News Shop
Events Forums

Casual CarpeGuitarrem (Red) vs. Mooseknuckles (Green)


#1

Player 1, Turn 1

Starting Hand

Bloodburn, Bloodrage Ogre, Charge, Pillage, Makeshift Rambaster

4 workers => Collect (4) Gold
Worker (3) => 5 workers
Play Bloodrage Ogre {3/2} (1)
Patrol Bloodrage Ogre in Squad Leader
Discard 3 cards, draw 5 cards

Stats
Base: 20 Health
1 gold
5 workers

Patrol Zone:
Bloodrage Ogre {3/2}: Squad Leader +:psblueshield:

Hidden Information

Workered: Charge
New Hand: Careless Musketeer, Nautical Dog!, Scorch, Mad Man, Bombaster
Discard: Bloodburn, Pillage, Makeshift Rambaster
Teched: Firebat, Gunpoint Taxman

Teching 2 cards…


#2

BRO is 2 gold, so you’ve spent 5 gold on your turn:

Jaina - 2
BRO - 2
worker - 1


#3

Dagnabbit. I forgot the worker gold.

I’ll just not summon Jaina and patrol BO in SQL instead. Editing that into the post now.


#4

sounds good. P2T2:

Starting Hand

Merfolk Prospector Tiger Cub Young Treant Ironbark Treant Verdant Tree

Gold (5)
Worker (4)
Ironbark Treant (1)
Merfolk Prospector (0)
Discard 2, Draw 4

Patrol:
Leader:
Elite: Ironbark Treant (2/2 + 2a)
Scavenger:
Technician:
Lookout:

Buildings:
Units/Heroes: Merfolk Prospector (1/1)
Base: 20
Other:

Economy:

Workers: 6
Hand: 4
Deck: 1
Discard: 2

Worker

Verdant Tree

New Hand

Playful Panda Rich Earth Forest’s Favor Rampant Growth


#5

Scrolled down before I could see, but you need to use the DETAILS tag instead of the SPOILER tag on these boards. It works pretty much the same, but you also have to make sure to leave a line of space before the tag.


#6

woops, sorry about that - I’ll edit.


#7

(See below; turn redone.)


#8

P2T2:

Tech

Tiny basilisk x2

Starting Hand

Playful Panda Rich Earth Forest’s Favor Rampant Growth

Gold (6)
Worker (5)
Tier I (4)
Playful Panda (2)
Arg (0)
Discard 2, Draw 1, rs, Draw 3

Patrol:
Leader:
Elite:
Scavenger: wisp (0/1)
Technician: wisp (0/1)
Lookout:

Buildings: Tier I - 5
Units/Heroes: Playful Panda (2/2), Level 1 Arg (1/3)
Base: 20
Other:

Economy:

Workers: 7
Hand: 4
Deck: 5
Discard: 0

Worker

Rich Earth

New Hand

Spore Shambler Tiger Cub Young Treant Merfolk Prospector


#9

…okay, I’m sorry. I botched a couple things. It’s been a while since I touched Codex…

  1. Forgot that you need 6 workers to build Tech I, so I need to redo that. I had initially workered, then realized I didn’t have enough gold to worker and build Tech I.
  2. Forgot to take the workered card out of the “workered pile” and put it back into discard, so it wasn’t shuffled back in.

Would it be okay for me to just retcon the Tech I build into a worker, given those two things?


#10

Yeah, I was going to mention that you really don’t want to skip a worker as P1. Why don’t you just go ahead and retake your turn 2 and then I’ll retake mine. It’s not a big deal, just a match for fun.


#11

Much appreciated, thanks. :slight_smile: All sorts of little things that I’d forgotten that add up. (If you didn’t have the worker restriction on tech buildings, choosing not to worker early on would be a very different matter!)

P1T2 REDO:

[details=Tech]Considering that I won’t actually be able to build Tech I on this turn, then, and I shouldn’t depend on Anarchy magic…I’ll tech Fire Dart to have cheap burn against Argagarg and annoying units.

Fire Dart x2[/details]

Starting Hand

Careless Musketeer, Nautical Dog!, Scorch, Mad Man, Bombaster (workered)

5 workers => Collect (5) gold (6)
Worker a card (5)
Summon Captain Zane 2/2 (3)
Play Scorch (0), targeting Ironbark Treant and destroying its armor
Attack Ironbark Treant 2/2 with Zane 2/2; both die
Attack Merfolk Prospector 1/1 with Bloodrage Ogre 3/2; Prospector dies and Ogre takes 1 damage
Discarding 3 cards, reshuffling and drawing 5

Stats
Base: 20 Health
0 gold
6 workers
Deck: 4
Hand: 5
Discard: 0

Zane unsummonable

Bloodrage Ogre 3/2, 1 damage, exhausted

Patrol Zone:
Empty

[details=Hidden Information]Workered: Charge, Bombaster
Hand: Makeshift Rambaster, Careless Musketeer, Fire Dart, Nautical Dog!, Bloodburn
Deck: Fire Dart, Scorch, Mad Man, Pillage
Teching: Gunpoint Taxman, Firebat[/details]


#12

np! My turn is exactly the same - you’re up :slight_smile:


#13

P1T3!

Tech

Gunpoint Taxman, Firebat

Starting Hand

Makeshift Rambaster, Careless Musketeer, Fire Dart, Nautical Dog!, Bloodburn (workered)

6 workers => Collect (6)
Summon Jaina Stormborne (4)
Cast Fire Dart on Playful Panda to deal 2 damage and kill it (2)
Build Tech I (1)
Worker a card => 7 workers (0)
Attack the Scavenger wisp with Bloodrage Ogre 3/1, killing it (you gain (1) )
Patrol Jaina 2/3 in Scavenger
Tech I arrives

Stats
Base: 20 Health
Tech I: 5 Health
0 gold
7 workers
Deck: 5
Hand: 5
Discard: 0

Bloodrage Ogre 3/2, 1 damage, exhausted

Patrol Zone:
Jaina Stormborne 2/3, L1: Scavenger +:ps_:

Hidden Information

Workered: Charge, Bombaster, Bloodburn
Hand: Pillage, Scorch, Fire Dart, Mad Man, Gunpoint Taxman
Deck: Fire Dart, Makeshift Rambaster, Careless Musketeer, Nautical Dog, Firebat
Probably Teching: Flame Arrow, Firebat


#14

P2T3:

Tech

Barcoat Bear x2

Starting Hand

Spore Shambler Tiger Cub Young Treant Merfolk Prospector

Gold + scav (8)
Young Treant (6)
Worker (5)
Tiny Basilisk (3)
Tower (0)
Discard 2, Draw 4

Patrol:
Leader: Tiny Basilisk (1/2 + a)
Elite:
Scavenger: Young Treant (0/2)
Technician: wisp (0/1)
Lookout:

Buildings: Tier I - 5, Tower - 4
Units/Heroes: Level 1 Arg (1/3)
Base: 20
Other:

Economy:

Workers: 8
Hand: 4
Deck: 0
Discard: 5

Worker

Spore Shambler

New Hand

Forest’s Favor Rampant Growth Ironbark Treant Tiny basilisk


#15

P1T4:

Tech

Flame Arrow, Firehouse

Starting Hand

Pillage, Scorch, Fire Dart, Mad Man (workered), Gunpoint Taxman

7 workers => Collect (7)
Cast Fire Dart on Tiny Basilisk 1/2+a to deal 3 damage and kill it (5)
Play Gunpoint Taxman 3/3 anti-air (3)
Worker a card => 8 workers (2)
Attack Young Treant 0/2 with Jaina 2/3, dealing 1 damage to Wisp and killing both of your units (+:ps_: and +:pschip: to you); Jaina takes 1 damage from Tower
Attack Argagarg 1/3 with Bloodrage Ogre 3/1; both die and the Bloodrage Ogre is doubly dead from the Tower; Jaina gains 2 levels => Level 3
Patrol Gunpoint Taxman 3/3 anti-air in Technician
Discard 2, draw 4

Patrol Zone:
Technician: Gunpoint Taxman 3/3 anti-air +:pschip:

Status
Buildings: Tech I [5 HP]
Other Units/Heroes: Jaina Stormborne 2/3, 1 damage, Level 3
Base: 20 HP
Gold: (2)

Economy
Workers: 8
Hand: 4
Deck: 1
Discard: 6

[details=Hidden Information]
Workered: Charge, Bombaster, Bloodburn, Mad Man
Hand: Firebat, Fire Dart, Nautical Dog, Careless Musketeer
Deck: Makeshift Rambaster
Discard: Flame Arrow, Firehouse, Fire Dart, Bloodrage Orc, Scorch, Pillage
Probably Teching: Bamstamper Lizzo, Hotter Fire[/details]


#16

oh boy, sloppy game from me…

P2T4:

Tech

Murkwood Allies, Rampaging Elephant

Starting Hand

Forest’s Favor Rampant Growth Ironbark Treant Tiny basilisk Barcoat Bear (techN)

Gold + scav (9)
Worker (8)
Tech II Feral (4)
Tiny Basilisk (2)
Calamandra (0)
Discard 3, Draw 5

Patrol:
Leader: Level 1 Calamandra (2/3 + a)
Elite:
Scavenger:
Technician: Tiny Basilisk(1/2)
Lookout:

Buildings: Tier I - 5, Tier II (Feral) - 5, Tower - 4
Units/Heroes: Level 1 Arg (1/3)
Base: 20
Other:

Economy:

Workers: 9
Hand: 5
Deck: 0
Discard: 6

Worker

Ironbark Treant

New Hand

Playful Panda Barcoat Bear Tiger Cub Merfolk Prospector Tiny basilisk


#17

Friggin’ Tiny Basilisks, I tell you. Also, you accidentally left Arg copy-pasted into your status.

P1T5:

Tech

Bamstamper Lizzo, Hotter Fire

Starting Hand

Firebat, Careless Musketeer, Fire Dart, Nautical Dog

Float 2 gold from last turn (2)
8 workers => Collect $$ (10)
Level Jaina 2/3 to L7 4/3, healing all damage => (6)
Exhaust Jaina to deal 3 damage to Tiny Basilisk 1/2, killing it
Play Firebat 3/3 (4)
Build Tech II (0)
Patrol Gunpoint Taxman in Squad Leader
Patrol Firebat in Scavenger
Discard 3, draw 5
Tech II arrives (spec: Fire)

Patrol Zone:
Squad Leader: Gunpoint Taxman 3/3 +:psblueshield: anti-air
Elite:
Scavenger: Firebat 3/3 +:ps_:
Technician:
Lookout:

Status
Buildings: Tech I [5 HP], Tech II–Fire [5 HP]
Other Units/Heroes: Jaina Stormborne 4/3, Level 7 (max)
Base: 20 HP
Gold: 0

Economy
Workers: 8
Hand: 5
Deck: 7
Discard: 0

Hidden Information

Workered: Charge, Bombaster, Bloodburn, Mad Man
Hand: Flame Arrow, Pillage, Scorch, Bamstamper Lizzo, Makeshift Rambaster
Deck: Nautical Dog, Firehouse, Fire Dart, Fire Dart, Hotter Fire, Careless Musketeer, Bloodrage Orc
Discard: Flame Arrow, Firehouse, Fire Dart, Bloodrage Orc, Scorch, Pillage
Probably Teching: Surprise Attack, Doubleshot Archer


#18

P2T5:

Tech

Moment’s Peace x2

Starting Hand

Playful Panda Barcoat Bear Tiger Cub Merfolk Prospector Tiny basilisk Rampant Growth

Gold (9)
Worker (8)
Barcoat Bear (4)
Rampant Growth on Calamandra (2)
Tiny Basilisk (0)
Discard 2 cards to give Calamandra stealth
Calamandra kills Jaina, takes 2 damage then midbands
Discard 0, Draw 2

Patrol:
Leader: Barcoat Bear (5/5 + a)
Elite:
Scavenger:
Technician: Tiny Basilisk (1/2)
Lookout:

Buildings: Tier I - 5, Tier II (Feral) - 5, Tower - 4
Units/Heroes: Level 3 Calamandra (3/4)
Base: 20
Other:

Economy:

Workers: 10
Hand: 2
Deck: 4
Discard: 5

Worker

Tiger Cub

New Hand

Forest’s Favor Barcoat Bear


#19

Forgot to watch out for Calamandra! :frowning:

P1T6:

Tech

Surprise Attack, Doubleshot Archer

Starting Hand

Flame Arrow, Pillage (workered), Scorch, Bamstamper Lizzo, Makeshift Rambaster

8 workers => collect $$ (8)
Summon Bamstamper Lizard 4/3 and deal 3 damage to Tiny Basilisk 1/2; you get +:pschip: (5)
Worker a card => 9 workers (4)
Build the Tower (a turn too late :frowning: ) (1)
Exhaust Firebat to deal 2 damage to your Tech II (0)
Discard 3 cards, draw 5

Patrol Zone:
Squad Leader: Bamstamper Lizzo 5/3 +:psblueshield:
Elite: Gunpoint Taxman 4/3 anti-air
Scavenger:
Technician:
Lookout:

Status
Buildings: Tech I [5 HP], Tech II–Fire [5 HP], Tower
Other Units/Heroes: Firebat 3/3
Base: 20 HP
Gold: 0

Economy
Workers: 9
Hand: 5
Deck: 2
Discard: 5

Hidden Information

Workered: Charge, Bombaster, Bloodburn, Mad Man, Pillage
Hand: Fire Dart, Fire Dart, Firehouse, Hotter Fire, Nautical Dog
Deck: Careless Musketeer, Bloodrage Ogre
Discard: Surprise Attack, Doubleshot Archer, Makeshift Rambaster, Scorch, Flame Arrow
Probably Teching: Chaos Mirror, Molting Firebird


#20

P2T6:

Starting Hand

Forest’s Favor Barcoat Bear Rampaging Elephant

Gold, no techs (10)
Rampaging Elephant (4)
Midori (2)
Worker (1)
Discard 1, Draw 3

Patrol:
Leader: Rampaging Elephant (6/7 + a)
Elite:
Scavenger:
Technician: Barcoat Bear (5/5)
Lookout:

Buildings: Tier I - 5, Tier II (Feral) - 3, Tower - 4
Units/Heroes: Level 3 Calamandra (3/4), Level 1 Midori (2/3)
Base: 20
Other:

Economy:

Workers: 11 + 1 float
Hand: 3
Deck: 0
Discard: 7

Worker

Forest’s Favor

New Hand

Tiny basilisk Young Treant Murkwood Allies