Discard : 0
Hand : Fading Argonaut, Time Spiral, Neo Plexus, Nullcraft, Forgotten Fighter
Thoughts : I’m running this deck to see how good could be Dreamscape. But against Mono-White, I’d have to be cautionous about heroes, invisible units and Mind-Parry Monk ![/details]
Get 4 Gold (4)
Worker (3)
Nullcraft (1)
Nullcraft poke your Base for 1
Discard 3, Draw 5
[details=Secrets]
Workers : 4 + Time Spiral
New Hand : Hardened Mox, Tinkerer, Temporal Research, Plasmodium, Battle Suits[/details]
Thoughts : Ok with Finesse replacing Ninjutsu, a lot of threats are gone. I may even apply my strategy ! I think he’s going to tech Bird Nest to counter my Nullcraft, so let’s Assimilate this and/or Safe Attacking ![/details]
Get 5 Gold (6)
Worker (5)
Tech I (3)
Hardened Mox (0)
Discard 3, RS, Draw 5
[details=Secrets]
Workers : 4 + Time Spiral + Plasmodium
New Hand : Battle Suits, Tinkerer, Gilded Glaxx, Temporal Research, Forgotten Fighter[/details]
no offense, mate, imo is checkmate.
EDIT: 2shot archer,dreamscape and Hfire are unplayable. Glaxx can be removed by river. Maxgrave can kill up to 2 units/heroes, u cannot have more than 1 hero, Vigor can do 8 dmg per turn to ur base + the stuff in my hand.
Ahah for sure ! Well played mate
I thought my build would be defensive enough (having many Glaxx mirrors with 4 armor) to defend until Firehouse would come up ! What is more I wanted to try Firehouse/Dreamscape interaction
IMO Hotter Fire was an error, I feared your heroes so much… I should have emphatized on my defences !
hotter fire is great with firehouse, and i am sorry to say there is no combo with Fireh and dreamS:
Firehouse cannot kill an unlimited number of Illusions. If you use it on an Illusion, that Illusion will die instantly from being targeted before it takes any damage. This will NOT ready Firehouse because the
"if you destroy it this way" clause refers to you destroying it using the 2 damage specifically. — Sirlin
Thoughts : Ok now I’ve got Dancing Partners in mind, I won’t be fooled twice ! I’d really like to try Double Time this game, let’s see if I have a strategic opportunity for it ![/details]
Well, it keep saying "disc 3 draw 5, while should be disc 2 draw 4 1 card in deck" P1T2
[details=Secrets]
Hand : tenderf,ninja,olderb,bloom, spark
Tech: Vstyle+discord
Thoughts : again with Battle suits. losing tempo, and slowing his cycle. Time for a painful lesson [/details]
Get 5 Gold (5)
Worker (4)
Tech I (3)
Tenderf (2)
Heroes hall (0)
disc 3 rs draw 5
[details=Secrets]
Workers : 4 +flagb+spark
Discard : 0r
New Hand : turtle,discord,ninja, wither,vstyle [/details]
Discard : Stewardess of the Undone, Seer
Hand : Hardened Mox, Temporal Research, Time Spiral, Neo Plexus
Thoughts : Mmm versus Finesse Virtuosos the correct answer is beefy units, right ? I really hesitated between Stewardess and Argonaut… My plan is to delay my Tech II and to go to Double Time as fast as I can.[/details]
Get 6 Gold (6)
Worker (5)
Fading Argonaut hits Tenderfoot, you draw 1
Hardened Mox (2)
Tech I (1)
Discard 2, Draw 1, RS, Draw 3
[details=Secrets]
Workers : 5 + Plasmodium + Neo Plexus
New Hand : Tinkerer, Nullcraft, Stewardess of the Undone, Temporal Research[/details]