Casual: Castanietzsche ([Feral]/Truth/Future) vs. mdn1111 ([Future]/Law/Growth)

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Dreamscape
Nebula


STARTING HAND
Gilded Glaxx
Hive
Merfolk Prospector
Reaver


WORKERS
Forest’s Favor
Young Treant
Tiger Cub (2/2)
Rampant Growth
Merfolk Prospector


NextHand

Ironbark Treant (1/2+3)
Free Speech
Spore Shambler


Discard

Gilded Glaxx
Reaver
Dreamscape
Nebula


Tech 2 card(s)
Get Paid - ($9)
Worker - ($9) (I forgot Rich Earth several times lol)
Hive - ($3)
Reaver ($0)
Hound, Panda and Quince deal 5 damages through armor to your Boulder

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Stinger A (1/1)
  • :pschip: [I]Technician[/I]: Stinger B (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree (-/2)
  • Rich Earth
  • lvl 1 Quince (1/3)
  • Hive (0/6)
  • Spectral Hound (3/3)
  • Playful Panda (2/2+1)
  • Stinger C (1/1)
  • Stinger D (1/1)
  • Stinger E (1/1)
  • Reaver (0/4) @2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P1T6


Tech StartingHand Workers

TECH
Injunction
Injunction


STARTING HAND
Gargoyle
Blackhand Dozer
Morningstar Flagbearer
Judgment Day
Sensei’s Advice


WORKERS
Fox Viper
Grappling Hook
Safe Attacking
Savior Monk
Fox Primus
Sensei’s Advice


NextHand

Blackhand Dozer
Injunction
Blackhand Dozer
Community Service
Judgment Day


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Bigby - ($8)
Max Bigby - ($4)
Smoker attacks Quince, dies from your tower
Aged Sensei gives Vandy +1/+1
Judgment Day, you draw one and get one gold - ($0)
Vandy destroys your tower; her armor saves her from damage; you take 2
Rook kills quince, goes up 2 levels

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bigby (4/5, max)
  • Vandy(4/5, resist 1)
  • Rook (2/4, lvl 3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
[b]P2T6[/b]

Well you like Judgment Day, don’t you ? :stuck_out_tongue:
Good, I personnally like Free Speech ahah
Didn’t come on the good turn thought :wink:


StartingHand Workers

STARTING HAND
Xenostalker
Ironbark Treant (1/2+3)
Free Speech
Spore Shambler
Gilded Glaxx


WORKERS
Forest’s Favor
Young Treant
Tiger Cub (2/2)
Rampant Growth
Merfolk Prospector
Ironbark Treant (1/2+3)


NextHand

Playful Panda (2/2+1)
Reaver
Hive (0/6)
Spectral Hound (3/3)


Discard

Spore Shambler
Free Speech


Tech 0 card(s)
Get Paid + Scav + Techn - ($11)
Worker
Gilded Glaxx - ($8)
Xenostalker - ($4)
Tower - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gilded Glaxx (3/4+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Xenostalker (3/6)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree (-/2)
  • Rich Earth
  • Reaver @1
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11

Yeah, Free Speech has a way of interfering with the process of imposing Judgment. Definitely my biggest fear a few turns ago.

P1T7


StartingHand Workers

STARTING HAND
Judgment Day
Community Service
Blackhand Dozer
Blackhand Dozer
Injunction


WORKERS
Fox Viper
Grappling Hook
Safe Attacking
Savior Monk
Fox Primus
Sensei’s Advice


NextHand

Judgment Day
Judgment Day
Injunction
Gargoyle
Smoker


Discard

Blackhand Dozer
Metamorphosis
Injunction
Community Service
Blackhand Dozer


Tech 0 card(s)
Get Paid - ($10)
Don’t Worker
Vandy tutors for and casts Metamorphosis - ($3)
Bigby casts Injunction on Tech 2 - ($0)
Rook kills Glaxx after having been seen by the tower - Rook takes 1 from the tower and 3 from Glaxx
Bigby smashes your base for 6

Float ($0)
Stash 1, Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy(4/5, resist 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bigby (6/7 invisible, readiness, max)
  • Rook (6/4 invisible, readiness, two lives, lvl 3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Tower doesn’t only detect invisible units, but invisible heroes too !
Only once per turn thought :smile_cat:

Yeah, that’s why I smashed it. But it, like all the other add-ons, doesn’t work the turn you build it.

“Add-ons are not “tech buildings,” but they also take until the end of your turn to finish building and if they are destroyed, your base takes 2 damage.” - Codex Rulebook, pg 4. Dropbox - codex_rulebook_46.pdf - Simplify your life

Ohh, actually, reading that more closely, I guess it says the end of your turn, not the start of the next turn. I have to say, that’s totally counter-intuitive - so you can just rebuild the tower every turn and ignore the offense part of invisibility? Weird. Ok, well, let me adjust above.

1 Like

Ok, fixed it. The change is pretty small; Glaxx dies and the tower lives.

Mmmm sounds like I’m checkmate !
I concede, gg ! :smiley:

I thought as P2 going very defensive would have been a good idea, but I should have teched 1 Omegacron “in case” lol :slight_smile:
Thanks for the game !

Good game! Yeah, Omegacron seems like a valuable asset for sure; casting one out of nowhere would obviously be expensive but potentially worth it, it seems. I also got very lucky you didn’t have the free speech before the judgment day turn.

Yeah I didn’t notice that you floated 2 gold the turn before, so I just didn’t think about it !
I was expecting Injunction or Metamorphosis to be honest, I felt in security with my Tower lol :slight_smile:

GG !

I still think that Rewind is more aggressive for a Metamorphosis gameplan thought :stuck_out_tongue:
Past units are so cheap, very very nice to get the necessary econ to set up Metamorphosis !

But Bigby has some cool options as well, Community Service and Shadow Blade have a very good synergy in a hand-discard play ! And Judgment Day doesn’t give me back the cards, so it’s more difficult for me to rebuild my board :stuck_out_tongue:

Frankly, I was thinking Metamorphosis too, with judgment day afterwards. But after the Hive came down, I decided I had to switch the order.

Yeah, I was thinking about that. One advantage of Law is that it’s much cheaper to Judgment Day out of nothing; 10 instead of 12 means that it can be a “Oh, I’m behind on board” midgame play that doesn’t completely disrupt the gameplan. And there are a few edge case benefits to Judgment Day, like the ability to soul stone something and then have it survive. But Past is super tempting also; in particular, it would give me Origin Story. The reason I had Strength was for Snapback, which I ironically never used. I could keep a lot of the plan here by going [Demonology]/Past/???. Not sure what would be good in that last spot.

You up for another game?

Ah, it’s true ! And as Metamorphosis is quite quick to get, you would not benefit a lot of Prynn’s maxband, especially designed to get rid of endame Tech III !

Yeah, for sure :slight_smile:
This time, I’d play [Blood]/Fire/Truth ! Random.org : 23 :slight_smile:

Hmm, that’s a very intimidating spec; there were so many times last game where I thought “At least he doesn’t have any haste.” That said, I’ll stick with what I just had.

P1T1


Tech StartingHand Workers

TECH
Ardra’s Boulder
Gargoyle


STARTING HAND
Smoker
Fox Primus
Fox Viper
Snapback
Sensei’s Advice


WORKERS
Fox Viper


NextHand

Morningstar Flagbearer
Savior Monk
Aged Sensei
Grappling Hook
Safe Attacking


Discard

Fox Primus
Snapback
Sensei’s Advice
Ardra’s Boulder
Gargoyle


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Smoker - ($2)
Vandy - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Smoker
  • Vandy (2/3, lvl1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Careless Musketeer
Charge
Makeshift Rambaster
Bloodrage Ogre
Bloodburn


WORKERS
Makeshift Rambaster


NextHand

Nautical Dog
Bombaster
Scorch
Mad Man
Pillage


Discard

Bloodburn
Charge
Careless Musketeer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Drakk - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: lvl 1 Drakk (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Twilight Baron
Twilight Baron


STARTING HAND
Savior Monk
Grappling Hook
Morningstar Flagbearer
Aged Sensei
Safe Attacking


WORKERS
Fox Viper
Safe Attacking


NextHand

Snapback
Twilight Baron
Savior Monk
Smoker


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Grappling Hook Ogre to Lookout - ($1)
Vandy attacks Drakk, does 2 to him and 1 to the Ogre
Smoker trades with Drakk
Vandy midbands and heals
Aged Sensei - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Aged Sensei
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy (3/4, lvl3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

Oops oops oops oops !
I was so stupid to do that ! And to put Drakk in technician !

I’ll concede this one, really sorry ^^‘
gg ^^’

Haha no worries! Let’s try that again, but, for the sake of variety, I’ll try [Demonology]/Past/Discipline. My random is 90.

My random is 13, I keep the same deck ^^
I’ll do my turn tomorrow, see you and thanks again for the matchs ^
^

P1T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Summon Skeletons
Deteriorate
Graveyard
Skeletal Archery


WORKERS
Skeletal Archery


NextHand

Pestering Haunt
Skeleton Javelineer
Thieving Imp
Poisonblade Rogue
Sacrifice the Weak


Discard

Deteriorate
Summon Skeletons
Graveyard


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Jandra, the Negator - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jandra, the Negator
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5