[Casual] CarpeGuitarrem (Red) vs dwarddd (Green)

P1T5


Tech StartingHand Workers

TECH
Flame Arrow
Desperation


STARTING HAND
Bloodrage Ogre 3/2
Charge
Ogre Recruiter


WORKERS
Bloodburn
Pillage
Careless Musketeer
Bombaster
Bloodrage Ogre 3/2


NextHand

Captured Bugblatter
Makeshift Rambaster
Crashbarrow


Discard

Lobber Larry (haste) 2/2
Charge
Flame Arrow
Desperation


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Lobber exhausts to break your tech 1, your base takes 2 (down to 18)
Summon Ogre Recruiter - ($2)
Summon Drakk - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ogre Recruiter 5/4+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Drakk Ramhorn (Dies:*) 1/3
  • :target: Lookout:

In Play:

  • Lobber Mel (haste) 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Grr Nimble Fencer. At least I can break Tech 1. Winning this tech war for now, and if I park Ogre Recruiter in SQL, I can force Grave to rune it. 5g trade for a rune isn’t great, but then it’s gone and Grave is mostly done being useful after that.

@dwarddd’s turn!

God 10 workers and still no tech 2 this isnt looking good for me… maybe next turn but im not hopeful that my measly defense will stop t1 being knocked down again

P2T5


Tech StartingHand Workers

TECH
Martial Mastery
True Power of Storms


STARTING HAND
Star-Crossed Starlet
Aged Sensei(1/1+a)
Smoker
Sparring Partner


WORKERS
Fox Viper
Sensei’s Advice
Safe Attacking
Fox Primus(2/2)frenzy anti-air


NextHand

Sparring Partner
Saviour monk(2/2+a)
Nimble Fencer


Tech 2 card(s)
Get Paid + float, start rebuilding t1 - ($11)
Worker - ($10)
tap grave and remove sword rune to kill ogre
Heroes hall - ($8)
Smoker - ($7)
Aged Sensei - ($6)

Float ($6)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Smoker(1/1) returns to my hand when targeted
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Aged Sensei(1/1)

In Play:

  • Grave(4/5)readiness sword

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 6
  • Workers: 10
Thoughts

this is generally a pretty bad place do lets see if i can tpos from here…

P1T6


Tech StartingHand Workers

TECH
Crash Bomber
Crash Bomber


STARTING HAND
Makeshift Rambaster
Crashbarrow
Captured Bugblatter


WORKERS
Bloodburn
Pillage
Careless Musketeer
Bombaster
Bloodrage Ogre 3/2
Makeshift Rambaster


NextHand

Scorch
Nautical Dog (frenzy 1) 1/1


Discard

Lobber Larry (haste) 2/2
Charge
Flame Arrow
Desperation
Ogre Recruiter
Crashbarrow
Crash Bomber
Crash Bomber


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Summon Captured Bugblatter - ($5)
Summon Crashbarrow - ($2)
Lobber kills Smoker, Bugblatter pings your base to 17, Lobber takes 1 damage
Summon Jaina - ($0)
Crashbarrow kills Sensei (Bugblatter pings your base to 16), overpowers 5 onto Grave, killing him, Jaina levels to 3
Drakk hits your base for 1 (down to 15)
At end of turn, Crashbarrow dies, Bugblatter pings your base to 14

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Jaina Stormborne (sparkshot) 2/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Captured Bugblatter 4/2
  • :target: Lookout:

In Play:

  • Lobber Mel (haste) 2/1
  • L1 Drakk Ramhorn (Dies:*) 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Heaven or Hell, let’s rock!! Time to just roll in and crush things, I think! Gonna get Bugblatter down for this turn, and I can withstand a Nimble Fencer. I go down on cards but I’m going into Turn 10. The big question is whether to kill Grave or push for base damage. I can do 3 damage from Bugblatter pings, plus 5 from Crashbarrow overpower, plus 1 from Drakk, plus 3 from Rambaster. That’s 12 damage, leaving base at 6 HP, 5 HP once Bugblatter dies. Huh. I can actually finish out with Scorch and Flame Arrow, but I won’t draw those all until a few turns. so I think I still kill Grave here and don’t play Rambaster. It’s a tough call, but it lets me tighten my deck up.

This game feels SO RED. It’s pretty fun.

@dwarddd’s turn!

P2T6


StartingHand Workers

STARTING HANDSaviour monk(2/2+a)
Nimble Fencer
Sparring Partner


WORKERS
Fox Viper
Sensei’s Advice
Safe Attacking
Fox Primus(2/2)frenzy anti-air
Star-Crossed Starlet


NextHand

Morningstar Flagbearer
Martial Mastery
Snapback


Discard

Aged Sensei(1/1)
Smoker(1/1) returns to my hand when targeted
Saviour monk(2/2+a)


Tech 0 card(s)
Get Paid + float - ($16)
no Worker
Tech 2 strength - ($12)
Max level Rook - ($3)
Nimble fencer - ($1)
Spartner - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer(2/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Garus Rook(4/6) ignores lone patrollers, two lives

In Play:

  • Sparring Partner(2/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
    Tech 2 HP 5 Strength
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

well tpos out the door, but actually cos he went for grave not t1 im not in a terrible position

P1T7


StartingHand Workers

STARTING HAND
Nautical Dog (frenzy 1) 1/1
Scorch


WORKERS
Bloodburn
Pillage
Careless Musketeer
Bombaster
Bloodrage Ogre 3/2
Makeshift Rambaster


NextHand

Crashbarrow
Mad Man


Discard

Lobber Larry (haste) 2/2
Charge
Flame Arrow
Desperation
Ogre Recruiter
Crashbarrow
Crash Bomber
Crash Bomber
Lobber Mel (haste) 2/1
Scorch


Tech 0 card(s)
Get Paid - ($10)
Cast Scorch on Fencer, it takes 1 after armor - ($7)
Lobber trades with Fencer, your base takes 2 from bugblatter (down to 12)
Maxband Jaina - ($3)
Jaina exhausts to kill Sparring Partner, your base takes 1 (down to 11)
Play Nautical Dog - ($2)

Float ($2)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Drakk Ramhorn (Dies:*) 1/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (frenzy 1) 1/1
  • :target: Lookout:

In Play:

  • L7 MAX Jaina Stormborne (sparkshot) 4/3
  • Captured Bugblatter 4/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

Gotta clear Sparring and Fencer, I think with enough damage trickle I’ve got this. Scorch plus Lobber trade, max Jaina, Dog, Jaina kills Spar, patrol Dog and Drakk

@dwarddd’s turn!

P2T7


Tech StartingHand Workers

TECH
Two step
Morningstar Pass


STARTING HAND
Martial Mastery
Morningstar Flagbearer
Snapback
Martial Mastery
Doubling Barbarbarian
Grappling Hook
True Power of Storms


WORKERS
Fox Viper
Sensei’s Advice
Safe Attacking
Fox Primus(2/2)frenzy anti-air
Star-Crossed Starlet


NextHand

Martial Mastery
Morningstar Flagbearer
Doubling Barbarbarian
Nimble Fencer(2/3+a)


Tech 2 card(s)
Get Paid - ($10)
No Worker
Hire Grave - ($8)
Martial Mastery - ($7)
Snapback Drakk to Zane - ($4)
Rook unstoppably kills Zane, Grave midbands
Doubling Barbarian - ($1)
Martial Mastery, none to discard but i do as much of it as i can, draw two - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Doubling Barbarbarian(3/5+2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Grave(3/4)
  • :target: Lookout:

In Play:

  • Garus Rook(4/4) ignores lone patrollers, two lives

Buildings:

  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
    Tech 2 hp 5 strength
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

well tpos out the door, but actually cos he went for grave not t1 im not in a terrible position

Sn…snapback? DASTARDLY! That was a pretty sneaky move, gotta say.

P1T8


StartingHand Workers

STARTING HAND
Crashbarrow
Mad Man


WORKERS
Bloodburn
Pillage
Careless Musketeer
Bombaster
Bloodrage Ogre 3/2
Makeshift Rambaster


NextHand

Mad Man
Crashbarrow


Tech 0 card(s)
Get Paid + float - ($12)
Play Mad Man - ($11)
Play Crashbarrow - ($8)
Crashbarrow and Mad Man trade with Barbarbar, 3 damage to your base from Blatter, down to 8
bugblatter trades with Grave, levels fizzle, it throws one final ping at your base, down to 7
Jaina and Dog hit your base for 6, down to 1 HP
Build Surplus - ($3)

Float ($3)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 MAX Jaina Stormborne (sparkshot) 4/3
  • Nautical Dog (frenzy 1) 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

I get really close to lethal here. Crashbarrow and Mad Man trade with Barbar. 3 pings, down to 8. blatter trades with Grave, 1 ping, to 7. Jaina and Dog hit base for 6. I have 4 outs that require tech 1, one that I can cast with any hero, one that needs Jaina (redundant because Jaina can tap for lethal next turn). Jaina has to die, Rook has to double quake to stop me, and Drakk next turn should seal it

@dwarddd’s turn!

1 Like

Yh took me a bit to realise it was worth more to kill zane than jaina, i think i wouldve died if ud had zane available

P2T8


StartingHand Workers

STARTING HAND
Doubling Barbarbarian
Nimble Fencer(2/3+a)
Morningstar Flagbearer
Martial Mastery
Morningstar Pass


WORKERS
Fox Viper
Sensei’s Advice
Safe Attacking
Fox Primus(2/2)frenzy anti-air
Star-Crossed Starlet


NextHand

Smoker(1/1) returns to my hand when targeted
Saviour monk(2/2+a)
Snapback
Martial Mastery
Two step


Discard

Doubling Barbarbarian(3/5+2a)
Morningstar Flagbearer
Martial Mastery
Nimble Fencer(2/3+a)


Tech 0 card(s)
Get Paid, technician draw 1 - ($10)
No Worker
Build Morningstar pass - ($6)
Hire doubling barbarbarian - ($3)
Hire river montoya - ($1)
Rook kills Jaina, gets crumbling rune, river midbands

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Doubling Barbarbarian(3/5+2a) overpower
  • :psfist: Elite:
  • :ps_: Scavenger: River Montoya(2/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garus Rook(4/6) ignores lone patrollers, one life left
  • Morningstar Pass(4)

Buildings:

  • :heart: Base HP: 1
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

probably lost soon…

Oh nice, that’s an obnoxious building! But I juuuuuuuuuuuuuuuuuust squeak by!

P1T9


StartingHand Workers

STARTING HAND
Crashbarrow
Mad Man
Ogre Recruiter


WORKERS
Bloodburn
Pillage
Careless Musketeer
Bombaster
Bloodrage Ogre 3/2
Makeshift Rambaster


NextHand

Crash Bomber
Captured Bugblatter 4/2
Crash Bomber


Discard

Crashbarrow
Ogre Recruiter


Tech 0 card(s)
Get Paid + float, Surplus draw - ($13)
Summon and maxband Zane, shove Barbarbarian into Elite and deal 1 damage (4 health remains) - ($6)
Zane kills River and takes 2 damage - ($7)
Play Crashbarrow - ($4)
Crashbarrow kills Barbarbarian and overpowers 2 damage onto Morningstar Pass
Nautical Dog destroys Morningstar Pass - ($3)
Play Mad Man - ($2)
Mad Man hits your base for 1 damage, GG!

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nautical Dog (frenzy 1) 1/1
  • L6 MAX Captain Zane 4/2
  • Mad Man (haste) 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 2

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

Whew, close one! But I can deal with this! Max Zane (2+5), shove Barbar into Elite, Zane kills River, Crashbarrow kills Barbar and overpowers 2 onto Pass, Doggo breaks pass (1 gold), Mad Man for lethal!

@dwarddd GG! That was a wild game!

4 Likes

I was prepared even for a crashbarrow but not mad man as well (likely wouldve died turn after even so) really good game! It did go downhill for me a little early on but i thought the defensive Strength plays would let me recover, u kept the pressure up well!

1 Like

Also thanks for introducing me to that forum i hadnt seen it before but its got some beautiful plays on it😂

2 Likes

Yeah, this match felt really good, I was shocked at how effective a Bugblatter trickle of damage was! It felt really on the edge until I finally got lethal through!

1 Like