Tech 2 card(s)
Get Paid - ($9)
Worker - ($9) (I forgot Rich Earth several times lol)
Hive - ($3)
Reaver ($0)
Hound, Panda and Quince deal 5 damages through armor to your Boulder
STARTING HAND
Gargoyle
Blackhand Dozer
Morningstar Flagbearer
Judgment Day
Sensei’s Advice
WORKERS
Fox Viper
Grappling Hook
Safe Attacking
Savior Monk
Fox Primus
Sensei’s Advice
NextHand
Blackhand Dozer
Injunction
Blackhand Dozer
Community Service
Judgment Day
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Bigby - ($8)
Max Bigby - ($4)
Smoker attacks Quince, dies from your tower
Aged Sensei gives Vandy +1/+1
Judgment Day, you draw one and get one gold - ($0)
Vandy destroys your tower; her armor saves her from damage; you take 2
Rook kills quince, goes up 2 levels
Yeah, Free Speech has a way of interfering with the process of imposing Judgment. Definitely my biggest fear a few turns ago.
P1T7
StartingHand Workers
STARTING HAND
Judgment Day
Community Service
Blackhand Dozer
Blackhand Dozer
Injunction
WORKERS
Fox Viper
Grappling Hook
Safe Attacking
Savior Monk
Fox Primus
Sensei’s Advice
NextHand
Judgment Day
Judgment Day
Injunction
Gargoyle
Smoker
Discard
Blackhand Dozer
Metamorphosis
Injunction
Community Service
Blackhand Dozer
Tech 0 card(s)
Get Paid - ($10)
Don’t Worker
Vandy tutors for and casts Metamorphosis - ($3)
Bigby casts Injunction on Tech 2 - ($0)
Rook kills Glaxx after having been seen by the tower - Rook takes 1 from the tower and 3 from Glaxx
Bigby smashes your base for 6
Float ($0)
Stash 1, Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Vandy(4/5, resist 1)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Bigby (6/7 invisible, readiness, max)
Rook (6/4 invisible, readiness, two lives, lvl 3)
[B]Buildings:[/B]
Yeah, that’s why I smashed it. But it, like all the other add-ons, doesn’t work the turn you build it.
“Add-ons are not “tech buildings,” but they also take until the end of your turn to finish building and if they are destroyed, your base takes 2 damage.” - Codex Rulebook, pg 4. Dropbox - codex_rulebook_46.pdf - Simplify your life
Ohh, actually, reading that more closely, I guess it says the end of your turn, not the start of the next turn. I have to say, that’s totally counter-intuitive - so you can just rebuild the tower every turn and ignore the offense part of invisibility? Weird. Ok, well, let me adjust above.
Good game! Yeah, Omegacron seems like a valuable asset for sure; casting one out of nowhere would obviously be expensive but potentially worth it, it seems. I also got very lucky you didn’t have the free speech before the judgment day turn.
Yeah I didn’t notice that you floated 2 gold the turn before, so I just didn’t think about it !
I was expecting Injunction or Metamorphosis to be honest, I felt in security with my Tower lol
GG !
I still think that Rewind is more aggressive for a Metamorphosis gameplan thought
Past units are so cheap, very very nice to get the necessary econ to set up Metamorphosis !
But Bigby has some cool options as well, Community Service and Shadow Blade have a very good synergy in a hand-discard play ! And Judgment Day doesn’t give me back the cards, so it’s more difficult for me to rebuild my board
Frankly, I was thinking Metamorphosis too, with judgment day afterwards. But after the Hive came down, I decided I had to switch the order.
Yeah, I was thinking about that. One advantage of Law is that it’s much cheaper to Judgment Day out of nothing; 10 instead of 12 means that it can be a “Oh, I’m behind on board” midgame play that doesn’t completely disrupt the gameplan. And there are a few edge case benefits to Judgment Day, like the ability to soul stone something and then have it survive. But Past is super tempting also; in particular, it would give me Origin Story. The reason I had Strength was for Snapback, which I ironically never used. I could keep a lot of the plan here by going [Demonology]/Past/???. Not sure what would be good in that last spot.
Ah, it’s true ! And as Metamorphosis is quite quick to get, you would not benefit a lot of Prynn’s maxband, especially designed to get rid of endame Tech III !
Yeah, for sure
This time, I’d play [Blood]/Fire/Truth ! Random.org : 23
Hmm, that’s a very intimidating spec; there were so many times last game where I thought “At least he doesn’t have any haste.” That said, I’ll stick with what I just had.
P1T1
Tech StartingHand Workers
TECH
Ardra’s Boulder
Gargoyle
STARTING HAND
Smoker
Fox Primus
Fox Viper
Snapback
Sensei’s Advice
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Grappling Hook Ogre to Lookout - ($1)
Vandy attacks Drakk, does 2 to him and 1 to the Ogre
Smoker trades with Drakk
Vandy midbands and heals
Aged Sensei - ($0)