Attachments are cards that attach to a unit or hero, like “Spirit of the Panda” or “Entangling Vines”. Runes and other ongoing spells or effects are not attachments. — Sirlin
Even if it has -1/-1 runes that were from something that “dealt combat damage in the form of -1/-1 runes,” you still don’t remove them when the indestructible thing would die. — Sirlin
Discard : Double Time, Double Time
Hand : Forgotten Fighter, Seer, Time Spiral, Temporal Research
Thoughts : Will I survive next turn ? I need to go Tech II Pas or Future because Discipline has no anti-air. But let’s Double Time first ![/details]
Get 8 Gold (11)
Worker (10)
Vir has a look on the card on top of my draw pile. Wow topdeck !
Vir maxbands (6), 6/7 Mech token forecast 2
Vir, I play the Seer on the top of my discard (5), Mech token @1
I play another Seer of my hand (4) Mech token arrives
Tower (1)
Nullcraft kills Messenger, you draw 1
Discard 2, Draw 4
Discard : Reaver, Assimilate + 5
Hand : Stewardess of the Undone, Argonaut, Battle Suits, Fading Argonaut
Thoughts : Arf I don’t think I’ll make Vir survive until I’ll have a Double Time in hand ! Not attacking means keeping my deck thin but it’s kinda risky to leave 1 hp units alone… Discord frightens me a lot.[/details]
Get 9 Gold (10)
Worker (9)
Stewardess of the Undone, turning Tenderfoot back in your hand (5)
Mech kills River, taking 2 damages
Seer A trades with SP, you get a gold
Seer B sacrifices on Grave
Nullcraft kills Grave
Vir deals 3 damages to your Tech II
Tech II Future (1)
Discard 2, Draw 4