Yeah, that’s fine.
P1T1
StartingHand Workers
STARTING HAND
Zurkling Rush
Zurkling
Drone
Roach
Roach
WORKERS
Roach
NextHand
Queen
Creep Tumor
Rapid Expansion
Spine Crawler
Discard
Zurkling Rush
Roach
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Dehaka - ($1)
Drone - ($0)
Zurkling
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Drone(1/1)
- Dehaka(2/3), Attacks: +1 armor
- Zurkling(1/1), card
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 5
@charnel_mouse’s turn!
GLHF! This already feels like a scarier early game.
Zurk v1.3, Game 1
P2T1
Starting Hand: 5
Merfolk Prospector
Forest’s Favor
Rampant Growth
Spore Shambler
Playful Panda
Thoughts
With Creep Tumour now letting Zurklings sideline patrollers, and Dehaka losing health to gain armour on attack, I’m now liking Ferocity even more. However, there’s now a Rampant Growth equivalent in the starter, so between that and Creep Tumour I need to be much more careful about bringing Calamandra out immediately, or any hero for that matter.
Get paid - ($5)
Worker - ($4)
Spore Shambler - ($1)
Merfolk Prospector - ($0)
Discard 2, draw 4
Scavenger: Merfolk Prospector 1/1
Technician: Spore Shambler 2/3 (++)
Base HP: 20
Hand: 4
Verdant Tree
Ironbark Treant
Young Treant
Rich Earth
Deck: 1
Tiger Cub
Discard: 2
Rampant Growth
Playful Panda
Card-count check (opponent-viewable)
Expected: 10
2 on board
4 in hand
1 in deck
2 in discard
1 in workers
Total: 10
Gold: 0
Workers: 6
5 x start
T1: Forest’s Favor
P1T2
Tech StartingHand Workers
TECH
Infested Argonaut
Slam
STARTING HAND
Spine Crawler
Queen
Rapid Expansion
Creep Tumor
WORKERS
Roach
Spine Crawler
Rapid Expansion
NextHand
Queen
Infested Argonaut
Slam
Heroic Calling
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Rapid Expansion(+1 worker) - ($2)
Drone finds gold - ($3)
T1 - ($2)
Dehaka kiils your scav, takes 1A damage
Float ($2)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Zurkling(1/1), card, NO ARMOR
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Drone(1/1)
- Dehaka(2/3), Attacks: +1 armor
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 2
- Workers: 7
@charnel_mouse’s turn!
P2T2
Starting Hand: 4
Verdant Tree
Ironbark Treant
Young Treant
Rich Earth
Thoughts
Oof, that extra worker’s going to hurt, especially since that lets bolyarich hit Tech II first as Player 1. Maybe Verdant Tree would be good to counter that, but I need to get more units out here. Bringing Calamandra out should be safe if I kill the Zurkling. I’ll put out the Treant, and hope that Ferocity + Shambler runes help it to break through next turn, but it might just die to Burrow Strike / Slam. Teching a Huntress in case of surprise Mutalisks.
Teched cards: 2
T2: Ferocity, Huntress
Get paid + scavenger - ($7)
Worker - ($6)
Tech I - ($5)
Spore Shambler kills Zurkling, takes 1 damage
Ironbark Treant - ($2)
Calamandra Moss - ($0)
Discard 2, draw 1, reshuffle, draw 3
Squad Leader: Ironbark Treant 1/2+3A
Calamanda L1 2/3
Spore Shambler 2/2 (++, 1 damage)
Base HP: 20
Tech I HP: 5
Hand: 4
Tiger Cub
Playful Panda
Huntress
Young Treant
Deck: 4
Rampant Growth
Merfolk Prospector
Ferocity
Verdant Tree
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 2 teched = 12
2 on board
4 in hand
4 in deck
0 in discard
2 in workers
Total: 12
Gold: 0
Workers: 7
5 x start
T1: Forest’s Favor
T2: Rich Earth
P1T3
Tech StartingHand Workers
TECH
Infested Porcupine
Mutalisk
STARTING HAND
Heroic Calling
Queen
Infested Argonaut
Slam
WORKERS
Roach
Spine Crawler
Rapid Expansion
Queen
NextHand
Zurkling Rush
Creep Tumor
Infested Argonaut
Roach
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
drone find gold - ($9)
t2 primal - ($5)
4 lvl dehaka - ($2)
heroic calling dehaka - ($0)
dehaka reading kills your sql
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader:
- Elite: dehaka(4/4), readiness, get 1 armor on attack
- Scavenger:
- Technician:
- Lookout:
In Play:
- Drone(1/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Primal)
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
@charnel_mouse’s turn!
I had to stare at the faction list for a while before I worked out which one Primal was. @Archon could we get the spec names back on there somewhere?
P2T3
Starting Hand: 4
Tiger Cub
Playful Panda
Huntress
Young Treant
Thoughts
I’m guessing that’s Mutalisks incoming, glad I teched that Huntress. I’m a bit sad that I didn’t draw Ferocity as well, though, Mutas + Dehaka is a pain to defend against here. Facing Tech II units with only a turn of playing teched cards is pretty brutal, Rapid Expansion seems really good and arguably makes the Zurk economy even better than Green’s. Going with Balance II for spell destruction and counter-air. I probably won’t draw one next turn, so I’ll delay Tech II in favour of trying to draw something good with Young Treant.
Teched cards: 2
T2: Ferocity, Huntress
T3: Potent Basilisk, Wandering Mimic
Get paid - ($7)
Worker - ($6)
Young Treant, I draw - ($4)
Ferocity
Thoughts
Nice, I really needed that. It lets me suicide Calamandra too, since she’s not able to do much with stealth and her spell in the discard.
Huntress - ($2)
Ferocity - ($0)
Calamandra suicides into Dehaka for 2 damage, he hits level 6
Spore Shambler swiftly kills Dehaka, levels fizzle
Discard 1, draw 3
Squad Leader: Huntress 3/3+1A (armour-piercing, swift strike, anti-air, sparkshot)
Technician: Young Treant 0/2 (armour-piercing, swift strike, can’t attack)
Spore Shambler 2/2 (++, armour-piercing, swift strike, 1 damage)
Base HP: 20
Tech I HP: 5
Hand: 3
Rampant Growth
Merfolk Prospector
Verdant Tree
Deck: 0
Discard: 5
Ironbark Treant
Potent Basilisk
Wandering Mimic
Ferocity
Tiger Cub
Card-count check (opponent-viewable)
Expected: 10 + 4 teched = 14
3 on board
3 in hand
0 in deck
5 in discard
3 in workers
Total: 14
Gold: 0
Workers: 8
5 x start
T1: Forest’s Favor
T2: Rich Earth
T3: Playful Panda
Zurkling in sql is obligated to attack, but no armor, isn’t he?
Good point, I hadn’t thought about that! I assume it gets the Taunt, but that’s something to check with @Archon.
I will repost the faction PDF and add in a few of the hidden columns. That probably won’t happen until late tonight or tomorrow.
My thoughts on Zurkling in Squadlead:
- Zurkling does NOT get the armor, however the taunt effect I see as conditional to the patrol slot. That is how I have played it so far in my physical testing.
Maybe add “(It still gets Taunt.)” to that card to clear it up?
I agree: the Taunt can be viewed as a slot bonus, so this could do with a clarification on the card text, even if it’s commonly assumed to work like that.
Edited the most recent link with a new PDF.
Including a clarification on the Zurkling card.
(I did not add the additional clarification on the 4 other cards that summon Zurklings.)
P1T4
Tech StartingHand Workers
TECH
Infested Porcupine
Ultralisk
STARTING HAND
Zurkling Rush
Roach
Creep Tumor
Infested Argonaut
WORKERS
Roach
Spine Crawler
Rapid Expansion
Queen
Roach
NextHand
Slam
Mutalisk
Zurkling(1/1), card, NO ARMOR
Infested Porcupine
Discard
Infested Porcupine
Ultralisk
Creep Tumor
Zurkling Rush
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Drone finds gold - ($8)
Zagara - ($6)
Her Zurk - ($5)
Abathur - ($3)
Infested Argo - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Zurk(1/1), no Armor, have taunt
- Elite:
- Scavenger:
- Technician: Infested Argo(3/4), resist 1
- Lookout:
In Play:
- Drone(1/1)
- Zagara(2/2)
- Abathur(1/3)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Primal)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 4
Gold:
- Gold: 0
- Workers: 9
@charnel_mouse’s turn!
P2T4
Starting Hand: 3
Rampant Growth
Merfolk Prospector
Verdant Tree
Thoughts
I think I just tech up and put Argagarg down here, to let my hand recover.
Teched cards: 2
T2: Ferocity, Huntress
T3: Potent Basilisk, Wandering Mimic
T4: Dinosize, Wandering Mimic
Get paid - ($8)
Worker - ($7)
Tech II Balance - ($3)
Argagarg Garg, Wisp arrives - ($1)
Discard 2, reshuffle, draw 4
Spore Shambler kills Zurkling (which is 1/2 due to Abathur), takes 1 damage
Spore Shambler passes a + rune to Huntress, dies - ($0)
Huntress kills Infested Argonaut, you draw, takes 3 damage
Squad Leader: Young Treant 0/2+1 (can’t attack)
Scavenger: Wisp 0/1
Technician: Argagarg L1 1/3
Huntress 4/1 (+, anti-air, sparkshot, 3 damage)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Hand: 4
Wandering Mimic
Dinosize
Spore Shambler
Rampant Growth
Deck: 6
Ironbark Treant
Potent Basilisk
Ferocity
Tiger Cub
Wandering Mimic
Verdant Tree
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 6 teched = 16
2 on board
4 in hand
6 in deck
0 in discard
4 in workers
Total: 16
Gold: 0
Workers: 9
5 x start
T1: Forest’s Favor
T2: Rich Earth
T3: Playful Panda
T4: Merfolk Prospector
P1T5
Tech StartingHand Workers
TECH
Ultimate Evolution
Ultimate Evolution
STARTING HAND
Infested Porcupine
Slam
Zurkling(1/1), card, NO ARMOR
Mutalisk
Heroic Calling
WORKERS
Roach
Spine Crawler
Rapid Expansion
Queen
Roach
NextHand
Ultralisk
Infested Argo(3/4), resist 1
Heroic Calling
Tech 2 card(s)
Get Paid - ($9)
Drone finds gold - ($10)
Max abathur - ($6)
Muta # 1 and #2 discounted - ($4)
Infested Porcupine, discounted - ($2)
Aba and zagara kills your SQL
Heroes Calling Muta - ($0)
Mutas destroy your T2, your base at 18
Zurl(card)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Zurk(1/2), no Armor
- Elite:
- Scavenger:
- Technician:
- Lookout: Infested Porcupine(2/6) deathtouch
In Play:
- Drone(1/2)
- Zagara(2/2)
- Abathur(1/5), max level
- Muta #1 (2/3), flying, haste
- Muta #2 (2/3), flying, haste
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Primal)
Economy Info:
Cards:
- Hand: 3
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
@charnel_mouse’s turn!
P2T5
Starting Hand: 4
Wandering Mimic
Dinosize
Spore Shambler
Rampant Growth
Thoughts
Yikes. Using Dinosize on the Wisp to trade with the Porcupine seems reasonable. Then I need Rampant Growth (2 gold) to boost Argargarg to kill the Zurkling. That leaves 3 gold, enough to worker or tower up. Not quite enough to bring Spore Shamber out and let the Huntress destroy the Tech II, unfortunately. I think I just have it trade with one of the Mutalisks, get it out of bolyarich’s deck. Either that or kill Zagara, so I can maxband Argagarg for the Water Elemental. I think I need the latter to have a patrol. Abathur’s ultimate could be annoying, but I’m planning to go heavy on air / deathtouch, so he should be relatively straightforward to deal with.
Teched cards: 2
T2: Ferocity, Huntress
T3: Potent Basilisk, Wandering Mimic
T4: Dinosize, Wandering Mimic
T5: Potent Basilisk, Tiny Basilisk
Get paid - ($9)
Rebuild Tech II
Worker - ($8)
Rampant Growth on Argagarg - ($6)
Argagarg kills Zurkling, takes 1A damage
Dinosize on Wisp - ($2)
Wisp trades with Infested Porcupine
Huntress trades with Zagara, Argagarg hits level 3 (midband)
Maxband Argagarg, Water Elemental arrives - ($0)
Discard 1, draw 3
Squad Leader: Water Elemental 3/3+1A (anti-air)
Argagarg L5 1/5
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Balance)
Hand: 3
Ironbark Treant
Wandering Mimic
Verdant Tree
Deck: 3
Potent Basilisk
Ferocity
Tiger Cub
Discard: 7
Young Treant
Potent Basilisk
Tiny Basilisk
Rampant Growth
Dinosize
Huntress
Wandering Mimic
Card-count check (opponent-viewable)
Expected: 10 + 8 teched = 18
0 on board
3 in hand
3 in deck
7 in discard
5 in workers
Total: 18
Gold: 0
Workers: 10
5 x start
T1: Forest’s Favor
T2: Rich Earth
T3: Playful Panda
T4: Merfolk Prospector
T5: Spore Shambler
P1T6
Tech StartingHand Workers
TECH
Ultralisk
Slam
STARTING HAND
Infested Argo(3/4), resist 1
Ultralisk
Heroic Calling
Slam
WORKERS
Roach
Spine Crawler
Rapid Expansion
Queen
Roach
NextHand
Infested Porcupine
Zurkling Rush
Creep Tumor
Discard
Zurk(1/2), no Armor
Infested Porcupine(2/6) deathyouch
Ultralisk
Slam
Drone
Heroic Calling
Slam
Ultralisk(6/6)A, resist 2,
Tech 2 card(s)
Get Paid - ($9)
Drone finds gold - ($10)
Abathur sacs Drone, i draw
Dehaka - ($8)
Heroic Calling Muta # 2 - ($6)
Muta #2 kills your SQL, takes 1 + 2A dmg
Slam your T2, takes 4 dmg - ($3)
Aba destroy your T2, your base takes 2
Muta #1 deals 2 dmg to your base
Infested Argo(3/4), resist 1 - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Dehaka(2/3)
- Lookout:
In Play:
- Abathur(1/5), max level
- Muta #1 (2/3), flying, haster
- Muta #2 (2/2), flying, haster
- Infested Argo(3/4)A, resist 1
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Primal)
Economy Info:
Cards:
- Hand: 3
- Deck: 2
- Disc: 8
Gold:
- Gold: 0
- Workers: 9
Thoughts
3/6 for find building destoy + clear patrol - ulti + ulti + slam. Either way i would just rush mutas to his T2 + put Ultra in front of him.
@charnel_mouse’s turn!
Oof.
P2T6
Starting Hand: 3
Ironbark Treant
Wandering Mimic
Verdant Tree
Thoughts
OK, maybe I need a Dragon to deal with the Mutalisks here. If I can hold out for a few turns, I now have the economy advantage, so I should be OK.
Teched cards: 2
T2: Ferocity, Huntress
T3: Potent Basilisk, Wandering Mimic
T4: Dinosize, Wandering Mimic
T5: Potent Basilisk, Tiny Basilisk
T6: Faerie Dragon, Polymorph: Squirrel
Get paid - ($10)
Rebuild Tech II
Verdant Tree - ($8)
Tower - ($5)
Ironbark Treant - ($2)
Discard 1, draw 3
Squad Leader: Ironbark Treant 1/2+3A
Technician: Argagarg L5 1/5
Verdant Tree HP: 3 (healing 1, tech buildings (re)build instantly)
Base HP: 14
Tech I HP: 5
Tech II HP: 5 (Balance)
Tower HP: 4
Hand: 3
Potent Basilisk
Ferocity
Tiger Cub
Deck: 0
Discard: 10
Young Treant
Potent Basilisk
Tiny Basilisk
Rampant Growth
Dinosize
Huntress
Wandering Mimic
Faerie Dragon
Polymorph: Squirrel
Wandering Mimic
Card-count check (opponent-viewable)
Expected: 10 + 10 teched = 20
2 on board
3 in hand
0 in deck
10 in discard
5 in workers
Total: 18
Gold: 2
Workers: 10
5 x start
T1: Forest’s Favor
T2: Rich Earth
T3: Playful Panda
T4: Merfolk Prospector
T5: Spore Shambler