Casual: Castanietzsche ([Future]/Fire/Truth) vs Legion ([Discipline]/Strenght/Finesse))

Hi @Legion ! Good luck and have fun !

P1T1

[details=Secrets]

Discard : 0
Hand : Fading Argonaut, Time Spiral, Neo Plexus, Nullcraft, Forgotten Fighter

Thoughts : I’m running this deck to see how good could be Dreamscape. But against Mono-White, I’d have to be cautionous about heroes, invisible units and Mind-Parry Monk ![/details]


Get 4 Gold (4)
Worker (3)
Nullcraft (1)
Nullcraft poke your Base for 1
Discard 3, Draw 5


[details=Secrets]

Workers : 4 + Time Spiral

New Hand : Hardened Mox, Tinkerer, Temporal Research, Plasmodium, Battle Suits[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:
    Board : Nullcraft (1/1)

Base : 20

  • Discard : 3 + Tech
  • Deck : 0
  • Workers : 5

P2T1 gonna play [discipline]/strenght/finesse

[details=Secrets]

Hand : smoker,primus,sensei,advice,flagb
Tech: nope
Thoughts : myabe i should have rinver instead of sets?idk [/details]


  1. Get 5 Gold (5)
  2. Worker (4)
  3. primus (1)
  4. disc 3 draw 5

[details=Secrets]

Workers : 5 +fagb
Discard : advice, sensei, smok
New Hand : snap,safe,hook,savior,viper [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Primus 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play :

  • Base : 19
  • Discard : 3
  • Deck : 0
  • Workers : 6
  • Gold: 1
  • Hand : 5

Yo ! your base should be 19.
And you made a mistake in your discard :slight_smile:

P1T2

[details=Secrets]

Discard : Gilded Glaxx, Assimilate + 3
Hand : Hardened Mox, Tinkerer, Temporal Research, Plasmodium, Battle Suits

Thoughts : Ok with Finesse replacing Ninjutsu, a lot of threats are gone. I may even apply my strategy ! I think he’s going to tech Bird Nest to counter my Nullcraft, so let’s Assimilate this and/or Safe Attacking ![/details]


Get 5 Gold (6)
Worker (5)
Tech I (3)
Hardened Mox (0)
Discard 3, RS, Draw 5


[details=Secrets]

Workers : 4 + Time Spiral + Plasmodium

New Hand : Battle Suits, Tinkerer, Gilded Glaxx, Temporal Research, Forgotten Fighter[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox (2/1)
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:
    Board :
    Nullcraft (1/1)

Base : 20
Tech I : 5

  • Discard : 3 + Tech
  • Deck : 0
  • Workers : 6

P2T2

[details=Secrets]

Hand : snap,safe,hook,savior,viper
Tech: 2step+nest
Thoughts : river it is [/details]


  1. Get 6 Gold+f (6)
  2. Worker (5)
  3. savior (3)
  4. Tech I (2)
  5. Heroes Hall (0)
  6. disc 3 draw 5

[details=Secrets]

Workers : 5 +fagb+viper
Discard : 0
New Hand : snap,safe,hook,smok,2st[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Primus 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Savior 2/2
  • :exhaust: Technician:
  • :target: Lookout:

In Play :

  • Base : 19
  • Tech I: 5
  • Heroes Hall: 4
  • Discard : 0
  • Deck : 3
  • Workers : 7
  • Gold: 0
  • Hand : 5

P1T3

[details=Secrets]

Discard : Fire House, Hotter Fire + 3
Hand : Battle Suits, Tinkerer, Gilded Glaxx, Temporal Research, Forgotten Fighter

Thoughts : Ok he isn’t going too aggressive, I think he’s going for Tech II Discipline ![/details]


Get 6 Gold (6)
Worker (5)
Gilded Glaxx (2)
Battle Suits (0)
Discard 2, RS, Draw 5


[details=Secrets]

Workers : 4 + Time Spiral + Plasmodium + Temporal Research

New Hand : Neo Plexus, Fading Argonaut, Assimilate, Forgotten Fighter[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1+1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician: Gilded Glaxx (4/4)
  • :target: Lookout:
    Board :
    Nullcraft (1/1)

Base : 20
Tech I : 5

  • Discard : 0 + Tech
  • Deck : 3
  • Workers : 7

P2T3 hmm, my hand for this turn is bad :confused:

[details=Secrets]

Hand : snap,safe,hook,smok,2st
Tech: style+vigor
Thoughts : Balls, fture means no TG, no SA, no MythM. Crap [/details]


  1. Get 7 Gold (7)
  2. Worker (6)
  3. smoker (5)
  4. Tech II discipline (1)
  5. disc 3 draw 5

[details=Secrets]

Workers : 5 +fagb+viper+Satt
Discard : 0
New Hand : sensei, adv, bird, vers, vigor[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: smoker 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Savior 2/2
  • :exhaust: Technician:Primus 2/2
  • :target: Lookout:

In Play :

  • Base : 19
  • Tech I: 5
  • Tech II Discipline: 5
  • Heroes Hall: 4
  • Discard : 0
  • Deck : 3
  • Workers : 8
  • Gold: 1
  • Hand : 5

P1T4

Secrets

Discard : Mindscape, Hotter Fire + 3
Hand : Neo Plexus, Fading Argonaut, Assimilate, Forgotten Fighter


Get 7 Gold (7)
Worker (6)
Tech II Fire (2)
Quince (0)
Discard 3, Draw 3, RS, Draw 2


[details=Secrets]

Workers : 4 + Time Spiral + Plasmodium + Temporal Research

New Hand : Assimilate, Fading Argonaut, Hotter Fire, Firehouse, Tinkerer[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1+1)
  • :psfist: Elite: Mirror (1/1)
  • :ps_: Scavenger:
  • :exhaust: Technician: Gilded Glaxx (4/4)
  • :target: Lookout:
    Board :
    Nullcraft (1/1), lvl 1 Quince (1/3)

Base : 20
Tech I : 5
Tech II Fire : 5

  • Discard : 0 + Tech
  • Deck : 3
  • Workers : 8

P2T4 hammer time

[details=Secrets]

Hand : sensei, adv, bird, vers, vigor
Tech: style+vigor
Thoughts : Balls, fture means no TG, no SA, no MythM. Crap [/details]


  1. Get 8 Gold +f (9)
  2. grave (7)
  3. Ver style (5) goodbye Bsuits (to discard)
  4. sensei adv (4) on primus and savior
  5. Savior safely disables mox. Smoker trades with mirror and fox with glaxx (2+1frenzy+1sensei=4dmg)
  6. Vigor adept (0)
  7. Disc 2 draw 3 rs draw 1

[details=Secrets]

Workers : 5 +fagb+viper+Satt
Discard : 0
New Hand : MMastery,2step,snapb,hook[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: V adept 5/5+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician: Grave 2/3
  • :target: Lookout:

In Play : Savior 2/2

  • Base : 19
  • Tech I: 5
  • Tech II Discipline: 5
  • Heroes Hall: 4
  • Discard : 0
  • Deck : 7
  • Workers : 8
  • Gold: 0
  • Hand : 4

P1T5

Secrets

Discard : Bamstamper Lizzo, Doubleshot Archer + 0
Hand : Assimilate, Fading Argonaut, Hotter Fire, Firehouse, Tinkerer, Forgotten Fighter (Technician)


Draw from Technician
Get 8 Gold (8)
Worker (7)
Fire House (4)
Hotter Fire (1)
Nullcraft poke the Base for 1
Discard 3, Draw 3, RS, Draw 2


[details=Secrets]

Workers : 4 + Time Spiral + Plasmodium + Temporal Research + Tinkerer

New Hand : Gilded Glaxx, Fading Argonaut, Dreamscape, Hotter Fire, Doubleshot Archer[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1+1)
  • :psfist: Elite:
  • :ps_: Scavenger: lvl 1 Quince (1/3)
  • :exhaust: Technician:
  • :target: Lookout:
    Board :
    Nullcraft (1/1)

Base : 20
Tech I : 5
Tech II Fire : 5

  • Discard : 0 + Tech
  • Deck : 4
  • Workers : 9

P2T5 Here comes the Hammer

[details=Secrets]

Hand : MMastery,2step,snapb,hook
Tech: YLD+MPM
Thoughts : Balls, fture means no TG, no SA, no MythM. Crap [/details]


  1. Get 8 Gold (8)
  2. MMastery (7) disc 1 draw 2 watch ur hand:Gilded Glaxx, Fading Argonaut, Dreamscape, Hotter Fire, Doubleshot Archer
  3. Hook (7) Mox in elite.
  4. Midgrave (5) kills quince and sparks mox disabling it. Grave Lv5
  5. River (3) casts 2 step (1) on Monk and savior.
  6. savior kills firehouse, monk kill ur tech II. base takes 2
  7. Work (0)
  8. Disc 1 draw 3

[details=Secrets]

Workers : 5 +fagb+viper+Satt+sensei
Discard : MPM,YLD,MM,snapb,hook,primus
New Hand : advice,smoker,nest[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Lv 5 Grave 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician: River 2/3
  • :target: Lookout:

In Play : Savior 4/4 , V adept 7/7

  • Base : 19
  • Tech I: 5
  • Tech II Discipline: 5
  • Heroes Hall: 4
  • Discard : 6
  • Deck : 2
  • Workers : 9
  • Gold: 0
  • Hand : 3

no offense, mate, imo is checkmate.
EDIT: 2shot archer,dreamscape and Hfire are unplayable. Glaxx can be removed by river. Maxgrave can kill up to 2 units/heroes, u cannot have more than 1 hero, Vigor can do 8 dmg per turn to ur base + the stuff in my hand.

1 Like

Ahah for sure ! Well played mate :grin:
I thought my build would be defensive enough (having many Glaxx mirrors with 4 armor) to defend until Firehouse would come up ! What is more I wanted to try Firehouse/Dreamscape interaction :slight_smile:
IMO Hotter Fire was an error, I feared your heroes so much… I should have emphatized on my defences !

I’m conceding, thanks for the game !

1 Like

hotter fire is great with firehouse, and i am sorry to say there is no combo with Fireh and dreamS:
Firehouse cannot kill an unlimited number of Illusions. If you use it on an Illusion, that Illusion will die instantly from being targeted before it takes any damage. This will NOT ready Firehouse because the
"if you destroy it this way" clause refers to you destroying it using the 2 damage specifically. — Sirlin

1 Like

Game 2: Legion [Finesse]/Discipline/Strenght vs Castanietzche [mono purple]

P1T1

[details=Secrets]

Hand : flagb,turtle,brick,messenger,wither
Tech: nope
Thoughts : Let’s see if he falls in this mu trap… [/details]


  1. Get 4 Gold (4)
  2. Worker (3)
  3. messenger (2)
  4. Grave (0)
  5. disc 3 draw 5

[details=Secrets]

Workers : 4 +flagb
Discard : turtle,brick,wither
New Hand : tenderf,ninja,olderb,bloom, spark [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Messenger 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : grave 2/3

  • Base : 20
  • Discard : 3
  • Deck : 0
  • Workers : 5
  • Gold: 0
  • Hand : 5

P2T1

[details=Secrets]

Discard : 0
Hand : Plasmodium, Fading Argonaut, Forgotten Fighter, Nullcraft, Battle Suits

Thoughts : Ok now I’ve got Dancing Partners in mind, I won’t be fooled twice ! I’d really like to try Double Time this game, let’s see if I have a strategic opportunity for it ![/details]


Get 5 Gold (5)
Worker (4)
Fading Argonaut (2)
Battle Suits (0)
Discard 2, Draw 4


[details=Secrets]

Workers : 5 + Plasmodium

New Hand : Hardened Mox, Temporal Research, Time Spiral, Neo Plexus[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3+1)@3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:
    Board : Battle Suits

Base : 20

  • Discard : 3 + Tech
  • Deck : 1
  • Workers : 6

u cannot have 5 cards in hand. 5-work-fargo-BS makes 2.

Oops thanks. I redrew !
Corrected :slight_smile:

Well, it keep saying "disc 3 draw 5, while should be disc 2 draw 4 1 card in deck"
P1T2

[details=Secrets]

Hand : tenderf,ninja,olderb,bloom, spark
Tech: Vstyle+discord
Thoughts : again with Battle suits. losing tempo, and slowing his cycle. Time for a painful lesson [/details]


  1. Get 5 Gold (5)
  2. Worker (4)
  3. Tech I (3)
  4. Tenderf (2)
  5. Heroes hall (0)
  6. disc 3 rs draw 5

[details=Secrets]

Workers : 4 +flagb+spark
Discard : 0r
New Hand : turtle,discord,ninja, wither,vstyle [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Messenger 1/1
  • :exhaust: Technician:Tfoot 1/2
  • :target: Lookout:

In Play : grave 2/3

  • Base : 20
  • Tech I: 5
  • Heroes Hall: 4
  • Discard : 0
  • Deck : 3
  • Workers : 6
  • Gold: 0
  • Hand : 5

P2T2

[details=Secrets]

Discard : Stewardess of the Undone, Seer
Hand : Hardened Mox, Temporal Research, Time Spiral, Neo Plexus

Thoughts : Mmm versus Finesse Virtuosos the correct answer is beefy units, right ? I really hesitated between Stewardess and Argonaut… My plan is to delay my Tech II and to go to Double Time as fast as I can.[/details]


Get 6 Gold (6)
Worker (5)
Fading Argonaut hits Tenderfoot, you draw 1
Hardened Mox (2)
Tech I (1)

Discard 2, Draw 1, RS, Draw 3


[details=Secrets]

Workers : 5 + Plasmodium + Neo Plexus

New Hand : Tinkerer, Nullcraft, Stewardess of the Undone, Temporal Research[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1+1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:
    Board : Battle Suits, Fading Argonaut (3/2)@2

Base : 20
Tech I : 5

  • Discard : 0 + Tech
  • Deck : 3
  • Workers : 7