth
Dinosize
Huntress
Wandering Mimic
Faerie Dragon
Polymorph: Squirrel
Wandering Mimic

Card-count check (opponent-viewable)

Expected: 10 + 10 teched = 20
2 on board
3 in hand
0 in deck
10 in discard
5 in workers
Total: 18


Gold: 2
Workers: 10

5 x start
T1: Forest’s Favor
T2: Rich Earth
T3: Playful Panda
T4: Merfolk Prospector
T5: Spore Shambler

1 Like