Casual: Castanietzsche ([Feral]/Truth/Future) vs. mdn1111 ([Future]/Law/Growth)

[b]P2T7[/b]

Ok the deck configuration makes either of your choices the same thing finally ! I draw 2 cards of your choice, don’t play them, discard, draw 1 and RS so np :slight_smile:

Tech StartingHand Workers

TECH
Assimilate


STARTING HAND
Playful Panda (2/2)
Spectral Flagbearer (2/2+1)
Liberty Gryphon
Feral Strike


WORKERS
Spore Shambler
Rich Earth
Tiger Cub
Young Treant
Forest’s Favor


NextHand

Spectral Tiger
Spectral Tiger (6/6)
Eyes of the Chancellor
Feral Strike
Macciatus the Whisperer (3/3)


Tech 1 card(s)
Get Paid + float - ($12)
Worker - ($11)
New Mirror, New Gilded Glaxx - ($7)
Calamandra - ($5)
Calamandra maxbands - ($1)

Float ($1)
Discard 6, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: lvl 3 Quince (1/4+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mirrored Gilded Glaxx A (3/4)
  • :pschip: [I]Technician[/I]: Mirrored Gilded Glaxx B (3/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • lvl 5 Calamandra (4/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 13
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

Yeah, ok gg. If I’m making such mistakes that strangers are weighing in, it’s time to call it a game.

Ahah don’t worry, Legion often gives me some advice by mp too :smile_cat:
Having an extern point of view often helps a lot in Sirlin’s games !

Something like 2 months ago, two Yomi players (Mysticjuicer and Ntillerman ? I can’t remember) gave me advice on how to play Rook during a tournament. I felt kinda embarassed about these public (it was a public youtube video) advice but I finally thank them a lot because it helped me a lot actually !

Well, GG ! If you want any rematch, my random.org is 32 :smile_cat:

In fact, this exact example is in that post :slight_smile:

Example 3: You have a Reteller of Truths along with 3 other illusions in play. You play Judgment Day. Can you decide which 2 illusions you return to your hand? (credit to @lettucemode for the original example)
Answer: Yes. Just as in the previous example, all of the units die simultaneously. 4 instances of the Retellers ability trigger simultaneously (“The first two times each turn one of your non-token Illusion units dies (including this one), return it to its owner’s hand.”). As the active player, you can decide the order in which to resolve those 4 abilities. Because of the way the ability is written, the first and second work but the 3rd and 4th fizzle because you no longer meet the criteria. Note that if your opponent was the active player and played the Judgment Day, they would decide the order in which to resolve the Reteller abilities and therefore which illusions returned to your hand.

1 Like

Oh, I didn’t mean to sound angry; I was just rushing to work. Now that I’m here, I can post at length instead of doing my job.

The big mistake last turn was not realizing that the Glaxx’s could trade once your other things died. Absent that, I felt like I needed to stop you from getting to Tech III, which would enable haste. The bigger problem I had, though, was just the Teching, which was horrible. I had some idea that Growth would allow me to keep my Mox and pump it, but that plan was wayyy too slow. I think Growth in general just doesn’t make sense in that pairing.

I’d love to play again, although I’d like to switch to [Strength]/Law/Demonology. My random was 61, so I’ll get started.

P1T1


StartingHand Workers

STARTING HAND
Fox Viper
Aged Sensei
Fox Primus
Smoker
Savior Monk


WORKERS
Fox Viper


NextHand

Grappling Hook
Sensei’s Advice
Safe Attacking
Morningstar Flagbearer
Snapback


Discard

Savior Monk
Fox Primus
Smoker


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Aged Sensei - ($2)
Summon Vandy - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Vandy
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Aged Sensei
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

There might be some synergies thought !
Blooming Elmed Mox sounds kinda terrifying, isn’t it ? :smile_cat:

It’s more commonly seen with Peace (Boot Camp on Mox + maybe teching Peace to Flagstone Garrisons !) thought ! But I think Future Law Growth worths the try as a layer 1 yomi gameplan !
In my opinion you lacked target abilities/spells in this game to deal with my illusions, maybe a midband Arg would have done the job :slight_smile: Blooming Ancient is also an amazing source of targeting effect lol

I’ll play my turn after the work ! I’ve never faced [Strength]/Law/Demonology, I need to think a bit about it before lol
See you this evening ! :smile_cat:

Yeah, I actually just finished another game with Past/Peace/Law that I somehow managed actually to win, relying on those synergies. The Bloomed Mox is cool, but Mox+Judgment Day is not as good as it looks because the Mox gets exhausted. Glaxx/Day is actually appealing, so maybe there’s a way to make that work

[b]P2T1[/b]
Tech StartingHand Workers

TECH
Forest’s Favor


STARTING HAND
Tiger Cub
Spore Shambler
Forest’s Favor
Verdant Tree
Rampant Growth


WORKERS


NextHand

Merfolk Prospector
Ironbark Treant
Playful Panda
Rich Earth


Discard

Spore Shambler
Rampant Growth
Forest’s Favor


Tech 1 card(s)
Get Paid - ($5)
Worker - ($4)
Tiger Cub - ($2)
Verdant Tree - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tiger Cub (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree (-/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

P1T2


Tech StartingHand Workers

TECH
Ardra’s Boulder
Gargoyle


STARTING HAND
Sensei’s Advice
Safe Attacking
Morningstar Flagbearer
Snapback
Grappling Hook


WORKERS
Fox Viper
Grappling Hook


NextHand

Safe Attacking
Morningstar Flagbearer
Sensei’s Advice
Ardra’s Boulder
Fox Primus


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy kills the Cub, so you draw
Mid Vandy - ($2)
Tech I - ($0)
Aged Sensei deals 1 to the Tree

Float ($0)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Aged Sensei
  • Vandy(3/4, resist 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
[b]P2T2[/b]
Tech StartingHand Workers

TECH
Gilded Glaxx
Spectral Hound


STARTING HAND
Merfolk Prospector
Rich Earth
Ironbark Treant
Playful Panda
Young Treant


WORKERS
Forest’s Favor
Young Treant


NextHand

Spectral Hound
Playful Panda
Tiger Cub (2/2)
Spore Shambler


Tech 2 card(s)
Get Paid, draw from technician - ($6)
Ironbark Treant - ($3)
Rich Earth - ($0)
Worker
no Tech I

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2+3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree (-/2)
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

How did you go up to 7 workers from 5 the turn before?

Oh, I think the first turn must have been the error, since you did worker then. No worries

1 Like

P1T3


Tech StartingHand Workers

TECH
Blackhand Dozer
Blackhand Dozer


STARTING HAND
Fox Primus
Sensei’s Advice
Morningstar Flagbearer
Ardra’s Boulder
Safe Attacking


WORKERS
Fox Viper
Grappling Hook
Safe Attacking


NextHand

Smoker
Snapback
Gargoyle
Savior Monk


Discard

Fox Primus
Sensei’s Advice
Blackhand Dozer
Blackhand Dozer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Morningstar Flagbearer - ($2)
Ardra’s Boulder - ($0)
Sensei Pumps Vandy
Vandy attacks the treant, dealing 1 to it.

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ardra’s Boulder
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Morningstar Flagbearer
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Aged Sensei
  • Vandy(3/4, resist 1)

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
[b]P2T3[/b]
Tech StartingHand Workers

TECH
Xenostalker
Hive


STARTING HAND
Tiger Cub (2/2)
Spore Shambler
Playful Panda
Spectral Hound


WORKERS
Forest’s Favor
Young Treant
Tiger Cub (2/2)


NextHand

Merfolk Prospector
Gilded Glaxx
Rampant Growth


Discard

Spore Shambler
Xenostalker
Hive


Tech 2 card(s)
Get Paid - ($7)
Verdant Tree heals the Treant
Worker
Tech I - ($5)
Verdant Tree taps, Tech I builds instantly
Spectral Hound - ($4)
Playful Panda - ($2)
Quince - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2+3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Spectral Hound (3/3)
    [B]In Play:[/B]
  • Verdant Tree (-/2)
  • Rich Earth
  • Playful Panda (2/2)
  • lvl 1 Quince (1/3)
  • Mirror A (0/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Hey, sorry for the delay; couldn’t manage to get online yesterday.

P1T4


Tech StartingHand Workers

TECH
Judgment Day
Judgment Day


STARTING HAND
Gargoyle
Smoker
Savior Monk
Snapback


WORKERS
Fox Viper
Grappling Hook
Safe Attacking
Savior Monk


NextHand

Smoker
Judgment Day
Snapback
Fox Primus
Blackhand Dozer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hero’s Hall - ($4)
Max Vandy - Pump your mirror, kiling it,. and my Flagbearer - ($2)
Sensei pumps the Flagbearer
Flagbearer kills the Treant

Float ($2)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ardra’s Boulder
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Vandy(3/4, resist 1)
    [B]In Play:[/B]
  • Aged Sensei
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
[b]P2T4[/b]

Ahah no problem mate, it’s a casual game, just play when you can :slight_smile:


Tech StartingHand Workers

TECH
Reaver
Free Speech


STARTING HAND
Merfolk Prospector
Rampant Growth
Gilded Glaxx


WORKERS
Forest’s Favor
Young Treant
Tiger Cub (2/2)
Rampant Growth


NextHand

Reaver
Gilded Glaxx
Hive
Merfolk Prospector


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech II Future - ($3)
Verdant Tree taps : Tech II builds instantly
Tower - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Playful Panda (2/2+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Spectral Hound (3/3)
    [B]In Play:[/B]
  • Verdant Tree (-/2)
  • Rich Earth
  • lvl 1 Quince (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

@Castanietzsche not to be nosy, but why tap the VT if u do not have to summon the second hero/play an advanced tech card?

1 Like

@Legion Is there any reason not to? I’ve run into this myself in another game; is there any reason you’d rather have your tech building arrive a turn later?

P1T5


Tech StartingHand Workers

TECH
Community Service
Community Service


STARTING HAND
Fox Primus
Snapback
Smoker
Judgment Day
Blackhand Dozer


WORKERS
Fox Viper
Grappling Hook
Safe Attacking
Savior Monk
Fox Primus


NextHand

Morningstar Flagbearer
Judgment Day
Sensei’s Advice
Gargoyle
Blackhand Dozer


Discard

Blackhand Dozer
Snapback
Judgment Day
Community Service
Community Service


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Rook - ($7)
Tech II - Demonology - ($3)
Smoker - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ardra’s Boulder
  • :psfist: [I]Elite[/I]: Rook (3/4)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Aged Sensei
  • Vandy(4/5, resist 1)
  • Smoker
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9

@mdn1111 hmmm, simply cuz is useless. If u tap VT for ex, cuz u want to instant rebuild Tech I and II to play multiple heroes/high tech troops is one thing. Do it just for show, baffles me, lol