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[Casual] charnel_mouse [Balance/Growth]/Strength, [Finesse]/Balance/Growth vs cstick [Necromancy]/Present/Law

P2T6


Tech StartingHand Workers

TECH
Immortal
Judgment Day


STARTING HAND
Skeleton Javelineer (1/1)
Deteriorate
Bone Collector (3/3)
Injunction


WORKERS
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Graveyard
Jandra, the Negator (3/3)


NextHand

Immortal
Injunction
Doom Grasp
Deteriorate
Thieving Imp


Tech 2 card(s)
Get Paid + float - ($11)
Build Tech 2: Present - ($7)
Play Geiger - ($5)
Play Bone Collector - ($3)
Build a Tower - ($0)
Pestering Haunt pings your Tech 2

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Geiger (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Bone Collector (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Ugh, should’ve put down Midori.

P1T7


Tech StartingHand Workers

TECH
Blademaster
Blademaster


STARTING HAND
Discord
Granfalloon Flagbearer
Wither


WORKERS
Helpful Turtle
Timely Messenger
Fruit Ninja
Spark
Two Step
Brick Thief


NextHand

Older Brother
Nimble Fencer
Star-Crossed Starlet


Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Tech III - ($4)
Discord, Pestering Haunt dies - ($2)
River kills Geiger, levels fizzle, takes 1 damage
Wither Bone Collector - ($0)
Argagarg kills Bone Collector, you get a gold, takes 1 damage

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental 3/3+1A (anti-air)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout:

In Play:

  • River L5 4/3 (+, 2 damage)
  • Argagarg L5 1/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Finesse)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 13
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Discord doesn’t shrink heroes, so River should have taken 3 damage.

P2T7


StartingHand Workers

STARTING HAND
Thieving Imp
Deteriorate
Immortal
Injunction
Doom Grasp


WORKERS
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Graveyard
Jandra, the Negator (3/3)
Thieving Imp


NextHand

Skeleton Javelineer (1/1)
Bone Collector
Sacrifice the Weak
Judgment Day
Immortal


Discard

Bone Collector (3/3)
Pestering Haunt (1/1)
Deteriorate
Doom Grasp
Injunction


Tech 0 card(s)
Get Paid + Scavenger - ($11)
Worker - ($10)
Play Garth - ($8)
Summon a Skeleton - ($7)
Play Immortal - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal (5/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • L1 Garth (1/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 11
1 Like

I also have a gold floated, because I forgot to remove the worker add from the spreadsheet. Does that change anything?

Nope, go ahead

Will put up a turn on Monday. But dang, if I’d noticed that earlier I’d have considered getting a Surplus.

P1T8


StartingHand Workers

STARTING HAND
Nimble Fencer
Older Brother
Star-Crossed Starlet


WORKERS
Helpful Turtle
Timely Messenger
Fruit Ninja
Spark
Two Step
Brick Thief


NextHand

Dinosize
Two Step
Bloom


Discard

Star-Crossed Starlet
Older Brother


Tech 0 card(s)
Get Paid + float - ($11)
Nimble Fencer - ($9)
Star-Crossed Starlet - ($7)
Surplus - ($2)
Master Midori - ($0)
River and Star-Crossed Starlet “trade” with Immortal, Garth hits Level 3
Nimble Fencer kills Skeleton, you draw, takes 2 damage
Water Elemental kills Garth, takes 2 damage, Midori hits Level 3

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argagarg L5 1/4+1A (1 damage)
  • :psfist: Elite:
  • :ps_: Scavenger: Midori L3 2/3
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout:

In Play:

  • Nimble Fencer 2/1 (haste, 2 damage)
  • Water Elemental 3/1 (anti-air, 1 damage)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Finesse)
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 10
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10

River can only sideline Tech 0 and Tech 1 units.

2 Likes

Well, that could be bad. Fixed.

P2T8


Tech StartingHand Workers

TECH
Ready or Not
Doom Grasp


STARTING HAND
Sacrifice the Weak
Bone Collector
Judgment Day
Immortal
Skeleton Javelineer (1/1)
Judgment Day


WORKERS
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Graveyard
Jandra, the Negator (3/3)
Thieving Imp
Skeleton Javelineer (1/1)


NextHand

Argonaut (3/4+A)
Judgment Day
Sacrifice the Weak
Injunction
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Play Bigby - ($9)
Immortal kills Arg, Bigby to L3
Play Bone Collector - ($7)
Play Immortal - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal (5/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Bone Collector (3/3)
  • :pschip: Technician: L3 Bigby (2/4)
  • :target: Lookout:

In Play:

  • Immortal (5/4)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 12
Thoughts

I want another Doom Grasp for Midori in case of Moment’s Peace.

P1T9


Tech StartingHand Workers

TECH
Cloud Sprite
Final Showdown


STARTING HAND
Bloom
Two Step
Dinosize
Granfalloon Flagbearer


WORKERS
Helpful Turtle
Timely Messenger
Fruit Ninja
Spark
Two Step
Brick Thief


NextHand

Grounded Guide
Discord
Nimble Fencer
Grounded Guide


Discard

Star-Crossed Starlet
Older Brother
Bloom
Dinosize
Two Step
Cloud Sprite
Final Showdown


Tech 2 card(s)
Get Paid - ($10)
Surplus draw
Bloom Midori - ($8)
Maxband Midori - ($3)
Granfalloon Flagbearer - ($0)
Midori destroys your Tech II, your base goes to 14, takes 1 damage

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 1/2+1A (Midori boost)
  • :psfist: Elite: Granfalloon Flagbearer 1+2/2 (flagbearer)
  • :ps_: Scavenger: Water Elemental 3/1 (anti-air, 1 damage)
  • :pschip: Technician: Nimble Fencer 2/1 (haste, 2 damage)
  • :target: Lookout:

In Play:

  • Midori L8 5/5 (flying on my turn, +, 1 damage)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Finesse)
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Wow, that’s a bad draw. Think I’m beat, but I’m going to gamble on an airborne run on his base.

P2T9


Tech StartingHand Workers

TECH
Hyperion


STARTING HAND
Temporal Distortion
Argonaut (3/4+A)
Injunction
Sacrifice the Weak
Judgment Day


WORKERS
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Graveyard
Jandra, the Negator (3/3)
Thieving Imp
Skeleton Javelineer (1/1)


NextHand

Bone Collector (3/3)
Judgment Day
Deteriorate
Ready or Not
Temporal Distortion


Discard

Sacrifice the Weak
Injunction
Judgment Day
Hyperion


Tech 1 card(s)
Get Paid + float - ($13)
Bone Collector kills Wisp, makes a Skeleton
Immortal B kills Nimble Fencer
Bigby kills Water Elemental
Play Sacrifice the Weak; I sac skeleton and you sac Flagbearer - ($10)
Immortal A kills Midori, Bigby maxbands
Play Argonaut - ($7)
Replace Tower with Heroes’ Hall - ($5)

Float ($5)
Stash 1, Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut (3/4)
  • :target: Lookout:

In Play:

  • Immortal (5/5)
  • Immortal (5/3)
  • Bone Collector (3/2)
  • L5 Bigby (3/4)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 5
  • Workers: 12

P1T10


Tech StartingHand Workers

TECH
Moment’s Peace
Moment’s Peace


STARTING HAND
Grounded Guide
Grounded Guide
Discord
Nimble Fencer
Tenderfoot
Blademaster


WORKERS
Helpful Turtle
Timely Messenger
Fruit Ninja
Spark
Two Step
Brick Thief


NextHand

Star-Crossed Starlet
Nimble Fencer
Blademaster
Wither
Discord


Tech 2 card(s)
Tech draw + surplus draw
Get Paid + scavenger - ($11)
Blademaster - ($5)
Grounded Guide - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Blademaster 9/6+1A (swift strike granter, GG boost)
  • :psfist: Elite:
  • :ps_: Scavenger: Grounded Guide 4/4
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Finesse)
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 13
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Well, that gamble didn’t last long.

P2T10


StartingHand Workers

STARTING HANDTemporal Distortion
Bone Collector (3/3)
Deteriorate
Ready or Not
Judgment Day
Doom Grasp
Pestering Haunt (1/1)


WORKERS
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Graveyard
Jandra, the Negator (3/3)
Thieving Imp
Skeleton Javelineer (1/1)


NextHand

Doom Grasp
Temporal Distortion
Judgment Day
Judgment Day
Pestering Haunt (1/1)


Tech 0 card(s)
Get Paid + float - ($17)
An Immortal smacks Blademaster
Play Geiger - ($15)
Play Temporal Distortion, returning exhausted Immortal to hand for Tricycloid - ($13)
Tricycloid pings Blademaster twice
Play Garth - ($11)
Deteriorate Grounded Guide
Argonaut kills Grounded Guide
Maxband Garth, getting Hyperion - ($5)
Bigby, Bone Collector, Immortal, and Hyperion hit your base for 15
Maxband Geiger, trashing and returning Hyperion - ($1)
Hyperion hits your base for 4
Tricycloid pings your base for the last point

Float ($1)
Discard 6, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Immortal (5/5)
  • Argonaut (3/1)
  • Bone Collector (3/2)
  • L5 Bigby (3/4)
  • L5 Geiger (3/4)
  • L7 Garth (3/4)
  • Hyperion (4/5)
  • Tricycloid (3/3)
  • Skeleton (1/1)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 12
1 Like

GG! Should’ve transitioned / gotten a surplus up earlier.

1 Like

Going to call it there this close to the start of XCAFS. Best of luck!

Thanks, you too. FWIW I think I got pretty lucky drawing the Doom Grasp on turn 5. And I agree that you should have played Midori turn 6.

1 Like

thanks for running these games. its fun to watch and learn.

also, “An Immortal smacks Blademaster”

how does this happen given swift strike? immortal doesnt apply is damage since it gets exhausted upon taking 6 damage from Blademaster. right?

1 Like

It gets exhausted, but it still deals combat damage because it’s still alive. For the in-depth ruling, see the post below, under the bullet about combat with multiple abilities:

1 Like

ahh, i see. nice one.